You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
Well the 950 stam every 5 seconds (380 regen, 190 per sec) in reality is far less than that. Bosmer can hit crazy numbers with their 258 SCALABLE regen that procs ALL THE TIME unless blocking or sprinting and can EASILY surpass a redguard’s IDEAL regen.
In combat sustain should out do out of combat sustain. Does that mean adding on 100 more regen to redguard? Maybe not. Does it mean buffing adrenaline rush or martial knowledge? Likely
You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
Well the 950 stam every 5 seconds (380 regen, 190 per sec) in reality is far less than that. Bosmer can hit crazy numbers with their 258 SCALABLE regen that procs ALL THE TIME unless blocking or sprinting and can EASILY surpass a redguard’s IDEAL regen.
In combat sustain should out do out of combat sustain. Does that mean adding on 100 more regen to redguard? Maybe not. Does it mean buffing adrenaline rush or martial knowledge? Likely
Well yeah I understand all that — but bosmers don't have ability cost reduction like redguards do. The OP wants the weapon cost reduction to get buffed to 12% or turned into an overall stam reduction while turning the snare reduction get into 100 stam regen. My point was that he made no mention of the 380 regen during battle that redguards already get, and that seems like a pretty large omission.
You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
Well the 950 stam every 5 seconds (380 regen, 190 per sec) in reality is far less than that. Bosmer can hit crazy numbers with their 258 SCALABLE regen that procs ALL THE TIME unless blocking or sprinting and can EASILY surpass a redguard’s IDEAL regen.
In combat sustain should out do out of combat sustain. Does that mean adding on 100 more regen to redguard? Maybe not. Does it mean buffing adrenaline rush or martial knowledge? Likely
Well yeah I understand all that — but bosmers don't have ability cost reduction like redguards do. The OP wants the weapon cost reduction to get buffed to 12% or turned into an overall stam reduction while turning the snare reduction get into 100 stam regen. My point was that he made no mention of the 380 regen during battle that redguards already get, and that seems like a pretty large omission.
I understand all of that & I think changing the 8% weapon skill cost reduction to a flat stamina cost reduction would be perfectly fine. The only thing I took issue with was swapping out the snare reduction for yet another regen/cost reduction bonus, which would bring the total to three — I think that would be overkill. (And 7% may be a bit too high with Adrenaline Rush, 5% would probably be more balanced.)The cost reduction only applies to the weapon skill which is a supplementary skill line. ONE skill line that is meant to supplement classes and only by 1% more then what the Breton gets with ALL magicka skills. Breton passive that goes not only for skills in the weapon line, class abilities, guild skill line abilities, Armor skill line, alliance war etc. On top of getting 100 mag regen with defensive stats.
Either make it ALL stamina abilities like the Breton at 7% or increase the cost reduce on the SINGLE skill line by more to make it compete with races like Orc that gets weapon damage that scales with brutality for not only offensive but defensive capabilities with heals and other races that are loaded like Nord, Woodelf etc.
I understand all of this as well — but again, Bosmers don't have a percentage cost reduction, which is what you're proposing Redguards should have. That would even things up quite a bit.The 950 stamina return is flat doesn't scale like the woodelf regen with minor/major endurance/CP/passives that some classes have, also the 950 is IF your landing a direct damage skill every 5 seconds which doesn't realistically happen outside PvE parsing on a dummy that doesn't move while standing still. If it was made to proc on ALL damage such as dots then yes you can mathematically give numbers but this doesn't happen in PvP while having to kite/los/go defensive etc. and once again this number is flat it does NOT scale like the regen on a woodelf and it is supposed to be the stamina sustain race as it doesn't get any utility outside of 15% snare reduction which is useless compared to 1500 spell/wep pen and 10% move speed that can stack with other speed modifiers that are easily accessible through many means or any of the other classes "utility"
your saying it's supposed to sustain close to a wood elf ONLY if your landing a direct damage attack EVERY 5 seconds, but the 15% snare immunity is supposed to make up for everything else it's lacking compared to the other sustain race that has damage/speed/and some defense built in? Also that's only weapon skill line that doesn't account for using class abilities/vigor etc.
MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
They really aren't the same. They're on paper but in real fight You simply wont generate direct damage attack every 5 seconds excatly to the split of the second. It's even impossible on dummy which is the most perfect scenario. Also fact that You need to block and use weapon abilities extensively to get the most benefits out of a redguard is more of a drawback then benefit comparing it to dodge roll requirement on wood elf.
You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
Well the 950 stam every 5 seconds (380 regen, 190 per sec) in reality is far less than that. Bosmer can hit crazy numbers with their 258 SCALABLE regen that procs ALL THE TIME unless blocking or sprinting and can EASILY surpass a redguard’s IDEAL regen.
In combat sustain should out do out of combat sustain. Does that mean adding on 100 more regen to redguard? Maybe not. Does it mean buffing adrenaline rush or martial knowledge? Likely
MartiniDaniels wrote: »MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
They really aren't the same. They're on paper but in real fight You simply wont generate direct damage attack every 5 seconds excatly to the split of the second. It's even impossible on dummy which is the most perfect scenario. Also fact that You need to block and use weapon abilities extensively to get the most benefits out of a redguard is more of a drawback then benefit comparing it to dodge roll requirement on wood elf.
When racials passives were tested, it was shown that redguard will be a little bit better in "intense" fight, while bosmer will have an edge if more movement is involved. Also redguard passive reduces cost of ultimate as well. 138 for onslaught instead of 150 - certainly not bad.
Anyway, I agree that redguard looks lackluster for PVP. But bosmer.. I play AD, and I barely see any bosmers in DC/EP. Maybe 1 from 100 players or even more rare. Majority of stam are "big" guys, i.e. nords and orcs. Nightblades are mostly khajiits. I know many youtubers recommend bosmer for mobility, but mobility is a tricky thing and and as you can see nobody is race changing to bosmer, while ton of players race changed to nord/orc, so argument of buffing redguard in comparison to bosmer is not great. Just compare to nord and orc and it will be obvious redguard is under powered both for PVE and PVP.
You also want 100 regen on top of the 950 stamina you get back back every 5 seconds while you're doing direct damage? That would amount to 480 regen while in battle.
That's a lot better than a Breton.
Well the 950 stam every 5 seconds (380 regen, 190 per sec) in reality is far less than that. Bosmer can hit crazy numbers with their 258 SCALABLE regen that procs ALL THE TIME unless blocking or sprinting and can EASILY surpass a redguard’s IDEAL regen.
In combat sustain should out do out of combat sustain. Does that mean adding on 100 more regen to redguard? Maybe not. Does it mean buffing adrenaline rush or martial knowledge? Likely
Not really. Even when doing AoE damage it is easy to weave in LAs to proc the passive just like it was before. I am sure someone can come up with niche situations to support your claim but that is all I can see that would make
Even your comparison to the bosmer is ignoring they have a very niche passive for penetration making your comparison look rather incomplete.
MartiniDaniels wrote: »MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
They really aren't the same. They're on paper but in real fight You simply wont generate direct damage attack every 5 seconds excatly to the split of the second. It's even impossible on dummy which is the most perfect scenario. Also fact that You need to block and use weapon abilities extensively to get the most benefits out of a redguard is more of a drawback then benefit comparing it to dodge roll requirement on wood elf.
When racials passives were tested, it was shown that redguard will be a little bit better in "intense" fight, while bosmer will have an edge if more movement is involved. Also redguard passive reduces cost of ultimate as well. 138 for onslaught instead of 150 - certainly not bad.
Anyway, I agree that redguard looks lackluster for PVP. But bosmer.. I play AD, and I barely see any bosmers in DC/EP. Maybe 1 from 100 players or even more rare. Majority of stam are "big" guys, i.e. nords and orcs. Nightblades are mostly khajiits. I know many youtubers recommend bosmer for mobility, but mobility is a tricky thing and and as you can see nobody is race changing to bosmer, while ton of players race changed to nord/orc, so argument of buffing redguard in comparison to bosmer is not great. Just compare to nord and orc and it will be obvious redguard is under powered both for PVE and PVP.
Problem is racials were "tested" on target dummies and only then those passives were equall. That ulti cos reduction is ok but not exceptionally great. It's like 4 seconds less time to charge onslaught. You would have to literally use onslaught excatly at the moment it's being charged to benefit from it. Not completly tragic but not the greatest either. And since the time racial changes were introduced the usage of weapon abilities dropped quite a bit in both PvE and PvP especially after Dragonhold update. Redguard is being compared to wood elf mostly because they're most corresponding stamina races since both have equall max resource passive and also sustain passives.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
They really aren't the same. They're on paper but in real fight You simply wont generate direct damage attack every 5 seconds excatly to the split of the second. It's even impossible on dummy which is the most perfect scenario. Also fact that You need to block and use weapon abilities extensively to get the most benefits out of a redguard is more of a drawback then benefit comparing it to dodge roll requirement on wood elf.
When racials passives were tested, it was shown that redguard will be a little bit better in "intense" fight, while bosmer will have an edge if more movement is involved. Also redguard passive reduces cost of ultimate as well. 138 for onslaught instead of 150 - certainly not bad.
Anyway, I agree that redguard looks lackluster for PVP. But bosmer.. I play AD, and I barely see any bosmers in DC/EP. Maybe 1 from 100 players or even more rare. Majority of stam are "big" guys, i.e. nords and orcs. Nightblades are mostly khajiits. I know many youtubers recommend bosmer for mobility, but mobility is a tricky thing and and as you can see nobody is race changing to bosmer, while ton of players race changed to nord/orc, so argument of buffing redguard in comparison to bosmer is not great. Just compare to nord and orc and it will be obvious redguard is under powered both for PVE and PVP.
Problem is racials were "tested" on target dummies and only then those passives were equall. That ulti cos reduction is ok but not exceptionally great. It's like 4 seconds less time to charge onslaught. You would have to literally use onslaught excatly at the moment it's being charged to benefit from it. Not completly tragic but not the greatest either. And since the time racial changes were introduced the usage of weapon abilities dropped quite a bit in both PvE and PvP especially after Dragonhold update. Redguard is being compared to wood elf mostly because they're most corresponding stamina races since both have equall max resource passive and also sustain passives.
I disagree about ultimate. Bloodspawn is most popular monster helm in PVP because of his ulti gen+nice stam regen bonus. If people were just after resistances, they will be using 2xresistance helms (chudan+pirate) to have permanent 6k bonus. Onslaught and ballista are very powerful this patch, so this bonus is really useful.
And again - I agree redguard needs a buff. But not only redguard, other races require buffs/tweaks too. For bosmer it was suggested long ago - move penetration bonus from roll-dodge to permanent. For khajiit increase crit damage a bit to increase synergy with crit builds. For argonian, add 128 SD/WD as compensation for healing done buff to "item sets" which argonian didn't received. Add 600 more health to imperial to increase synergy with lava foot soup.
Until then, we'll have BiS pantheon of orc, nord and breton. 2 magicka elves which don't want to switch to breton but still okay and 5 lesser races with situational/suboptimal bonuses.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »Redguard and bosmer are basically the same, with exception of bosmer synergy with roll-dodge builds and redguard's synergy with blocking builds with weapon abilities focus. But all those builds can go orc or nord for higher stat density.
Overall, racials are far from being balanced now, there are very obvious BiS and underdogs both for PVP and PVE. In the same time difference between BiS and underdog is like 1.25 set bonuses max, so massive changes are unnecessary. Just few small tweaks, where replacing snare reduction with stam regen can be viable buff for redguard, but it must come with small buffs to bosmer, khajiit, imperial, argonian as well.
They really aren't the same. They're on paper but in real fight You simply wont generate direct damage attack every 5 seconds excatly to the split of the second. It's even impossible on dummy which is the most perfect scenario. Also fact that You need to block and use weapon abilities extensively to get the most benefits out of a redguard is more of a drawback then benefit comparing it to dodge roll requirement on wood elf.
When racials passives were tested, it was shown that redguard will be a little bit better in "intense" fight, while bosmer will have an edge if more movement is involved. Also redguard passive reduces cost of ultimate as well. 138 for onslaught instead of 150 - certainly not bad.
Anyway, I agree that redguard looks lackluster for PVP. But bosmer.. I play AD, and I barely see any bosmers in DC/EP. Maybe 1 from 100 players or even more rare. Majority of stam are "big" guys, i.e. nords and orcs. Nightblades are mostly khajiits. I know many youtubers recommend bosmer for mobility, but mobility is a tricky thing and and as you can see nobody is race changing to bosmer, while ton of players race changed to nord/orc, so argument of buffing redguard in comparison to bosmer is not great. Just compare to nord and orc and it will be obvious redguard is under powered both for PVE and PVP.
Problem is racials were "tested" on target dummies and only then those passives were equall. That ulti cos reduction is ok but not exceptionally great. It's like 4 seconds less time to charge onslaught. You would have to literally use onslaught excatly at the moment it's being charged to benefit from it. Not completly tragic but not the greatest either. And since the time racial changes were introduced the usage of weapon abilities dropped quite a bit in both PvE and PvP especially after Dragonhold update. Redguard is being compared to wood elf mostly because they're most corresponding stamina races since both have equall max resource passive and also sustain passives.
I disagree about ultimate. Bloodspawn is most popular monster helm in PVP because of his ulti gen+nice stam regen bonus. If people were just after resistances, they will be using 2xresistance helms (chudan+pirate) to have permanent 6k bonus. Onslaught and ballista are very powerful this patch, so this bonus is really useful.
And again - I agree redguard needs a buff. But not only redguard, other races require buffs/tweaks too. For bosmer it was suggested long ago - move penetration bonus from roll-dodge to permanent. For khajiit increase crit damage a bit to increase synergy with crit builds. For argonian, add 128 SD/WD as compensation for healing done buff to "item sets" which argonian didn't received. Add 600 more health to imperial to increase synergy with lava foot soup.
Until then, we'll have BiS pantheon of orc, nord and breton. 2 magicka elves which don't want to switch to breton but still okay and 5 lesser races with situational/suboptimal bonuses.
Kinda like comparing apples to oranges. First of all I never said redguard passive is trash but I said it's simply not the greatest thing. There is a difference between bloodspawn and redguard ultimate passive. Bloodspawn gives You numeric value of ultimate gained when redguard passive is percentage cost reduction. So to get full benefit from redguard passive You need some very specific expensive ultimates but even when You compare how much fatser bloodspawn will make charging Your ultimate vs redguard passive it's becoming even more clear redguard passive is not the best stuff. And with bloodspawn any ultimate You want can be used faster not only few specific ones which You rarely use outside of PvP but in PvP even nord have better ulti gen passive then redguard so comparing redguard passive to bloodspawn is kinda silly.
As for reason why people are using bloodspawn belive me if resistance part would be removed from it and it would be left just with ulti charge component , amount of people that are wearing it would also drop drastically. People are not using it just for ulti and stam regen but for ulti stam regen AND resistances alltogether. Bloodspawn is simply extremly great set. It's downright silly to make an argument about redguard passive being ok because bloodspawn also charges ult and people are using it. And belive me if resistance component would be removed from bloodspawn many people would reconsider using it.
As for Your propositions for changes to other races few of them will achieve basically the thing You're complaining about which is having a pantheon of races , some of them will just change their places. For example adding 1,5k permanent penetration to wood elf will make wood elf BiS race because he'll be able to sustain the same way with double stat food or with bewitched sugar skulls like orc with artaeum takeaway broth but wood elf will have more stamina and more health thanks to food buff he's using plus more penetration resulting with same sustain , more health and more damage because additional stam and pen will outparse orcs weapon damage and allow for better CP distribution.
@JinxxND
How much sustain do you run with?