Is it that bad? I had a mDK build I wanted to try. Always fiund the class the most visually appealing class.
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Is it that bad? I had a mDK build I wanted to try. Always fiund the class the most visually appealing class.
MagDK is not bad. It's just not particularly good at anything. Sustain is terrible and situational. And there is no magicka weapon that synergizes well with the class.
For builds with about the same damage, stamden has more sustain, burst, mobility and tankiness. Mag sorc has more sustain and mobility and better burst and heals. Magplar and stam/mag necros are tankier. Stamplar and stamblade have more burst. Virtually any class can disengage from a DK if they don't leave wait too long, but a DK doesn't have that option.
In a meta where not getting hit is the most effective form of mitigation, DK doesn't have the tools to utilize that; meanwhile 3 classes can purge their damage, in some cases for free.
The only reason mDK has a place in raid is really throwing out damage synergies for the bombblades and providing pressure between bombs. Otherwise sorcs are better at lockdowns -- even ice staff and bombard is better -- and wardens don't need a 225 cost ultimate to defile.
Which is not to say DK isn't fun or viable. It is. It's just not best at anything.
No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.
So as a lot of you know mag dk has had a pretty rough time lately not in the damage department but in cost of skills and how they work. I'v been looking at a few other classes and what they can do. The most recent one i looked at was Arctic blast from warden skill line. It had 10-11k tooltip a HoT of 1.3k cost 100 less mag, damages and causes a stun. This is comparing to coagulating blood which has 10-11k tooltip and costs more has no HoT, no damage or stun. why is mag DK being punished right now. I feel like Mag DK needs to be revised with all these other classes to bring it in line when it comes to cost of skills and what they can do.
Damage does NOT need to be looked at. But heals and defensive skills and cost comparing to other classes is the issue. Stop Punishing the magicka DragonKnight.
Quoted post has been removed.
Is it that bad? I had a mDK build I wanted to try. Always fiund the class the most visually appealing class.
MagDK is not bad. It's just not particularly good at anything. Sustain is terrible and situational. And there is no magicka weapon that synergizes well with the class.
For builds with about the same damage, stamden has more sustain, burst, mobility and tankiness. Mag sorc has more sustain and mobility and better burst and heals. Magplar and stam/mag necros are tankier. Stamplar and stamblade have more burst. Virtually any class can disengage from a DK if they don't leave wait too long, but a DK doesn't have that option.
In a meta where not getting hit is the most effective form of mitigation, DK doesn't have the tools to utilize that; meanwhile 3 classes can purge their damage, in some cases for free.
The only reason mDK has a place in raid is really throwing out damage synergies for the bombblades and providing pressure between bombs. Otherwise sorcs are better at lockdowns -- even ice staff and bombard is better -- and wardens don't need a 225 cost ultimate to defile.
Which is not to say DK isn't fun or viable. It is. It's just not best at anything.
You can put consistent pressure on your enemy and burst them down if you feel like it...The class was designed to stand their ground and rely on block... which now is pretty much impossible with the high and frequent blockcost.
You can put consistent pressure on your enemy and burst them down if you feel like it...The class was designed to stand their ground and rely on block... which now is pretty much impossible with the high and frequent blockcost.
You really haven't played in a while. Pressure damage doesn't even exist anymore because DoTs and Defiles are a pathetic joke. SnB block healing is the most braindead easy and incredibly efficient defensive tactic in the game. I feel your frustration though, see my post above for why U24 has been particularly horrible for mDK.
No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.
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There is a problem with the forums in general which is that most players here are representing one part of ESO. I often hear MagDk is broken and too strong, it has too much dot pressure and the burst is crazy. I have only heard that from the dueling community though. MagDk is very strong in duels due to it's passive pressure and additional burst. You can put consistent pressure on your enemy and burst them down if you feel like it. In battlegrounds MagDk performs fairely well and it doesn't seem bad in PvE either. In openworld pvp though MagDk has suffered a lot. The class was designed to stand their ground and rely on block... which now is pretty much impossible with the high and frequent blockcost. Sorcerers have shields as their defense and good mobility, Templars have cleanse and passive heals like living dark... MagDk doesn't have that. It doesn't have reliable heals over time which makes it very hard to go offensive. They don't have the mobility to reposition in a fight. They don't have shields to protect their health and there is no cleanse to remove harmful effects which results in having defile on you very often and having dragonblood heal for 4k and I'm gonna mention this now because I know there will be people comming back at me with... ohhhh but you can run a restrostaff and use rapid regen as heal over time, you can use the lightarmor shield and there is purge in the support skillline from alliance war, you can run swift jewelry and race against time and you will be fast and to cover your sustain you just run lich and bright throat... People might even suggest to go full damage... This does show the problem though. Why does a Dk have to do all these things to keep up with other classes in openworld pvp? You get bad results with it because your passives are build around using sword and shield. You might feel good on it because you are having fun but I can garantee you that you will never reach the potential of a MagSorc or Magplar and so on.. (This is not a secret nerf Sorc thread, I play it myself). By dealing with all these issues you will give up damage and healing and in the end you have everything else but can't kill and heal, can't sustain or will be squishier than any other class.
I will probably make a list with changes needed for MagDk again and put it with explainations on the forum. It is very likely that it will be completely ignored again but I'll do it anyway.
ps. I'm comming back from a long break and the game has never felt worse as MagDk.
Mag DK has had notoriously bad sustain for quite a while at this point, but I don't think they are being 'punished' any more than any other class as ability costs have gone up across the board. It may be more pronounced in Mag DK's than most other classes, but saying that they are being punished is a little hyperbolic. Aside from sustain, the class is pretty strong right now.