Oakmontowls_ESO wrote: »As people said in your previous thread, no. The devs have clearly stated that cooldowns have been considered and were ultimately discarded.
phoenixkungfu wrote: »I never heard the dev say that. But nice try
Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively. Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is key and is a core pillar of the system. Due to the number of balance changes we have made over time, this core pillar of resource management has become somewhat trivial; it’s become easier than ever to have nearly infinite sustainability while still being fully maximized for damage.
phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
SidewalkChalk5 wrote: »phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
That's not what he said though. He said "some things would have a cooldown," not that it would be global. You made that up. It's very likely he's talking about Ultimates, which have a combat-based cooldown built in.
phoenixkungfu wrote: »Furthermore if some skill were evaluated 1 by 1 and only skills THAT CAN BE INTERRUPTED. AS WELL AS CLOAK. Where on a longer global cooldown pvp would be much faster paced. Counter gameplay would be much more fun and rewarding. This is what abilities are In question NOT ALL ABILITIES. JUST A SELECT FEW.
phoenixkungfu wrote: »Furthermore if some skill were evaluated 1 by 1 and only skills THAT CAN BE INTERRUPTED. AS WELL AS CLOAK. Where on a longer global cooldown pvp would be much faster paced. Counter gameplay would be much more fun and rewarding. This is what abilities are In question NOT ALL ABILITIES. JUST A SELECT FEW.
phoenixkungfu wrote: »I'm a advocate for universal counter gameplay. In terms of cloak as a example if you used a ground based aoe. The cloak user would appear out of stealth for cooldown of a sec then go back in cloak. The counter gameplay doesn't reward universal strategy because the 1 sec cooldown is very small of a duration to counter play with a combo.
phoenixkungfu wrote: »I'm a advocate for universal counter gameplay. In terms of cloak as a example if you used a ground based aoe. The cloak user would appear out of stealth for cooldown of a sec then go back in cloak. The counter gameplay doesn't reward universal strategy because the 1 sec cooldown is very small of a duration to counter play with a combo.
phoenixkungfu wrote: »I agree to disagree
phoenixkungfu wrote: »This is in general not just against nightblades
phoenixkungfu wrote: »Once again agree to disagree. The point has been made
phoenixkungfu wrote: »This is in general not just against nightblades