phoenixkungfu wrote: »I have seen the same names for years posting. The same ideas in 1 shape or form. Sorry but I disagree with alot of overall ideas. My goal is to provide a fresh take on pvp combat gameplay. My goal is to contribute WITH A SPIRITOF POSITIVITY. Hopefully disagreement can be achieve with agree to disagree. Unfortunately if you think differently your the black sheep. However I'm thankful for a safe space to discuss a common goal. Gameplay balance.[/quote
IT IS MY BELIEF!!!
"The spirit of positivity" is entirely contradictory when you have posted at least 10 nerf threads 😂👏
PvP is in a great place in terms of balance. Performance is still shocking mind you...
If you don't enjoy the combat system and are unable to counter people keep practicing or play world of Warcraft... They have A LOT of cooldowns👍
Honestly you would be kicking some serious arse by now if you stopped posting shite and started playing the game. I say that in the true "spirit of positivity"😜
phoenixkungfu wrote: »No body want casual player to leave eso. Not everyone plays pvp. There needs to be a line in the sand with issue in pvp gameplay. Global cooldown is a PVP ISSUE. PLEASE LEAVE ANY PVE ELEMENTS OUT OF IT. Sustain nerf would affect pve. They suffer enough from the same group of forum people for year saying wrong stuff. It's time to save my favorite game with guidance. No matter who I have to battle in these forums. Pvp is about issues of counter gameplay. It's as simple as that.
phoenixkungfu wrote: »So you baiting attempt is based on knowledge is only achieved by playing all classes take a moment to think about that and how ridiculous that sounds. Smh your the guy forum been listening to? Also I have many hour played on many classes. Not that that has anything to do with anything. Its clear to see your fundamentals is not in a place of balance to solve a solution to achieve universal balance. You have a extremely bias nature let's agree to disagree and keep on topic
phoenixkungfu wrote: »Agree to disagree agree. Having a knowledge of other classes frame data advantage and disadvantage is knowledge. You dont have to have loads of hours played in any class to understand a class. Smh this is true for any game. However to capitalize on disadvantage is just as important as maximizing your class advantage. This is skill. The issue is the tool to capitalize on a opponent disadvantage is extremely in favor of the one who made a mistake. This is true because of global cooldown being way to short of a duration. Which doesn't allows counterplay to capitalize on a counter.
phoenixkungfu wrote: »I never heard the dev say that. But nice try
VaranisArano wrote: »phoenixkungfu wrote: »I never heard the dev say that. But nice try
The lack of long cooldowns is one of those design factors that goes back to the beginning of the game, creating a fast-paced, reactive combat in contrast to the other MMOs ESO was competing with.
You can read about how that informed the design of ESO from before launch here: https://kotaku.com/the-elder-scrolls-online-is-not-as-world-of-warcraft-as-5918689
phoenixkungfu wrote: »VaranisArano wrote: »phoenixkungfu wrote: »I never heard the dev say that. But nice try
The lack of long cooldowns is one of those design factors that goes back to the beginning of the game, creating a fast-paced, reactive combat in contrast to the other MMOs ESO was competing with.
You can read about how that informed the design of ESO from before launch here: https://kotaku.com/the-elder-scrolls-online-is-not-as-world-of-warcraft-as-5918689
Things evolve meta change. It's clear to see that some form of cooldown is needed. Is it fast gameplay to allow a opponent to continually reset the the fight because of lack of counter play window. Fights or combat gameplay is 100% slower because combat resets everytime a player achieve a global cooldown skill of dark deal, cloak( the list goes on). How is this justified as fast gameplay? Smh global cooldown is 1 of the biggest issue in the game.
phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
phoenixkungfu wrote: »Unfortunately most want change. But most dont have the vision to see change as what it's on a fundamental level.
PLAYERSwant fast combat
PLAYERSwant counter play. They just word it as a opponent can "JUST BURST HEAL UP".
PLAYERSwant pvp only balance
PLAYERS dont want class nerfs or changes
PLAYER WANT CHANGE
THE GLOBAL COOLDOWN AND COUNTER GAMEPLAY SYSTEM IS THE ISSUE AN ANSWER.
Sanguinor2 wrote: »phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
Working as intended Right now. As was said in the Quote, some Things have a cooldown and a lot of Things dont.
Dont really know why you want to Change that since what we have now is Combat working as intended.
phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
phoenixkungfu wrote: »Sanguinor2 wrote: »phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED
Working as intended Right now. As was said in the Quote, some Things have a cooldown and a lot of Things dont.
Dont really know why you want to Change that since what we have now is Combat working as intended.
Let's go over this statements. Is a move designed to interrupt just as important as the move being interrupted.
If so is the cooldown goal to PREVENT ADBUSE OF STONG MOVES THAT RESULT IN COMBAT RESET. Creating "FAST COMBAT GAMEPLAY"
IS THE GLOBAL COOLDOWN OF 1 SEC. EFFECTIVE IN PREVENTING SPAM AND GAMEPLAY RESETS.
THEREFORE IS GLOBAL COOLDOWN WORKING AS INTENDED?
Food for thought
phoenixkungfu wrote: »Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."
Paul said it best some things will have global cooldown.
THESE VALUES NEED TO BE ADJUSTED