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Does the global cooldown system rewards spam vs skill counter gameplay. Are fundamentals balance?

  • idk
    idk
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    As people said in your previous thread, no. The devs have clearly stated that cooldowns have been considered and were ultimately discarded.

    Exactly.
    I never heard the dev say that. But nice try

    I understand not everyone has heard everything Zos has said so I am providing you with a link to one of the numerous occasions Zos clearly stated combat is about sustain and that it is one of the reasons we do not have cooldowns in this game.

    Attributed to Gina herself, an official spokesperson for Zos.
    Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively. Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is key and is a core pillar of the system. Due to the number of balance changes we have made over time, this core pillar of resource management has become somewhat trivial; it’s become easier than ever to have nearly infinite sustainability while still being fully maximized for damage.

    For reference and to see the rest of the statement I am provided the link to that statement in which she is speaking directly for the devs.

    https://forums.elderscrollsonline.com/en/discussion/comment/3999598/#Comment_3999598

    So @Oakmontowls_ESO and many other are correct that Zos has made it clear combat does not have cooldowns for specific reasons.

    Edit: @VaranisArano explains it well in their post above.
    Edited by idk on December 19, 2019 12:22AM
  • Gnortranermara
    Gnortranermara
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    Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."

    Paul said it best some things will have global cooldown.
    THESE VALUES NEED TO BE ADJUSTED

    That's not what he said though. He said "some things would have a cooldown," not that it would be global. You made that up. It's very likely he's talking about Ultimates, which have a combat-based cooldown built in.
  • idk
    idk
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    .
    Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."

    Paul said it best some things will have global cooldown.
    THESE VALUES NEED TO BE ADJUSTED

    That's not what he said though. He said "some things would have a cooldown," not that it would be global. You made that up. It's very likely he's talking about Ultimates, which have a combat-based cooldown built in.

    +1 Again, Varanis spoke to this very well in their post earlier in this thread.

    I also provided a more recent quote from Zos indicating that this has not changed.
  • phoenixkungfu
    phoenixkungfu
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    My lord, jesus Mary and Joseph. None of this is relevant at all, smh. Once again things change as will as evolve. It ok to welcome change.
    Edited by phoenixkungfu on December 19, 2019 2:24AM
  • KageNin
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    The only thing this game has is fast-paced combat without it, it would never grow as it did, ironically thats whats also gonna kill it in few months as performence will never het fixed considering how well memory patch went .
    Back to the point though, go play WoW youve got skilled gameplay you described in there.
    Good luck
  • phoenixkungfu
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    Furthermore if some skill were evaluated 1 by 1 and only skills THAT CAN BE INTERRUPTED. AS WELL AS CLOAK. Where on a longer global cooldown pvp would be much faster paced. Counter gameplay would be much more fun and rewarding. This is what abilities are In question NOT ALL ABILITIES. JUST A SELECT FEW.
  • idk
    idk
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    Furthermore if some skill were evaluated 1 by 1 and only skills THAT CAN BE INTERRUPTED. AS WELL AS CLOAK. Where on a longer global cooldown pvp would be much faster paced. Counter gameplay would be much more fun and rewarding. This is what abilities are In question NOT ALL ABILITIES. JUST A SELECT FEW.

    It seems you have missed the point many of us have made, and Zos has made. That is now how Zos has designed nor wants our skills to work.

    Further, PvP is fast passed as it is and it seems very counterintuitive to suggest it would somehow be faster passed if we had to wait for CD. Heck, using the skill you mentioned, cloak, a skillful player can force that skill to be useless by using a counter. Especially a hard counter. That is superior to a cooldown on cloak as it requires player skill. Immensely superior gameplay that way.
  • phoenixkungfu
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    I agree to disagree
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Furthermore if some skill were evaluated 1 by 1 and only skills THAT CAN BE INTERRUPTED. AS WELL AS CLOAK. Where on a longer global cooldown pvp would be much faster paced. Counter gameplay would be much more fun and rewarding. This is what abilities are In question NOT ALL ABILITIES. JUST A SELECT FEW.

    I mean with your cloak example, you can counter it and put it on cooldown already. Unless I'm mistaken, mage light's active ability inflicts a debuff that prevents cloak from being used. Similarly there is the mark target morph and the fighter's guild skill as well as revealing flare.
  • phoenixkungfu
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    I'm a advocate for universal counter gameplay. In terms of cloak as a example if you used a ground based aoe. The cloak user would appear out of stealth for cooldown of a sec then go back in cloak. The counter gameplay doesn't reward universal strategy because the 1 sec cooldown is very small of a duration to counter play with a combo.
  • Oakmontowls_ESO
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    I'm a advocate for universal counter gameplay. In terms of cloak as a example if you used a ground based aoe. The cloak user would appear out of stealth for cooldown of a sec then go back in cloak. The counter gameplay doesn't reward universal strategy because the 1 sec cooldown is very small of a duration to counter play with a combo.

    Then use one of the harder counters that work longer than a second.
  • idk
    idk
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    I'm a advocate for universal counter gameplay. In terms of cloak as a example if you used a ground based aoe. The cloak user would appear out of stealth for cooldown of a sec then go back in cloak. The counter gameplay doesn't reward universal strategy because the 1 sec cooldown is very small of a duration to counter play with a combo.

    Then use a different counter. It really is that simple. I use mage light. It works extremely well and I guarantee that when you pull that NB out of cloak they are not returning within one second.

    I guarantee that if you find the counter that works well for your gameplay and figure out how to use it effectively you will begin to pawn NBs. I can tell you I enjoy hunting them when I play solo. I go for those trying to snipe my alliance or sneak up on my alliance while they are sieging a keep.

    It is really fun but I was frustrated with it until I figure it out and practiced. That is what ESO is all about.
  • phoenixkungfu
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    This is in general not just against nightblades
  • jcm2606
    jcm2606
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    I agree to disagree

    You're agreeing to disagree a lot lately, aren't you? Almost as if, your opinion is the complete opposite of not only everyone else's opinions, but also Zenimax's? Maybe?

    If you want ESO to become a typical MMO with long cooldowns, go play a typical MMO with long cooldowns. Stop asking for ESO to become something it isn't, and wasn't ever meant to be.
  • phoenixkungfu
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    Once again agree to disagree. The point has been made
  • idk
    idk
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    This is in general not just against nightblades

    I used the skill you gave as an example and demonstrated that with a simple change to one's gameplay that example is not an issue using facts of how this game actually works. It really is that simple.

    Regardless, we have demonstrated that Zos has made it clear they do not want skill cooldowns in this game and it seem few player think cooldowns are good. You are very much entitled to your opinion but Zos clearly disagrees and well as pretty much most of us. If you want to play a game with cooldowns you have choices.
  • jcm2606
    jcm2606
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    Once again agree to disagree. The point has been made

    Agree to disagree, then.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    This is in general not just against nightblades

    Such as?
  • karekiz
    karekiz
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    Combat is fine. Looks Jank AF, but its fine.
  • phoenixkungfu
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    I'm over it I'm tried of being the VILLAIN just to try a promote change. At the end of the day I will still play eso. It's my favorite game of all time. Well helo and cod mw is up there. Anyways whatever I agree to disagree.

    For the record I DONT AGREE.
    THIS IS NOT BAITING SO PLEASE JUST DONT REPLY.
  • ZOS_GregoryV
    Greetings all,

    We have decided to close this thread as it seems to have run its course.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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