I'd much rather see them just make smaller areas within zones that have stronger enemies. Completely locking off zones by level was one of the key things that made ESO feel so unlike an ES game.
MLGProPlayer wrote: »No. I played through both. Levelled zones were far too easy to overlevel if you did all the side quests. I was always 10+ levels over the recommendation of every zone I went into.
The leveling experience is a lot more fun and challenging in OT.
Morgha_Kul wrote: »To me, an MMO needs to have a consistent world. This is also a tradition other Elder Scrolls games have followed. That is, a person can be any level, but other creatures should be consistent. A wolf is a wolf, whether I encounter it in Eastmarch or Rivenspire. A scrib is a scrib, a mudcrab is a mudcrab.
When WE gain levels, there is no realistic reason the world would as well.
So, I am perfectly fine with One Tamriel as it was done (except that it borked the mission progression). However, I do think that some creatures in the game world need to be tougher, and in some cases MUCH tougher. Dremora, for example, should be far stronger than they are.
Morgha_Kul wrote: »To me, an MMO needs to have a consistent world. This is also a tradition other Elder Scrolls games have followed. That is, a person can be any level, but other creatures should be consistent. A wolf is a wolf, whether I encounter it in Eastmarch or Rivenspire. A scrib is a scrib, a mudcrab is a mudcrab.
When WE gain levels, there is no realistic reason the world would as well.
So, I am perfectly fine with One Tamriel as it was done (except that it borked the mission progression). However, I do think that some creatures in the game world need to be tougher, and in some cases MUCH tougher. Dremora, for example, should be far stronger than they are.
That is totally true, but a troll should be as strong as a troll then. Remember that frost troll going up the steps to high wrothgar at level 4? That feisty guy would pummel you to bits at low level.
Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
Nordic__Knights wrote: »Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
Nordic__Knights wrote: »Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.
We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.
We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.
At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.
We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.
At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc
Show me a world boss you can kill in 8-10 hits. Also if your son farms world bosses on daily basis he would be over cp 130 in no time.