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Would you like to see leveled zones again, as they were before One Tamriel?

  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No
    No
    Best thing ever done for the game
  • Smitch_59
    Smitch_59
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    Yes
    I still remember my first character when I was new to the game. Pact, level 12-ish, in Stonefalls. I exited the zone by road in the northwest, crossing into the Rift. The first enemies I encountered there were some level 45 skeletons that killed me instantly. It reminded me of playing ESIII, where you didn't take a low-level character into a Daedric ruin if you wanted to live. I loved it, it gave me some incentive to keep playing so I could eventually level up and kick those bony asses.

    Later, I enjoyed Cadwell's Silver and Gold because it was so unpopulated it was almost like playing a single-player game again.

    So I voted yes, mostly for nostalgia. But after reading other's comments above I'm reminded of some of the drawbacks as well, like lack of XP when over-levelled, or the hassle of farming mats in specific regions. So now I'm more in the "unsure" category. But I still miss the pre-1T days.
    By Azura, by Azura, by Azura!
  • Sylvermynx
    Sylvermynx
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    No
    Smitch_59 wrote: »
    I still remember my first character when I was new to the game. Pact, level 12-ish, in Stonefalls. I exited the zone by road in the northwest, crossing into the Rift. The first enemies I encountered there were some level 45 skeletons that killed me instantly. It reminded me of playing ESIII, where you didn't take a low-level character into a Daedric ruin if you wanted to live. I loved it, it gave me some incentive to keep playing so I could eventually level up and kick those bony asses.

    Later, I enjoyed Cadwell's Silver and Gold because it was so unpopulated it was almost like playing a single-player game again.

    So I voted yes, mostly for nostalgia. But after reading other's comments above I'm reminded of some of the drawbacks as well, like lack of XP when over-levelled, or the hassle of farming mats in specific regions. So now I'm more in the "unsure" category. But I still miss the pre-1T days.

    This whole thread reminded me of moving from lowbie levels into higher leveled areas in WoW. See, in vanilla, you had to literally run everywhere for FORTY LEVELS before you could get a mount. A very expensive mount (gold in WoW was NOT easy money....)

    So to get more levels faster, it occurred to me that I could go into higher level areas, and get more XP faster - assuming I lived over it.

    It worked out about 50/50 - sometimes I did get more XP; sometimes I got killed really really fast. Still, my "mentor" (the friend who got me into the game, but our play times were totally opposite so we hardly ever saw each other) said that I leveled to 40 about half-again faster than he did. Then again, it might be that by the time I was playing vanilla (a month or so before Burning Crusade released) things were easier?
  • Iskiab
    Iskiab
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    No
    Big no, same thing for more difficult overworld content.

    It takes forever to level some skills, I’d rather keep the content easy so I can load up my skill bar with stuff I want to level. They’d have to make leveling skills a lot easier or it’d be a nightmare.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • FlopsyPrince
    FlopsyPrince
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    No
    I played several games with leveled zones and this approach is much better, especially for those of us trying to complete all the quests on at least one character. It was almost impossible to do some quests in some game (I am forgetting which) when you had to do something on a mob with low health when you could one hit kill it, even with all your gear off!
    PS4
  • Taemiru
    Taemiru
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    No
    Hell no, one Tamriel was one of the best things that happend to this game.
    I can go back in any zone and enjoy all the quests and loot, it still feels like accomplishment to kill a world boss, feelt bad before OT when you got to low lvl zones and those guys died by you just looking at them ~
  • xXMeowMeowXx
    xXMeowMeowXx
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    No
    We want new players to join the game and stay, not leave.

    These threads are probably started by people that haven’t even finished the more difficult content of the game.

    Progression guilds are hard enough to help run and get new members for, as it is.

    Just play the games, that when you get killed by another player you lose all your gear. They can even raid your base and take all your hard earned swag. :)

    Edited by xXMeowMeowXx on January 28, 2020 6:30AM
  • Nerouyn
    Nerouyn
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    No
    Hell no.

    I know that some people complain about Oblivion's auto-leveling content but I liked that.

    I also strongly disliked Skyrim's reversion to something in between. When I learned that the game recorded my current level upon entering most dungeons and permanently set its contents to that level, I was annoyed and went looking for a mod to change that.

    Never found one.

    So started a new game and ground out levels to pass the dungeon level cap - i.e. now the game would set all dungeon content to its max level. But that was much less fun, organic and immersive than just playing the game as I had on my first run.

    ESO's current setup is great.

    I've been around long enough to have played the original leveled content. Ugh. If you did all quests for a zone, you'd quickly outlevel it which had dual negative effects of overpowering you for everything (no fun) and giving you crappy rewards in terms of money and gear.

    Who wants to be given quest rewards and loot 5 levels beneath you?

    Who?!?!
  • idk
    idk
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    No
    idk wrote: »
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true

    I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.

    We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.

    At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc

    In the beginning of the game (April and May 2014) I soloed most WBs in the original alliance zones. Soloed dolmens as well. WBs were a joke from day one. The leveled zones were irrelevant to that unless you skipped a couple zones. Lets be real here. At least now we can go back to what were low level zones and still do the WB's, delves and more without it being totally stupid. We used to not be able to generate ultimate from the lower level NPCs.

    With how fast our characters level up now leveled zones offer zero benefit and it would be pointless for Zos to return the games to that design.
    Really, idk
  • Kaartinen
    Kaartinen
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    No
    Not a chance. One Tamriel was one of the greatest updates implemented by ZOS. It made the game so much more accessible to all players, new and veteran. On top of that, there is no concern about being so over levelled for content that no rewards or xp are received.
  • Zulera301
    Zulera301
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    No
    definitely not. One Tamriel was the first of many steps that took this game from a festering pile of hot garbage to becoming a game that was actually fun and worth playing.
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • mague
    mague
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    No
    Game was good back then but today ? No.

    Give every new character two starter sets and make all overland quest content a little bit harder and all delves solo again.
  • IndorilArwynLlethran
    Unsure
    Actually, with leveled zones I could have more XP only by exploring them. Like I leveled my char from 9 to 20+ by only running through five zones. With exploration trait gear, which I also miss a lot. And leveled quests was better idea than scaled to player, you could level much faster. But in a situation when you come back to an "old" lower level zone to farm gear, you will get almost zero XP during the process, that's boring.
  • Uvi_AUT
    Uvi_AUT
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    No
    Hell no.

    What I wanna see is a Veteran-Mode for all Zones, with increased difficulty and increased rewards.
    With my Current Gear I am melting everything in a second. Its boring as hell.

    Star Wars the old Republic has a good System with Story, Hardcore and Master-Mode.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • MerguezMan
    MerguezMan
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    Unsure
    Leveled zones... why not.
    As they were pre-OneTamriel ? No, clearly not.

    There's absolutely no point fighting lv12 enemies at lv50-CP810.

    I'd rather see new (harder) difficulty settings.
  • dan958
    dan958
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    No
    Not at all.

    I do remember fondly being a very low level, and sneaking into higher level areas to find the better materials, and try to make sure no enemies saw me - but I much prefer being able to go to any zone and do any quest at my level.
    @dan958 - PC/EU
    Dannuin - Nightblade - Vampire - Bosmer - CP701

    For the Queen!
  • barney2525
    barney2525
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    No
    Haell No


    :#
  • Snowstrider
    Snowstrider
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    No
    No but i would like to see a more different style of zones kinda like craglorn which was a breath of fresh air instead of the same old zones.. Try something new and unique ZOS
  • Septimus_Magna
    Septimus_Magna
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    Unsure
    It had some cool aspects because you couldnt just go to every zone if you were low level. I remember getting killed by a group of bandits when I was hunting for Skyshards in higher level zones. There was a massive down side though, questing in a zone that was 5 levels too low was absolutely horrible. No challenge at all and barely any XP if I remember correctly.

    The idea of level scaling monsters does appeal to me but there needs to be an increasing difficulty for later zones. If anything questing just gets easier because you keep getting stronger relative to your level.

    There could be 9 tiers of monster difficulty for example, tier 1 has the lowest dmg output and health and tier 9 has the most dmg output and health. This way the monsters always match your current level but there is some difference in the starter zone monsters compared to the monsters in the final zone.
    PC - EU (AD)
    Septimus Mezar - Breton Sorcerer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Thragar - Dunmer Nightblade
    Septimus Rulanir - Orsimer Templar
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
    Septimus Desmoru - Orsimer Necromancer
  • Chaos2088
    Chaos2088
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    No
    1100% no
    @Chaos2088 PC EU Server | AD-PvP
  • SpacemanSpiff1
    SpacemanSpiff1
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    No
    no. materials were scaled to the world level and enemies gave no drops/xp if they were 5 levels lower than us (an issue if youre trying to get monster/animal trophies).

    I'm currently playing BL3 and on first playthrough zones have set levels just like ESO used to have. If we're slightly over-leveled drops are only useful as vendor trash.
  • Brandathorbel
    Brandathorbel
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    No
    that would kill the game.

    can you imagine being cp 810 and be stuck to 4 zones or so in the game?
  • DMuehlhausen
    DMuehlhausen
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    Yes
    The whole idea of RPG is to feel more powerful as you level up.

    This actually has always been one of my biggest issues even with the solo TES games. If I clear out a cave of bandits at level 8 wearing leather. When I come back later in full Dragon Armor and they are the same that's annoying. I'm not saying they shouldn't get a little stronger, but to be on the same level as me.

    If you want 1Tamriel that's fine, but then have zones like Old Craglorn where you have to go in with a group and do things. I'm not saying put better rewards there or anything, but just to have a zone designed that way would be nice.

    This is actually the way MMOs seem to be swinging back to. There is a new Everquest in the works apparently and the people doing that have said they are going to stay true to EQ and having to rely on the community. Pantheon is going to be an game where you can solo, but to do the best content will be group required. Chronicles of Elaryia, while you can just be a Smith for your whole toons life, you will have to work with the community to succeed.
  • Iluvrien
    Iluvrien
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    Yes
    Yes. The idea of mudcrabs from my first zone posing a threat of any kind to a character that has gone on to face multiple Daedric princes is ludicrous.

    Exactly the same as pre-One Tamriel? Not quite. I'd like to see a variety of challenges within a single zone (from mudcrabs up to WBs), but having all overland content scale as it does now gets right on my nerves.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Unsure
    Here is my thoughts on the game. This should be for account and not by character, please keep this in mind.

    Zones should be locked until the a specific prior zone(s) are completed. Dungeons within that zone are locked out until the player completes that zone main quest. Using Glunembra as an example, if you don't complete the main story in that map SpindleClutch would not be opened up to the player until the map is completed.

    Basically, DLCs Dungeons would be locked until a player completes the main story to get the dungeon opened. Also, DLCs should also be locked until the player gets Caldwell gold achievement.

    I know many would be upset but if the devs put into the game. The goal is to add to the main story the mechanics of the dungeon; this may help improve some runs through the dungeons.

    I know some wouldn't like this as it would limit players running the latest content. I'm far from getting Caldwell gold but I do feel annoyed when someone is asking for help in a DLC zone and they are level 4 and wanting a carry. I'm sorry but some areas in the game should have some type of restrictions and enforcing players to at least complete the main ESO story would be one way to ensure players at least once complete the main zones.

    As for the main game you can unlock every dungeon and open DLCs by playing a character through each alliance, you don't even need Caldwell gold; just completing the main story for each alliance 1x would work as the ask is by account and not character.

    I know what I am asking here is restrictive but from my experience it would help the game out a bit by keeping players in the right zone, at least when they are new to the game.
    Edited by MEBengalsFan2001 on January 28, 2020 2:37PM
  • FierceSam
    FierceSam
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    No
    Here is my thoughts on the game. This should be for account and not by character, please keep this in mind.

    Zones should be locked until the a specific prior zone(s) are completed. Dungeons within that zone are locked out until the player completes that zone main quest. Using Glunembra as an example, if you don't complete the main story in that map SpindleClutch would not be opened up to the player until the map is completed.

    Basically, DLCs Dungeons would be locked until a player completes the main story to get the dungeon opened. Also, DLCs should also be locked until the player gets Caldwell gold achievement.

    I know many would be upset but if the devs put into the game. The goal is to add to the main story the mechanics of the dungeon; this may help improve some runs through the dungeons.

    I know some wouldn't like this as it would limit players running the latest content. I'm far from getting Caldwell gold but I do feel annoyed when someone is asking for help in a DLC zone and they are level 4 and wanting a carry. I'm sorry but some areas in the game should have some type of restrictions and enforcing players to at least complete the main ESO story would be one way to ensure players at least once complete the main zones.

    As for the main game you can unlock every dungeon and open DLCs by playing a character through each alliance, you don't even need Caldwell gold; just completing the main story for each alliance 1x would work as the ask is by account and not character.

    I know what I am asking here is restrictive but from my experience it would help the game out a bit by keeping players in the right zone, at least when they are new to the game.

    This was exactly how things were before 1 Tamriel and the game was heading for the exit fast.

    Implementing even 10% of your ideas would be commercial (and gaming) suicide.

    1 Tamriel remains the single best concept implemented in this game.

    Going back to a single player levelling environment would be like sticking your head in cement.
  • svartorn
    svartorn
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    No
    No.
  • Dusk_Coven
    Dusk_Coven
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    No
    The whole idea of RPG is to feel more powerful as you level up.

    This actually has always been one of my biggest issues even with the solo TES games. If I clear out a cave of bandits at level 8 wearing leather. When I come back later in full Dragon Armor and they are the same that's annoying.

    People had the mirror complaint about enemies constantly levelling with you. If every enemy kept pace with you, then you never felt more powerful as you levelled up.
    If when you're level 1 and a bandit is level 1, and if you're level 10 that bandit was also level 10... then you'll never feel more powerful than that bandit.

    TES4 Oblivion really screwed it up by giving those bandits full sets of levelled up gear as well. Now you see what should be bandits parading in rare armor that should be royally unaffordable... but they are mugging people for coins?

    What ESO is doing here is freezing the enemies as static and letting your character improvement in other ways -- skills, gear, etcetera -- make you more powerful. "Level" is pretty much obsolete as a number.
    Edited by Dusk_Coven on January 28, 2020 6:11PM
  • Dusk_Coven
    Dusk_Coven
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    No
    .
    Edited by Dusk_Coven on January 28, 2020 6:01PM
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