I still remember my first character when I was new to the game. Pact, level 12-ish, in Stonefalls. I exited the zone by road in the northwest, crossing into the Rift. The first enemies I encountered there were some level 45 skeletons that killed me instantly. It reminded me of playing ESIII, where you didn't take a low-level character into a Daedric ruin if you wanted to live. I loved it, it gave me some incentive to keep playing so I could eventually level up and kick those bony asses.
Later, I enjoyed Cadwell's Silver and Gold because it was so unpopulated it was almost like playing a single-player game again.
So I voted yes, mostly for nostalgia. But after reading other's comments above I'm reminded of some of the drawbacks as well, like lack of XP when over-levelled, or the hassle of farming mats in specific regions. So now I'm more in the "unsure" category. But I still miss the pre-1T days.
Nordic__Knights wrote: »Nordic__Knights wrote: »Nordic__Knights wrote: »Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.
IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.
We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.
At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc
MEBengalsFan2001 wrote: »Here is my thoughts on the game. This should be for account and not by character, please keep this in mind.
Zones should be locked until the a specific prior zone(s) are completed. Dungeons within that zone are locked out until the player completes that zone main quest. Using Glunembra as an example, if you don't complete the main story in that map SpindleClutch would not be opened up to the player until the map is completed.
Basically, DLCs Dungeons would be locked until a player completes the main story to get the dungeon opened. Also, DLCs should also be locked until the player gets Caldwell gold achievement.
I know many would be upset but if the devs put into the game. The goal is to add to the main story the mechanics of the dungeon; this may help improve some runs through the dungeons.
I know some wouldn't like this as it would limit players running the latest content. I'm far from getting Caldwell gold but I do feel annoyed when someone is asking for help in a DLC zone and they are level 4 and wanting a carry. I'm sorry but some areas in the game should have some type of restrictions and enforcing players to at least complete the main ESO story would be one way to ensure players at least once complete the main zones.
As for the main game you can unlock every dungeon and open DLCs by playing a character through each alliance, you don't even need Caldwell gold; just completing the main story for each alliance 1x would work as the ask is by account and not character.
I know what I am asking here is restrictive but from my experience it would help the game out a bit by keeping players in the right zone, at least when they are new to the game.
DMuehlhausen wrote: »The whole idea of RPG is to feel more powerful as you level up.
This actually has always been one of my biggest issues even with the solo TES games. If I clear out a cave of bandits at level 8 wearing leather. When I come back later in full Dragon Armor and they are the same that's annoying.