Would you like to see leveled zones again, as they were before One Tamriel?

  • MLGProPlayer
    MLGProPlayer
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    No
    No. I played through both. Levelled zones were far too easy to overlevel if you did all the side quests. I was always 10+ levels over the recommendation of every zone I went into.

    The levelling experience is a lot more fun and challenging in OT.
    Edited by MLGProPlayer on December 16, 2019 3:20AM
  • Grianasteri
    Grianasteri
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    Yes
    Ksariyu wrote: »
    I'd much rather see them just make smaller areas within zones that have stronger enemies. Completely locking off zones by level was one of the key things that made ESO feel so unlike an ES game.

    What this person said...

    I clicked yes but perhaps did not understand fully the suggestion. Zones should not be locked. But areas of zones should have veteran level adds and bosses.
  • Wifeaggro13
    Wifeaggro13
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    Yes
    Marolf wrote: »

    One tam was poorly implemented and a shortsighted fix to broken core designs . it helped bring in new players and bring back people who hated the blocked off grouping . But it did nothing to retain them. The horizontal progression chases them right back out of the game
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    No
    Nah and I don’t see any compelling reason why creatures in Alikr Desert should be more dangerous than Glenumbra, (as an example.)

  • Nestor
    Nestor
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    No
    TES has always been about exploration. Leveling is counter to this. I want to be able to go anywhere at any level.

    Now, i do miss the delves or areas in Morrowind that you needed to get ready for. So, it would be nice if there was a delve or two in each zone that was challenging.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • DaveMoeDee
    DaveMoeDee
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    Unsure
    I have no use for leveled zones. I have 15 characters and 11 are max level. With events that take people to various zones, it would be pretty pointless going there if I can't even get drops or xp. And imagine sets in zones being tied to a level again and not being available at max level? It really sucked at launch if there was a set available at vr8 that was perfect for your build but was no longer available at max level (vr10).

    That being said, the leveled zones were great for narrative reasons. There are some who try the game and then stop, complaining that they had no idea where to go. The game is pretty chaotic now. That is fine for the people who just want to wander around, but not fine for people who enjoy narratives.

    I don't think you can roll back the changes from One Tamriel.
  • DaveMoeDee
    DaveMoeDee
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    Unsure
    No. I played through both. Levelled zones were far too easy to overlevel if you did all the side quests. I was always 10+ levels over the recommendation of every zone I went into.

    The leveling experience is a lot more fun and challenging in OT.

    There were two annoying progression problems with leveling:

    1) Due to being overleveled, you would stop getting drops or full xp for finishing all content in the zone you were in. The same if you went back later after moving the zone that fit your level.
    2) If you were underleveled (happened to me on alts that were on vet levels since the alts didn't clear as much and didn't do many dungeons or much PvP), you could end up with an inventory full of gear you can't use but that you hold onto for when you finally level. You could just get the gear when you leveled because you would have changed zones again.
  • Sorbin
    Sorbin
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    I don't want to see zones leveled as they were before. I'd rather see new, endgame oriented zones that are tiered in a sense. Elite enemies, roaming world bosses, territories that can be raided by and lost to NPCs and rotating reward tables to constantly have something to offer.
  • daim
    daim
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    No
    Why would I want the overleveling and level gaps back? It's much nicer to be able to progress as you go and do quests where you want to.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Imryll
    Imryll
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    Unsure
    I think "yes" until I remember what an effort it was not to outlevel zones: you couldn't PvP much, couldn't open too many chests, etc. or all the gear you found along the way would be useless. On the other hand, it was sometimes nice to be able to come back in a couple levels if content was too difficult. It also provided a path for soloing dungeons for story-oriented players. There are downsides to One Tamriel for sure, but probably/maybe they're less frustrating than the implementation we had of zone-to-zone progression.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Unsure
    Marolf wrote: »

    I'm unsure because both have points worth chalking up as good and bad.

    For instance leveled zones provide players a way to monitor character progression. As a character reaches specific levels the player will know what zone is appropriate. It is great for new players as the current system is 100% completely open and someone who is new and has no one there to help them with a new character they may get lost and not complete the main story and miss many skill points, skill trees, etc...

    The bad part is that when the game had leveled zones you can out level the zone rather easily making the zone rather easy and boring.

    As for the current setup, the only thing that should be improved upon is getting new characters to the main story; for instance after you leave the tutorial area for the new chapter, you should be instantly knocked out and the main story should start.
  • Katahdin
    Katahdin
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    No
    That ship sailed out of port a long time ago.

    It's never coming back.
    Beta tester November 2013
  • TiaFrye
    TiaFrye
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    Unsure
    I would like to see people experiencing vanilla zone's storylines in correct order like it was intended before with parts of the zone being fixed level, but... Maybe without actual lock. I'm Covenant and being stuck with level 25-35 Rivenspire when it has Necropotence... Nope.
  • TheFM
    TheFM
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    Yes
    Morgha_Kul wrote: »
    To me, an MMO needs to have a consistent world. This is also a tradition other Elder Scrolls games have followed. That is, a person can be any level, but other creatures should be consistent. A wolf is a wolf, whether I encounter it in Eastmarch or Rivenspire. A scrib is a scrib, a mudcrab is a mudcrab.

    When WE gain levels, there is no realistic reason the world would as well.

    So, I am perfectly fine with One Tamriel as it was done (except that it borked the mission progression). However, I do think that some creatures in the game world need to be tougher, and in some cases MUCH tougher. Dremora, for example, should be far stronger than they are.

    That is totally true, but a troll should be as strong as a troll then. Remember that frost troll going up the steps to high wrothgar at level 4? That feisty guy would pummel you to bits at low level.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No
    It was THE best dicision they ever made
  • Nordic__Knights
    Nordic__Knights
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    Yes
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE
  • Morgha_Kul
    Morgha_Kul
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    No
    TheFM wrote: »
    Morgha_Kul wrote: »
    To me, an MMO needs to have a consistent world. This is also a tradition other Elder Scrolls games have followed. That is, a person can be any level, but other creatures should be consistent. A wolf is a wolf, whether I encounter it in Eastmarch or Rivenspire. A scrib is a scrib, a mudcrab is a mudcrab.

    When WE gain levels, there is no realistic reason the world would as well.

    So, I am perfectly fine with One Tamriel as it was done (except that it borked the mission progression). However, I do think that some creatures in the game world need to be tougher, and in some cases MUCH tougher. Dremora, for example, should be far stronger than they are.

    That is totally true, but a troll should be as strong as a troll then. Remember that frost troll going up the steps to high wrothgar at level 4? That feisty guy would pummel you to bits at low level.

    I would agree, there might be some specific creatures that would exceed the typical abilities of that type. In LotRO, for example, there's an Elite warg patrolling the Chetwood named Baugarch. THAT particular warg should be stronger than others. Consider how silly it is when my character in that game goes south to Dunland. This character, who has faced wights, ancient evils, even the WITCH KING himself, who fought off an entire actual ARMY of orcs, trolls and more, who braved the wilds of Angmar and Carn Dum... could be instantly killed by a COW in Dunland. It makes no logical sense.
    Exploring Tamriel since 1994.
  • idk
    idk
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    No
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.
  • Ysarie
    Ysarie
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    No
    Not just no but bleep no. Ditching the railroad was the only reason a lot of us are still around.
  • MythicEmperor
    MythicEmperor
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    No
    Been playing since launch, and One Tamriel was a massive boost for the game. I like being able to play in any zone on my Champion Point characters and still get something out of it. I also like being able to grind levels anywhere, instead of being forced into inefficient leveled grind spots. So no.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Nordic__Knights
    Nordic__Knights
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    Yes
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true
    Edited by Nordic__Knights on December 17, 2019 5:03AM
  • idk
    idk
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    No
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true

    I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.

    We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.
  • Rake
    Rake
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    No
    No
  • Nordic__Knights
    Nordic__Knights
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    Yes
    idk wrote: »
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true

    I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.

    We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.

    At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc
  • Rake
    Rake
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    No
    idk wrote: »
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true

    I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.

    We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.

    At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc

    Show me a world boss you can kill in 8-10 hits. Also if your son farms world bosses on daily basis he would be over cp 130 in no time.
  • Nordic__Knights
    Nordic__Knights
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    Yes
    Rake wrote: »
    idk wrote: »
    idk wrote: »
    Id like to see an re-work of how zones worked but marking them lvl again could be good i loved crag before 1tam now i hate it because i know its TOOOOOOOOOO DAME EASY NOW THEN BEFORE

    If they put zones back to their old levels again that would make the NPCs in most of Craglorn CP 120 vs the CP 160 we fine now.

    IDK, ofc, but that seems to be making it even easier that it is now. That seems to be a horrible idea but to each their own.

    I said id like to see an re work not the old nor current way but an better way that is lvled to make starting point and end point different and not all easy as it gets old 1 shoting everything all the time with an heavy attack
    As it is now all added is weaker then lvl 10 adds use to be had you played before 1tam youd know this to be true

    I do not know what you mean that all adds are weaker than level 10 adds. I can only assume you are meaning v10 and not level 10.

    We will have to accept a difference of opinions as I felt the old way was just dumb since it was pointless to go back and see anything you might have skipped before as it was 30 levels or more below your max level character. I speak as a player who enjoys clearing the most challenging content in the game. Go back and check out an old zone and the NPCs die when you look at them. That is less challenging than the world is today.

    At the beginning of the game adds in starting area would kill you if you didn't know how to fight and defend yourself too because you had too now days you can easily kill them with 1 heavy attack with no fight or fear of needing to defend yourself and world bosses are an joke now to some may need 2 players to kill if on below 50 toon but if your on an cp toon it takes what 8 to 10 hits with an ultimate and their dead 😆 😆 what work it is 😆 😆 😆 my 6 year old son farms them daily on his 130cp stam sorc

    Show me a world boss you can kill in 8-10 hits. Also if your son farms world bosses on daily basis he would be over cp 130 in no time.

    The world boss thats by the big tree to the left of main exit going to mount training place easy 10 hits 1 ultimate kill
    And he plays for an hour an day and not every day but he farms above boss all the time he seems to like the fight tho i find it to be to easy being an solo boss i like the ones that have more them 1 boss the 3 ww bosses are fun they actually can be hard sometimes if i use my nb not my templar
  • Zulera301
    Zulera301
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    No
    absolutely not. as someone with multiple alts, I would hate to have to go through Bleakrock/Stros/Khenarthi's every time I made a new character.
    cuz remember, it was also faction-locked, so it wasn't like you could just jump from Auridon to Glenumbra if you got sick of your faction's quests.

    with how much DLC there is now, it'd be really hard to go back anyways, because where would you place places like Wrothgar, Gold Coast, Hew's Bane, Summerset, Murkmire, etc. with levelled zones in mind?

    TL;DR—please no. please please please no. speaking as someone who remembered how crappy the game was before 1T.
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • Galen
    Galen
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    I do miss proper story progression from the leveled zones and the danger/challenge of wandering around in zones over your level. I don't miss hideously outleveling zones just because I liked questing, exploration, and chest cracking.

    Pre-1T was special to me, but I know it was not truly sustainable and that ultimately 1T was a step in the right direction and many improvements were made since then. IMO though, there was something significant lost in that transition, but I don't think bringing back leveled zones "as they were before" is a viable solution.
    PC - 2013-2016
    Xbox One - 2017-2021
    Xbox Series X - 2021-present
  • Nic727
    Nic727
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    Yes
    Yes

    Before it was easier to know which quests you were able to do and which not. I understand the fact that they made it that way for everyone playing the way they want in the zone they want, but it doesn't work. At least for me...

    From what I understood, new players level 1-10 have it very easy and they can kill almost anyone. I'm level 41 and in PVE it take me almost 40 hits to kill wolves and 20 to kill rats. And for quests, I have to get help from other players, because I can't kill bosses by myself without dying instantly. Like... Where is the level scalling in that? I have level 41 gears, I have attribute points distributed correctly... But look like I'm a noob who get one shot kill by anybody in PVP and PVE.
  • BejaProphet
    BejaProphet
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    No
    I think one tamriel may have been this games greatest accomplishment.
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