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Why does Brawler grant a damage shield?

  • universal_wrath
    universal_wrath
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    Kuwhar wrote: »
    I've started soloing dungeons with my Hybrid Templar and I've noticed its far more effective to just spam brawler (even on bosses) with my 2h than any spammable with the 1h + shield skill line.

    Not only is it more effective, but it adds vastly more survivability.

    Lets compare the 2 AoE morphs that are similar between 2h and 1h+shield.

    With Brawler you get: decent AoE damage to cost ratio, with a damage shield that can be refreshed constantly.

    With Deep slash: decent AoE damage to cost ratio, -15% damage debuff to enemies.

    To me it would make more sense if the extra effects of Brawler and Deep Slash were swapped, considering 1h + shield is an inherently defensive build.

    When considering the two options, damage shields are a better option is most situations, outside of maybe a few hard group content scenarios where you want that AoE debuff from Deep Slash.

    I'm a fan of 2h, and i'm not necessarily looking for a "nerf", but it's very odd that when im considering how best to solo a dungeon, the better defensive option is to use a 2h and spam Brawler.

    As good as vrawler shield, it is only good in fight against large group of enmeies, if your are fight against 1 target like a boss for instant, brawler shield is no where close in term of survivabily to using S&B. Also, shield on brawler scale on weapon dmg and defensive posture to max HP. If you compare deep slack to brawler, deep slack is eaier to use and garnteed because it is require a target to use, also offers snare and minor miam. Brawler is non targetable so you can miss targeting of you have five you might only hit 3 because of angle, and it only offers shields. Deeps slash is more consitant debuffs and brawler is situational. Let us not forget that deep slash is also cheaper than brawler.
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