OG_Kaveman wrote: »2h is selfish, you only get a damage shield, s/b helps everyone with minor maim, of course 2h is going to be better solo.
OG_Kaveman wrote: »And if you think you are doing more damage with brawler then wrecking blow on a boss, you are wrong.
I've started soloing dungeons with my Hybrid Templar and I've noticed its far more effective to just spam brawler (even on bosses) with my 2h than any spammable with the 1h + shield skill line.
Not only is it more effective, but it adds vastly more survivability.
Lets compare the 2 AoE morphs that are similar between 2h and 1h+shield.
With Brawler you get: decent AoE damage to cost ratio, with a damage shield that can be refreshed constantly.
With Deep slash: decent AoE damage to cost ratio, -15% damage debuff to enemies.
To me it would make more sense if the extra effects of Brawler and Deep Slash were swapped, considering 1h + shield is an inherently defensive build.
When considering the two options, damage shields are a better option is most situations, outside of maybe a few hard group content scenarios where you want that AoE debuff from Deep Slash.
I'm a fan of 2h, and i'm not necessarily looking for a "nerf", but it's very odd that when im considering how best to solo a dungeon, the better defensive option is to use a 2h and spam Brawler.
OG_Kaveman wrote: »2h is selfish, you only get a damage shield, s/b helps everyone with minor maim, of course 2h is going to be better solo.
That's not really an argument as to why 2h gets a damage shield. It makes the player using it more survivable than a 1h+shield user. It's silly.OG_Kaveman wrote: »And if you think you are doing more damage with brawler then wrecking blow on a boss, you are wrong.
When and where did I say that? I use wrecking blow as well, I was comparing the brawler skill as a defensive tool vs 1h+shield's tools.
Yes 1h+shield gets defensive posture but that really isn't a comparable skill as it doesn't do damage and costs much more than brawler. Which is why I used deep slash as the comparison, they are very similar except for the extra effect.
In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Lets compare the 2 AoE morphs that are similar between 2h and 1h+shield.
Lets compare the 2 AoE morphs that are similar between 2h and 1h+shield.
Why are we comparing a weapon designed for inflicting damage to one designed to increase survival? You can use it in the solo world or PvP all you want. But in group content S&B on a DD could get you kicked from the group.
So those two skills are not really simpler. They are not intended to be.
Edit: also, S&B does more for survival than 2H in serious content. It is why tanks use that for the most challenging content. The comparison made in the OP is biased due to the limited nature of what is being taken into consideration.
In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
The comparison is exactly for the reason you stated. The 2h weapon designed for inflicting damage has a more efficient option for defense through a low cost spammable.
Nobody said I use 1h+shield to DPS in groups, so no clue what point you think you are making.
How are these skills not similar? They have almost identical damage, cost, and are both AoE. The only differentiating factor is their special effect.
And in my experience, when soloing a dungeon, spamming Brawler gives me better survivability/efficiency than any of the 1h + shield skills.
Lets compare the 2 AoE morphs that are similar between 2h and 1h+shield.
Why are we comparing a weapon designed for inflicting damage to one designed to increase survival? You can use it in the solo world or PvP all you want. But in group content S&B on a DD could get you kicked from the group.
So those two skills are not really simpler. They are not intended to be.
Edit: also, S&B does more for survival than 2H in serious content. It is why tanks use that for the most challenging content. The comparison made in the OP is biased due to the limited nature of what is being taken into consideration.
The comparison is exactly for the reason you stated. The 2h weapon designed for inflicting damage has a more efficient option for defense through a low cost spammable.
Nobody said I use 1h+shield to DPS in groups, so no clue what point you think you are making.
How are these skills not similar? They have almost identical damage, cost, and are both AoE. The only differentiating factor is their special effect.
And in my experience, when soloing a dungeon, spamming Brawler gives me better survivability/efficiency than any of the 1h + shield skills.
In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
Deep slash debuff is far from being a defensive tool. In any case the shield strenght depends on the enemy amount. I don't see hout it should be a problem.
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
2h has the rally burst heal and brawler. That is more than enough to handle a lot of content that can be soloed, and I wouldn't challenge that notion. However, between defensive posture's damage shield, low slash's minor maim, block value improvement and most importantly block cost reduction, there is a reason very defensive builds favor one hand and shield.
You calculated that for your solo purposes, the mix of damage and survivability of 2h was optimal for your build and I'd likely agree. Why is this strange? Why do you feel an aoe based, stamina based shield needs to be added to sword and shield skill line?
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
2h has the rally burst heal and brawler. That is more than enough to handle a lot of content that can be soloed, and I wouldn't challenge that notion. However, between defensive posture's damage shield, low slash's minor maim, block value improvement and most importantly block cost reduction, there is a reason very defensive builds favor one hand and shield.
You calculated that for your solo purposes, the mix of damage and survivability of 2h was optimal for your build and I'd likely agree. Why is this strange? Why do you feel an aoe based, stamina based shield needs to be added to sword and shield skill line?
That's a good point, I could have worded it better.
And I should edit my OP frankly. I don't think S&B needs that skill necessarily, but I don't think 2h should have it because it offers too much benefit in the mixture of defense and offense as you put it.
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
Very true. OP misses that and thinks because two skills do AoE and cost similarly that comparable. That is why they think moving the "extra effects" would be good.
Also, OP fails to notice the minor maim is not an extra effect. It is from the base skill whereas the brawler shield is an extra effect of the morph. So even there the idea does not make sense.
Not knocking OP but it helps to see how these skills are used across the game. That is something Zos needs to take into consideration when pondering changes to skills. That is also why minor maim will remain with low slash and the related morphs.
OG_Kaveman wrote: »In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
Deep slash debuff is far from being a defensive tool. In any case the shield strenght depends on the enemy amount. I don't see hout it should be a problem.
are you actually calling minor maim not a "defensive tool"? deep slash is also the stam based aoe minor maim skill. what would you call reducing your targets damage if not defensive?
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
Very true. OP misses that and thinks because two skills do AoE and cost similarly that comparable. That is why they think moving the "extra effects" would be good.
Also, OP fails to notice the minor maim is not an extra effect. It is from the base skill whereas the brawler shield is an extra effect of the morph. So even there the idea does not make sense.
Not knocking OP but it helps to see how these skills are used across the game. That is something Zos needs to take into consideration when pondering changes to skills. That is also why minor maim will remain with low slash and the related morphs.
I see your point, and you are probably right maim should remain on deep slash, I'm fine with that. It was just an idea to swap them, fine that you pointed that out.
But specifically when looking at Brawler, I feel it is overperforming a bit when considering the damage shield on top of the AoE damage.
OG_Kaveman wrote: »In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
Deep slash debuff is far from being a defensive tool. In any case the shield strenght depends on the enemy amount. I don't see hout it should be a problem.
are you actually calling minor maim not a "defensive tool"? deep slash is also the stam based aoe minor maim skill. what would you call reducing your targets damage if not defensive?
I don't consider debuffs as defensive tools per se. They are more like group utility tools. In the case of 2H, that slot is reserved for the new Dizzy
DocFrost72 wrote: »The interesting thing to note here is you remark that the best defensive option is 2h. That isn't correct. The best mixture of defensive and offensive is certainly 2h, but a sword and shield provides far more defensive capability.dual wield provides more offensive capability. These are things I consider when working my solo builds.
Very true. OP misses that and thinks because two skills do AoE and cost similarly that comparable. That is why they think moving the "extra effects" would be good.
Also, OP fails to notice the minor maim is not an extra effect. It is from the base skill whereas the brawler shield is an extra effect of the morph. So even there the idea does not make sense.
Not knocking OP but it helps to see how these skills are used across the game. That is something Zos needs to take into consideration when pondering changes to skills. That is also why minor maim will remain with low slash and the related morphs.
I see your point, and you are probably right maim should remain on deep slash, I'm fine with that. It was just an idea to swap them, fine that you pointed that out.
But specifically when looking at Brawler, I feel it is overperforming a bit when considering the damage shield on top of the AoE damage.
In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
OG_Kaveman wrote: »In simple words? Because every weapon needs a self defense tool:
1- Destro staff: clench knockback
2- Resto staff: ward
3- bow: Magnum shot knockback
4- S/B: Shielded assault shield
5- DW: Blade cloak
6- 2H: Brawler shield
If you want to take away that defensive tool, then you have to provide another defensive tool for that skill line.
Right which is why I said they could swap the maim debuff from deep slash, that still offers great utility.
Those abilities there don't really compare to a damage shield though. Knockbacks are useless on bosses, damage reduction from AoE is nice, but I still think damage shield is the better option, especially when its spammable. Ward is just straight shield, so not really a fair comparison.
I'd say the only comparable skill you listed their was shielded assault, which is lower damage, non-aoe, and higher cost. The shield is a bit better, but not enough to warrant that extra cost and loss of damage.
I don't want 2h to have no defensive options, just the shield is the best defensive option, with nice AoE damage to boot, seems a bit lopsided imo.
Deep slash debuff is far from being a defensive tool. In any case the shield strenght depends on the enemy amount. I don't see hout it should be a problem.
are you actually calling minor maim not a "defensive tool"? deep slash is also the stam based aoe minor maim skill. what would you call reducing your targets damage if not defensive?
In simple words? Because every weapon needs a self defense tool