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Dizzy Swing: Overpowered? Or L2P Issue? Pre-Dragonhold

Xzysts
Xzysts
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Was Dizzy Swing OP before the Dragonhold patch? Or was it just a L2P issue? Comment Question: Should ZOS bring back its damage, stun, or neither?
Edited by Xzysts on December 11, 2019 10:17PM
-Goblinew on YouTube
Community Discord: hK4dFwE7zZ
All-class player w/over 8,000 hours across multiple platforms

Dizzy Swing: Overpowered? Or L2P Issue? Pre-Dragonhold 110 votes

Yes, D-Swing was OP.
49%
Solarikenck37090dennissomb16_ESOIdinuseStebarnzleeuxBashevGoregrinderKnightpantherroflcopterBalticBluesMayraelEmma_OverloadKatahdinZer0_CooLku5hNBrookusAbyssmolTreniaTheHsN 54 votes
No, D-Swing was not OP.
50%
daryl.rasmusenb14_ESODTStormfoxeovogtb16_ESOMalthorneStrattisly007AsysEdziuvonScuzzmanAliyavanapod88kkToc de MalsviFreakin_HytteMjolnirVilkasNyladreasQbikenmax_onlyCerilonStrandedMonkeyMCBIZZLE300 56 votes
  • MartiniDaniels
    MartiniDaniels
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    Yes, D-Swing was OP.
    Well, if knockback was not bugged, it was OK. But since knockback was (and still is) bugged, that were OP.
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    @MartiniDaniels Yea same with DK Leap, Stun is really buggy to break free from, more so than others. I play on DK also, so I am not just saying that. Just an observation of mine since I play pretty much all classes.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Bashev
    Bashev
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    Yes, D-Swing was OP.
    No spamable,-uninterruptible burst skill should have a stun.
    Because I can!
  • Casul
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    I miss those 2016 days where you got wrecking blow > take flight and then you were dead.
    PvP needs more love.
  • MartiniDaniels
    MartiniDaniels
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    Yes, D-Swing was OP.
    Xzysts wrote: »
    @MartiniDaniels Yea same with DK Leap, Stun is really buggy to break free from, more so than others. I play on DK also, so I am not just saying that. Just an observation of mine since I play pretty much all classes.

    Yes, I agree. Now leap is like excuse or a crutch on which stamDK is considered good in this patch. While ton of other abilities are underpowered in comparison to other classes.
  • Karmanorway
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    No, D-Swing was not OP.
    Dont think it was that OP, except on stamdens maybe. But imagine how suprised i was that day after 2 months break that my stamsorcs only stun was removed xD
  • dennissomb16_ESO
    dennissomb16_ESO
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    Yes, D-Swing was OP.
    Voted OP as it demonstrates one of the overall design flaws (in my opinion) in ESO and that is abilities that do to many things. DS did big damage, stun, knock back, and had a fairly large range. Add in the ability to remove the animation. For me this is the issue in ESO. Abilities that do to many things in one skill. It takes away any sense of build variety, removes the need for group play (in a MMO). PvP could be improved a great deal if abilities did one thing but I imagine that would get a lot of push back also.
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    @Karmanorway Yep, I am in the same boat. Instead I tried using DW since DSwing got nerfed, but Dual Wield just isnt the same. It takes up a lot of Stamina, and the dmg is appearing to be decreased.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Karmanorway
    Karmanorway
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    No, D-Swing was not OP.
    Xzysts wrote: »
    @Karmanorway Yep, I am in the same boat. Instead I tried using DW since DSwing got nerfed, but Dual Wield just isnt the same. It takes up a lot of Stamina, and the dmg is appearing to be decreased.

    I agree its way too expensive, i use the fear skill from FG skill line instead now. I swapped dizzy for carve and to 2h maelstrom, this makes up a bit for the loss. Just heavy cancel crit rush with poison applied gives almost the same dmg for me as old dizzy
  • Mayrael
    Mayrael
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    Yes, D-Swing was OP.
    Xzysts wrote: »
    @MartiniDaniels Yea same with DK Leap, Stun is really buggy to break free from, more so than others. I play on DK also, so I am not just saying that. Just an observation of mine since I play pretty much all classes.

    You can't spam leap.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Xzysts
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    No, D-Swing was not OP.
    @Mayrael With an ult gen build you can get pretty close :D all jokes aside, you cannot dodge leap, or walk through it, but you could with Dizzy? Nor did Dizzy auto target you.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • jadarock
    jadarock
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    Yes, D-Swing was OP.
    The fact that everyone and I mean every stam meta *** was using it should've made it obvious to everyone including users that the skill was OP.
    I played on a necro healer(zero damage) the month before d swing got nerfed and it was my achilles heel. Armies of d swing spammers following me across the map was flat out ridiculous and not fun gameplay.
    If this game wasnt so buggy I dont think it would've been such an issue but the fact that the code and servers dont play nice made that iteration of d swing OP imho
  • Rahar
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    Yes, D-Swing was OP.
    Overloaded on effects, OK on damage. Pre-0.8s cast time it was fine; you gave up light attacks for it and the 200ms made it much more "risk-reward", since the period you were exposed could be exploited by a good player. 0.8s cast time with pre-nerf Onslaught and it was an automatic win. This skill never really saw a good middle ground. In theory, without pre-nerf Onslaught it would probably have been """fine""", but I'm not a fan of one ability doing as much as it did. It was your CC, burst, and spam ability all in one.
    NeRf MaGsOrC
  • Smol_Bat
    Smol_Bat
    Soul Shriven
    No, D-Swing was not OP.
    I would say yes and no, it could be interrupted, the issue when you don't see it coming because you're focused on just not dying.
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    jadarock wrote: »
    The fact that everyone and I mean every stam meta *** was using it should've made it obvious to everyone including users that the skill was OP.
    I played on a necro healer(zero damage) the month before d swing got nerfed and it was my achilles heel. Armies of d swing spammers following me across the map was flat out ridiculous and not fun gameplay.
    If this game wasnt so buggy I dont think it would've been such an issue but the fact that the code and servers dont play nice made that iteration of d swing OP imho

    I truly think the only reason anyone started using it was because of Onslaught.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Abyssmol
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    Yes, D-Swing was OP.
    D-swing - a skill with a tool tip of 18k to 20k, spammable (.8 sec cast time), with knock back and a stun. It was meteor every second....
  • jcm2606
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    No, D-Swing was not OP.
    With the reduced cast time, I do think it was too strong, but not as OP as people claim. With the old cast time, though, it was absolutely not OP, or even too strong. It's telegraphed, it's slow, it's easily countered, and it can be frustrating to get it to actually land in even a tiny bit of lag. That justifies having the high damage with the stun, IMO.
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    Abyssmol wrote: »
    D-swing - a skill with a tool tip of 18k to 20k, spammable (.8 sec cast time), with knock back and a stun. It was meteor every second....

    But is easily avoidable, walking through, dodging, renders the skill inconsistent. I think it is l2p. meteor you cant dodge or avoid other than block.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Sorbin
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    No, D-Swing was not OP.
    *** no. It was clearly a L2P issue because the same kids are still getting smacked around by it now lol and they're still on here complaining about whatever showed up in their death feed last. The people with great mitigation that actively avoid Dizzies have been good at avoiding it for years. The last time Dizzy could be considered OP was when Wrecking Blow was the preferred morph .
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    Sorbin wrote: »
    *** no. It was clearly a L2P issue because the same kids are still getting smacked around by it now lol and they're still on here complaining about whatever showed up in their death feed last. The people with great mitigation that actively avoid Dizzies have been good at avoiding it for years. The last time Dizzy could be considered OP was when Wrecking Blow was the preferred morph .

    summarized nicely. I could not agree more. I'd like to see some nuked abilities make come backs.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Goregrinder
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    Yes, D-Swing was OP.
    I see tons of people complaining about how OP Templars and Sorcs are because they are everywhere right now...."OP Nerf Templar, every BG I go into half of them are Templars....." So the fact that so many people are playing Templar in Bg's is an indication of how OP it is? Oh really?

    Well it's funny you should bring that form of logic to the table, because during Scalebreaker guess how many Stam builds were running Dizzy swing....
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    I see tons of people complaining about how OP Templars and Sorcs are because they are everywhere right now...."OP Nerf Templar, every BG I go into half of them are Templars....." So the fact that so many people are playing Templar in Bg's is an indication of how OP it is? Oh really?

    Well it's funny you should bring that form of logic to the table, because during Scalebreaker guess how many Stam builds were running Dizzy swing....

    well the guy who said that was actually saying the same thing you are, but again I'll say I don't think any class is really OP right now. I think the others are just really lacking, since they got nerfed so hard because people dont know how to place their frustration. Ask maybe if it is a L2P issue or if it is simply your class that is ill equipped before calling for blatant sledge hammer morphs is how I see it.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Aliyavana
    Aliyavana
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    No, D-Swing was not OP.
    it wasn't really complained about when it took one sec to cast tbh. post buff, there was a lack of any effective spammables and that's one of the reasons d swing became the most used spammable.
    Edited by Aliyavana on December 12, 2019 12:10AM
  • Xzysts
    Xzysts
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    No, D-Swing was not OP.
    Aliyavana wrote: »
    it wasn't really complained about when it took one sec to cast tbh. post buff, there was a lack of any effective spammables and that's one of the reasons d swing became the most used spammable.

    well said.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Goregrinder
    Goregrinder
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    Yes, D-Swing was OP.
    Xzysts wrote: »
    I see tons of people complaining about how OP Templars and Sorcs are because they are everywhere right now...."OP Nerf Templar, every BG I go into half of them are Templars....." So the fact that so many people are playing Templar in Bg's is an indication of how OP it is? Oh really?

    Well it's funny you should bring that form of logic to the table, because during Scalebreaker guess how many Stam builds were running Dizzy swing....

    well the guy who said that was actually saying the same thing you are, but again I'll say I don't think any class is really OP right now. I think the others are just really lacking, since they got nerfed so hard because people dont know how to place their frustration. Ask maybe if it is a L2P issue or if it is simply your class that is ill equipped before calling for blatant sledge hammer morphs is how I see it.

    Sure L2P issues are a very real thing, but so are OP abilities. 99.9% of Stam builds ran Dizzy swing. As a stun. As a Spammable. You could literally just cast nothing but DS over and over and over and you could easily win that way. It had to go.
  • sly007
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    No, D-Swing was not OP.
    jadarock wrote: »
    The fact that everyone and I mean every stam meta *** was using it should've made it obvious to everyone including users that the skill was OP.
    I played on a necro healer(zero damage) the month before d swing got nerfed and it was my achilles heel. Armies of d swing spammers following me across the map was flat out ridiculous and not fun gameplay.
    If this game wasnt so buggy I dont think it would've been such an issue but the fact that the code and servers dont play nice made that iteration of d swing OP imho

    It was the only decent skill besides snipe. Just like every stam build was using dawnbreaker before cast time. It has nothing to do with dawnbreaker being OP and mostly because the other ultimates were not worth using. Instead of nerfing dizzy, they would have buffed flurry, and other stammables.

    Now every stamina build is using onslaught. Why? Because everything else is not worth using. If ZOS nerf onslaught, stamina build will have to find the next best thing. Again, that doesnt mean its OP.
  • Stebarnz
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    Yes, D-Swing was OP.
    If everyone used it then it was OP, and everyone did use it, 2H swinging everywhere!

    Much better now. If you needed that KB crutch then its a L2P issue!

    It was too easy to DS then when they were in the air pop an ult and execute interspersed with LA's or HA's.
    Edited by Stebarnz on December 12, 2019 1:13AM
  • jadarock
    jadarock
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    Yes, D-Swing was OP.
    sly007 wrote: »
    jadarock wrote: »
    The fact that everyone and I mean every stam meta *** was using it should've made it obvious to everyone including users that the skill was OP.
    I played on a necro healer(zero damage) the month before d swing got nerfed and it was my achilles heel. Armies of d swing spammers following me across the map was flat out ridiculous and not fun gameplay.
    If this game wasnt so buggy I dont think it would've been such an issue but the fact that the code and servers dont play nice made that iteration of d swing OP imho

    It was the only decent skill besides snipe. Just like every stam build was using dawnbreaker before cast time. It has nothing to do with dawnbreaker being OP and mostly because the other ultimates were not worth using. Instead of nerfing dizzy, they would have buffed flurry, and other stammables.

    Now every stamina build is using onslaught. Why? Because everything else is not worth using. If ZOS nerf onslaught, stamina build will have to find the next best thing. Again, that doesnt mean its OP.

    sly007 Let's be honest
    Someone at zos obviously played stam and wanted god mode.
    Its was OP compared to other skills just stop.
    Both snipe and dswing were originally given longer cast times for a reason.
    And finally if these skills weren't so buggy i dont think people would have such an issue with them.

    Edited by jadarock on December 12, 2019 1:53AM
  • Abyssmol
    Abyssmol
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    Yes, D-Swing was OP.
    Xzysts wrote: »
    Abyssmol wrote: »
    D-swing - a skill with a tool tip of 18k to 20k, spammable (.8 sec cast time), with knock back and a stun. It was meteor every second....

    But is easily avoidable, walking through, dodging, renders the skill inconsistent. I think it is l2p. meteor you cant dodge or avoid other than block.

    Are you kidding! Which skill is easily mitigated - meteor circle around you and sound that hits 3 seconds later and can easily be blocked, takes over a minute to use again. D-swing raise weapon and hit .8 seconds later that if blocked, walked through, or dodged would repeat again in 1 second, miss again hell repeat again. The key point is that it was a spammable that hit like a powerful ultimate and stun the target.

    If you don't see how OP this is think of a meteor every second. Block the first one; rolldodge the second one; walk through the third one; and get hit by the fourth one.
    While you are on the ground get hit one more time then execute.

    Magicka characters could rolldodge maybe two times, be out of stamina by then, and soon after dead. Block maybe four times; or walkthrough maybe a few times before getting caught by the Dswing -Stamina character are generally faster than magicka so there is no walk through and avoid the damage everytime. To remind you, Damage that equates to a meteor. And once hit by the Dswing and stun, the second Dswing was a piece of cake to land.

    I figure that most stamina players would be in favor of Dswing having a stun. Would they be in favor of every melee spammable magicka skill have a tool tip of 18k to 20k with a stun. I wonder? Imagine DK whip or templar sweeps with that tool tip and a stun....and please don't tell me that Dswing cannot have a 18k to 20k tool tip - Just watch a few isthr3reno1else videos on YouTube.



  • Stratti
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    No, D-Swing was not OP.
    Bashev wrote: »
    No spamable,-uninterruptible burst skill should have a stun.

    Not really a spammable to be fair , it has a 1 sec cast time.
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