alanmatillab16_ESO wrote: »What is unnatural about winter? there is nothing MORE natural than the cycle of leaves withering, falling, rotting to feed the tree and regrowing.
alanmatillab16_ESO wrote: »What is unnatural about winter? there is nothing MORE natural than the cycle of leaves withering, falling, rotting to feed the tree and regrowing.
Uh. Thanks maybe im just overthinking this :-)
Michaelkeir wrote: »No OP. I felt and sometimes still feel the same.
For example I have a few issues that bother me about the class.
-I have an Argonian tank and healer. How does being an lizard tie into using ice powers?
-The class has a bear ultimate and to my knowledge bears are not native to Morrowind. They have a cliff racer attack and those are native to Morrowind and hardly anywhere else. The little match is native to Morrowind as well.
-The theme of the class has no focus. I felt they should have gone full ice (cryomancer anyone) or full nature (plant druid) which would fit the argonians and woodelves perfectly.
So I agree...the identity is a mess. Looks like they wanted to go with a Morrowind theme...then threw a bear in there....and slapped on some ice powers into the mix.
alanmatillab16_ESO wrote: »What is unnatural about winter? there is nothing MORE natural than the cycle of leaves withering, falling, rotting to feed the tree and regrowing.
There is this little thing that bothers me with wardens. Why did they design the class with winter/nature abilities. That is a huge turnoff for me. Arent those things contradicting one another. In winter flowers wither and leaves fall from the trees. Is there some kind of lore explanation for this? Now the identity is a mess. Anyone feel the same way?
EQ2 also has a warden class. My main here is a recreation of toon. In Eq2. wardens were druids, with the nature lean to their spells and spell effects. However, they were also fire and ice casters. (I prefer an inferno on back bar to recreate the fire part in ESO.
One guide defines the class as 'Wardens are one of the six healing classes in EQ2. We specialize in Heal over Time spells (HoT) and elemental damage spells. While doing more damage than other healing classes, our armor is leather based, providing less physical protection than available to a Mystic/Defiler (chain) or Templar/Inquisitor (plate).'
I'm not sure of the lore attached to it in ESO and EQ2, but they both seem to ahve gone the same direction.
Tundra Biomes, they have fauna and flora and ice in higher altitudes. You know Skyrim? Solsteim? those areas. Look it up TUNDRA BIOME
There is this little thing that bothers me with wardens. Why did they design the class with winter/nature abilities. That is a huge turnoff for me. Arent those things contradicting one another. In winter flowers wither and leaves fall from the trees. Is there some kind of lore explanation for this? Now the identity is a mess. Anyone feel the same way?
EQ2 also has a warden class. My main here is a recreation of toon. In Eq2. wardens were druids, with the nature lean to their spells and spell effects. However, they were also fire and ice casters. (I prefer an inferno on back bar to recreate the fire part in ESO.
One guide defines the class as 'Wardens are one of the six healing classes in EQ2. We specialize in Heal over Time spells (HoT) and elemental damage spells. While doing more damage than other healing classes, our armor is leather based, providing less physical protection than available to a Mystic/Defiler (chain) or Templar/Inquisitor (plate).'
I'm not sure of the lore attached to it in ESO and EQ2, but they both seem to ahve gone the same direction.
I’m sure EQ2’s Wardens are lovely, but I don’t think they’re relevant in any way to ESO. This game should not be taking its development cues from other games.
If we think of it in terms of ZOS’s concept of class identity, Wardens need some kind of power fantasy.
ZOS thought about the 4 seasons and felt the one that is most clearly distinctive and ‘elemental’ was winter. This clearly differentiated the Warden (ice) from the DK (fire/earth) and fitted in well with all the ice elemental effects that were already in the game, which will have made a lot of the developmental work significantly easier.
It provides a class that is clearly unique in its power fantasy, while their healer/dealer vibe gives them a strong individual play style. Although that identity is not ‘Aragorn from Lord of the Rings’, which is what I imagine a lot of players might associate with the concept of a ranger.
I am fine with Wardens, I like mine, but I never expected them to match up to anything out of game, so I couldn’t really be disappointed. Unlike the classes before them, which were designed with more clear cut roles (tank, healer, dd) in mind, Wardens were the first class where there was no preconceived role, which is a good thing.
I feel the issue OP has is more that the class is called Warden and doesn’t meet his vision of what a ‘warden/ranger/nature warrior’ is rather than the class being poor per se. If it had been called Ice Warrior, he would have no real issue with the class.