Schroedinger's IC: Empty but you still get ganked and zerged down from time to time
This sounds like a PC perspective.
I also disagree PvP doesn't bring in money...
PvP players are the ones to most likely buy skyshards and skill lines, since they spend thier time in Cyrodiil/IC/Battlegrounds, and don't want to leave that environment to grind PvE for anything...
Not to mention costumes, mounts, motifs, and clown crates. What good is killing if you're not looking cool while doing it? I see more apex mounts in Cyrodiil than I do in PvE overland.
PvP brings a ton of money in. Saying it doesn't is simply a myth.
Edit: I'm not claiming that PvP players spend more....only Zos knows that. But they DO spend money. The number of times in my own group guys have said "F-it" and just bought a skill line is very very high.
been spendin’ most our lives livin’ in a ganksters paradise
This sounds like a PC perspective.
I also disagree PvP doesn't bring in money...
PvP players are the ones to most likely buy skyshards and skill lines, since they spend thier time in Cyrodiil/IC/Battlegrounds, and don't want to leave that environment to grind PvE for anything...
Not to mention costumes, mounts, motifs, and clown crates. What good is killing if you're not looking cool while doing it? I see more apex mounts in Cyrodiil than I do in PvE overland.
PvP brings a ton of money in. Saying it doesn't is simply a myth.
Edit: I'm not claiming that PvP players spend more....only Zos knows that. But they DO spend money. The number of times in my own group guys have said "F-it" and just bought a skill line is very very high.
I agree that PvP players spend money just as PvE players do. However, it struck me that PvP content itself brings in no additional income to ZOS at the moment. Cyrodiil and BGs are base game, while Imperial City is free. There is no paid for PvP content in the game. So while there is plenty of endgame PvE content that ZOS is producing that is bringing in money, PvP content isn't.
Now, I'm not sure that is particularly relevant in terms of the future of PvP. It may be that ZOS sees PvP as a vital part of the base game. It may be that once they have sorted out the Activity Finder, they intend to put a load of effort into developing DLC BGs and other PvP content. But right now, PvP by itself is not a money earner for them.
I also disagree PvP doesn't bring in money...
I also disagree PvP doesn't bring in money...
This I disagree with. I mean every section brings in money, but the amount of money is what counts. If PvP focused game play options brought in a ton of money, we wouldn't be seeing PvE DLC's, we would be seeing PvP.
Saying that I would like a PvP DLC though, and yes this was supposed to be Darkness Falls ESO DAoC 2. However, GW2 said the exact same thing. Multiple games have tried to be DAOC 2, but fell of their face. I think DAoC realm wars honestly had a upper hand since it was a big "first". Most of the news games are going to end up "Well its good, but I miss X" - "Well its good, but its not as smooth as Y MMO".
Nobody cared if you lagged in older MMO's. Everybody lagged and you didn't have a choice. Now its a bigger deal breaker.
This sounds like a PC perspective.
I also disagree PvP doesn't bring in money...
PvP players are the ones to most likely buy skyshards and skill lines, since they spend thier time in Cyrodiil/IC/Battlegrounds, and don't want to leave that environment to grind PvE for anything...
Not to mention costumes, mounts, motifs, and clown crates. What good is killing if you're not looking cool while doing it? I see more apex mounts in Cyrodiil than I do in PvE overland.
PvP brings a ton of money in. Saying it doesn't is simply a myth.
Edit: I'm not claiming that PvP players spend more....only Zos knows that. But they DO spend money. The number of times in my own group guys have said "F-it" and just bought a skill line is very very high.
I agree that PvP players spend money just as PvE players do. However, it struck me that PvP content itself brings in no additional income to ZOS at the moment. Cyrodiil and BGs are base game, while Imperial City is free. There is no paid for PvP content in the game. So while there is plenty of endgame PvE content that ZOS is producing that is bringing in money, PvP content isn't.
Now, I'm not sure that is particularly relevant in terms of the future of PvP. It may be that ZOS sees PvP as a vital part of the base game. It may be that once they have sorted out the Activity Finder, they intend to put a load of effort into developing DLC BGs and other PvP content. But right now, PvP by itself is not a money earner for them.
Fair enough.
I can agree content wise, PvP doesn't bring much.
And while I would love somemore PvP dedicated DLC, I think sadly the population is mostly moving on. It's definitely dwindling if a highly requested campaign (unlocked factions) can't fill.
While there's not much to compare to, I do think you're right...as far as a straight content drop, I don't think a PvP DLC would do well.
I also disagree PvP doesn't bring in money...
This I disagree with. I mean every section brings in money, but the amount of money is what counts. If PvP focused game play options brought in a ton of money, we wouldn't be seeing PvE DLC's, we would be seeing PvP.
Saying that I would like a PvP DLC though, and yes this was supposed to be Darkness Falls ESO DAoC 2. However, GW2 said the exact same thing. Multiple games have tried to be DAOC 2, but fell of their face. I think DAoC realm wars honestly had a upper hand since it was a big "first". Most of the news games are going to end up "Well its good, but I miss X" - "Well its good, but its not as smooth as Y MMO".
Nobody cared if you lagged in older MMO's. Everybody lagged and you didn't have a choice. Now its a bigger deal breaker.