Emma_Overload wrote: »Grianasteri wrote: »Most people are not undertaking DLC dungeons on a regular basis, with Vet DLC being even less frequented. It is also fair to say that most people who do undertake normal or vet DLC dungeons, are doing so mainly for gear, in particular Monster Helms with Vet DLC - and once that gear is acquired will be unlikely to revisit the dungeon other than to help friends/guildies.
The reason of course is that most of the DLC dungeons are significantly more challenging than the average base game dungeons, by design, its on purpose. This is positive, not something to complain about. It provides progression in difficulty of dungeons and a challenge for more capable players and groups.
There are for instance some DLC dungeons that it is very rare to find a pug capable of completion. Why should it be? The dungeons are being designed with teamwork, knowledge of the mechs, high dps in mind, specifically to provide progression from base game normal and vet dungeons.
This can make for some frustrating experiences and grinds for gear, but on balance the challenge available is positive. I also think it is positive that not just anyone can jump into a pug and get some of the best gear in the game.
I would say the progression is (not including hard modes):
Base game normal
Base game vet
DLC normal
DLC vet
Base game vet and DLC normal can be similar and some bosses and mechs can be more challenging or easy in either. Normal Forstvault for instance, I would say is more difficult than Fungal Grotto vet.
I find I am unsure what the OP is actually asking for or suggesting. I mean DLC dungeons are hard and therefore not many people run them regularly. Fine. So what?
The problem is that ZOS is asking players to pay for content that is not designed for most players. This has really been getting on my nerves for years now, and I have NOT purchased the last couple of dungeon DLC because of this. Unfortunately, I'm already paying for ESO+ this whole time, so I am directly subsidizing content that I do not like and do not want. This is especially infuriating because I would be happy if ZOS designed some new "medium" difficulty content like the base game Vet dungeons, but ZOS refuses to do this.
Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
AgaTheGreat wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
If you look at PlayStation achievements, some dlc have an achievement for doing a particular dungeon on normal and on vet.
On PlayStation the last dungeon dlc has a completion on normal of 0.1%
Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
BaiterOfZergs wrote: »If the data is skewed by how many people have logged in it still shows that few people are completing these dungeons. Even if you lowered it down to play time, I highly doubt it would get to 20 percent completion and even if it did that would still be ridiculously low.
Not that it really matters because zos still will use this type of data and data similar to it to make changes considering past data given. Besides that as I said earlier zos themselves said people aren’t completing them. It’s really that simple, I know some of you want it to be different but that’s the state of dlc dungeons.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
I've barely touched any of the four new dungeons because of a lack of a story mode. When they integrate the dungeons with a lot of story, it makes me not want to play them unless I can arrange a group to go through as story mode.
Grianasteri wrote: »Most people are not undertaking DLC dungeons on a regular basis, with Vet DLC being even less frequented. It is also fair to say that most people who do undertake normal or vet DLC dungeons, are doing so mainly for gear, in particular Monster Helms with Vet DLC - and once that gear is acquired will be unlikely to revisit the dungeon other than to help friends/guildies.
The reason of course is that most of the DLC dungeons are significantly more challenging than the average base game dungeons, by design, its on purpose. This is positive, not something to complain about. It provides progression in difficulty of dungeons and a challenge for more capable players and groups.
There are for instance some DLC dungeons that it is very rare to find a pug capable of completion. Why should it be? The dungeons are being designed with teamwork, knowledge of the mechs, high dps in mind, specifically to provide progression from base game normal and vet dungeons.
You describe the problem adequately in the first paragraph, then go into "that's a good thing." WHY? WHY in a game based on an easy single player RPG IP, where I'd argue a vast majority of players come thinking they are going to be continuing Skyrim type play. This isn't "on the job training." It isn't some kind of school or test, so why if what you say in the first paragraph is true, can that be considered a good thing?
If the game trained players to function in teams and required that all along, there might be some merit to a difficulty curve, even a fake one based on gotchas and arcade level learning. But it doesn't. ESO doesn't train the players in doodly squat in the way of team tactical play. It trains them to go to one of the myriad unregulated, risk free exp caves and level up, to crutch on aimbot pets and OP base skills, with not a hint of the gotchas in sight other than perhaps on World Bosses.
Then after a few easy introduction dungeons, walls off THE REST from the player base at large with the gotchas. Solution? Get them OUT of ALL dungeons and make them opt in only, keep them in raids. That way ALL can at least do the content and the ones who enjoy the gotchas still have them available. Who loses in that scenario? Everyone wins.
So you want to be able to face roll everything without learning any mechanics?Whats the fun in that. I feel accomplished when I have the mechanics down for a difficult dungeon, making it a tank and spank for every boss would be very dull imo.
No straw man, not at all what I posted. Maybe address specific claims and points without slanting them? Have played several games with far harder PvE than ESO that were also fun for most, and that's fine when done right. If it were only -one- set of scripts/gotchas/side games, no problem. If all attacks from bosses were separated into block, dodge or interrupt, no problem. But they aren't. They vary from boss to boss, and then add in all the unique side games to get an unnecessary maze of lazy gotchas in place of actual difficulty. Admittedly in a low parkour game with no true aim there's not a whole lot they could do. People DID enjoy that from 2003-200x before burning out on it, but it's archaic, lazy design now.
There are 30ish? dungeons in the game, maybe more. I personally don't mind doing the gotcha-side game show SOME if I know the others in my guilds enjoy it, that's good enough. But they don't. I don't, they don't. They do it to get a monster helmet a skill point or an achievement, then avoid like the plague after. There is something wrong with that.
My main point I won't repeat in full again is that it doesn't have to be this way. There is a way to make everyone happy, but a shocking portion of the player base is being left out in the status quo. No one is trying to take away the content you enjoy, just make all the content available to more of the player base than it is realistically now.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
can't stand most of the dlc dungeons.
Overly difficult, tedious and time-consuming.... unless one is able to join a 'specialist' trial guild.
cant stand trial guilds. Overly preachy, snooty and elitist.
There you have it.
if i queue for a random dungeon on normal or vet with any of my healers and i get ANY dlc dungeon....
as soon as i load in i instantly leave group. i dont say anything, i just leave.
it is worth taking the time out penalty than struggling for 3 hours with light attack spamming bowtards and a cp11 tank that transforms into a werewolf. (this really happened!)
as a subscriber, i am punished for supporting the game by getting activities that are literally impossible to complete.
dont nerf the dungeons.
just take them out of random playlist since they cant be done with pugtards.
some players like the challenge and randomness, and dont mind getting dlc randoms.
at least let us toggle having them in the random playlist. but make it NONE or ALL, no picking and choosing.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
We have incompatible concepts of what it or is not reasonable, clearly. All feature and balance requests involve changing content, so we should simply eat the dish we're served no matter what? No thanks, I'll do as I please.
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion. I don't care if you enjoy difficult content. That's great, I'm happy for you. But many (likely most) players of eso do not even attempt dlc dungeons. They are underserved by that content, which subscribers are already paying for. There should be some option for those customers to enjoy what they're paying for.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
We have incompatible concepts of what it or is not reasonable, clearly. All feature and balance requests involve changing content, so we should simply eat the dish we're served no matter what? No thanks, I'll do as I please.
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion. I don't care if you enjoy difficult content. That's great, I'm happy for you. But many (likely most) players of eso do not even attempt dlc dungeons. They are underserved by that content, which subscribers are already paying for. There should be some option for those customers to enjoy what they're paying for.
That content is simply not designed for your playstyle. Its really that simple. You either learn the mechanics and and adapt, or just dont play it. In all 5 of my guilds people are constantly doing them. And none of them are hardcore raiding guilds. Even my housing guild does em. I would be open for a story mode, but if they did that I would expect there to be no dungeon rewards. I mean I dont expect a six pack from watching tv.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion.
I don’t know if you’ve followed the whole thread. I certainly don’t blame you if haven’t. But part of the thread has been an objection to developers spending time developing this hard dungeon content. So people are suggesting taking it away.
BejaProphet wrote: »Well that attemp to quote paste went very wrong.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
We have incompatible concepts of what it or is not reasonable, clearly. All feature and balance requests involve changing content, so we should simply eat the dish we're served no matter what? No thanks, I'll do as I please.
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion. I don't care if you enjoy difficult content. That's great, I'm happy for you. But many (likely most) players of eso do not even attempt dlc dungeons. They are underserved by that content, which subscribers are already paying for. There should be some option for those customers to enjoy what they're paying for.
Grianasteri wrote: »Most people are not undertaking DLC dungeons on a regular basis, with Vet DLC being even less frequented. It is also fair to say that most people who do undertake normal or vet DLC dungeons, are doing so mainly for gear, in particular Monster Helms with Vet DLC - and once that gear is acquired will be unlikely to revisit the dungeon other than to help friends/guildies.
The reason of course is that most of the DLC dungeons are significantly more challenging than the average base game dungeons, by design, its on purpose. This is positive, not something to complain about. It provides progression in difficulty of dungeons and a challenge for more capable players and groups.
There are for instance some DLC dungeons that it is very rare to find a pug capable of completion. Why should it be? The dungeons are being designed with teamwork, knowledge of the mechs, high dps in mind, specifically to provide progression from base game normal and vet dungeons.
You describe the problem adequately in the first paragraph, then go into "that's a good thing." WHY? WHY in a game based on an easy single player RPG IP, where I'd argue a vast majority of players come thinking they are going to be continuing Skyrim type play. This isn't "on the job training." It isn't some kind of school or test, so why if what you say in the first paragraph is true, can that be considered a good thing?
If the game trained players to function in teams and required that all along, there might be some merit to a difficulty curve, even a fake one based on gotchas and arcade level learning. But it doesn't. ESO doesn't train the players in doodly squat in the way of team tactical play. It trains them to go to one of the myriad unregulated, risk free exp caves and level up, to crutch on aimbot pets and OP base skills, with not a hint of the gotchas in sight other than perhaps on World Bosses.
Then after a few easy introduction dungeons, walls off THE REST from the player base at large with the gotchas. Solution? Get them OUT of ALL dungeons and make them opt in only, keep them in raids. That way ALL can at least do the content and the ones who enjoy the gotchas still have them available. Who loses in that scenario? Everyone wins.
It isnt the devs fault if people ignore all the different tutorials and do not do any of the beginner level dungeons that are unlocked earliest.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
We have incompatible concepts of what it or is not reasonable, clearly. All feature and balance requests involve changing content, so we should simply eat the dish we're served no matter what? No thanks, I'll do as I please.
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion. I don't care if you enjoy difficult content. That's great, I'm happy for you. But many (likely most) players of eso do not even attempt dlc dungeons. They are underserved by that content, which subscribers are already paying for. There should be some option for those customers to enjoy what they're paying for.
But that goes for all content. I have friends who loathe PvP. They will go into Cyrodiil if I badger them about it. They enjoy dungeons, but only if they run with guildies. They don't like PUGs. I have a guildie who started tanking DLC dungeons to farm motifs and he enjoys them so much it's all he does now (Scalecaller is his favourite and he will take hours to teach people the mechanics). Meanwhile, the only time he placed a furniture item in a house was when he decided to make a "garage sale" of all the furnishing items he's picked up that he doesn't need because he has 0 interest in housing.
I enjoy multiple aspects of the game, but I've only ever run half a dozen battlegrounds. I think they are pointless. But I understand there are people who spend their days there and it's the game mode they enjoy. I don't expect ZOS to change battlegrounds to suit me. I have enough stuff to do in the game.
ZOS has enough metrics to decide whether they want to put development time into dungeon DLCs or zone DLCs. They can tell what the completion rates are (note that I just recently finished the TG/DB zones and am now working on Morrowind - I enjoy quests, but I need to be in a particular mood for them)
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
All this tells me is that 99 percent are too lazy to learn the mechanics, which seems about right for gaming now adays.
Lazy? It’s a video game. Some people do real work in the real world and game to relax. The concept of laziness is laughable in this context. By that logic I’m a lazy diner because I don’t eat poorly prepared food, or things I’m allergic to.
And some people play for a challenge. Both camps matter, and both camps have options. If you just want to relax, do questing, but expecting the devs to cut out everyone else because you want it easier is very very selfish.
Good for them. Who’s trying to take that away from them? Literally no one, so it’s completely irrelevant to this discussion. As for me I will advocate for my own wishes and others are free to do the same, but insulting and dismissing the majority of players is a shabby thing to do.
Its not dismissing, I am saying that every playstyle matters. Expecting things to be changed because one group refuses to learn mechanics or type lfg in chat however is extremely selfish.
Customers advocating for what they want is just normal, sensible behavior. The general thrust of the thread is the fact that dlc dungeons have a low attach rate and a low participation/completion rate. We can split hairs about how low it is, but it's not great. Some players want that experience, but at a level they find fun. That's not lazy of selfish, it's reasonable and sane. It's also good business sense. blaming the customer on the other hand, is very poor business sense. MMO's are in steep decline, and should embrace as many customers and play styles as they can.
It is not reasonable to expect content to be changed to suit you whilst completely ignoring the fact that a good portion of active players do it and enjoy it. If you want relaxing, you play the story quests, or do the vanilla dungeons, or do housing. Thats the portion of the game that caters to your playstyle. Which is totally fine. What is not totally fine is saying " well i want to experience content not designed for my playstyle, so it should be changed to suit me instead of the people already enjoying it "
We have incompatible concepts of what it or is not reasonable, clearly. All feature and balance requests involve changing content, so we should simply eat the dish we're served no matter what? No thanks, I'll do as I please.
You seem to have this weird notion that I or anyone is trying to take difficult content away from you. I don't know where you get this bizarre and false notion. I don't care if you enjoy difficult content. That's great, I'm happy for you. But many (likely most) players of eso do not even attempt dlc dungeons. They are underserved by that content, which subscribers are already paying for. There should be some option for those customers to enjoy what they're paying for.
But that goes for all content. I have friends who loathe PvP. They will go into Cyrodiil if I badger them about it. They enjoy dungeons, but only if they run with guildies. They don't like PUGs. I have a guildie who started tanking DLC dungeons to farm motifs and he enjoys them so much it's all he does now (Scalecaller is his favourite and he will take hours to teach people the mechanics). Meanwhile, the only time he placed a furniture item in a house was when he decided to make a "garage sale" of all the furnishing items he's picked up that he doesn't need because he has 0 interest in housing.
I enjoy multiple aspects of the game, but I've only ever run half a dozen battlegrounds. I think they are pointless. But I understand there are people who spend their days there and it's the game mode they enjoy. I don't expect ZOS to change battlegrounds to suit me. I have enough stuff to do in the game.
ZOS has enough metrics to decide whether they want to put development time into dungeon DLCs or zone DLCs. They can tell what the completion rates are (note that I just recently finished the TG/DB zones and am now working on Morrowind - I enjoy quests, but I need to be in a particular mood for them)