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Should more skills be illegal to use in towns?

  • Tigerseye
    Tigerseye
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    Zer0oo wrote: »
    Should you have to pass an IQ test to enter a town?

    Yeah, I'm up for that. ;)

    Would rule out some of the people on this thread, for a start, lol.
  • mague
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    UrbanMonk wrote: »
    No more Pets in Town...How can NOT one have had enough of them!

    Bear is no pet, he is my buddy !!

    No mounts in cities and no pets within 28m of crafting/bank/mecrchand/etc
  • spartaxoxo
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    I've mained a sorc since console release, spent a couple years playing pets, and I say yes. Make pet use in towns illegal. Please.

    There’s no way for ZOS to do that, @mateosalvaje ... since pets are sometimes required for quest combat that occurs in town (e.g. Bangkorai; Daggerfall).

    None of the town quests are such that require pets. And the more extensive town quests don't have witnesses for criminal skill use anyway.

    They could always have the mages guilds in towns erect a barrier that prevents daedric summoning. This would mean in actual practice, they despawn your pet. If you use your dark powers to pierce the barrier (summon your pet on purpose) then that could be a bounty. Something like that could work.

    But player shouldn't have to disable anything to port into a town. It should only be things they are actively choosing to do in town, not something passively always on. For example, finishing your undaunted daily and then going to the bathroom should not result in a bounty or death for a sorc. But that's exactly the kind of thing that would happen if the penalty wasn't on actively using the abilty. Because they would get kicked back to town while in the bathroom having just used their summons for a boss fight.
    Edited by spartaxoxo on December 6, 2019 7:05AM
  • Hapexamendios
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    Blocking stations/vendors with pets/mounts is a mudballable offense. Have mudball, will throw.
  • Tsar_Gekkou
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    Just make all damage skills illegal on the basis of public safety.
    Xbox NA healer main
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  • dem0n1k
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    All Nightblade skills should be illegal in towns... I mean, they are nightblades! Definitely up to no good!

    Templar skills should be illegal outside of temples. Freedom of religion plz!

    Warden mushrooms.. shakes head... those things will send you crazy man!

    Dragonknight fire skills are probably against the local fire & safety regulations.

    Sorcerers should have to spam crit surge, hardened ward & streak at all times while in towns because lore or somethin.

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • TheShadowScout
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    Daedra summoning in town is lore-friendly...
    ...unless you do it in Shattered Grove?
    Remember, that -was- the main reason the mage in that quest would get executed if you ratted his daedra summoning out instead of lying...

    On the other hand, yeah, there are cases of daedra summoned without anyone batting an eye by the mages guild, even one "lost scamp" returned to owner kind of quest.

    So I say, a case -could- be made for it being illegal unless special dispensation is given to mages in good legal standing... or not, as the developers choose.

    Personally I would like to see it for vampires and werewolves, to underline the "By the divines, a monster!" status those usually have.
    Daedra... (or bears for that matter) well... it -would- be an excuse to keep them from cluttering up cities, which is not a bad thing I reckon... still, the point is not exactly all that important.
  • Mayrael
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    Revenge of the sonwflakes. Pets sometimes can disturb our gameplay, thus we could have some "banish a pet areas" where all pets are autobanished (around bankers, writ coffers etc.). But all the talk about immersion is just selfish. Just because some other people fighting in a town disturb you, you can't ban duels in towns. This game is MMO firstly, then its RPG, and as a MMO game it has to prioritize players interactions over single player feelings.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Dracofyre
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    devs, i cant see reason for some outlawed skills that need some exp when turning in for quest updates. leveling those outlaw skills take longer.
    those skills take lot of plannings when finding NPCs outside of city areas when quests get completed.
  • EmEm_Oh
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    In the same seriousness as making pets illegal...Crafting and banking should be illegal in towns as well.

    Get your own banker!

    Hire your own crafters, losers.
    Edited by EmEm_Oh on December 6, 2019 10:49AM
  • Octarinewolf
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    NeroBad wrote: »
    As a vampire sorcerer, I agree with the pets (also Warden bear also should be illegal), vampirism on the other hand is a trickey thing, lore vise yeah sure, but it would make vampirism much less appealing. But if they make a vampire friendly crafting city (for daily crafts and bank with guild store) I can see it somewhat viable.

    Coldharbour is outside the justice system and thus that already exists IIRC.
    cyclonus11 wrote: »
    They wouldn't be able to tie it to your character because I mean how can you tell who a werewolf is?

    Just like the rest of the justice system. The Ancestor Moths tell the guards world wide.
  • peacenote
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    I can't imagine this would actually be implemented, but I would like to go on record saying that I am 100% against pets causing any kind of bounty. Sheesh.

    I have never had an issue with anyone else's pets and truly am surprised by how many people on the forums chime in as this being a huge annoyance for them. That said, being on the other side of this topic, I am not unreasonable... I would be OK with a solution that automatically hides or dismisses pets in certain areas, but only if the pets reappear/re-summon automatically when you leave the area.

    For me it would be MUCH more annoying to have to constantly re-summon my pets after leaving town than occasionally having to work around someone's bear. I pop in and out of towns repeatedly during play sessions to quickly empty bags. But I am happy to support a solution that doesn't inconvenience either side.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
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  • Dracofyre
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    devs, i cant see reason for some outlawed skills that need some exp when turning in for quest updates. leveling those outlaw skills take longer.
    those skills take lot of plannings when finding NPCs outside of city areas when quests get completed.
  • mateosalvaje
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    @Dracofyre You don't need to have the ability active to level it up, it just needs to be slotted. That said, making pet activity illegal would be too much of a programming nightmare to be feasible since that coding has been embedded since before release. Maybe they could make pet summons auto banish around crafting stations, but then legal within dueling bubbles, but still...
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    CODING NIGHTMARE!!! 💋
    I've been wrong before, and I'll be wrong again.
  • BNOC
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    I think leave the RP for single player TES games.

    Or, have an opt in setting for all classes.
    vMSA - Magplar - Xbox EU - 15/11/16
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  • emilyhyoyeon
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    vampire, werewolf, and similar make sense, but not any of the DK, sorc, warden, templar skills. A few of the nightblade skills make sense, but as for the other classes, not really. Daedric pets have been established in previous games as acceptable to summon, even if they're ugly or scary like scamps
    IGN @ emilypumpkin
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  • Number_51
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    FierceSam wrote: »
    Pauls wrote: »
    lagrue wrote: »
    Sorcerer Skills: Just like it's illegal for Necromancer's to bring the dead to life , so should Summoning Daedric Pets.
    Thoughts?

    Considering there's no way to put pets away once summoned, this is probably one of the worst ideas I've ever heard.
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    There is a way to unsummon, open char screen and right-click on summoned pet effect. Or just install addon and bind unsummon to any key you like.
    https://www.esoui.com/downloads/info1314-PetDismiss.html

    That clunky, annoying, the game doesn't tell you it's possible so that's going to be absolute nightmare for new players. And not everyone is on PC so stop suggesting addons as a solution.

    I am baffled why there isn’t at least an unsummon hotkey for PCs. The current situation is an obvious kludgef-k. I hate to think how painful it must be to do this on console.

    And hardly helped by ZOS’s propensity to not explain anything in the game ever.

    It takes like 2 seconds to unsummon pets on console. Hit "options", select character, scroll to bottom, select the appropriate buff, select "remove buff".
    Edited by Number_51 on December 6, 2019 5:48PM
  • VaranisArano
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    Number_51 wrote: »
    FierceSam wrote: »
    Pauls wrote: »
    lagrue wrote: »
    Sorcerer Skills: Just like it's illegal for Necromancer's to bring the dead to life , so should Summoning Daedric Pets.
    Thoughts?

    Considering there's no way to put pets away once summoned, this is probably one of the worst ideas I've ever heard.
    .
    There is a way to unsummon, open char screen and right-click on summoned pet effect. Or just install addon and bind unsummon to any key you like.
    https://www.esoui.com/downloads/info1314-PetDismiss.html

    That clunky, annoying, the game doesn't tell you it's possible so that's going to be absolute nightmare for new players. And not everyone is on PC so stop suggesting addons as a solution.

    I am baffled why there isn’t at least an unsummon hotkey for PCs. The current situation is an obvious kludgef-k. I hate to think how painful it must be to do this on console.

    And hardly helped by ZOS’s propensity to not explain anything in the game ever.

    It takes like 2 seconds to unsummon pets on console (if you're not lazy or completely self-centered). Hit "options", select character, scroll to bottom, select the appropriate buff, select "remove buff".

    This might amuse you, but I didn't know that until I had most of max CP while playing on PC. When I was regularly playing my magSorc, I thought I had to manually remove pets from my combat bars and replace them to unsummon instead of just clicking on the character buff.

    It's the little things that ESO doesn't really teach you :smile:
  • Number_51
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    Number_51 wrote: »
    FierceSam wrote: »
    Pauls wrote: »
    lagrue wrote: »
    Sorcerer Skills: Just like it's illegal for Necromancer's to bring the dead to life , so should Summoning Daedric Pets.
    Thoughts?

    Considering there's no way to put pets away once summoned, this is probably one of the worst ideas I've ever heard.
    .
    There is a way to unsummon, open char screen and right-click on summoned pet effect. Or just install addon and bind unsummon to any key you like.
    https://www.esoui.com/downloads/info1314-PetDismiss.html

    That clunky, annoying, the game doesn't tell you it's possible so that's going to be absolute nightmare for new players. And not everyone is on PC so stop suggesting addons as a solution.

    I am baffled why there isn’t at least an unsummon hotkey for PCs. The current situation is an obvious kludgef-k. I hate to think how painful it must be to do this on console.

    And hardly helped by ZOS’s propensity to not explain anything in the game ever.

    It takes like 2 seconds to unsummon pets on console (if you're not lazy or completely self-centered). Hit "options", select character, scroll to bottom, select the appropriate buff, select "remove buff".

    This might amuse you, but I didn't know that until I had most of max CP while playing on PC. When I was regularly playing my magSorc, I thought I had to manually remove pets from my combat bars and replace them to unsummon instead of just clicking on the character buff.

    It's the little things that ESO doesn't really teach you :smile:

    You're right, that was uncalled for and I removed the comment. As I recall, the ability to unsummon pets was different years ago (long press the skill wasn't it?). When they made the change there wasn't really any notification other then in Patch Notes (which I'm sure not many read).
  • Gilvoth
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    all towns should be safe zones, and if you attack, or duel, or cast spells of ANY kind then you should be fined and Guards should immediate kill on sight the aggressor.
    that includes summoning Pets as well.
  • Wolfchild07
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    Werewolves should be laughed out of the cities by the citizens.
  • TheShadowScout
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    Mayrael wrote: »
    Just because some other people fighting in a town disturb you, you can't ban duels in towns.
    Sure they could if they wanted to!
    It -would- be historically accurate, even before edicts against duelling, the duels were generally not fought in the town streets, but in out of the way places...

    Of course, they would also have to also think about adding -more- places to duel undisturbed by wandering mobs... there are quite a few quest arenas they could open for duelling spots after quest completion I reckon... and several other places that might be suitable with the removal of a mob spawning point or two...
    Werewolves should be laughed out of the cities by the citizens.
    I would not say "laughed"...
    tumblr_nwas0fkqi01tivo38o1_400.gif

  • kargen27
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    Zer0oo wrote: »
    Should you have to pass an IQ test to enter a town?

    Please no... sometimes I have a few adult beverages. Unless it is a one and done test then maybe I can manage.
    and then the parrot said, "must be the water mines green too."
  • SydneyGrey
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    Transforming into a werewolf in town, sure ... it makes sense that that would be a criminal act.

    But everything else? No. It's annoying enough that I can't use half of my necromancer skills near NPCs.
    Some people mentioned that twilights and scamps should be illegal, but there's that wood elf woman with a pet scamp in Skywatch, and nobody cares that she's standing there with a pet scamp after you do the quest.
  • Tigerseye
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    Number_51 wrote: »
    Number_51 wrote: »
    FierceSam wrote: »
    Pauls wrote: »
    lagrue wrote: »
    Sorcerer Skills: Just like it's illegal for Necromancer's to bring the dead to life , so should Summoning Daedric Pets.
    Thoughts?

    Considering there's no way to put pets away once summoned, this is probably one of the worst ideas I've ever heard.
    .
    There is a way to unsummon, open char screen and right-click on summoned pet effect. Or just install addon and bind unsummon to any key you like.
    https://www.esoui.com/downloads/info1314-PetDismiss.html

    That clunky, annoying, the game doesn't tell you it's possible so that's going to be absolute nightmare for new players. And not everyone is on PC so stop suggesting addons as a solution.

    I am baffled why there isn’t at least an unsummon hotkey for PCs. The current situation is an obvious kludgef-k. I hate to think how painful it must be to do this on console.

    And hardly helped by ZOS’s propensity to not explain anything in the game ever.

    It takes like 2 seconds to unsummon pets on console (if you're not lazy or completely self-centered). Hit "options", select character, scroll to bottom, select the appropriate buff, select "remove buff".

    This might amuse you, but I didn't know that until I had most of max CP while playing on PC. When I was regularly playing my magSorc, I thought I had to manually remove pets from my combat bars and replace them to unsummon instead of just clicking on the character buff.

    It's the little things that ESO doesn't really teach you :smile:

    You're right, that was uncalled for and I removed the comment. As I recall, the ability to unsummon pets was different years ago (long press the skill wasn't it?).

    No, you hit the summon key again to unsummon.

    Not sure if that is ideal, either, but you definitely need a way of unsummoning via hitting a key, without requiring an addon.

    It's insane there isn't one.
  • Katrk
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