Bring Transmute Geodes to the Crown Store, ZOS

  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not in favour of them adding more 'convenience' short-cuts to the CS, but I wish they could increase the in-game yield, because I'm always out of transmute crystals since I play with a lot of alts,and want them to have their own gear. I realize they have said they don't intend it to be the de facto way of gear aquisition, but for altoholics, especially in PvE, there's never such a thing as too many crystals (and yes, I do run my toons through tier 1--I did 12 in the last campaign, and I'm already out of crystals now and waiting for the next one :smiley:)
  • ayu_fever
    ayu_fever
    ✭✭✭✭✭
    Mr_Walker wrote: »
    ayu_fever wrote: »

    however... i do believe that cyrodiil would be lots more stable if geodes were obtainable in the crown store because the cyrodiil population would be lots lots smaller and ZOS makes some side money to develop more content.

    We don't want a smaller pop in Cyrodiil....

    the idea is you will have less people in cyro who are squishy pve carebears (who dont want to be there anyway) and more people in cyro who genuinely want to pvp.

    this will make cryo pop smaller, BUT think of how smoother it will run for everyone who plays there.

    or...
    do the hardcore pvp’ers “need” to slaughter pve carebears to stroke their e-peen as opposed to going against someone who can actually fight back? 🤔
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • wolfbone
    wolfbone
    ✭✭✭✭✭
    Katrk wrote: »
    Hello my fellow players. I have come here to request a feature for the crown store that has been on my mind for sometime. Currently as a casual I am facing a very frustrating problem. The problem is transmute geodes. A few months ago when there was no faction lock for player versus player gathering geodes in a timely manner before the 30 day campaign ended was not a hard task. Fast forward after faction lock was implemented. Right now after you take a toon into a 30 day campaign in either CP or none-CP, you will be notified that ALL of your toons of your respective factions will be locked out of that campaign.

    I believe is now time for you, the developers to consider adding transmute geodes to the store. Now, these are not pay to win. They will not give you unlimited power, infinite health, and god like defenses. These are purely items of convenience. For me I play builds that often require me to constantly change how my gear and it’s traits. By adding these items to the crown store you will be helping many players like myself in obtaining geodes much more accessible and will not require a lot of frustration and time consumption.

    Thank you for taking the time to read this thread and I hope you have a great day. I look forward to hearing from all of you in the comments.

    or they could just make them avaidible in pve as well, instead of turning it into a pay for thing. we're not all so dam rich we can throw money at it ocnstantly
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    How about no.

    Skill lines are already on the verge of p2w
    Give us clannfear mounts!
  • BNOC
    BNOC
    ✭✭✭✭✭
    ayu_fever wrote: »
    less people in cyro who are squishy pve carebears (who dont want to be there anyway)

    I'd bet that's exactly the kind of player that people want in Cyrodil.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Granicus
    Granicus
    ✭✭✭
    My vote would be to balance out how transmute stones are obtained. Sounds like they are much less obtainable, unnecessarily, on the PvE side. Also, there should be no cap on storing them in your Inventory, IMO. Just another way ZOS greedily drives up the storage requirement to keep people from dropping ESO+. I’m also not in favor of driving things to the Crown Store, but I do agree with OP that this is a problem that should be fixed and which could easily be done.
    PC/NA
    PvE
    Intel I9-9900K
    32GB RAM
    2x 1TB Samsung 970 Pro NVMe M.2 SSDs
    Nvidia RTX 2080 TI 11GB
  • mikemacon
    mikemacon
    ✭✭✭✭✭
    No.
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    While I don't see it as any more p2w than shards, skill lines, horse training, bag/bank expansions or crafting shortcuts I don't like it. Honestly though they might as well since everything else is for sale but that's kind of the problem here.
  • Ozby
    Ozby
    ✭✭✭✭✭
    more ways of earning them in game would be nice
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    No
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Sorry sometimea you actually have to play the game
  • seerevaloc
    seerevaloc
    ✭✭✭
    I fully agree with the OP.

    I was thinking and talking same thing since 2 weeks with my in-game mates. But kept me from creating a topic TBH to avoid possible overreactions from anti-p2w 'ers. Those attacking/rejecting everything without mostly having a solid reason behind. I don't have time due to intensive real-life programs, family, kids & school, etc. and struggling to have enough crystals to complete my barely farmed builds. So yes, I'd love it either discounting piece price to 15-20 crystals, 50 is way too f...ing high (each dungeon 30 mins; rewards 2 crystals) and trials to non-popular destinations are rare in Crag pugs.

    I'm working 3 weeks just to transmute 2 or barely 3 stupid pieces, becoming pledge-slave without doing anything else in my spare time to play this game.

    Login -> LFG 4/6 keys!! -> queue -> 15-20 mins -> complete 1 dungeon -> if lucky same team goes to 2nd dungeon -> then logout ... because already 1.5-2 hours done. I can't play 4-8 hours daily. My family & kids need me too after work.

    Sorry sometimea you actually have to play the game
    Yeah, this is the type of reaction I've mentioned above. We have paid same money to this game, and I've paid probably more (I've bought 21k crowns over 3-4 times to make quick money due to same "time" problems and ZOS is equally responsible to satisfy us; Not "YOU" only just because you have time to grind more than others. Not everyone is student or home-office coders, or deejays lol, we have a fully-scaled life out there.

    And no, it's nothing personal with you. I just used your reply as generic-type.
    Edited by seerevaloc on December 4, 2019 12:01PM
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    seerevaloc wrote: »
    I fully agree with the OP.

    I was thinking and talking same thing since 2 weeks with my in-game mates. But kept me from creating a topic TBH to avoid possible overreactions from anti-p2w 'ers. Those attacking/rejecting everything without mostly having a solid reason behind. I don't have time due to intensive real-life programs, family, kids & school, etc. and struggling to have enough crystals to complete my barely farmed builds. So yes, I'd love it either discounting piece price to 15-20 crystals, 50 is way too f...ing high (each dungeon 30 mins; rewards 2 crystals) and trials to non-popular destinations are rare in Crag pugs.

    I'm working 3 weeks just to transmute 2 or barely 3 stupid pieces, becoming pledge-slave without doing anything else in my spare time to play this game.

    Login -> LFG 4/6 keys!! -> queue -> 15-20 mins -> complete 1 dungeon -> if lucky same team goes to 2nd dungeon -> then logout ... because already 1.5-2 hours done. I can't play 4-8 hours daily. My family & kids need me too after work.

    So you're saying that ZOS' implementation of transmutation is badly designed and inconvenient, but you'd be OK with it if only they'd let you pay to remove that inconvenience? I'm sorry, you and people like you are destroying games. You are validating this entire add-inconvenience-then-pay-to-remove-it logic that is plaguing games, not only mobile games or MMOs, but even single player games now. You are ensuring that every game in the future will be a grind unless you pay through the nose to get at the actually fun bits.

    In what world is selling the solution better than designing an actually convenient mechanic? For crying out loud, I simply can't wrap my head around this.
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    seerevaloc wrote: »
    I fully agree with the OP.

    I was thinking and talking same thing since 2 weeks with my in-game mates. But kept me from creating a topic TBH to avoid possible overreactions from anti-p2w 'ers. Those attacking/rejecting everything without mostly having a solid reason behind. I don't have time due to intensive real-life programs, family, kids & school, etc. and struggling to have enough crystals to complete my barely farmed builds. So yes, I'd love it either discounting piece price to 15-20 crystals, 50 is way too f...ing high (each dungeon 30 mins; rewards 2 crystals) and trials to non-popular destinations are rare in Crag pugs.

    I'm working 3 weeks just to transmute 2 or barely 3 stupid pieces, becoming pledge-slave without doing anything else in my spare time to play this game.

    Login -> LFG 4/6 keys!! -> queue -> 15-20 mins -> complete 1 dungeon -> if lucky same team goes to 2nd dungeon -> then logout ... because already 1.5-2 hours done. I can't play 4-8 hours daily. My family & kids need me too after work.

    Well then brotha maybe a MMORPG is not for you if you can not spend the time. It's the MMO model dude grind grind grind. There is a reason they fill you with fetch quests and all sorts, to keep you playing. Always of the search for the new upgrade. And tbh if all you do is quest and run dungeons it really does not matter what trait your gear is
  • seerevaloc
    seerevaloc
    ✭✭✭
    seerevaloc wrote: »
    I fully agree with the OP.

    I was thinking and talking same thing since 2 weeks with my in-game mates. But kept me from creating a topic TBH to avoid possible overreactions from anti-p2w 'ers. Those attacking/rejecting everything without mostly having a solid reason behind. I don't have time due to intensive real-life programs, family, kids & school, etc. and struggling to have enough crystals to complete my barely farmed builds. So yes, I'd love it either discounting piece price to 15-20 crystals, 50 is way too f...ing high (each dungeon 30 mins; rewards 2 crystals) and trials to non-popular destinations are rare in Crag pugs.

    I'm working 3 weeks just to transmute 2 or barely 3 stupid pieces, becoming pledge-slave without doing anything else in my spare time to play this game.

    Login -> LFG 4/6 keys!! -> queue -> 15-20 mins -> complete 1 dungeon -> if lucky same team goes to 2nd dungeon -> then logout ... because already 1.5-2 hours done. I can't play 4-8 hours daily. My family & kids need me too after work.

    Well then brotha maybe a MMORPG is not for you if you can not spend the time. It's the MMO model dude grind grind grind. There is a reason they fill you with fetch quests and all sorts, to keep you playing. Always of the search for the new upgrade. And tbh if all you do is quest and run dungeons it really does not matter what trait your gear is

    1) maybe a MMORPG is not for you > I think you already know what I'll say against this, but I take it neutral.
    2) to keep you playing > I do, but there must be a line, not 3-6-10 hours. It become a semi-life then, not game.
    3) it really does not matter what trait your gear is > yep, I do vTrials too (including vDLCs), and reason of trait-adjustment is to do it better naturally. Why else should I bother myself to improve my meta-builds? to kill spiders only? ;)

    No offense mate, I'm just saying it's way too expensive (1 pc = 50 crystals) & PvE side isn't abundant enough. It's not necessarily pushing "put it on Crown Store". Perhaps per dungeon is better give out 4 instead of 2.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    seerevaloc wrote: »
    I fully agree with the OP.

    I was thinking and talking same thing since 2 weeks with my in-game mates. But kept me from creating a topic TBH to avoid possible overreactions from anti-p2w 'ers. Those attacking/rejecting everything without mostly having a solid reason behind. I don't have time due to intensive real-life programs, family, kids & school, etc. and struggling to have enough crystals to complete my barely farmed builds. So yes, I'd love it either discounting piece price to 15-20 crystals, 50 is way too f...ing high (each dungeon 30 mins; rewards 2 crystals) and trials to non-popular destinations are rare in Crag pugs.

    I'm working 3 weeks just to transmute 2 or barely 3 stupid pieces, becoming pledge-slave without doing anything else in my spare time to play this game.

    Login -> LFG 4/6 keys!! -> queue -> 15-20 mins -> complete 1 dungeon -> if lucky same team goes to 2nd dungeon -> then logout ... because already 1.5-2 hours done. I can't play 4-8 hours daily. My family & kids need me too after work.

    Sorry sometimea you actually have to play the game
    Yeah, this is the type of reaction I've mentioned above. We have paid same money to this game, and I've paid probably more (I've bought 21k crowns over 3-4 times to make quick money due to same "time" problems and ZOS is equally responsible to satisfy us; Not "YOU" only just because you have time to grind more than others. Not everyone is student or home-office coders, or deejays lol, we have a fully-scaled life out there.

    And no, it's nothing personal with you. I just used your reply as generic-type.

    I play 2-4 hours a day because of the same reasons. Yet, I'm drowning in transmutation stones.

    PVP on 4 characters for one or two times per month until you reach tier 1 in the campaign (should take about 2 hours). Wait 30 days and presto... 200 stones. And enough time to do whatever else you want to do in the game left.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    ayu_fever wrote: »
    the idea is you will have less people in cyro who are squishy pve carebears (who dont want to be there anyway) and more people in cyro who genuinely want to pvp.

    this will make cryo pop smaller, BUT think of how smoother it will run for everyone who plays there.

    or...
    do the hardcore pvp’ers “need” to slaughter pve carebears to stroke their e-peen as opposed to going against someone who can actually fight back? 🤔

    Strawman.

    Cyro needs more people. Simple as that. Population is dropping. Not healthy.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr_Walker wrote: »
    ayu_fever wrote: »
    the idea is you will have less people in cyro who are squishy pve carebears (who dont want to be there anyway) and more people in cyro who genuinely want to pvp.

    this will make cryo pop smaller, BUT think of how smoother it will run for everyone who plays there.

    or...
    do the hardcore pvp’ers “need” to slaughter pve carebears to stroke their e-peen as opposed to going against someone who can actually fight back? 🤔

    Strawman.

    Cyro needs more people. Simple as that. Population is dropping. Not healthy.

    Cyrodiil would have more people - more PVPers - if ZOS fixed performance.

    Cyrodiil drawing PVEers for a couple hours to get Tier 1 rewards is basically the equivalent of PVEers playing long enough to get Alliance Skill Ranks for Vigor or Barrier. Its always happened. It's just not going to help the core of Cyrodiil's low pop problem. The blame for that and the responsibility for the solution lie squarely at ZOS's feet.
Sign In or Register to comment.