Greg11jkalfa wrote: »For all of the expansions on ESO's content as a whole, the weapons haven't changed at all. In my own opinion, I think spears are a good example of a weapon that could expand gameplay. Giving you higher pierce, at the cost of lower raw damage in it's abilities, compared to other weapons. Of course a gap closer similar to Focused Charge would be expected, but there is a lot of potential in what they could do. Even just adding in new weapons in two handed, and one handed variation could be cool. Perhaps crossbows could make an entrance as well. ESO is built on the grounds of being this massive world where you can be, and do whatever you want, so I see no reason to not add more weapons. If new skill lines, and classes as a whole can be added, surely weapons aren't out of the realm of possibility.
YES!!!EvilAutoTech wrote: »I would love for there to be more choice of weapons, especially for magicka users. I would hate to have to go out and collect new motif pages for all the styles I have already finished.
True, though misleading.redspecter23 wrote: »There is much more to adding a weapon that just aesthetics. That's just the start. There are what, 70 motif styles currently? They would need to design 70+ styles right away.
Depends.redspecter23 wrote: »They also have to add new animations.
And that one is a very, very valid consideration.redspecter23 wrote: »They will have to add this new weapon to the loot tables, diluting the already dilute pool of potential drops.
Wrong.No, solely because right now the only thing the entire ZOS team should be focused on is fixing the horrible performance and bugs, period.
Wrong again.Nothing they can possibly add will out shine the horrendous issues.
TheShadowScout wrote: »
In any case, the right qurstion is -still- what people would pay for.
How many people would pay a expansion sized chunk of money without getting anything new, only bugfixes?
Not many I wager!
But many people would pay an expansion sized chunk of money for shiny new stuff to play through, as or with!
And so that is what they need to keep doing, to make enough money to keep the bughunters salary paid as well.
Not that difficult to understand, right?
Definitely that....or do you just have an infinite supply like we have with Arrows.
Like said, at least three of those can be borrowed from the aedric spear line. That's half the skill line right there! So... not that many to do, right? Especially if they add some "generic stance" buff abilitiy like for 2H...Staffs as a Melee like a Quarter Staff would need matching Motifs, but those are almost the same as the existing Staff Motifs. But, a whole new group of animations needed.
Yeah. Animations and skills only, be it basic brawling or magically charged hand-to-hand. I suspect there are many, many animations of the kind flying around in every corner, considering just how many fighting games have been coded since fighting games went beyond 2D sprites...Then there is Hand to Hand. Would not really need matching Motifs either for the Brass Knuckles and Sestas and the like. Again, new Animations and of course a Skill Line.
But... but... but... they would be really, really nifty to have! I miss them so much from back in the early days, and even in Skyrim we got one... I want that in ESO too!Crossbows. Let's just say no there. (Reload Time)
Well, also magic is the "guns" in ESO. Think of the staff as your rifle, and of any theoretical wand/runestone as your pistol... no other firearms needed when you can fireball, right?Not sure what other weapons we could have, as thrown explosives would just conjure up requests for guns and we already have other games for gunplay.
Well, some rebalancings (make maces great again?) might be needed. Frost staves on the other hand could quite nicely be fixed by giving them back to DPS, and letting the tanky staffyness rest in an entirely new line of staves...El_Borracho wrote: »I said no because there are already weapons in the game that are near useless. Maces, for starters...
Frost staves are another...
I would prefer ESO to fix weapons like these first before introducing more weapons.
Ah, but magica ALSO has all those class skills, while stamina... are way more dependent on weapons.ofc, the first weapon line that should be considered will be magicka based. Magicka only has one weapon line designed with damage in mind while stamina has 3 weapon lines.
Spears would probably need a matching motif, although who would spend time and effort on a weapon that is, well, thrown away. Shurikens and Throwing Daggers and Darts could fall into this category. Have to figure the mechanics on those, as in do you loot the corpse to get your weapons back, or do you just have an infinite supply like we have with Arrows.
Crossbows. Let's just say no there. (Reload Time)
redspecter23 wrote: »There is much more to adding a weapon that just aesthetics. That's just the start. There are what, 70 motif styles currently? They would need to design 70+ styles right away. They also have to add new animations. They will have to add this new weapon to the loot tables, diluting the already dilute pool of potential drops.
Personally, I don't see the point. There are already at least a few weapons that are currently not viable anyway. If they can't find a use for maces, mauls, swords and ice staves, I'd say they should work on making the current weapons viable before adding more.
I could see adding new weapon skills for the existing weapons or maybe new weapon lines that incorporate the current pool of weapons, but adding new weapons is just too much effort for the returns from a development point of view.