You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1324 Frost Damage to enemies in the area and healing you for the damage done.
nryerson1025 wrote: »you had major vulnerability on you and the player was most likely using 3 harmony jewelry
i have landed them for 20k on i'm assuming a zero crit resistance build
Joy_Division wrote: »These sorts of posts have me wondering if players will ever accept getting killed and outplayed.
Let's look at this, you willingly fought inside an enemy AoE field, dont even understand what your opponent's skills can do, were subjected to multiple hits from a stationary ultimate (which puts the strongest damage debuff in the game on you), which looks like happened becuase your opponent skillfully used a CC to keep you in the AoE where all her skills went off.
This is a classic case of getting outplayed. It happens and it's fine. It doesnt matter if it's no CP. The devs thenselves said the necro's whole thing was confrolling small, specific zones. You opted to fight in this anyway, why? Because Zos is supposed to nerf us so much that pvpers can ignore obvious dangers and not die? You deserved exactly what you got.
DTStormfox wrote: »Info:
This is about the synergy of Boneyard: Grave Robber, in a PvP no-CP environment
In no-cp PvP, I was fighting another player. This player is using Boneyard and I walk into it (stupid, I know). Anyhows, oddly enough, he is able to activate his own synergy from Boneyard: Grave Robber. According to the tooltip:You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 1324 Frost Damage to enemies in the area and healing you for the damage done.
The damage is 1324 according to the tooltip. After buffing, this could become higher. However, this player dealt: 10,000 (ten thousand) damage on me with this synergy (see screenshot).
So, I wonder: is this working as intended? Is it normal that the Grave Robber synergy deals 10,000 damage to players in no-cp PvP? Because that would mean it would do about 20,000 damage in PvE (since damage is halfed in Cyrodiil) and that is without Champion Points!
EDIT: I also have some video footage of this damage being dealt to me. It really registered a hit of 10,004 damage. I can, however, not post this footage because of the risk of naming and shaming (Forums policy)
https://imgur.com/riRL6c4
Joy_Division wrote: »These sorts of posts have me wondering if players will ever accept getting killed and outplayed.
Let's look at this, you willingly fought inside an enemy AoE field, dont even understand what your opponent's skills can do, were subjected to multiple hits from a stationary ultimate (which puts the strongest damage debuff in the game on you), which looks like happened becuase your opponent skillfully used a CC to keep you in the AoE where all her skills went off.
This is a classic case of getting outplayed. It happens and it's fine. It doesnt matter if it's no CP. The devs thenselves said the necro's whole thing was confrolling small, specific zones. You opted to fight in this anyway, why? Because Zos is supposed to nerf us so much that pvpers can ignore obvious dangers and not die? You deserved exactly what you got.
Yeah, come on Joy I see what you mean but chill. Dude just asked if what he saw was right. I think we provided enough meat on the bones to answer it with a yes?
Joy_Division wrote: »These sorts of posts have me wondering if players will ever accept getting killed and outplayed.
Let's look at this, you willingly fought inside an enemy AoE field, dont even understand what your opponent's skills can do, were subjected to multiple hits from a stationary ultimate (which puts the strongest damage debuff in the game on you), which looks like happened becuase your opponent skillfully used a CC to keep you in the AoE where all her skills went off.
This is a classic case of getting outplayed. It happens and it's fine. It doesnt matter if it's no CP. The devs thenselves said the necro's whole thing was confrolling small, specific zones. You opted to fight in this anyway, why? Because Zos is supposed to nerf us so much that pvpers can ignore obvious dangers and not die? You deserved exactly what you got.
Yeah, come on Joy I see what you mean but chill. Dude just asked if what he saw was right. I think we provided enough meat on the bones to answer it with a yes?
The problem is, and likely the reason why Joy pointed it out in such a blunt way, is this is a common thing this community does. They'll either get genuinely outplayed, or run into a classic rock/paper/scissors match up where they're meant to lose because their opponent used the thing that their class is weak against, and then they'll run to the forums and ask for nerfs.
This sort is behaviour is what's led us to this situation, where everything is weak and class identity is practically non-existent, because people can't stand losing, or not having what someone else has. Tons of great mechanics that gave classes their unique identities, and made combat interesting and engaging, have been nerfed because people constantly asked for them, backing their whining with artificial or out-of-context proof that x is OP.
DK wings, shields, Dizzy, sword and board being an offensive weapon, move speed, and now even damage, have all been nerfed, because people couldn't stand losing, or not having their own versions of these.
This is the only community I've ever seen that not only praises nerfs, but willingly asks for them, especially when the devs have a history of going overboard with their nerfs. It has to stop, and the only way for it to stop is for the rest to point it out, and critique this behaviour, just as Joy did.
Just because you're a new player, you're not entitled to having the entire game cater to you, down to removing any mechanics that force you to learn. Stop asking for nerfs, ask for advice.
Joy_Division wrote: »These sorts of posts have me wondering if players will ever accept getting killed and outplayed.
Let's look at this, you willingly fought inside an enemy AoE field, dont even understand what your opponent's skills can do, were subjected to multiple hits from a stationary ultimate (which puts the strongest damage debuff in the game on you), which looks like happened becuase your opponent skillfully used a CC to keep you in the AoE where all her skills went off.
This is a classic case of getting outplayed. It happens and it's fine. It doesnt matter if it's no CP. The devs thenselves said the necro's whole thing was confrolling small, specific zones. You opted to fight in this anyway, why? Because Zos is supposed to nerf us so much that pvpers can ignore obvious dangers and not die? You deserved exactly what you got.
Yeah, come on Joy I see what you mean but chill. Dude just asked if what he saw was right. I think we provided enough meat on the bones to answer it with a yes?
The problem is, and likely the reason why Joy pointed it out in such a blunt way, is this is a common thing this community does. They'll either get genuinely outplayed, or run into a classic rock/paper/scissors match up where they're meant to lose because their opponent used the thing that their class is weak against, and then they'll run to the forums and ask for nerfs.
This sort is behaviour is what's led us to this situation, where everything is weak and class identity is practically non-existent, because people can't stand losing, or not having what someone else has. Tons of great mechanics that gave classes their unique identities, and made combat interesting and engaging, have been nerfed because people constantly asked for them, backing their whining with artificial or out-of-context proof that x is OP.
DK wings, shields, Dizzy, sword and board being an offensive weapon, move speed, and now even damage, have all been nerfed, because people couldn't stand losing, or not having their own versions of these.
This is the only community I've ever seen that not only praises nerfs, but willingly asks for them, especially when the devs have a history of going overboard with their nerfs. It has to stop, and the only way for it to stop is for the rest to point it out, and critique this behaviour, just as Joy did.
Just because you're a new player, you're not entitled to having the entire game cater to you, down to removing any mechanics that force you to learn. Stop asking for nerfs, ask for advice.
I agree.
This is the only community that'll stand in ALL the damage, not think to keep up defense or think of healing themselves, taking all the damage right to thier face....then honestly wonder why they died, trying to blame everything on being overpowered, instead of looking at thier gameplay.
Ok...maybe not the only community, but maybe one of the loudest when it comes to asking for nerfs. I just find it strange how players literally stand in a full combo doing nothing to heal or prevent it, then come asking for nerfs.
It's incredible as much as it's unbelievable. Can't possibly be them getting outplayed....oh no....it's a cheese build or something is just overpowered. It's crazy...😖
People need to start taking L's like they have a pair, and not like some entitled whiny baby. No one is unkillable.
(Edit:This isn't necessarily directed at the OP, just a general frustration)
Joy_Division wrote: »These sorts of posts have me wondering if players will ever accept getting killed and outplayed.
Let's look at this, you willingly fought inside an enemy AoE field, dont even understand what your opponent's skills can do, were subjected to multiple hits from a stationary ultimate (which puts the strongest damage debuff in the game on you), which looks like happened becuase your opponent skillfully used a CC to keep you in the AoE where all her skills went off.
This is a classic case of getting outplayed. It happens and it's fine. It doesnt matter if it's no CP. The devs thenselves said the necro's whole thing was confrolling small, specific zones. You opted to fight in this anyway, why? Because Zos is supposed to nerf us so much that pvpers can ignore obvious dangers and not die? You deserved exactly what you got.
Yeah, come on Joy I see what you mean but chill. Dude just asked if what he saw was right. I think we provided enough meat on the bones to answer it with a yes?
The problem is, and likely the reason why Joy pointed it out in such a blunt way, is this is a common thing this community does. They'll either get genuinely outplayed, or run into a classic rock/paper/scissors match up where they're meant to lose because their opponent used the thing that their class is weak against, and then they'll run to the forums and ask for nerfs.
This sort is behaviour is what's led us to this situation, where everything is weak and class identity is practically non-existent, because people can't stand losing, or not having what someone else has. Tons of great mechanics that gave classes their unique identities, and made combat interesting and engaging, have been nerfed because people constantly asked for them, backing their whining with artificial or out-of-context proof that x is OP.
DK wings, shields, Dizzy, sword and board being an offensive weapon, move speed, and now even damage, have all been nerfed, because people couldn't stand losing, or not having their own versions of these.
This is the only community I've ever seen that not only praises nerfs, but willingly asks for them, especially when the devs have a history of going overboard with their nerfs. It has to stop, and the only way for it to stop is for the rest to point it out, and critique this behaviour, just as Joy did.
Just because you're a new player, you're not entitled to having the entire game cater to you, down to removing any mechanics that force you to learn. Stop asking for nerfs, ask for advice.
I agree.
This is the only community that'll stand in ALL the damage, not think to keep up defense or think of healing themselves, taking all the damage right to thier face....then honestly wonder why they died, trying to blame everything on being overpowered, instead of looking at thier gameplay.
Ok...maybe not the only community, but maybe one of the loudest when it comes to asking for nerfs. I just find it strange how players literally stand in a full combo doing nothing to heal or prevent it, then come asking for nerfs.
It's incredible as much as it's unbelievable. Can't possibly be them getting outplayed....oh no....it's a cheese build or something is just overpowered. It's crazy...😖
People need to start taking L's like they have a pair, and not like some entitled whiny baby. No one is unkillable.
(Edit:This isn't necessarily directed at the OP, just a general frustration)
Might be an unpopular opinion, but I honestly feel it's because the rest of the game (bar any sort of end game beyond the harder vet base game dungeons, ie vet DLC dungeons, vet trials, etc) is so much easier. In overland and other casual content, which makes up the vast majority of both content and the community, you don't need to keep up heals and actively defend yourself, because the game has been dumbed down so much.
This lulls players into a false sense of security, and builds a slew of bad habits that all revolve around both not paying attention to what's actually going on, and not playing defensively when the situation calls for defensive play. This creates a huge disconnect between overland and vet content (both PvE and PvP), which I honestly think is why you see so many newer players struggling with both end game PvE and PvP.
They never needed to learn how to properly play in the rest of the game, so once they start getting into harder content, they have no idea what to do. They don't know that they need to keep an eye out for cues to block or dodge, they don't know that they need to stay out of telegraphed AoE's, they don't know that they need to keep some heals going at all times if they don't have a dedicated healer.
They don't know any of that, and they don't expect to have to know any of it, because why should they when the rest of the game didn't need any of that? It must be the content, it must be the skills used, they must be OP!
They never thought to look at their own build and gameplay, because the rest of the game never asked them to use a proper build and learn to properly play. So why should dungeons/trials/PvP/whatever?
They need to rebalance overland and the leveling experience to gradually ease players into the proper style of play. By the time a player hits CP 160, progresses decently far into overland, and starts getting into end game content, they should not only know everything mentioned, but everything mention should be basically muscle memory, and, more importantly, they should expect to question their own build and gameplay, not the content.
But, any time you bring this up, someone comes and cries, so naturally it won't happen.
DTStormfox wrote: »Okay, this thread is kind of derailing.
Some points of order:
1. I did not intend anything other than stated in my original post. People's claims that I am fishing for reasons to complain at ZOS for nerfs are based on assumptions and false.
2. I admitted in the original post that I was stupid enough to walk into the AOE, there is absolutely no reason to bash me for that. The colossus hit me because I was stunned inside the AOE with Vamp drain. Yes, I could have taken an immovable pot, but that is all talking after the facts happened. There is no reason to speculate about 'what if' situations.
3. I also never claimed that the kill was illegitimate. It would be nice if some people stopped putting words into my mouth I didn't say. That would prevent a lot of misinterpretations and toxicity.
DTStormfox wrote: »Okay, this thread is kind of derailing.
Some points of order:
1. I did not intend anything other than stated in my original post. People's claims that I am fishing for reasons to complain at ZOS for nerfs are based on assumptions and false.
2. I admitted in the original post that I was stupid enough to walk into the AOE, there is absolutely no reason to bash me for that. The colossus hit me because I was stunned inside the AOE with Vamp drain. Yes, I could have taken an immovable pot, but that is all talking after the facts happened. There is no reason to speculate about 'what if' situations.
3. I also never claimed that the kill was illegitimate. It would be nice if some people stopped putting words into my mouth I didn't say. That would prevent a lot of misinterpretations and toxicity.
DTStormfox wrote: »Okay, this thread is kind of derailing.
Some points of order:
1. I did not intend anything other than stated in my original post. People's claims that I am fishing for reasons to complain at ZOS for nerfs are based on assumptions and false.
2. I admitted in the original post that I was stupid enough to walk into the AOE, there is absolutely no reason to bash me for that. The colossus hit me because I was stunned inside the AOE with Vamp drain. Yes, I could have taken an immovable pot, but that is all talking after the facts happened. There is no reason to speculate about 'what if' situations.
3. I also never claimed that the kill was illegitimate. It would be nice if some people stopped putting words into my mouth I didn't say. That would prevent a lot of misinterpretations and toxicity.
DTStormfox wrote: »Seriously, why are you all asuming I want a nerf?
I just asked: is this working as intended?
The answer is: Yes.
Then I simply rest my case and move on.
I just asked a simple and innocent question, and you people suddenly start applying your own interpretations on my question and assuming all kinds of reasons. With the result that people start putting words into my mouth that I did not say, nor insinuated.
I now understand why people aviod the forums. For some reason, it seems like people are simply looking for reasons to attack somebody or defend themselves.
This is my last post in this thread, and requesting it to be locked. I am sick of people putting words into my mouth and almost being forced to defend myself for things I didn't say. @ZOS_GinaBruno
I'm surprised people are not complaining about invigorating drain yet.