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/stuck and Armor repair

kasain
kasain
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As the topic says. Many times you fall through the ground, or get stuck in the sky. This is a game developers fault and the player should not be penalized for armor repair charges.

Please add a patch to remove armor repair fees until most or all the server and game no longer has this problem. Its an insult to the player and they should not have to farm gold for this issue.



  • ZiRM
    ZiRM
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    Well I heard they had people exploiting it so they have to do something I guess. Just type /stuck whenever you want and taadah!
    Want to become Vampire? 5k @ZiRM in game.
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  • MysticAura
    MysticAura
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    While at first glance, this may seem like a good idea. The current system helps prevent /stuck from being badly abused and exploited as a free quick teleport. As always in life, we will pay for other peoples bad behavior.
  • Harkrider
    Harkrider
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    If you're literally falling through the world so often that you have to spend time farming gold just to pay for the resulting armor repairs... maybe you should stop doing whatever is making you fall so often.

    Months of PTS, beta and now two weeks of live and I've fallen through the map maybe 4 or 5 times total?
  • Doowie
    Doowie
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    It's not like it costs that much money to repair gear. When I was in a grind group I racked up a 3k repair bill because EVERYTHING was broken, but by that level range I already had 80k+ gold.
    [Name]: Doowie Doucheolas
    [Level]: Veteran Rank 5 / [PvP Rank]: Veteran
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  • Casanovious
    NiRN wrote: »
    Well I heard they had people exploiting it so they have to do something I guess. Just type /stuck whenever you want and taadah!

    It's still a bad solution. I know it really pissed off my wife when she fell through the world multiple times in one gaming session. She tolerated falling through the world because the game is new. But when /stuck killed her each time, she got mad and assumed killing her character was simply the easiest way to implement the /stuck. I assumed the same. You want a solution that won't alienate your customers. Neither of us even considered that the deaths were to prevent use of /stuck as an exploit.

    A better solution:
    • Warn the user that using /stuck for travel is considered an exploit.
    • Log the event with their character or account and location (X, Y and Z). (It will help find places where people get stuck or fall through the world and reveal people who use it too frequently to be believable.)
    • Make the player wait 15 to 30 seconds before moving their character.
    • If /stuck was used too recently, then make them wait even longer.
  • maholi
    maholi
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    You can also hit "L" and queue for cyrodiil. Then, once there find the wayshrine and wayshrine back to where you were. (Note: there are tabs to use to select your destination)
  • siuolly
    siuolly
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    Does /stuck cause your armor to depreciate? I when to an instance for a personal quest last night. The quest was to follow Cadwell so that he can disable those steam doors. For some resaon, he never move and what ever I do (logout login again, reloadui...you name it). So my last option is /stuck. I die and ran back to the instance and all of a sudden it works. After I finish the quest, I check my repair bill (72 gold for mostly level 24 gears) and found that my armor hardly broken so I was wondering if /stuck really cause that much damage to your gear.
  • Harkrider
    Harkrider
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    siuolly wrote: »
    Does /stuck cause your armor to depreciate? I when to an instance for a personal quest last night. The quest was to follow Cadwell so that he can disable those steam doors. For some resaon, he never move and what ever I do (logout login again, reloadui...you name it). So my last option is /stuck. I die and ran back to the instance and all of a sudden it works. After I finish the quest, I check my repair bill (72 gold for mostly level 24 gears) and found that my armor hardly broken so I was wondering if /stuck really cause that much damage to your gear.

    /stuck? No.

    Resurrecting afterwards? Yes.
  • Casanovious
    Doowie wrote: »
    It's not like it costs that much money to repair gear. When I was in a grind group I racked up a 3k repair bill because EVERYTHING was broken, but by that level range I already had 80k+ gold.

    The amount of the repair bill is not the only problem. Having a developer code the game to deliberately kill a character just to move it when stuck or falling through the world (due to a bug) is annoying and is too heavy handed. Its not like /stuck imbalances the game or harms other players.

    Personally, I have not fallen through the world once but I've seen my wife do it a lot and our highest level characters are only LV 8 so both of us stay broke.
  • PVT_Parts
    PVT_Parts
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    Tera solved this issue. Once you unstuck there is a 30 minute cooldown before you can use it again.
  • Finagill
    Finagill
    DC Universe Online has an stuck auto-detect. It works most of the time and it only moves you to the next legit spot. For ESo when you run through the stairs it would either put you at the bottom or top of the stairs. I'm not sure why ESO can't have /stuck just move use a few feet to a valid area. I run through stairs all of the time and have noticed many others doing the same.

    If they can't fix it quickly, either change where /stuck takes us or remove the damage from resurrecting when we use it until the problem can be fixed.
  • Harkrider
    Harkrider
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    Doowie wrote: »
    It's not like it costs that much money to repair gear. When I was in a grind group I racked up a 3k repair bill because EVERYTHING was broken, but by that level range I already had 80k+ gold.

    The amount of the repair bill is not the only problem. Having a developer code the game to deliberately kill a character just to move it when stuck or falling through the world (due to a bug) is annoying and is too heavy handed. Its not like /stuck imbalances the game or harms other players.

    Personally, I have not fallen through the world once but I've seen my wife do it a lot and our highest level characters are only LV 8 so both of us stay broke.

    /stuck provides a free teleport.

    It's not hard to see how that would be detrimental to the game if not penalized.

    Traveling is affected, the value of mounts decreases, players would miss quests because they're teleporting more than exploring, PvP would suffer because people would just disappear whenever they get attacked or see an attack coming, etc etc.
  • Casanovious
    Harkrider wrote: »
    Doowie wrote: »
    It's not like it costs that much money to repair gear. When I was in a grind group I racked up a 3k repair bill because EVERYTHING was broken, but by that level range I already had 80k+ gold.

    The amount of the repair bill is not the only problem. Having a developer code the game to deliberately kill a character just to move it when stuck or falling through the world (due to a bug) is annoying and is too heavy handed. Its not like /stuck imbalances the game or harms other players.

    Personally, I have not fallen through the world once but I've seen my wife do it a lot and our highest level characters are only LV 8 so both of us stay broke.

    /stuck provides a free teleport.

    It's not hard to see how that would be detrimental to the game if not penalized.

    Traveling is affected, the value of mounts decreases, players would miss quests because they're teleporting more than exploring, PvP would suffer because people would just disappear whenever they get attacked or see an attack coming, etc etc.

    I think just about everyone reading this thread understands what /stuck does... and understands how it could be used as a MILD exploit. The problem is the solution used to prevent it. The game should be able to detect when you are falling through the world - even if it only checks after you use the /stuck command. In that scenario, the player should not have to wait or be penalized for being moved. Having to be moved due to a bug is bad enough for people that not exploiting the game and don't want to be moved. And for people who are truly STUCK in a way it cannot be confirmed, then just make them wait before moving them. Many solutions in this game are extremely well thought out. But the /stuck implementation isn't one of them.
  • Chinspinner
    I've got to agree, it has cost me a small fortune falling through stairs/ bridges/ the world and having to '/stuck'. It is frankly a kick in the teeth having to pay to repair armour as a result of bugs that should have been dealt with in beta.

    They need to sort this issue out.
    Edited by Chinspinner on April 16, 2014 5:37PM
  • kirnmalidus
    kirnmalidus
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    The game should be able to detect when you are falling through the world - even if it only checks after you use the /stuck command.

    If this was the case, don't you think you wouldn't need the /stuck command in the first place?

    Life of a Nightblade (Screenshot Tumblr)

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    - @ruze84b14_ESO
  • Osi
    Osi
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    If you know you're going to need to use /stuck, you usually have an opportunity to remove weapons and armor before doing so. Do that, and no problems.
  • Osi
    Osi
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    The game should be able to detect when you are falling through the world - even if it only checks after you use the /stuck command.

    If this was the case, don't you think you wouldn't need the /stuck command in the first place?
    /stuck was originally intended to fix issues of getting stuck in the landscape, like between some rocks on the side of a cliff. Definitely useful for getting out of the falling through the world bug, but not its original intended use.
  • DoomBringerDANTEb14_ESO
    Guys I posted a thread for getting out of the skybox and under the floor without damaging your armor earlier, but no one replied so it fell a few pages back.
    http://forums.elderscrollsonline.com/discussion/80047/stuck-in-the-skybox-or-fell-through-the-world-magick-may-be-your-answer#latest
    Try that before using /stuck.
    Edited by DoomBringerDANTEb14_ESO on April 16, 2014 6:03PM
  • kasain
    kasain
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    Maybe some people could see it as a small exploit. But if ESO is going to worry about all the exploits at the moment, vs fixing bugs in broken quest, or annoying players enough due to death on no fault of their own, they won't get subs from a good first thirty day impression.

    They could make it lvl 20 or 30 or under /stuck equals no armor repair if they were that concerned. Personally I would tell ESO that anyone under lvl 10 should never have to repair armor. The repair bills for armor are 5x as much as the armor cost and quest don't give gold at such a low lvl.

    I have played many MMO's and I never been penalized from a bug like this. Personally it turns me off I don't ever bother to repair any armor as I know I will get bills to repair it from the developers broken world. I know I find armor along the way.

    But again it leaves a distaste in the players experience and ESO shouldn't want to do that.
  • kasain
    kasain
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    mm
  • Arsenic_Touch
    Arsenic_Touch
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    I am actually surprised that there is complaints about this when you can use the go to friend function for FREE and it does the exact same thing. The /stuck function is for those moments when you really are stuck. The repair fee is fine and to remove it would be very detrimental.
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  • whatsername908
    whatsername908
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    @Finagill I like your solution the best and I hope they consider it, although at the rate they're going they'll never be able to implement it. I see some people on here saying there should be a /stuck cooldown, but that would be a terrible thing.

    I know I'm not the only one experiencing lag and that often means I fall through bridges and, worse, stairs. They have the uncanny ability to detect when I've fallen through and materialize right over me. I can wait at the base of stairs forever for them to become solid so I can walk over them, fall through at the top and have them decide NOW it's going to be solid so I can't walk out from under them.

    I rely on /stuck ALL THE TIME. Often this glitch (or lagging issue, whatever) happens several times in a row for me. The more it happens, the less patient I am with the stairs the NEXT time I approach them. Also, it happens often with long staircases that the bottom stairs are safe to walk over, but I'll fall through the last one. If there was some kind of cooldown (someone proposed THIRTY MINUTES. WTF?!) I'd have to stop playing. It would penalize anyone that experiences any kind of lag or actual problem with falling through, but I'm sure people hellbent on exploiting would just find a way around it.

    Please don't penalize people who often legitimately find themselves stuck by trying to punish the exploiters. Just leave it be.

    r1OA4TV.jpg
    Edited by whatsername908 on April 18, 2014 9:41PM
  • Finagill
    Finagill
    @whatsername908‌ I completely agree that a cooldown option would be a game killer. I'm always cautious around stairs because of how many times I run through them. I was really hoping that they were going to fix this before release but since they haven't I'm not paying a sub for a while.
  • Magdalina
    Magdalina
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    Harkrider wrote: »
    If you're literally falling through the world so often that you have to spend time farming gold just to pay for the resulting armor repairs... maybe you should stop doing whatever is making you fall so often.

    Months of PTS, beta and now two weeks of live and I've fallen through the map maybe 4 or 5 times total?
    Lucky person, you.

    I fall through the world on daily basis, often several times a day=x I've never had to FARM for it but often I pay more for repairs from /stuck than from other deaths, yes.
    I don't know why, I just play, don't do anything special. I'd fall even more but I got used to noticing it, sometimes, /reloaui helps to prevent the bug - if you know it's gonna happen, like your char magically starts walking THROUGH a closed uninteractable door, walks THROUGH stairs and all that good stuff. Often there's no way to tell tho - I'll go on a bridge, fall through it, in best case land under it, in other caes either get stuck INSIDE the bridge or fall through world. I try to avoid bridges actually, but can't always do it. Same with stairs. And houses sometimes - enter it, seems to work, fall through world. I already avoid as many stairs and bridges as I can, I dunno what else I can do =/

    watsername908, ahaha, I SO feel for you. Sounds like me exactly. Also, dunno if of any help, but /reloadui helps solidify stairs for me - if I start walking through them and manage to get out in time, I use it and it tends to help.
    If the stair went down tho...yeah. Sad world it is.
    Edited by Magdalina on April 18, 2014 10:23PM
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