phoenixkungfu wrote: »I play at a high level in the game
phoenixkungfu wrote: »I dont agree with the logic that a stun is needed on a gap closer. There are plenty of stuns in the game that are devastating to use in combo with a gap closer. A stun on a gap closer simple lowers reaction time and provides to much advantage as we as bar space to the user. Also this topic is on the advantage upon use of a dk ultimate and if there is a situation in which a dk is not positive advantage on use.
Sanguinor2 wrote: »phoenixkungfu wrote: »I dont agree with the logic that a stun is needed on a gap closer. There are plenty of stuns in the game that are devastating to use in combo with a gap closer. A stun on a gap closer simple lowers reaction time and provides to much advantage as we as bar space to the user. Also this topic is on the advantage upon use of a dk ultimate and if there is a situation in which a dk is not positive advantage on use.
So ults are supposed to put you at a disadvantage? Or why is it bad that using leap is an Advantage? Come to think of it, which ult is not an Advantage when you use it?
ZarkingFrued wrote: »You are underperforming.
Joy_Division wrote: »ZarkingFrued wrote: »You are underperforming.
Going to quote this in every nerf thread that claims anything is overperforming from now on. 😆
Joy_Division wrote: »Legit confused about the title.
Like if I use an ultimate, I should be at a disadvantage?
Dk leap used to have an even longer range and even enabled a user to jump on a castle wall, and we managed just fine with fighting against it.
phoenixkungfu wrote: »I would like to see counter play that is on par with this skill and the stun removed from this ultimate or because this skill player lock at a far distance. A 3 sec q like meteor. That the leap is coming.
Joy_Division wrote: »Like if I use an ultimate, I should be at a disadvantage?
Nord_Raseri wrote: »
I miss the days of DKs and werewolves leaping onto a castle wall during siege. Both as attacker and defender. Watching people leaping up and some of them getting javelin or dizzy swing and fall back off.Made fights very entertaining.
Fur_like_snow wrote: »Leap is not OP. It has counterplay from blocking. On my stam sorc if I time it right I can streak while the DK is mid flight and he will land 15m behind me dealing no damage no stun and a wasted ult.
JumpmanLane wrote: »Fur_like_snow wrote: »Leap is not OP. It has counterplay from blocking. On my stam sorc if I time it right I can streak while the DK is mid flight and he will land 15m behind me dealing no damage no stun and a wasted ult.
I’ve actually seen that happen lol. WHILE the guy has a Fossilize on him. Lol.
phoenixkungfu wrote: »Leap pros and cons please explain them.
phoenixkungfu wrote: »Leap pros and cons please explain them.
Pros
-High dmg
-relatively low cost
-It can be comboed
Cons
-easy to counter
-the amount of resources give back through BR are meaningless
-It is used as ultimate so BR itself is pointless (resources given back when you don't need them)
-the most bugged ulti in the game hands down
-hard to combine it with a CC unless you are less than 10 mts from your enemy (and in that case there are much better options such as OS or EotS)
phoenixkungfu wrote: »
Your pros and con should your bias alot. Your missing a ton of pros like it's a gap closer. Your cons are not valid in the topic and or really pros. Like when you said it gives resources back. The pro far far out ways the con and in any set up, any situation steals the turn during combat. The stun set this ultimate in a overload over preforming space, in my opinion
phoenixkungfu wrote: »A 3 sec q like meteor. That the leap is coming.
phoenixkungfu wrote: »phoenixkungfu wrote: »Leap pros and cons please explain them.
Pros
-High dmg
-relatively low cost
-It can be comboed
Cons
-easy to counter
-the amount of resources give back through BR are meaningless
-It is used as ultimate so BR itself is pointless (resources given back when you don't need them)
-the most bugged ulti in the game hands down
-hard to combine it with a CC unless you are less than 10 mts from your enemy (and in that case there are much better options such as OS or EotS)
Your pros and con should your bias alot. Your missing a ton of pros like it's a gap closer. Your cons are not valid in the topic and or really pros. Like when you said it gives resources back. The pro far far out ways the con and in any set up, any situation steals the turn during combat. The stun set this ultimate in a overload over preforming space, in my opinion
Sanguinor2 wrote: »phoenixkungfu wrote: »
Your pros and con should your bias alot. Your missing a ton of pros like it's a gap closer. Your cons are not valid in the topic and or really pros. Like when you said it gives resources back. The pro far far out ways the con and in any set up, any situation steals the turn during combat. The stun set this ultimate in a overload over preforming space, in my opinion
Why shouldnt the pros outweigh the cons of you casting an ultimate? Why should it not Benefit you to cast your ult? Why should casting your ult put you at a disadvantage?
Care to answer this time?
phoenixkungfu wrote: »As for the versatile nature of the ultimate upon use of the dragon leap you turn steal. With a force mechanic that drains your stam by stun or block. If a opponent had the dk user on the defense this ultimate act as a saving carry in defense situation where a dk should us a defense move to create, NEUTRAL(like fossilize). Instead this ultimate turns steal and give defense, healing and stun . in this situation leap is overloaded and provides to much high damage, tank utility and stun or stam drain. It's over preforming
phoenixkungfu wrote: »As for the versatile nature of the ultimate upon use of the dragon leap you turn steal. With a force mechanic that drains your stam by stun or block. If a opponent had the dk user on the defense this ultimate act as a saving carry in defense situation where a dk should us a defense move to create, NEUTRAL(like fossilize). Instead this ultimate turns steal and give defense, healing and stun . in this situation leap is overloaded and provides to much high damage, tank utility and stun or stam drain. It's over preforming
phoenixkungfu wrote: »Is dragon leap so versatile that in any situation the user is at a advantage? I explained before how to is true for dk. In terms of meter. Once upon a time meter had no q. No 3 sec to alert the player meter was cast on a player it was a nightmare to counter meter. Also casting a meter has a delay that provides no guarantee defense smell window of reaction time. It's always 3 sec. the dev have done a great job create a balance counter play to meter. In terms of dk leap. At a minimum I would like to see a q to show a leap is target lock on you.
HOWEVER, I SIMPLY BELIEVE GAP CLOSER SHOULD NEVER STUN.
TrinityBreaker wrote: »phoenixkungfu wrote: »Is dragon leap so versatile that in any situation the user is at a advantage? I explained before how to is true for dk. In terms of meter. Once upon a time meter had no q. No 3 sec to alert the player meter was cast on a player it was a nightmare to counter meter. Also casting a meter has a delay that provides no guarantee defense smell window of reaction time. It's always 3 sec. the dev have done a great job create a balance counter play to meter. In terms of dk leap. At a minimum I would like to see a q to show a leap is target lock on you.
HOWEVER, I SIMPLY BELIEVE GAP CLOSER SHOULD NEVER STUN.
What. In the hell are you talking METEOR always had the visual aueue for when it was never instant cast ultimate. So back to my first question, what in the are you talking about.