Maintenance for the week of November 11:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

The sell value of food that you create has been reduced to be more in line with other crafting skill

Charwyn
Charwyn
✭✭
Just whaaaat? o_0 Reduced how much?

Why else would we wanna craft 200 pie-tarts?
We just can't DECONSTRUCT them like we do with daggers. And it is nearly impossible to sell them or eat them all.

Too bad I missed the "upcoming patch" thread. Luckily sold all the stuff yesterday.
Edited by Charwyn on April 15, 2014 8:32AM
  • Destabilizator
    Not like the food vendor price is worth the inventory hassle and the ingredients themselves are worth 0g, unlike other raw materials... Idk
    Vertor et revertor.
  • Charwyn
    Charwyn
    ✭✭
    Not like the food vendor price is worth the inventory hassle and the ingredients themselves are worth 0g, unlike other raw materials... Idk
    It is! I even have perks to cook more (3x the quantity of food and drinks) so I could sell more stuff to vendors.

    Let me check the changes myself... But first I would get thru the FIXED infinite loading screen.

    EDIT: It looks like a 2x times nerf. Stack of Jute costs 400 gold to vendor. Stack of lvl 15 food - 200. Yeah, more in line with other crafting skills, sure...
    Edited by Charwyn on April 15, 2014 8:49AM
  • Ri_Dariit
    Ri_Dariit
    ✭✭✭
    This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!
    Fusozay Var VarJaji kor nirni. Ri'Dariit ahnurr shir Gouranga an vasa rid-t'har.
  • Trainerdc
    Trainerdc
    ✭✭
    This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!

    This one thinks alike you khajit
    "You are far too hard on yourself, my dear, sweet, homicidally insane Pelagius. What would the people do without you? Dance? Sing? Smile? Grow old?"
    -Sheogorath
  • Krym
    Krym
    ✭✭✭
    This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!

    one public dungeon and the brewer/chief feat give you enough food for a week. plus considering how omnipresent cooking materials are and how easy to max who would actually pay money for it? especially before cap? it's not like people have money laying around...
    Charwyn wrote: »
    EDIT: It looks like a 2x times nerf. Stack of Jute costs 400 gold to vendor. Stack of lvl 15 food - 200. Yeah, more in line with other crafting skills, sure...

    not straight 50%, lvl 30 and 35 food sells for 3g now, was 5g and 6g before.

    what annoys me is "to be more in line with other crafting skill lines" - riiiiiiiight it's not like every faction has their own cooking stuff on top the already dozens of crap you pull out of containers and can easily be maxed. so nerf the required storage if you slash 50% of its value (especially since the game is expensive enough as it is) by getting rid of the faction specific crap you hardly find a recipe for anyway.

    and who in his right mind would sell refined materials like ingots to a vendor?! and did they fix ingredient level in VR content?

    seriously that line is so bogus it'd make a politician proud...
    Edited by Krym on April 15, 2014 10:10AM
  • Brennan
    Brennan
    ✭✭✭
    This is somewhat disappointing news. Provisioning has been my primary source of fast cash. I wonder to what extent they are nerfing these prices.
  • Malediktus
    Malediktus
    ✭✭✭✭
    I sell refined mats like orichalcum bars to vendors. Its too much hassle to find a buyer for too little extra gold.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • JessieColt
    JessieColt
    ✭✭✭✭
    Since provisioning items are so easy to find, it makes sense to nerf the stack value of created foods.

    It was very easy to make a lot of gold just running around looting bags, barrels, and crates then selling the food to the vendor. Especially if you have skilled up the bonus numbers so that you get more food each time you create.

    If you get 3 or 4 stacks of food using the crafting mats, worth 200g each stack, then it is still more valuable than a stack of Jute at 400g.

    So yes, it is more in line with the other crafts.
  • Brennan
    Brennan
    ✭✭✭
    Since provisioning items are so easy to find, it makes sense to nerf the stack value of created foods.

    It was very easy to make a lot of gold just running around looting bags, barrels, and crates then selling the food to the vendor. Especially if you have skilled up the bonus numbers so that you get more food each time you create.

    If you get 3 or 4 stacks of food using the crafting mats, worth 200g each stack, then it is still more valuable than a stack of Jute at 400g.

    So yes, it is more in line with the other crafts.

    I agree. I don't like it. Good bye golden goose. But I do agree.

  • jwwoffordb14_ESO
    jwwoffordb14_ESO
    Soul Shriven
    This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!

    You ever wonder why people don't starve in Skyrim.....
  • Islyn
    Islyn
    ✭✭✭✭✭
    Erm *LOW LEVEL* ingreds are easy to find. Additives, not so much.
  • eobethb14_ESO
    eobethb14_ESO
    ✭✭
    Bummed to be sure. This was my source of income, to buy more bag sapce, to collect more ingredients, to makes more food, to sell to buy more bag space.....

    Maybe it is a good thing.
  • Ketobbey
    Ketobbey
    ✭✭
    I will be honest this nerfing of the price should be high not lower! I am pretty angry about this to be honest as I have been able to get just enough from provisioning to make the game fun to play with out having to be to overly delayed. I get 16G from crafting 4 items... Really this is going to be reduced? So what we can pay $15 for a %^$# horse? Thats it and only it! Make it harder for us to get things we will want. WHY NOT MAKE THE HORSES 100000000g each to really make sure the company makes a few more bucks! BRILLIANT! We pay for the game, pay for the subscriptions... pay pay pay... My 3 months sub is looking more and more like being a 1 month more sub and it's not just this. They said we would be LAG FREE. And thats been anything but true. I get lag in battle all the time PvE? I can't block because I have already been hit by the time I am shown I am going to be hit, it's like the NPC is out of sync with me. Because I can't block I hit and they react to my previous action...? What is going on? All this is making me feel bad that this was the first MMO I have play. Making TES look a little kiddish... Nerf all the things, cut profit for players, don't give players the service that was promised. Oh I can't wait for $5 horse armor! I am currently not happy. sorry for any typos, really it's past bed GOOD NIGHT!
    Edited by Ketobbey on April 15, 2014 2:17PM
    Ketobbey On SoundCloud <-- click to hear the unique music I produce. And it's my own music. I don't sample or DJ I produce from scratch. The music you will hear is perfect for running around ESO. There is a playlist with 1 and a half hours worth of my music for you to listen to. Enjoy and thanks for all your support.
  • andrantos
    andrantos
    ✭✭✭
    Not sure I dig this change. Even with the serving size traits maxed, I wasn't raking in the cash.... In fact, I'm better off harvesting ore, wood and fiber to vendor than it would it would be to craft food to vendor.
  • Charwyn
    Charwyn
    ✭✭
    It never was like "raking in the cash". It was just a pretty bonus for the profession to "pay off".

    Now it seems useless while leveling. Back to the herd, Provisioning, back to the herd...
  • andrantos
    andrantos
    ✭✭✭
    I vendored a stack of iron ore for 400gp. This probably amounted to an hours worth of dedicated gathering... To get that with serving traits maxed would easily take a 3-4 hours of dedicated looting making lvl 20-25 food. And that is before the change.

    I'm swimming in rat feet and berries. However, things like broth, flour, grapes, wheat, malt and fat are far less common.

    Don't mean to complain, but I really question the nature of this change.
    Edited by andrantos on April 15, 2014 4:19PM
  • GreasedLizard
    GreasedLizard
    ✭✭✭
    Fix NB skills, not this ***
  • Krym
    Krym
    ✭✭✭
    andrantos wrote: »
    I vendored a stack of iron ore for 400gp. This probably amounted to an hours worth of dedicated gathering... To get that with serving traits maxed would easily take a 3-4 hours of dedicated looting making lvl 20-25 food. And that is before the change.

    I'm swimming in rat feet and berries. However, things like broth, flour, grapes, wheat, malt and fat are far less common.

    Don't mean to complain, but I really question the nature of this change.

    *cough* refine the ore to get temper items, then sell the ingots. more valuable in the long run.

    and yeah, I'm more annoyed how they tried to spin it in the patchnotes than the actual change. balancing is been done all the time, it doesn't smell like balance tho (and calling it "in line" when all other crafts are pretty different is just ridiculous). when you nerf something grow some balls and say you nerfed it because it made to much money for your taste, bam, done. but how am I supposed to trust a company when they even have to spin the most simple stuff?
    Edited by Krym on April 16, 2014 4:25PM
  • DewiMorgan
    DewiMorgan
    ✭✭✭
    This is almost certainly being balanced for gold farming.

    That is, they'll have been watching what activities the gold farmers are performing, and how much gold they've been getting from those activities compared to other activities, and targeting them for nerfing.

    So, it might not be so well-balanced for people who aren't hardcore grinders. But *on average*, over all activities that all players performed, this will have been one where people were getting an unreasonable profit-for-effort, compared to other things.

    It sucks for casual players: gold-farmers and the hardcore grinders have ruined that for us, meaning points we spent on maxing provisioning would have been better spent elsewhere, and I've yet to find a respec shrine.

    But personally... I've maxed provisioning now, at least on my crafting char, and spent only two points on it to do so, so I got out lucky, I guess. I'm hoping they de-nerf enchanting a little, next, because that's one heck of a profitless grind to level. They acknowledged this in their iama, so they're at least aware and thinking about it
Sign In or Register to comment.