It is! I even have perks to cook more (3x the quantity of food and drinks) so I could sell more stuff to vendors.Destabilizator wrote: »Not like the food vendor price is worth the inventory hassle and the ingredients themselves are worth 0g, unlike other raw materials... Idk
xy_productions wrote: »This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!
xy_productions wrote: »This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!
EDIT: It looks like a 2x times nerf. Stack of Jute costs 400 gold to vendor. Stack of lvl 15 food - 200. Yeah, more in line with other crafting skills, sure...
JessieColtub17_ESO wrote: »Since provisioning items are so easy to find, it makes sense to nerf the stack value of created foods.
It was very easy to make a lot of gold just running around looting bags, barrels, and crates then selling the food to the vendor. Especially if you have skilled up the bonus numbers so that you get more food each time you create.
If you get 3 or 4 stacks of food using the crafting mats, worth 200g each stack, then it is still more valuable than a stack of Jute at 400g.
So yes, it is more in line with the other crafts.
xy_productions wrote: »This one can always sell food to other men or mer. Provide supply and demand. Many warriors might forget to pack food in Cyrodiil and no way to make any. Good market for such!
I vendored a stack of iron ore for 400gp. This probably amounted to an hours worth of dedicated gathering... To get that with serving traits maxed would easily take a 3-4 hours of dedicated looting making lvl 20-25 food. And that is before the change.
I'm swimming in rat feet and berries. However, things like broth, flour, grapes, wheat, malt and fat are far less common.
Don't mean to complain, but I really question the nature of this change.