/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »I made DK pve-tank toon recently, because 10 mins queues are darn too long (!!!) and also wanted to feel more needed. I'm having toon-identity crysis with my healer (i'm really bad healer because i don't do 20-30k DPS [another joke, but not rly maybe?]). Anyway, here are my noob tank questions:
- taunt reset - sometimes i have some odd taunt problems. Yesterday at WS 2 last boss, one of these ladies just kept reseting her aggro and i dont think i was over-tauting since i track it. Is reset aggro mechanic instant or is it phase (i.e. few secs when i cant do anything). And if it is phase: will my spamming of taunt skill lead to over-taunt (even if boss isn't beeing taunted)?
- is Igneous Weapons really that useless (even as flex spot skill)? I know that 'everybody should take care of their major brutality/sorcery' but how often do u find that ppl do that? Are those buffs easly accesible for other classes via skills (i have templar so i must use pots)?
- which DK tank build (can be just links) would you find most flexible (best utility for various group compositions [no static group where u can min/max your build with other members], also bad groups i.e. with bad healer or no healer). ATM i'm going for really tanky, self-sustainable team-supportive max HP built in case no heals support, but my DPS is really low obviously. I m wondering if i should go more for DD (in case of bad DDs in group) i.e should I go more for bigger resource pools, offensive CP or will be lighting staff a necessity (i dont mind swapping some weapons/gear or few skills for certain fights).
Forget about that - as a "real" tank you will be doing a few thousand DPS at most, that's perfectly normal.Paramedicus wrote: »but my DPS is really low obviously
IMO probably the easiest class to tank on. Not the best (that would be DK), but certainly easiest.Sorc Tank
For dealing with fake healers in PUGs, a good alternate setup is Ebon + Battalion Defender (or Cyrodiil's Crest) + monster. That's some serious "free" self healing.I don't know what gear you have available, but an easy combo is Ebon Armory + Torug's Pact + monster set.
Hmm?You can sustain your magicka by either running a high recovery build, with 1.6-2.0K magicka recovery, but that will eat into your mitigation/block cost
For dealing with fake healers in PUGs, a good alternate setup is Ebon + Battalion Defender (or Cyrodiil's Crest) + monster. That's some serious "free" self healing.I don't know what gear you have available, but an easy combo is Ebon Armory + Torug's Pact + monster set.
Leeching Plate or Bahraha's Curse are other viable alternatives for "selfish" tank selfhealing sets.Hmm?You can sustain your magicka by either running a high recovery build, with 1.6-2.0K magicka recovery, but that will eat into your mitigation/block cost
My Sorc real tank has 38k HP (no pets), >30k resists, 1.8k fully buffed mag recovery, and pretty much the maximum possible block cost reduction - blocking is so cheap, it might as well be completely free; the only significant stamina costs are to activate taunt, Heroic Slash and Turn Evil.
Resource management is pretty much a non-issue, even when getting 0 sustain help from a fake healer.
Ironically, the only time I ever need to heavy attack with that setup is in trash fights only, because of major ranged taunt spam (for Swarm Mother proc on ranged adds). And even then, only because I'm too cheap to use potions outside of bossfights.
Dubious. My current build uses only 3 stamina abilities, of which 2 have 0 alternatives because they are SnB abilities (Pierce Armor, Heroic Slash).First on sorcerer you don't have as many magicka skills as DK
OP specifically stated that this is a noob question.OP was asking specifically about DK tanking.
I concur; normal trials are about the practical limit for Sorc tanking, mainly due to low group utility compared to a DK.I have tanked on sorcerer as well (...) but I won't bring such a build in a trial due to lack of utility and block sustain for harder fights.
I concur; normal trials are about the practical limit for Sorc tanking, mainly due to low group utility compared to a DK.I have tanked on sorcerer as well (...) but I won't bring such a build in a trial due to lack of utility and block sustain for harder fights.
Still, it's perfectly viable for the majority of dungeons, so there's that.
small advises for dk tanking:
Great skill for self and group heal is cinder storm (ash cloud morph). It heals like a beast for a huge duration, if boss stands still, and dds stand on it's ass (like they should) you can heal yourself and them ez. (A bit costy though)
Igneous weapons is a useless skill indeed, but, but, i know some dds that like to get the buff, so if you are with premade on call you can always ask if they want it
Tanking is more about skill then gear. I happened to pug vMoS (again) on my healer (18k hp, light armor resists) and the tank didn't block the heavy attack of the first boss. Needless to say, he died. While i managed to somehow gain the attention of it right away (no taunt, luckily damage dealers hit other 2 bosses) keep healing, and res the tank, which happen to take half a fight. Aint saying gear doesn't matter, just that experience, paying attention to details, managing your resources, etc, matters much more than what gear you have. Tankier gear does when there is no healer, but you can usually live with utility one just fine even without a healer in most fights.
You can block cast. If you are blocking, casting a skill will not stop block (unless cast time skill, like dark deal), beware of bar swap, bar swap does stop block.
Edit: also don't take non dlc vet dungeons as tanking simulation, they are a joke.
Bobby_V_Rockit wrote: »Healers are meant to do 20-30k DPS?! Thats more than most DDs!!
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Bobby_V_Rockit wrote: »Healers are meant to do 20-30k DPS?! Thats more than most DDs!!