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NERF the TEMPLARS

  • Stratti
    Stratti
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    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.
  • DRTE
    DRTE
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    just slightly detune burning light it is far superior on stam compared to its mag counterpart and with a 25% proc chance on aedric spear ability and a 0.5s cooldown its just far too much free damage.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • BRogueNZ
    BRogueNZ
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    DRTE wrote: »
    just slightly detune burning light it is far superior on stam compared to its mag counterpart and with a 25% proc chance on aedric spear ability and a 0.5s cooldown its just far too much free damage.

    you better not be a sorc and be saying that lol
  • TequilaFire
    TequilaFire
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.
  • DRTE
    DRTE
    ✭✭✭✭

    BRogueNZ wrote: »
    DRTE wrote: »
    just slightly detune burning light it is far superior on stam compared to its mag counterpart and with a 25% proc chance on aedric spear ability and a 0.5s cooldown its just far too much free damage.

    you better not be a sorc and be saying that lol

    NO haven't played sorc since last year.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • CompM4s
    CompM4s
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    Strongest burst heal in game right now is matriarch. Just fyi... I bet someone will make a nerf sorc thread now as well.
  • nickl413
    nickl413
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    As a templar main, I have to say I hope these calls for nerfs last as long as the calls for sorc nerfs did.
  • SRTtoZ
    SRTtoZ
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    Buff Templars!
  • Lokey0024
    Lokey0024
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    Wardens are tougher, group play and solo.
  • barney2525
    barney2525
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    what we need to do is make all damage completely equal and all defense completely equal and all healing completely equal for all characters and get rid of the various class skill lines and just have one single class skill line and just have one set of race passives so everybody is on even footing

    No More Uniqueness!


    the views expressed are not necessarily the views of the writer
  • technohic
    technohic
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    barney2525 wrote: »
    what we need to do is make all damage completely equal and all defense completely equal and all healing completely equal for all characters and get rid of the various class skill lines and just have one single class skill line and just have one set of race passives so everybody is on even footing

    No More Uniqueness!


    the views expressed are not necessarily the views of the writer

    Hmm Can just be different "skins" of the same abilities.

    Caulterize now "Burns all wounds removing negative effects"
    Prophecy of the light now "Places a light on the target. After hitting them 5 times, power a javelin of light you can activate again for x damage"
    Cloak now "Flashes you through the shadows creating a ball of darkness behind you absorbing projectiles"
  • Stratti
    Stratti
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    barney2525 wrote: »
    what we need to do is make all damage completely equal and all defense completely equal and all healing completely equal for all characters and get rid of the various class skill lines and just have one single class skill line and just have one set of race passives so everybody is on even footing

    No More Uniqueness!


    the views expressed are not necessarily the views of the writer

    While I appreciate you trying to be funny , as with others you tend to look for the negative or the snarky remark rather than use critical analysis.

    With the removal of Dizzy and the dampening of Dots we have seen tanky builds that hit like wet noodles running around near unkillable.

    Instead of attacking or introducing snark why not directly comment on the proposition. Otherwise you are just trolling and self-gratifying.
  • Kaios
    Kaios
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    I play magblade and I have little to no experience with any other class so I can only speak from the perspective of what I know. I'm fine with getting killed by any player and it certainly happens quite often, I'm squishy and really my best form of defense is cloak, shadow image, and resistance pots but I don't mind being squishy considering I can deal a nice amount of damage. However, this damage can only be dealt under the right circumstances (meaning usually the player has to be unbuffed or somewhat far from their group) and the slightest screw up or slow reaction pretty much means my death. I'm not talking about bombing either because personally I am not a fan of the type of bombing where you sit around and wait for dudes to start repairing the keep or whatever. I am perfectly alright with all of this.

    Anyways with that that stuff in mind I have to say that in the last month I have spent in Cyrodiil it has to be one of the best and worst experiences I've had with PvP in this game. What has made it great is that all of these tanky players have forced me to learn what my class excels at and focus on those things and in that regard I feel that I have improved a lot. What has made it the worst is that I am so tired of running in to an endless barrage of players that I seemingly deal no damage to and yet will die to in their first combo. Why? What am I doing wrong? I am doing my best to keep buffs up to maintain a high spell damage, my penetration is more than sufficient, my crit level is decent and I buff it up when necessary too, I'm putting dots, I'm increasing damage with combat prayer, what else do I need to do to kill a guy? it seems to me that stamblade has all the benefits and magblade truly gets the short end of the stick and I'm not sure why. Why should I have to use dual wield swords instead of using destruction staff on a magicka based character? None of it makes any sense and it really makes me dislike the current state of PvP.
    Edited by Kaios on November 27, 2019 5:13AM
  • EnemyOfDaState
    EnemyOfDaState
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    On behalf of the PVE community who enjoy having Healers who are capable of healing, l2p and stop trying to ruin our section of them game because some Templar washed you.
  • Marolf
    Marolf
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    Icky wrote: »
    phairdon wrote: »
    Enough. Stop calling for nerfs. Boy this gets old in a hurry. "Oh no, I died to a certain class in Cyrodiil or battlegrounds. They're OP and must be nerfed" :#

    But what happens when that "certain" class ends up being 90% of what you see in pvp?

    What does it really matter? At least it means there is still a playerbase. Play what you choose.
  • Stratti
    Stratti
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    On behalf of the PVE community who enjoy having Healers who are capable of healing, l2p and stop trying to ruin our section of them game because some Templar washed you.

    Ok well I'm a PVE Tank, I run endgame content as it sounds you do. L2P is the musings of a village idiot. It is akin to a less than intelligent child lubricating the glass with his human proboscis

    I think you should have a constructive comment or not bother.
  • Marolf
    Marolf
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)
  • Stratti
    Stratti
    ✭✭✭✭✭
    Marolf wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)

    You do know that there is shield dampenings and heal dampenings. This thread is saying they Need a Nerf in PVP. If you have something constructive, with a modicum of intelligence to add then you should, otherwise may I suggest Reddit where that kind of low brow snark passes for intelligence.

  • Marolf
    Marolf
    ✭✭✭
    Stratti wrote: »
    Marolf wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)

    You do know that there is shield dampenings and heal dampenings. This thread is saying they Need a Nerf in PVP. If you have something constructive, with a modicum of intelligence to add then you should, otherwise may I suggest Reddit where that kind of low brow snark passes for intelligence.

    I suggest you stop jumping to conclusions over a simple comment. Then immediately directly insulting another's intelligence.
  • Abyssmol
    Abyssmol
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    You don't know DK. When I fight a good players, they heal from execute rage to full in one shot. Then when they are low in health again, one leap brings the resources and health back to almost full again. Damn, the templar class is the healer class, and it does not have major mending. But you know which class has major mending, DK.
  • Siohwenoeht
    Siohwenoeht
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    Marolf wrote: »
    Stratti wrote: »
    Marolf wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)

    You do know that there is shield dampenings and heal dampenings. This thread is saying they Need a Nerf in PVP. If you have something constructive, with a modicum of intelligence to add then you should, otherwise may I suggest Reddit where that kind of low brow snark passes for intelligence.

    I suggest you stop jumping to conclusions over a simple comment. Then immediately directly insulting another's intelligence.

    You should read their thread on carries for gold. Someone has an undiagnosed superiority complex.

    Templars aren't the problem, the tank meta is. I'll agree that Dot's shouldn't have been toned down as hard as they were, but I can't get behind the revert dizzy swing argument. I rather like what they've done to it.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • MentalxHammer
    MentalxHammer
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    mandricus wrote: »
    Please consider that there are also Stamina Templars out there. Because usually, every magplar nerf affect also Stamina Templars too as an unintended consequence.

    Stam templar also broken
  • Abyssmol
    Abyssmol
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    mandricus wrote: »
    Please consider that there are also Stamina Templars out there. Because usually, every magplar nerf affect also Stamina Templars too as an unintended consequence.

    Stam templar also broken

    Another NightBlade that cannot run and hide from a Templar...
  • Stratti
    Stratti
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    itscompton wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Jeez, days later and you're still whining about this? what a loser. I read your posts as, "Wahhhhh they took the knockback away from dizzy and since I never really learned to play other than spamming one move I'm getting beat up by Templars waahhhhh.

    What's the bet that you are a real star with the ladies... bet you get heaps with that 'special' wit
  • Stratti
    Stratti
    ✭✭✭✭✭
    Marolf wrote: »
    Stratti wrote: »
    Marolf wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)

    You do know that there is shield dampenings and heal dampenings. This thread is saying they Need a Nerf in PVP. If you have something constructive, with a modicum of intelligence to add then you should, otherwise may I suggest Reddit where that kind of low brow snark passes for intelligence.

    I suggest you stop jumping to conclusions over a simple comment. Then immediately directly insulting another's intelligence.

    You should read their thread on carries for gold. Someone has an undiagnosed superiority complex.

    Templars aren't the problem, the tank meta is. I'll agree that Dot's shouldn't have been toned down as hard as they were, but I can't get behind the revert dizzy swing argument. I rather like what they've done to it.

    So... you agree that Tank Meta is a problem ok and are the bulk of these tanks playing as Templar ... my information is yes.

    Also weren't you one of the geniuses who was confused about how buying crowns, swapping them for gold and using the gold to get carries on Vet HM Trials was not Pay to Win. Bahahahaha.
  • Dr_Ganknstein
    Dr_Ganknstein
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    Fact is a majority of people are playing templars right now so a majority of the people here will be here to defend the OPness. Simple math.
  • Tommy_The_Gun
    Tommy_The_Gun
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    SydneyGrey wrote: »
    If the devs nerfed everything people whined about on the forums, they would completely ruin the game.

    Stop with the nerfs.
    I agree. But the reality is that Devs did that so far. Werewolves, Nightblades & Argonians racial got wrecked this year... And if you look at the forums posts history those are the exact things that people whitch - hunted / called for nerfs.

    Btw. A wierd idea: Maybe, just maybe if ZOS did not wreck so many things with their nerf hammer this year, we would not have this conversation about "OP" templar. I mean if you are calling for nerfs, think of a bigger picture and how it affects in-game balance eco-system beforehand...
  • BRogueNZ
    BRogueNZ
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    I think peoples imagination have got away on them. Maybe its BG's but there are no templar armies out there, and maybe just maybe they've decided to counter the slaughter by the best class to do so. DPS players are their own worst enemy and all they really want is for people to melt before them and pile on any unselfish smucks like white on rice.

    Edited by BRogueNZ on November 27, 2019 8:41AM
  • Siohwenoeht
    Siohwenoeht
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    Stratti wrote: »
    Marolf wrote: »
    Stratti wrote: »
    Marolf wrote: »
    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Wow, a healing class that can heal imagine that.

    This is perfect:)

    You do know that there is shield dampenings and heal dampenings. This thread is saying they Need a Nerf in PVP. If you have something constructive, with a modicum of intelligence to add then you should, otherwise may I suggest Reddit where that kind of low brow snark passes for intelligence.

    I suggest you stop jumping to conclusions over a simple comment. Then immediately directly insulting another's intelligence.

    You should read their thread on carries for gold. Someone has an undiagnosed superiority complex.

    Templars aren't the problem, the tank meta is. I'll agree that Dot's shouldn't have been toned down as hard as they were, but I can't get behind the revert dizzy swing argument. I rather like what they've done to it.

    So... you agree that Tank Meta is a problem ok and are the bulk of these tanks playing as Templar ... my information is yes.

    Also weren't you one of the geniuses who was confused about how buying crowns, swapping them for gold and using the gold to get carries on Vet HM Trials was not Pay to Win. Bahahahaha.

    Lol, it's not p2w, you already lost that one lol. And as I said early in this thread, run through the player or dodge jabs. I'm sure you just overlooked that in your assessment whilst thinking of all the grander things that you've been on about. 😉
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Sanguinor2
    Sanguinor2
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    Lol, it's not p2w, you already lost that one lol. And as I said early in this thread, run through the player or dodge jabs. I'm sure you just overlooked that in your assessment whilst thinking of all the grander things that you've been on about. 😉

    Or just use Major Evasion, boom 25% dmg of op Jabs gone.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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