The problem is, heavy armor gives great resistance but not at the expense of other things.
Heavy armor should reduce your base move speed (it doesn't). That would sure put people off. What else?
Magicka characters get along just fine without the bonuses from light armor, so nobody wears it.
Medium gives good damage buff, but that's no use if you're dead. Cyro has often become about zerg trains and ball groups, and good luck surviving in the middle of that in light or medium armor.
With the right combo of skills, CP and gear, heavy all armor wearers can still have great sustain and good damage. So sadly, heavy has become the choice for most players. They really need to rebalance armor to make light and medium more attractive.
You think heavy armor is the problem?
Im at light armor , sitting at max resists with 3.6k sd and 44k max mag, 1k hp regen,
My stam sorc? Haha, nice one,
Med armor, 6.2k WD, 28k physical and spell resist without blood spawn, 1k hp regen.
[Edit to remove flaming]
Artorias24 wrote: »Pretty popular heavy armor setup is Fury/Truth and new moon. This setup is possible in medium and heavy.
Heavy will ofc have more resist but medium will have more Crit, more regen, more cost reduction and ofc more weapon damage. Medium can dodge and run like a young god while heavy eats your whole stam bar after 2 dodges and gets outrun by medium really fast.
The only benefit from heavy is simply more resist at the cost of damage, sustain, cost reduction and crit compared to medium. Sounds like a fair trade for me tho.
Im curious, whats are stats without CP?
Emma_Overload wrote: »It's funny seeing people blame this, that and the other thing for the tank meta. None of that stuff is the root cause of the meta, so nerfing classes, skills or gear isn't going to solve anything.
The cause of the tanky meta is ESO's toxic PvP community. Players build to survive at all costs, because dying means getting t-bagged, hate-whispered or worse, humiliated on some obnoxious streamer's YouTube or Twitch channel.
Is there anything ZOS could do about it? Disabling cross-faction whispers in PvP zones would help a lot. They could ban all emotes in PvP, and fix corpse removal and respawning so that it always happens immedicately after death. They could even take the extreme measure of filing DMCA takedowns on all user-created Cyrodiil/IC/Battleground content. Other games have banned video footage, so it's definitely possible.
I can imagine that a lot of players would resist these types of changes, but I would be fine with any or all of them. I'd like to see people get back to playing instead of constantly farming "salt".
Nerftheforums wrote: »
The drug you are using. I want some, please. It's for...research purposes...
MartiniDaniels wrote: »
Heavy has better magicka sustain due to constitution, more effective heavy attacks and more health recovery. And more healing received. And better sets. And crit chance is not that critical in no-CP unless on crit build. So it all depends on build... medium is better for specialized high dps builds... for well-rounded builds heavy looks more interesting imo.
My suggestion allow the set items on jewelry weapons but the player cannot wear 5 piece into PvP zones. Max 2 for undaunted passive.
Nerftheforums wrote: »
The drug you are using. I want some, please. It's for...research purposes...
Emma_Overload wrote: »
So you don't think players build tanky in order to avoid dying, when the price for dying is often so annoying?
REALLY?
Emma_Overload wrote: »
So you don't think players build tanky in order to avoid dying, when the price for dying is often so annoying?
REALLY?
Play in No-CP. There's no such thing as "Tank meta" there.
If you build as tanky as possible (in No-CP) you're going to be just that. A Tank. Your sustain is going to be garbage and you're gonna deal no damage whatsoever.
CPs are the reason the tank meta exists. It has nothing to do with heavy armor. Light and Medium Armor builds can surpass Heavy Armor survivability while still having great sustain and damage. Trying to balance CP PvP is futile.
You say that, yet I see plenty of whining for battlegrounds on tanky templars that heal each other to never die and still kill everything. It's no CP there; right?
Play in No-CP. There's no such thing as "Tank meta" there.
If you build as tanky as possible (in No-CP) you're going to be just that. A Tank. Your sustain is going to be garbage and you're gonna deal no damage whatsoever.
CPs are the reason the tank meta exists. It has nothing to do with heavy armor. Light and Medium Armor builds can surpass Heavy Armor survivability while still having great sustain and damage. Trying to balance CP PvP is futile.
usmguy1234 wrote: »I guarantee you'd see a lot more glass cannon type builds in pvp if the game didn't run like hot garbage.
Emma_Overload wrote: »It's funny seeing people blame this, that and the other thing for the tank meta. None of that stuff is the root cause of the meta, so nerfing classes, skills or gear isn't going to solve anything.
The cause of the tanky meta is ESO's toxic PvP community. Players build to survive at all costs, because dying means getting t-bagged, hate-whispered or worse, humiliated on some obnoxious streamer's YouTube or Twitch channel.
Is there anything ZOS could do about it? Disabling cross-faction whispers in PvP zones would help a lot. They could ban all emotes in PvP, and fix corpse removal and respawning so that it always happens immedicately after death. They could even take the extreme measure of filing DMCA takedowns on all user-created Cyrodiil/IC/Battleground content. Other games have banned video footage, so it's definitely possible.
I can imagine that a lot of players would resist these types of changes, but I would be fine with any or all of them. I'd like to see people get back to playing instead of constantly farming "salt".