The main issue is - there is no way to fail. Players are always winning. Send a LVL10 to save the world from the worst enemy imaginable, which has previously slain billions of good folks.
Heck, why not allowing the bad guys to take over whole regions, maybe stoppable, maybe not.
Maybe a Cyrodil with badass NPC enemies.
MornaBaine wrote: »How I would love to see Camlorn actually be rebuilt and looking prosperous! Maybe you return there to AVERT a new threat before it can destroy the place again! What would be really nice is if they do NOT remove old quests but instead add new ones that take place AFTER t hose old quests. Especially if it means you can revisit those areas once all the quests are done. I hate being "locked out" of an area once the quest is over. And I want to SEE the effects of my character's actions. Like, after I've pummeled the Redrooks I want them OUT of those woods! LOL
I HOPE they will have taken this opportunity to fill in a lot of glaring "plot holes" in the game. For instance, if Molag Bal has been defeated then WHY are the anchors still dropping? Why do random daedra still fall from the sky? That doesn't have to stop but we really need a new reason for it to be happening after we've completed the Main Story quests.
I'd also dearly love to see some NEW towns and cities and to see many places where the doors have been chained shut since launch FINALLY BE OPEN!!!! Man I hate a locked door! LOL
SomeDogsAreCops wrote: »Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.
So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?
This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up
A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.
A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP
Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)
These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.
SomeDogsAreCops wrote: »Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
No those achievements will be unobtainable that's part of the world moving a long and changing. However, I do think transferring rewards to new achievements would be fine.
SomeDogsAreCops wrote: »Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.
So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?
This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up
A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.
A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP
Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)
These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.
MornaBaine wrote: »How I would love to see Camlorn actually be rebuilt and looking prosperous! Maybe you return there to AVERT a new threat before it can destroy the place again! What would be really nice is if they do NOT remove old quests but instead add new ones that take place AFTER t hose old quests. Especially if it means you can revisit those areas once all the quests are done. I hate being "locked out" of an area once the quest is over. And I want to SEE the effects of my character's actions. Like, after I've pummeled the Redrooks I want them OUT of those woods! LOL
I HOPE they will have taken this opportunity to fill in a lot of glaring "plot holes" in the game. For instance, if Molag Bal has been defeated then WHY are the anchors still dropping? Why do random daedra still fall from the sky? That doesn't have to stop but we really need a new reason for it to be happening after we've completed the Main Story quests.
I'd also dearly love to see some NEW towns and cities and to see many places where the doors have been chained shut since launch FINALLY BE OPEN!!!! Man I hate a locked door! LOL
Jayman1000 wrote: »The main issue is - there is no way to fail. Players are always winning. Send a LVL10 to save the world from the worst enemy imaginable, which has previously slain billions of good folks.
Heck, why not allowing the bad guys to take over whole regions, maybe stoppable, maybe not.
Maybe a Cyrodil with badass NPC enemies.
I'd love something like this. But that is not going to happen, ever.
Judging from how carefully the game is polished how fast the bugs are fixed and how smooth the servers work, no.
Luke_Flamesword wrote: »Cataclysm is poor idea, but there is something much better - ZOS can make another timeline without deleting old one. All we need is additional button in map where you can switch maps from diffrent time. I saw time travels in ESO and Skyrim so this is not nothing new for lore. It could be really cool theme for new main storyline and opportunity for better versions of known and loved areas of Tamriel. My character is Breton and I want more Breton lands in DLC quality, not vanilla ones
No, not Cataclysm. Extension.
For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.
That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.
We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.