except those who come from the console can succeed.
Raiden_Gekkou wrote: »
MartiniDaniels wrote: »So IMO if ZOS want to reanimate vDLC queue, they need to improve rewards, depending on how group finder was used.
- if this is solo/duo vDLC queue - guaranteed 5-transmute stone for completion
- If this is 3-4 groupfinder queue - guaranteed 5-transmute for HM
No matter if there is pledge or not. To avoid exploiting same dungeons - this extra reward available once per week (per dungeon). Exclude WGT/ICP/RoM/CoS because those 4 are relatively easy even with low group dps.
MartiniDaniels wrote: »So IMO if ZOS want to reanimate vDLC queue, they need to improve rewards, depending on how group finder was used.
- if this is solo/duo vDLC queue - guaranteed 5-transmute stone for completion
- If this is 3-4 groupfinder queue - guaranteed 5-transmute for HM
No matter if there is pledge or not. To avoid exploiting same dungeons - this extra reward available once per week (per dungeon). Exclude WGT/ICP/RoM/CoS because those 4 are relatively easy even with low group dps.
huntgod_ESO wrote: »What masochist tries to run Vet content with PUGS?
That's one of the main reasons to have a good guild or two...
I try to complete the random vet dlc dungeons with all my chars, 16 in total, when I play with my alts tanks it is possible and I can easily find, after the 3rd attempt, a capable group; playing as a healer is already more complicated and not at all easy as DDs.
I do not speak of the difficulties of the dungeons, those I have already made all of them and my dps is adequate, perhaps not perfect with everyone, but I pass the +30/35k with everyone in the tests dps;
The main problem that no tank is found, the key system and the loot fails to attract enough players, in addition to this it often happens players with 300 CPs that 90% of cases are not ready, except those who come from the console can succeed.
Now with time i will be able to complete the dlc vet dungeons with all my chars, that's for sure, but then I'll go back to queue for veteran? I think no, nothing drives me to do it.
ZOS are you planning to change something? like:
1) final loot gold, craft materials gold for example.
2) special loot for the role that is missing in the queue.
P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good
I try to complete the random vet dlc dungeons with all my chars, 16 in total, when I play with my alts tanks it is possible and I can easily find, after the 3rd attempt, a capable group; playing as a healer is already more complicated and not at all easy as DDs.
I do not speak of the difficulties of the dungeons, those I have already made all of them and my dps is adequate, perhaps not perfect with everyone, but I pass the +30/35k with everyone in the tests dps;
The main problem that no tank is found, the key system and the loot fails to attract enough players, in addition to this it often happens players with 300 CPs that 90% of cases are not ready, except those who come from the console can succeed.
Now with time i will be able to complete the dlc vet dungeons with all my chars, that's for sure, but then I'll go back to queue for veteran? I think no, nothing drives me to do it.
ZOS are you planning to change something? like:
1) final loot gold, craft materials gold for example.
2) special loot for the role that is missing in the queue.
P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good
As a tank with a less than perfect group makes the tank’s job harder. Say to yourself you accept the challenge and have fun. Sure you can if any good really can always find a group to run with but where is the challenge in that for the tank. That's playing it safe. Pugs can be really fun. Some are a nightmare but hey it's game to play for fun. Enjoy it.
I try to complete the random vet dlc dungeons with all my chars, 16 in total, when I play with my alts tanks it is possible and I can easily find, after the 3rd attempt, a capable group; playing as a healer is already more complicated and not at all easy as DDs.
I do not speak of the difficulties of the dungeons, those I have already made all of them and my dps is adequate, perhaps not perfect with everyone, but I pass the +30/35k with everyone in the tests dps;
The main problem that no tank is found, the key system and the loot fails to attract enough players, in addition to this it often happens players with 300 CPs that 90% of cases are not ready, except those who come from the console can succeed.
Now with time i will be able to complete the dlc vet dungeons with all my chars, that's for sure, but then I'll go back to queue for veteran? I think no, nothing drives me to do it.
ZOS are you planning to change something? like:
1) final loot gold, craft materials gold for example.
2) special loot for the role that is missing in the queue.
P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good
gatekeeper13 wrote: »Speaking as someone whose main role is a tank and has managed to tank with pugs some veteran DLC dungeons like Fang Lair, Cradle of Shadows and Depths of Malatar (not sth special, just wanna say I am not a totally useless or inexperienced tank), I believe that the game's dungeons (mainly the DLC ones) were designed in such a way that huge pressure is put on the tank role and very small enjoyment or rewarding feeling. Its the role that most group members put the blame on if they get wiped (no matter if the DDs do a combined DPS of 20k and die in every AoE or the healer doesnt heal or give synergies). Its the role that has the most stress to taunt, CC, buff, stay alive, manage his resources etc. Its the role with absolutely zero recognition from the game while at the same time a DD looks "cool" and boasts publicly about his DPS. Its the role whose job becomes super annoying if he has to crowd control 10 trash and has 2 DDs that can't kill them. These are some of the reasons why I consider the tank role so unpopular and why there are so few tanks in the group finder.
What ZOS doesnt seem to understand is that most people play this game to have fun. But the way their dungeons were designed and the RNG was programmed, makes the game sometimes more painful than enjoyable e.g. why should a tank go back to vFrostvault if he got the helm he wanted?
Thats my opinion. Maybe wrong.
phileunderx2 wrote: »Pugging a base game vet dungeon isn't bad until you get that group that has terrible DPS. Then it is very bad and you vow to never do it again.

gatekeeper13 wrote: »Speaking as someone whose main role is a tank and has managed to tank with pugs some veteran DLC dungeons like Fang Lair, Cradle of Shadows and Depths of Malatar (not sth special, just wanna say I am not a totally useless or inexperienced tank), I believe that the game's dungeons (mainly the DLC ones) were designed in such a way that huge pressure is put on the tank role and very small enjoyment or rewarding feeling. Its the role that most group members put the blame on if they get wiped (no matter if the DDs do a combined DPS of 20k and die in every AoE or the healer doesnt heal or give synergies). Its the role that has the most stress to taunt, CC, buff, stay alive, manage his resources etc. Its the role with absolutely zero recognition from the game while at the same time a DD looks "cool" and boasts publicly about his DPS. Its the role whose job becomes super annoying if he has to crowd control 10 trash and has 2 DDs that can't kill them. These are some of the reasons why I consider the tank role so unpopular and why there are so few tanks in the group finder.
What ZOS doesnt seem to understand is that most people play this game to have fun. But the way their dungeons were designed and the RNG was programmed, makes the game sometimes more painful than enjoyable e.g. why should a tank go back to vFrostvault if he got the helm he wanted?
Thats my opinion. Maybe wrong.
gatekeeper13 wrote: »Speaking as someone whose main role is a tank and has managed to tank with pugs some veteran DLC dungeons like Fang Lair, Cradle of Shadows and Depths of Malatar (not sth special, just wanna say I am not a totally useless or inexperienced tank), I believe that the game's dungeons (mainly the DLC ones) were designed in such a way that huge pressure is put on the tank role and very small enjoyment or rewarding feeling. Its the role that most group members put the blame on if they get wiped (no matter if the DDs do a combined DPS of 20k and die in every AoE or the healer doesnt heal or give synergies). Its the role that has the most stress to taunt, CC, buff, stay alive, manage his resources etc. Its the role with absolutely zero recognition from the game while at the same time a DD looks "cool" and boasts publicly about his DPS. Its the role whose job becomes super annoying if he has to crowd control 10 trash and has 2 DDs that can't kill them. These are some of the reasons why I consider the tank role so unpopular and why there are so few tanks in the group finder.
What ZOS doesnt seem to understand is that most people play this game to have fun. But the way their dungeons were designed and the RNG was programmed, makes the game sometimes more painful than enjoyable e.g. why should a tank go back to vFrostvault if he got the helm he wanted?
Thats my opinion. Maybe wrong.
Go watch hive leaders guide to healing and guide to tanking. He did a dps as well. Not real guides more comedy and true as heck.
The main problem that no tank is found
Is directly caused byit often happens players with 300 CPs that 90% of cases are not ready
No respectable tank will waste his time in groupfinder. Regardless of the rewards.
If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.