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To play with randoms= wasting your time

ThePlayer
ThePlayer
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I try to complete the random vet dlc dungeons with all my chars, 16 in total, when I play with my alts tanks it is possible and I can easily find, after the 3rd attempt, a capable group; playing as a healer is already more complicated and not at all easy as DDs.
I do not speak of the difficulties of the dungeons, those I have already made all of them and my dps is adequate, perhaps not perfect with everyone, but I pass the +30/35k with everyone in the tests dps;
The main problem that no tank is found, the key system and the loot fails to attract enough players, in addition to this it often happens players with 300 CPs that 90% of cases are not ready, except those who come from the console can succeed.
Now with time i will be able to complete the dlc vet dungeons with all my chars, that's for sure, but then I'll go back to queue for veteran? I think no, nothing drives me to do it.
ZOS are you planning to change something? like:
1) final loot gold, craft materials gold for example.
2) special loot for the role that is missing in the queue.

P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good :)
  • Royaji
    Royaji
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    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.
    Edited by Royaji on November 22, 2019 8:23PM
  • ThePlayer
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    Tank not care about players with 300 CPs (not all fo them at least, i care for example when i play the tank role), indeed often you can find the tank "peace and love" open to play with everyone, even in brainless way:
    The problem is tank not go in queue, that's it.
  • FierceSam
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    Hey dude,

    Some randoms are great fun, some are a pain.

    The trick is to focus on the former, ask players you have enjoyed playing with to be friends, join their guilds or invite them to yours. Soon you’ll have a bunch of people you can ask to play and you can do randoms with a group you make. More fun for everyone.

    Try to forget about the bad ones. It’s not easy and they’re no fun for anyone, but going toxic is only going to hurt you in the long run. Leave the bad feeling back in the dungeon.

    Good luck and have fun
  • srfrogg23
    srfrogg23
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    I queue as a tank all the time. I just don't feel the need to stick around with the rp build players who can't fight their way out a wet paper bag. I give people 15 minutes of my time to see how they play. If they wipe 3 times in the first 30 seconds of an encounter because they can't listen to directions or avoid standing in stupid, then I bail. Tank queues are practically instantaneous.
  • redspecter23
    redspecter23
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    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    This right here. If I'm running a vet DLC dungeon there is no way in oblivion I'm touching group finder. I'll find 3 friends that are capable and run it while in voice coms.

    Every once in a while, a pug group will perform, but all the failed attempts are a complete and utter waste of time. Vet DLC dungeons are not balanced for "average" players. They aren't even balanced for "good" players. They are balanced for the top 10% of players, probably the top 5% when you factor in all the players in this game.
  • Starlock
    Starlock
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    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.
  • Ilision
    Ilision
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    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    I find that if you take a little time to explain the fight everything goes much smoother :)
  • Royaji
    Royaji
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    Starlock wrote: »
    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.

    I'd love to imagine that my forums posts have such far-reaching consequences but this is sadly not the case.

    Tanks are usually a lot more discouraged by four digit group DPS numbers...

  • Anotherone773
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    ThePlayer wrote: »
    I try to complete the random vet dlc dungeons with all my chars, 16 in total, when I play with my alts tanks it is possible and I can easily find, after the 3rd attempt, a capable group; playing as a healer is already more complicated and not at all easy as DDs.
    I do not speak of the difficulties of the dungeons, those I have already made all of them and my dps is adequate, perhaps not perfect with everyone, but I pass the +30/35k with everyone in the tests dps;
    The main problem that no tank is found, the key system and the loot fails to attract enough players, in addition to this it often happens players with 300 CPs that 90% of cases are not ready, except those who come from the console can succeed.
    Now with time i will be able to complete the dlc vet dungeons with all my chars, that's for sure, but then I'll go back to queue for veteran? I think no, nothing drives me to do it.
    ZOS are you planning to change something? like:
    1) final loot gold, craft materials gold for example.
    2) special loot for the role that is missing in the queue.

    P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good :)

    Have you ever tanked in this game? Because i have and in many other similar games and tanking in ESO is by far the worst and most exhaustive. Its tedious and its petty if done right. That is why a lot of people who do tank phone it in. Running two base game dungeons, 2 of the first 4 available is like running 10 on DPS. I love tanking, i play healers in ESO and can barely tolerate that since i am expected to heal, buff, dps, make dinner, change the oil in the car, and walk the dog as well. And DPS cant even stay in a group so i can line them up for a little prayer of combat effectiveness or get them all within my glitter circles of band aids (plasters).

    Here is what dps are expected to do:
    1) dont die.
    2) kill stuff
    3) selfie with dead boss???

    The other problem is ESO tried to be different instead of do what works. And that is 5 man dungeons with 1 tank/1 heals and 3 DPS. Other games didnt do this because you NEED 3 DPS. They did this because most people play DPS and it would create a bottleneck to do less dps per tank/healer. As you can see by ESO with DPS having 15-30 minute queues, Healers having 30 second to 5 minute queues, and tanks have 0 queue time it doesnt work.

    So what do we really need?
    At least 5 man dungeons, we can even do 6( 4 DPS). Dungeons can be adjusted for the DPS increase.
    Less exhausting and boring tank mechanics.
    The inability to fake heal/fake tank.
    Incentives to play healers and tanks( better rewards for playing those)
    Edited by Anotherone773 on November 22, 2019 8:59PM
  • ChunkyCat
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    Just because I like to DPS with my sword and board doesn’t mean I’m trying to troll you.

    I’m trying to troll ZoS.
  • Dusk_Coven
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    I'd prefer to see a solo "Story" mode for all dungeons. That would take care of other issues such as trying to experience the story without pugs ruining it by rushing ahead.

    They can still have their regular modes for 4-persons, but even there I'd like to see a change where:
    - if you go 3-man, you can roll for the drop that the 4th person would have gotten
    - if you go 2-man, everyone gets double drops
    - if you go solo, you get 4x the drops -- after all you are supposedly doing the work of 4 people, right?
  • IndianaJames7
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    Starlock wrote: »
    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.

    ^truth

    However, they’re not wrong. If you are a good tank you can generally find solid dps to form a premade with in minutes if not seconds. Much easier than trying your luck with a pug for the most part. Good tanks are in high demand and have the luxury of being selective of who they run with.
  • srfrogg23
    srfrogg23
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    Starlock wrote: »
    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.

    I think it was just a poor turn of phrase and an over generalization. I'm not discouraged from queuing as a tank.
  • redgreensunset
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    Starlock wrote: »
    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.

    All of this makes me want to roll a tank, level and then begin to pug vets out of sheer contrariness.

    Anyway, the OP and lot of replies have the exact opposite energy of this post.

    So to the awesome people, stay awesome. And the rest of you... well, I guess you can just stay.
  • Artim_X
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    A shorter queue is your reward. As mentioned above just join a PvE guild or make friends.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • xxthir13enxx
    xxthir13enxx
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    P.U.G.L.Y
    I ain’t got no Alibi...
    I’m Pugly!!!
    Hey... Hey...
    Pugly!!!
  • bluebird
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    However, they’re not wrong. If you are a good tank you can generally find solid dps to form a premade with in minutes if not seconds. Much easier than trying your luck with a pug for the most part. Good tanks are in high demand and have the luxury of being selective of who they run with.
    Yeah, that's the sad paradox of the PUG world. :lol:

    Tanks are the most sought-after, but they're impacted the most if they get a bad pug. They'll be alive alone most of the time, everyone else will be dead, and bosses won't be dying because there's no damage. They can then try to keep rezzing people while the boss and adds keep interrupting them, or they can just queue with a premade and get instant queues anyway.

    Healers are somewhere in the middle. Their queues aren't as fast as tanks, and a lot of pre-mades don't want them. But if they get a bad group, they'll just throw out their heals and buffs... and keep doing that...for a very very long time... because while the group isn't dying, the bosses aren't either since dps is so low. They too are better off being adopted by a premade that wants healers.

    DDs are mildly inconvenienced by a bad group, but they're mostly self-sufficient. They can avoid mechanics so they won't need much healing, and while debuffs and orbs would be great, it's not like they can't carry the group with their dps and slot a self-heal if need be. But their queues are long as hell so they're more likely to beg their tank/healer friends to queue with them.

    So yeah... :tongue: The only people left queueing for PUGs are usually new players, bad players, or the occasional loner who still hasn't lost faith in the system (bless those few).
  • Ragnarock41
    Ragnarock41
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    If you're a tank you should have enough self-respect to know that you really don't deserve to endure the torture that is playing with randoms.
  • Starlock
    Starlock
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    Royaji wrote: »
    Starlock wrote: »
    Royaji wrote: »
    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    Rubbish.

    All talk like this does is DISCOURAGE respectable tanks from queing in groupfinder lest someone like YOU sneer at them for doing so. Gods forbid that many a respectable tank enjoys the randomness of group finder and being the anchor for a successful run, apparently.

    I'd love to imagine that my forums posts have such far-reaching consequences but this is sadly not the case.

    Tanks are usually a lot more discouraged by four digit group DPS numbers...

    I can't argue that. Though I'd probably use the word "annoyed" instead.
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    as a healer I wont even use LFG queue, I'll sooner swallow my staff whole up my ar%^ then run a PUG

    you sir are brave
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    what a horrible thread subject.
    heres the best advice i can give on this thread:
    when i come across a cave or dungeon, i go in and try kill the boss inside.
    if that boss or cave is too hard for me to solo, then i wait for others to join in and i might get help. i am grateful for that help.
    but if the helper or helpers are not strong enough, then i just wait and try it with other helpers untill i eventually kill that boss and finish that cave.
    Edited by Gilvoth on November 23, 2019 12:19AM
  • Zephard
    Zephard
    ✭✭✭
    Well we haven't joined a dungeon / trial guild yet, so we PUG.

    Now saying that, it's me and my wife, so

    Tank and DPS
    Healer and DPS
    DPS and Tank

    haven't tried yet to do our
    Tank and Healer
    DPS and DPS

    So with one us always decent DPS we rarely have trouble with running PUG, but then we have only had once a person try to kick one of us, and that person is really who we should have kicked... Of course I think most read our same last names (all our characters have surnames, and all couples have same surname) keeps many from attempting it.

    The only dungeon we wiped, was the one with the toxic dps who tried to kick my wife (dps), after he basically yelled at the group (all three of us) for not just running through vVoM. As he said, "EVERYONE knows if you are in a vet HM pledge, that you are supposed to RUN straight to each boss". He tried to kick her after we got to the final lich where he hit the HM scroll while we were still on the bridge. We wiped cause my wife said he didn't ask the group if we could handle HM. And he yelled that, what he didn't know was the Healer was doing the quest. So my wife didn't attack, just let herself die, whispered the healker not to rez her, so the healer tried to keep us 3 alive while the guy did his dps. Not impressed. When he died the 2nd time and we were still at 80% health on the boss, the healer and I let ourselves die. The guy got real mad, and I said, that we can stay here and keep wiping cause you aren't good enough, or you can shut up, and we 4 can complete this. He shut up, we HM scrolled, and completed the boss. He sad something foul and left as soon as the boss was down. The healer asked why we didn't vote to kick him. We said we just never thought to do that to someone, didn't feel it was a good thing. That was the closest we came to ever kicking a person from a PUG.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    It's like saying that players shouldn't PVP solo because smallscale will always be more powerful.
    When you go tanking dungeons with decent dps and with discord this is walk in park mode and if not for discord chit-chat it will be 100% routine and boredom. When you PUG vDLC as tank.. well, with high probability it will be fun and challenge. And this brings feeling of overcoming something, you know, boss is on last 500k HP, only one random dps left alive, add wave/one-shot mechanics incoming soon and you have 15k HP, 4k stamina and no magicka and pot cooldown expires in 5 second and boss is heavy attacking you and you think if you should risk roll-dodge or you will survive that HA through block... that's what I call fun.
    You know some people play game for fun, not for keys and transmute stones, any experienced player have ton of keys and transmutes are faster to farm in weekly trials runs and PVP. So if there was higher rewards for vDLC group finder runs, I bet there will be more tanks in there.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    It's like saying that players shouldn't PVP solo because smallscale will always be more powerful.
    When you go tanking dungeons with decent dps and with discord this is walk in park mode and if not for discord chit-chat it will be 100% routine and boredom. When you PUG vDLC as tank.. well, with high probability it will be fun and challenge. And this brings feeling of overcoming something, you know, boss is on last 500k HP, only one random dps left alive, add wave/one-shot mechanics incoming soon and you have 15k HP, 4k stamina and no magicka and pot cooldown expires in 5 second and boss is heavy attacking you and you think if you should risk roll-dodge or you will survive that HA through block... that's what I call fun.
    You know some people play game for fun, not for keys and transmute stones, any experienced player have ton of keys and transmutes are faster to farm in weekly trials runs and PVP. So if there was higher rewards for vDLC group finder runs, I bet there will be more tanks in there.

    Oh, I am a big proponent of overcoming something difficult. But I prefer to overcome my enemies and not my allies.
  • IndianaJames7
    IndianaJames7
    ✭✭✭✭✭
    Zephard wrote: »
    Well we haven't joined a dungeon / trial guild yet, so we PUG.

    Now saying that, it's me and my wife, so

    Tank and DPS
    Healer and DPS
    DPS and Tank

    haven't tried yet to do our
    Tank and Healer
    DPS and DPS

    So with one us always decent DPS we rarely have trouble with running PUG, but then we have only had once a person try to kick one of us, and that person is really who we should have kicked... Of course I think most read our same last names (all our characters have surnames, and all couples have same surname) keeps many from attempting it.

    The only dungeon we wiped, was the one with the toxic dps who tried to kick my wife (dps), after he basically yelled at the group (all three of us) for not just running through vVoM. As he said, "EVERYONE knows if you are in a vet HM pledge, that you are supposed to RUN straight to each boss". He tried to kick her after we got to the final lich where he hit the HM scroll while we were still on the bridge. We wiped cause my wife said he didn't ask the group if we could handle HM. And he yelled that, what he didn't know was the Healer was doing the quest. So my wife didn't attack, just let herself die, whispered the healker not to rez her, so the healer tried to keep us 3 alive while the guy did his dps. Not impressed. When he died the 2nd time and we were still at 80% health on the boss, the healer and I let ourselves die. The guy got real mad, and I said, that we can stay here and keep wiping cause you aren't good enough, or you can shut up, and we 4 can complete this. He shut up, we HM scrolled, and completed the boss. He sad something foul and left as soon as the boss was down. The healer asked why we didn't vote to kick him. We said we just never thought to do that to someone, didn't feel it was a good thing. That was the closest we came to ever kicking a person from a PUG.

    I commend your restraint here. If I’m in a pug and someone starts being toxic to one of my guildies I vote to kick the *** immediately. Rarely will the vote fail to go through... and if it doesn’t I leave the group myself. Toxic entitled pugs are the worst.
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    What masochist tries to run Vet content with PUGS?

    That's one of the main reasons to have a good guild or two...
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    It's like saying that players shouldn't PVP solo because smallscale will always be more powerful.
    When you go tanking dungeons with decent dps and with discord this is walk in park mode and if not for discord chit-chat it will be 100% routine and boredom. When you PUG vDLC as tank.. well, with high probability it will be fun and challenge. And this brings feeling of overcoming something, you know, boss is on last 500k HP, only one random dps left alive, add wave/one-shot mechanics incoming soon and you have 15k HP, 4k stamina and no magicka and pot cooldown expires in 5 second and boss is heavy attacking you and you think if you should risk roll-dodge or you will survive that HA through block... that's what I call fun.
    You know some people play game for fun, not for keys and transmute stones, any experienced player have ton of keys and transmutes are faster to farm in weekly trials runs and PVP. So if there was higher rewards for vDLC group finder runs, I bet there will be more tanks in there.

    Oh, I am a big proponent of overcoming something difficult. But I prefer to overcome my enemies and not my allies.

    But in trials there is no randomness. Your group always repeats the same coordinated plan... more then that, if some unplanned FUp happened, RL just suggests to wipe and repeat properly. So if we'll compare vtrials/vDLC achievement runs to vDLC pugs it is like comparing track racing to street racing. Yeah last one doesn't bring you any money and most probably will bring you problems, but what is more fun? :D
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    ThePlayer wrote: »
    P.S. ZOS thanks to you i become more and more toxic with randoms, but in reality i am good :)

    Pretty sure Zos has no control over players actions. I expect other reasons are behind your choice to become more toxic with randomes.

    Maybe it is time to seek out an active social or raiding guild that suite your interests and playstyle or maybe even take a break.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    It's like saying that players shouldn't PVP solo because smallscale will always be more powerful.
    When you go tanking dungeons with decent dps and with discord this is walk in park mode and if not for discord chit-chat it will be 100% routine and boredom. When you PUG vDLC as tank.. well, with high probability it will be fun and challenge. And this brings feeling of overcoming something, you know, boss is on last 500k HP, only one random dps left alive, add wave/one-shot mechanics incoming soon and you have 15k HP, 4k stamina and no magicka and pot cooldown expires in 5 second and boss is heavy attacking you and you think if you should risk roll-dodge or you will survive that HA through block... that's what I call fun.
    You know some people play game for fun, not for keys and transmute stones, any experienced player have ton of keys and transmutes are faster to farm in weekly trials runs and PVP. So if there was higher rewards for vDLC group finder runs, I bet there will be more tanks in there.

    Oh, I am a big proponent of overcoming something difficult. But I prefer to overcome my enemies and not my allies.

    But in trials there is no randomness. Your group always repeats the same coordinated plan... more then that, if some unplanned FUp happened, RL just suggests to wipe and repeat properly. So if we'll compare vtrials/vDLC achievement runs to vDLC pugs it is like comparing track racing to street racing. Yeah last one doesn't bring you any money and most probably will bring you problems, but what is more fun? :D

    The first one. I get a kick out of group synergy and clean runs. And for me, little Jimmy who snipes from the bush is not a fun challenge but a pure annoyance. There are people on both sides.

    But at the end of the day, it's the groupfinder where tanks are lacking and not the elite groups. Kinda makes you think, huh?
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    Royaji wrote: »
    ThePlayer wrote: »
    The main problem that no tank is found

    Is directly caused by
    ThePlayer wrote: »
    it often happens players with 300 CPs that 90% of cases are not ready

    No respectable tank will waste his time in groupfinder. Regardless of the rewards.

    If you are interested in vet DLCs just find yourself a guild. Let the PUGs be PUGs without you.

    It's like saying that players shouldn't PVP solo because smallscale will always be more powerful.
    When you go tanking dungeons with decent dps and with discord this is walk in park mode and if not for discord chit-chat it will be 100% routine and boredom. When you PUG vDLC as tank.. well, with high probability it will be fun and challenge. And this brings feeling of overcoming something, you know, boss is on last 500k HP, only one random dps left alive, add wave/one-shot mechanics incoming soon and you have 15k HP, 4k stamina and no magicka and pot cooldown expires in 5 second and boss is heavy attacking you and you think if you should risk roll-dodge or you will survive that HA through block... that's what I call fun.
    You know some people play game for fun, not for keys and transmute stones, any experienced player have ton of keys and transmutes are faster to farm in weekly trials runs and PVP. So if there was higher rewards for vDLC group finder runs, I bet there will be more tanks in there.

    Oh, I am a big proponent of overcoming something difficult. But I prefer to overcome my enemies and not my allies.

    But in trials there is no randomness. Your group always repeats the same coordinated plan... more then that, if some unplanned FUp happened, RL just suggests to wipe and repeat properly. So if we'll compare vtrials/vDLC achievement runs to vDLC pugs it is like comparing track racing to street racing. Yeah last one doesn't bring you any money and most probably will bring you problems, but what is more fun? :D

    The first one. I get a kick out of group synergy and clean runs. And for me, little Jimmy who snipes from the bush is not a fun challenge but a pure annoyance. There are people on both sides.

    But at the end of the day, it's the groupfinder where tanks are lacking and not the elite groups. Kinda makes you think, huh?

    That's because no point to run them with groupfinder pugs after you already completed this dungeon with them several times. Chance for HM with random pugs is really low, so for 1 key and chance of motif which is also cheap motif thanks to Anniversary events? Waste of time. If you want to farm new dungeon for motif or achievement runs of course it is only viable with premade group.
    So this is main reason - lack of non-HM rewards makes vDLC queue pointless, especially for tanks, because HM is mostly dependent on dps and chance to have 2 good dps in pug is abysmally low.
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