Is ESO ready for it's Cataclysm?

  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    hmm I didnt like the Cataclysm in wow because of how I lost access to some of the old content which I loved. The same here in eso I would not want to have current content traded for new. I'd like new content, but not on the cost of old content.
    Edited by Jayman1000 on January 15, 2019 4:24PM
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    Haenk wrote: »
    The main issue is - there is no way to fail. Players are always winning. Send a LVL10 to save the world from the worst enemy imaginable, which has previously slain billions of good folks.
    Heck, why not allowing the bad guys to take over whole regions, maybe stoppable, maybe not.
    Maybe a Cyrodil with badass NPC enemies.

    I'd love something like this. But that is not going to happen, ever.
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    To be honest each new chapter makes the current time line feel fragmented

    What we really need is a return to the linear play style that holds a single time line

    Caldwell's gold n silver are no longer relevant and need to be , but maybe we can find a way to string everything together

    A cataclysm could allow a full on rewrite to allow this
  • vilio11
    vilio11
    ✭✭✭
    MornaBaine wrote: »
    How I would love to see Camlorn actually be rebuilt and looking prosperous! Maybe you return there to AVERT a new threat before it can destroy the place again! What would be really nice is if they do NOT remove old quests but instead add new ones that take place AFTER t hose old quests. Especially if it means you can revisit those areas once all the quests are done. I hate being "locked out" of an area once the quest is over. And I want to SEE the effects of my character's actions. Like, after I've pummeled the Redrooks I want them OUT of those woods! LOL

    I HOPE they will have taken this opportunity to fill in a lot of glaring "plot holes" in the game. For instance, if Molag Bal has been defeated then WHY are the anchors still dropping? Why do random daedra still fall from the sky? That doesn't have to stop but we really need a new reason for it to be happening after we've completed the Main Story quests.

    I'd also dearly love to see some NEW towns and cities and to see many places where the doors have been chained shut since launch FINALLY BE OPEN!!!! Man I hate a locked door! LOL


    This. I just want to see places like Camlorn or Bleakrock i a new light.
    Camlorn is important kindon in the lore of Wayrest.
    Also polishing up vanilla areas would be nice. Especiallyfor the new players.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.

    So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?

    This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up

    A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.

    A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP

    Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)

    These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.

    The idea has merit. But really what were talking about here is ESO2. As a layman, it seems such sweeping changes and updates would not be viable without actually launching a new version of the game - in this respect it feels a too early.

    What we need is a period of stability, a year or two with few if any major changes, nerfs/buffs, so that players can relax so to speak and actually enjoy the game content. New updates should continue with respect to new zones/trials/sets etc, but only once they achieve a level of balance and stability. Drastic change every 3 months WILL destroy ESO, Zos must know this and must surely be seeking to reach a period of stability.

    For arguments sake, lets say this happens some time next year, a point where they have adjusted most of the major aspects they wish to. They then need to leave players a year or two at least to enjoy the game, before we think about a siesmic update/ESO2.

    What I would like to see from an ESO2 is the inclusion of all current game content, revamped, reworked, updated, with veteran options, adjusted for better continuity and progression, with an entirely new progression added, the ESO2 part, beyond this. Perhaps achieved with two servers, with players able to opt to shift to the new updated ESO2, with the Molag bal and other stories "completed" and the new ESO2 kicking off. And vitally, with players able to port their characters and progress over from ESO1, or new players able to start from either ESO1 or ESO2, so to speak. I dont know, I am thinking out loud here, not laying down detailed well thought out ideas!
    Edited by Grianasteri on November 22, 2019 12:05PM
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    Vasoka wrote: »
    That's actually for the AAA companies, not small indie studios.

    Who is the small indie studio? ZOS?
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Just have a new server and when a character completes a "RED" no go back quest, their Cataclysm event happens. In the background they can be copied to the new server and wiped from the old.

    Eventually most people would at least bring their mains who they spend most time on to the new server.

    Then on this new server have a new progression maybe to level 60, then CP continues at 60 / Max CP 3600 is instated with a new CP system. Have everything balanced for Max level. New Gear for level 60....

    Basically the old game becomes 1-50, and new game is 51-60.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • zarocco26
    zarocco26
    ✭✭
    I personally hated cataclysm, it's when I quit wow, so maybe I'm biased, but I don't see the point of this. Is it change for the sake of change? I don't do a ton of overland content, so maybe I just dont get who this would appeal to, but when I do quest, I find the old zones really interesting and I like the stories. I imagine new players like the lore and what not of the 3 alliance war and the planemeld, so it would be sad to make that unplayable. I'd rather new stories are just made for new zones, maybe when they run out of map space and if the game is still being updated it may be something to consider, but I generally find that people don't like wholesale changes to games they like playing.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    Paulington wrote: »
    I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.

    The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.

    I would enjoy unified regions however, it's something I've wanted since launch and is often requested.

    No those achievements will be unobtainable that's part of the world moving a long and changing. However, I do think transferring rewards to new achievements would be fine.

    Nah, this is where you lose any support I might have given. I have characters who haven't done the main quest yet (I have a lot of alts, yes, but I do actually like playing them and don't just grind through quests without listening). Adjusting the game so significantly that I am unable to do previous quests ever would probably be a deal breaker for me.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    Yes. We've been on the same year for the last 5 years. Time needs to move forward.
  • nafensoriel
    nafensoriel
    ✭✭✭✭✭
    Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.

    So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?

    This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up

    A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.

    A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP

    Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)

    These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.

    ESO regularly uses phased content to change the world without ruining the original story world.
    There is no functional reason ever to rewrite the entire world with this engine or this game.

    /edit Phased not instant you numbwhit



    Edited by nafensoriel on November 22, 2019 11:20PM
  • Dread_Viking
    Dread_Viking
    ✭✭✭✭
    MornaBaine wrote: »
    How I would love to see Camlorn actually be rebuilt and looking prosperous! Maybe you return there to AVERT a new threat before it can destroy the place again! What would be really nice is if they do NOT remove old quests but instead add new ones that take place AFTER t hose old quests. Especially if it means you can revisit those areas once all the quests are done. I hate being "locked out" of an area once the quest is over. And I want to SEE the effects of my character's actions. Like, after I've pummeled the Redrooks I want them OUT of those woods! LOL

    I HOPE they will have taken this opportunity to fill in a lot of glaring "plot holes" in the game. For instance, if Molag Bal has been defeated then WHY are the anchors still dropping? Why do random daedra still fall from the sky? That doesn't have to stop but we really need a new reason for it to be happening after we've completed the Main Story quests.

    I'd also dearly love to see some NEW towns and cities and to see many places where the doors have been chained shut since launch FINALLY BE OPEN!!!! Man I hate a locked door! LOL

    i agree locked doors are the worst
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    It's already here - Molag Lag has been unleashed on Tamriel, together with Blooskreen Crash, the daedric prince of rage quitting. Together they are clearing eso of players.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Kulvar
    Kulvar
    ✭✭✭✭
    Please don't. Removing content is a terrible idea.
    Coward Argonian scholar of the Ebonheart Pact
  • Guyle
    Guyle
    ✭✭✭✭✭
    In another game, they had a not quite cataclysmic event take place, but some massive changes to a few zones because of some incidents, but the way they did them was they were the same zone just backwards, and accessible right alongside the old zone, which also was still accessible. The idea being they could progress a storyline that altered a familiar area, but didnt destroy the old content.
    Edited by Guyle on November 23, 2019 3:33AM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    HALT! You've violated the law you vile Necromancer.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Jayman1000 wrote: »
    Haenk wrote: »
    The main issue is - there is no way to fail. Players are always winning. Send a LVL10 to save the world from the worst enemy imaginable, which has previously slain billions of good folks.
    Heck, why not allowing the bad guys to take over whole regions, maybe stoppable, maybe not.
    Maybe a Cyrodil with badass NPC enemies.

    I'd love something like this. But that is not going to happen, ever.

    Meanwhile in reality when people ask for harder overland , they are getting called ''elitists'' and told to play another game because how dare they to have an idea that might upset the casual whales?

    Its not happening. ESO is a themepark, and Its staying that way. Part of why I like cyrodiil. You win some, you lose some, Its always fresh despite all the performance and balance issues.
    Edited by Ragnarock41 on November 23, 2019 6:17AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    If OP is suggesting an complete overhaul of the base game I doubt that will happen. If this was a subscription only game it is a possibility but since the base game is cheap and such an endeavor does would not directly bring in revenue it sounds like a major expense that would not pay off.
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    Judging from how carefully the game is polished how fast the bugs are fixed and how smooth the servers work, no.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    rpa wrote: »
    Judging from how carefully the game is polished how fast the bugs are fixed and how smooth the servers work, no.

    Heck, look at the poor state of the game at launch. It is likely the reason the game had to drop the subscription model and drop down to B2P. I do not want Zos to rewrite the game and experience that again. This is not WoW. It is much more than WoW.
  • LtSnowballin
    LtSnowballin
    ✭✭✭
    I honestly think that it would be amazing to have a "Cataclysm" like event happen in the game, where it updates with, not each, but every so often, new chapters.
    Almost Every Trifecta / Other Half: @NeptunXIV
    #BardKnockLife
    Goblins Are Based
    CP 2000+
  • Luke_Flamesword
    Luke_Flamesword
    ✭✭✭✭✭
    ✭✭
    Cataclysm is poor idea, but there is something much better - ZOS can make another timeline without deleting old one. All we need is additional button in map where you can switch maps from diffrent time. I saw time travels in ESO and Skyrim so this is not nothing new for lore. It could be really cool theme for new main storyline and opportunity for better versions of known and loved areas of Tamriel. My character is Breton and I want more Breton lands in DLC quality, not vanilla ones :D
    PC | EU | DC |Stam Dk Breton
  • Saelent
    Saelent
    ✭✭✭✭✭
    Cataclysm is poor idea, but there is something much better - ZOS can make another timeline without deleting old one. All we need is additional button in map where you can switch maps from diffrent time. I saw time travels in ESO and Skyrim so this is not nothing new for lore. It could be really cool theme for new main storyline and opportunity for better versions of known and loved areas of Tamriel. My character is Breton and I want more Breton lands in DLC quality, not vanilla ones :D

    If those old places were copied in Oblivion by one Prince or another then people could do the quests and achievements, but the outer world could be changed.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iluvrien wrote: »
    No, not Cataclysm. Extension.

    For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.

    That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.

    We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.

    I agree, @Iluvrien

    Many players have asked for variations on your premise. Most of my own proposal posts, for consideration posts, what about this posts, etc., over the past 5 1/2 years have been along these lines for both PvE and PvP. Not to redo but do revitalize and refurbish. Everything from underwater exploration (which can be woven into things like delves, public dungeons, instanced dungeons, trials, etc.) to mobile flags in Cyrodiil (i.e. envoys, caravans, or spies that appear for a limited time in random places on the map headed to a particular destination) to creatively using existing zones to tell major new stories (rather than bump the 2014 thread I rewrote the concept earlier this week in the context of where the game is today). Not everyone would like the dozens of suggestions I've put forward, nor the dozens that many other players have proposed, but regardless of which particular concepts people prefer there's been a long steady drumbeat for the re-inspiration of existing content.

    To mention Cyrodiil again, the Loremaster Emeritus had a video in which he talked about why each Alliance was motivated to fight in that land and capture the Imperial City (I'm also adding here some other old tidbits as well): The Dominion feel that the experiment with non-Elves on the Ruby Throne has failed miserably; the Covenant wants to repair what went wrong in the Second Era and refuse to submit to an Elven or barbarian Emperor; the Pact has a more mystical reason with omens of some great danger/evil pulsing out from the Imperial City. Imagine then if the NPC dialogue reflected differences like (or additional perspective) in Cyro and IC. Imagine a few single-shot or repeatable quests that had unique flavor for each Alliance. Or unique Alliance-based skins for siege equipment and for captured outposts/keeps.

    For PvE zones, another former ZOS dev (Nick Konkle) talked about instancing and how players would see the effects of their actions in the world. Not just cheering NPCs but actual changes in the world itself. But sometime after the game's official launch Rich Lambert (or was it Matt Firor?) said in an interview that they had dropped that idea so players wouldn't be cut off from their friends who weren't as far along in the story. Also, one of those two ZOS bosses said much more recently that there are no plans for any major changes to the game that would be on the level of One Tamriel (and therefore one presumes nothing bigger than that either). I received the impression they mostly just want to just fine-tune things and pump out new maps and quests and collectable items. Tinker around the edges some here and there (hey hey there are lots of player ideas for that too, *cough* *cough*).

    I can appreciate after the rough launch not wanting to rock the boat, especially with limited staff and a desire by most players for a constant supply of new content to chew through, but still, MMOs need to keep growing and adapting. In terms of staffing limitations, budgets, existing development objectives and priorities, that is what it is and we aren't privy to much if any of that information. Fair enough. We can only speak to our experiences and wishes as consumers of the content ZOS provide.

    In terms of PVE limitations then as mentioned above: phasing, phasing, phasing. To summarize an old suggestions and add some extra: Let us have an impact on the game world. I keep saying crafting goes nowhere but has a strong foundation. So rather than only dropping off supplies to a crate, let us also actively rebuild some areas (see FFXIV's current Ishgard Restoration project for actual literal rebuilding of a city or WoW's Legion-era Mage Tower for contributing resources to periodically open up a repeatable experience). ESO would of course do such things its own way rather than copy-cat, but it's the inspiration I'm talking about, the vision to make the world more interactable. The same is true of using other game systems in expanded ways or getting new quests in old areas to address ongoing or new issues and concerns from NPCs as I linked above.

    As for phasing and friends, one option is modifying how groups work. If you join a group, you are asked to be temporarily placed in the phasing of the player with the least progression for a zone. Otherwise you would each see and interact with what you can see based on your own character's progress. Maybe you can see an NPC but I can't. Or they give you dialogue options I haven't unlocked. But then you group with me and you can see the older phasing and help me find may way around or complete quests (as you can now see what I see even though you've done that content already) by clicking "Yes" when a box pops up and says "Do you want to be moved to the phasing of Player XYZ?"

    Honestly, though I don't see any of this happening. Not now. Not in the future. Even broken up into smaller pieces as a long term revitalization and and expansion project. It doesn't seem like ZOS is either interested or able to pursue such enrichment, which is understandable given the circumstances but also too bad when you ponder, "What could (have) be(en)".


    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Shaloknir
    Shaloknir
    ✭✭✭
    Yes please cataclysm and old zones facelifted :-) I hope the cataclysm for Covenant starts something like this "King Emeric is dead...". Never liked the guy.
Sign In or Register to comment.