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ESO Survey in my Email - Housing Was not Mentioned once - Free Monetization idea for ZeniMax™

VarenDarkHeart
VarenDarkHeart
Soul Shriven
Sorry for the clickbait title. I would just like to know why housing was not mentioned at all in the survey, when arguably, it's the most resource intensive for those who seek it, it's time consuming, and it's a money pit for zos. So why, was it not mentioned that I'd LOVE LOVE LOVE The ability to CO-OWN a HOME (Like you can with a guild, one person as primary owner, items placed from co-owner are given to the owner after a short acceptance period in which if the owner of the home doesn't accept, the item will be returned via mail to the co-owner) But hey, I guess that's why there are forums. Many of the same mechanics of Guild Ownership could apply to homes. (I've been Pledge of Mara'd with my IRL s/o for 4 years in game, it could tie into the pledge of mara?)

Ok, Thanks for listening to a rant, time for the idea (s)

1. Cultivation of Land within The World
Thanks for my guild for this idea, but what about if we could farm, with time and maybe resources of some kind in game. I know, It sounds silly.
Think about it though, corn, beets, almost any food, maybe even cloth. We have a little plot of land, purchased with coin, with a reasonably tested item limit, and a set of tools which would allow for crops to be planted/waited for (hello new daily grind)/harvested and profited off of. This would help substantially advanced players spend coin for a sense of accomplishment and achievement, without spending an enormous amount of time in a trial or doing writs for 12+ toons (I'm guilty.)
I think if I had a set of goals outside of daily writs as far as making coin, crafting, getting furniture items, selling, and buying what you want. It would all fit in together if done well. (Please put furniture crafting mats in surveys, my god we need it)

2. (It's a short one) Attunable Wayshrines for your home purchasable with writ tickets, telvar, or crowns. If you could make these giftable too, that'd be great. One wayshrine, gets attuned once, you get a free port from the home it's placed in to the wayshrine it's attuned to. (Yes, I know we all port to player, or just pay the coin, but wouldn't this be nice?)

Thanks for listening! Please, I'm going to be watching comments, hoping for criticism so let me know what you think. I am very aware these are some crazy ideas, so keep it civil please.
Edited by VarenDarkHeart on November 20, 2019 12:04PM
  • BackAndAngry
    BackAndAngry
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    There is nothing relevant ZOS wants to do with housing. Housing is done except for refurbed packs.

    Still good for new players to entertain themselves for some time though
    PSA - Crown items paid for cash have a chance to soon be obtainable in game for free
    Not my quote "It took a while to sink in that we’re killing it right now..."
    Dragonhold - "...updated Activity Finder for dungeons and Battlegrounds, and also focuses heavily on the first part of the performance improvements for ESO..." ^^
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(
  • TheRealPotoroo
    TheRealPotoroo
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    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(

    And the ridiculously low Special Collections limit should be raised so we can have all our mounts and pets on display.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • chess1ukb16_ESO
    chess1ukb16_ESO
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    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(

    Every time new crafting stations come out I have to take stuff out of the guild house to squeeze them in. VERY depressing.
    Edited by chess1ukb16_ESO on November 20, 2019 12:42PM
  • VarenDarkHeart
    VarenDarkHeart
    Soul Shriven
    All good points so far, The item limits, even for supposed houses made for increased limits, are laughable. I think we can blame 32bit old timey stuff left over/difficulty to recode it on that, maybe I'm wrong though. But I do know for a fact, TONS AND TONS OF FOLK are WAITING on Item Limit Increases. I know, not everyone, but anyone who has had a house, has likely hit an item limit or two, even with ESO+. I would hope someone can clear up the exact reason we have laughable item limits in giant homes.

    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(

    Every time new crafting stations come out I have to take stuff out of the guild house to squeeze them in. VERY depressing.
    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(

    And the ridiculously low Special Collections limit should be raised so we can have all our mounts and pets on display.
    housing should increase the items cap x4 instead of x2 for eso+...700 items barrier for notable homes its a joke :(

  • Huyen
    Huyen
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    Sorry for the clickbait title. I would just like to know why housing was not mentioned at all in the survey, when arguably, it's the most resource intensive for those who seek it, it's time consuming, and it's a money pit for zos. So why, was it not mentioned that I'd LOVE LOVE LOVE The ability to CO-OWN a HOME (Like you can with a guild, one person as primary owner, items placed from co-owner are given to the owner after a short acceptance period in which if the owner of the home doesn't accept, the item will be returned via mail to the co-owner) But hey, I guess that's why there are forums. Many of the same mechanics of Guild Ownership could apply to homes. (I've been Pledge of Mara'd with my IRL s/o for 4 years in game, it could tie into the pledge of mara?)

    Ok, Thanks for listening to a rant, time for the idea (s)

    1. Cultivation of Land within The World
    Thanks for my guild for this idea, but what about if we could farm, with time and maybe resources of some kind in game. I know, It sounds silly.
    Think about it though, corn, beets, almost any food, maybe even cloth. We have a little plot of land, purchased with coin, with a reasonably tested item limit, and a set of tools which would allow for crops to be planted/waited for (hello new daily grind)/harvested and profited off of. This would help substantially advanced players spend coin for a sense of accomplishment and achievement, without spending an enormous amount of time in a trial or doing writs for 12+ toons (I'm guilty.)
    I think if I had a set of goals outside of daily writs as far as making coin, crafting, getting furniture items, selling, and buying what you want. It would all fit in together if done well. (Please put furniture crafting mats in surveys, my god we need it)

    2. (It's a short one) Attunable Wayshrines for your home purchasable with writ tickets, telvar, or crowns. If you could make these giftable too, that'd be great. One wayshrine, gets attuned once, you get a free port from the home it's placed in to the wayshrine it's attuned to. (Yes, I know we all port to player, or just pay the coin, but wouldn't this be nice?)

    Thanks for listening! Please, I'm going to be watching comments, hoping for criticism so let me know what you think. I am very aware these are some crazy ideas, so keep it civil please.

    I would like to see housing like they did in the late game Wildstar. Everyone gets a plot of land, and they can build whatever they want, assuming they can afford to buy it from the store-hud.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Rungar
    Rungar
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    seems to me that eso housing is pretty good but they are not taking full advantage of the ability to own multiple houses.

    you could have a farm style area where you could grow stuff
    you could have a workshop style area where you could make stuff.
    you could even have a mine.

    seems useless to have so many houses but they all have the same function.
  • SickleCider
    SickleCider
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    I also want co-ownership and cultivation.

    Someone explained to me once that ZOS doesn't want to get caught up in disputes over the ownership of homes if people should have a falling out. My answer to that is to simply. . . not get caught up in the disputes. I really like your idea because it ensures that whoever actually bought the house retains the rights.

    I want cultivation, or something, because right now homes feel functionally lacking. Right now, the only function they have is creating a hub you can visit in order to avoid towns altogether--and that's only if you buy the banker, and the merchant, and if you're not in any guilds.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • LoneStar2911
    LoneStar2911
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    Yesssss. Omg. Why doesn't this exist yet?! (Rhetorical question. Lol)

    I would love plots for veggies and fruit, and gardens for plants, and a mine for ore!!!!!
    Omg. This idea is amazing.
  • freespirit
    freespirit
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    Just give me more space PLEASE!!! :'(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • VaranisArano
    VaranisArano
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    For those wanting extra slots: Unless something's changed, ZOS has already made it pretty clear that 700 is their max due to performance in their ESO Live on April 26, 2019.

    https://www.youtube.com/watch?v=TiL5MzzniD4

    Housing Section starts at 17:00

    This isn't quite an exact transcript, but its close enough for anyone who doesn't want to watch the video.

    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now. We've selected current limits to give people a balance between the different objects you might want to place in your home, and its really important to us that - even if maybe your rig would work at a higher count - that anyone who's playing hte game could still go into your house and have a good experience. Its really important to us that the community can share in that way. So that's the reason for the limits being the way they are right now."
    Edited by VaranisArano on November 20, 2019 8:22PM
  • barney2525
    barney2525
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    Sorry for the clickbait title. I would just like to know why housing was not mentioned at all in the survey, when arguably, it's the most resource intensive for those who seek it, it's time consuming, and it's a money pit for zos. So why, was it not mentioned that I'd LOVE LOVE LOVE The ability to CO-OWN a HOME (Like you can with a guild, one person as primary owner, items placed from co-owner are given to the owner after a short acceptance period in which if the owner of the home doesn't accept, the item will be returned via mail to the co-owner) But hey, I guess that's why there are forums. Many of the same mechanics of Guild Ownership could apply to homes. (I've been Pledge of Mara'd with my IRL s/o for 4 years in game, it could tie into the pledge of mara?)

    Ok, Thanks for listening to a rant, time for the idea (s)

    1. Cultivation of Land within The World
    Thanks for my guild for this idea, but what about if we could farm, with time and maybe resources of some kind in game. I know, It sounds silly.
    Think about it though, corn, beets, almost any food, maybe even cloth. We have a little plot of land, purchased with coin, with a reasonably tested item limit, and a set of tools which would allow for crops to be planted/waited for (hello new daily grind)/harvested and profited off of. This would help substantially advanced players spend coin for a sense of accomplishment and achievement, without spending an enormous amount of time in a trial or doing writs for 12+ toons (I'm guilty.)
    I think if I had a set of goals outside of daily writs as far as making coin, crafting, getting furniture items, selling, and buying what you want. It would all fit in together if done well. (Please put furniture crafting mats in surveys, my god we need it)

    2. (It's a short one) Attunable Wayshrines for your home purchasable with writ tickets, telvar, or crowns. If you could make these giftable too, that'd be great. One wayshrine, gets attuned once, you get a free port from the home it's placed in to the wayshrine it's attuned to. (Yes, I know we all port to player, or just pay the coin, but wouldn't this be nice?)

    Thanks for listening! Please, I'm going to be watching comments, hoping for criticism so let me know what you think. I am very aware these are some crazy ideas, so keep it civil please.


    You trying to turn the game into Archeage?

    As to the title, I took the survey. All the questions were on a bigger scale than just a small aspect of the game. Nothing so specific as housing was referred to. My impression is they want to get a feel for the player's general overall views of the game as a whole. So it makes sense housing was not covered in the survey.

    I don't get the wayshrine issue. You can tport to the home for free. Are you so che... monetarily challenged... that you need a free port out as well? Why?

    :#

  • Oakmontowls_ESO
    Oakmontowls_ESO
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    For those wanting extra slots: Unless something's changed, ZOS has already made it pretty clear that 700 is their max due to performance in their ESO Live on April 26, 2019.

    https://www.youtube.com/watch?v=TiL5MzzniD4

    Housing Section starts at 17:00

    This isn't quite an exact transcript, but its close enough for anyone who doesn't want to watch the video.

    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now. We've selected current limits to give people a balance between the different objects you might want to place in your home, and its really important to us that - even if maybe your rig would work at a higher count - that anyone who's playing hte game could still go into your house and have a good experience. Its really important to us that the community can share in that way. So that's the reason for the limits being the way they are right now."

    I read that as consoles can't handle it.
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    For those wanting extra slots: Unless something's changed, ZOS has already made it pretty clear that 700 is their max due to performance in their ESO Live on April 26, 2019.

    https://www.youtube.com/watch?v=TiL5MzzniD4

    Housing Section starts at 17:00

    This isn't quite an exact transcript, but its close enough for anyone who doesn't want to watch the video.

    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now. We've selected current limits to give people a balance between the different objects you might want to place in your home, and its really important to us that - even if maybe your rig would work at a higher count - that anyone who's playing hte game could still go into your house and have a good experience. Its really important to us that the community can share in that way. So that's the reason for the limits being the way they are right now."

    I read that as consoles can't handle it.

    Maybe. Consoles were the excuse they gave prior to Summerset.

    On the other hand, I think the comment about how even if your rig can handle it, they want to make sure your visitors can also handle it is aimed at PCs, since we've got a wide range of hardware from specially built gaming computers to potatoes all on the same server.
  • Kiyakotari
    Kiyakotari
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    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now. We've selected current limits to give people a balance between the different objects you might want to place in your home, and its really important to us that - even if maybe your rig would work at a higher count - that anyone who's playing hte game could still go into your house and have a good experience. Its really important to us that the community can share in that way. So that's the reason for the limits being the way they are right now."

    Free Message to ZOS: I don't care what's" really important" to you. I care about the fact that you're placing limits on players who may have absolutely no interest in sharing their homes with the community in the way you describe simply because of your own imagined utopia of open houses. A utopia, I might add, which you yourselves have already made impossible to experience without the help of addons that allow players to actually open their homes to others!
  • phaneub17_ESO
    phaneub17_ESO
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    I just want more Humanoid NPCs I can place around my home, 3 isn't enough (Banker, Vendor, Smuggler). Target Dummies don't have enough facial expressions and most are awkward in appearance to count as a resident. Extra NPCs that don't need any specific function except maybe the option to change their clothing. They don't need to move, maybe choose speech patterns when you get close to them at most.
  • Ragnork
    Ragnork
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    I want to leave my unplayed toons in the house - sitting in a chair - standing by a fireplace - default "idle" animation.
  • Commancho
    Commancho
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    Kiyakotari wrote: »
    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now. We've selected current limits to give people a balance between the different objects you might want to place in your home, and its really important to us that - even if maybe your rig would work at a higher count - that anyone who's playing hte game could still go into your house and have a good experience. Its really important to us that the community can share in that way. So that's the reason for the limits being the way they are right now."

    Free Message to ZOS: I don't care what's" really important" to you.
    Message from ZOS : hi, we don't care either, thanks for your money and check out our latest offer in crownstore :trollface:
  • PrimusNephilim
    PrimusNephilim
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    Nice to see post like these with great ideas and good comments. The 700 cap on notable homes is too low but I don't believe housing is a priority for ZOS. I do believe they're missing out on a large opportunity to capitalize on housing but there's no effort that I can see on their part, other than offering new homes. Our homes should be where you can show off your accomplishments, badge of honor so to speak, just like displaying zone achievements, completing dungeons and trial trophies. So with that, things I would like to see are:
    - Home Wayshrines
    - The ability to "park" your other characters in your home
    - Increase home space across the board
    - Display complete armor sets

    ~Cheers
  • PrimusNephilim
    PrimusNephilim
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    For those wanting extra slots: Unless something's changed, ZOS has already made it pretty clear that 700 is their max due to performance in their ESO Live on April 26, 2019.

    Item Slots - "One of people's biggest concerns. They are there for performance reasons. We really can't go above current limits right now."

    I just don't buy it, I can place 700 apples in my house or I can place 700 Hagraven Cauldron's, the apples have far less computation data than the Hagraven Cauldron, and that's including the lighting effect on the surrounding area given off from the cauldrons. Plus, ZOS has given us the opportunity to increase character inventory by 5 if you buy a certain non-combat pet. ZOS doesn't what to increase the home inventory for whatever reasons they have, but it has nothing to do with "Performance Reasons".

    On that note, I have no doubt that 700 will stay the max level indefinitely, but I can hope that it changes

    ~Cheers
  • DragonRacer
    DragonRacer
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    I was actually wishing for a co-ownership option last month when a friend and I fixed up one of his homes as a haunted house for Halloween. Our schedules aren't always in sync and his mailbox is often full from sales and guildies sending him questions/auction stuff, etc. So, the struggle was real to craft or buy items for the house, get them successfully mailed to him so he could place them in a pile somewhere, and then both of us decorate when we could.

    That situation also leads me to a wish that we could set a secondary home. There are so many homes in this game, and you can only set one primary for friends and guildmates to access from the roster. In this case, it stunk because my friend is also the "furniture store" for that guild, so in having to switch primaries so that I could access the home when he was offline to help decorate, that meant 1) guildmates couldn't access the furniture store and 2) the "surprise" haunted house we were working on for the guild didn't quite get to be a surprise if someone traveled to his primary to view the furniture store and instead ended up at our haunted house.

    It would be nice if, in addition to your primary, you could set a secondary home. And modify it with the same permissions for allowing or now allowing people access. That would have been perfect for our situation - leave his furniture store as primary, but set the haunted house as secondary and, at the time, only accessible to the two of us until it was ready to open up to the whole guild.

    A secondary home would also be a great option for GMs whose homes serve as the guild hall and are filled to the brim with attunable tables and mundus stones, but also wants to run a furniture store. Very hard and challenging space-wise to make that happen all in one place, but if one could set the guild crafting hall as primary and the guild furniture store as secondary, that would be awesome. And in my case, would be lovely for a pair of furniture stores I am working on - an upscale store for gold/purple items and a more thrifty option with blue/green items... as it is, I'll have to rotate primaries on a schedule and let folks know the schedule (view Upscale at my primary the first and third weeks of the month, "view Thrifty at my primary the second and fourth weeks of the month!" kind of a thing) when it would be so much nicer to set one as the primary and the other as a secondary and have both as available options to travel to via guild roster and friends list.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Coatmagic
    Coatmagic
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    ZoS had better damn well do something with housing since it's probably the only thing that is going to continue to keep the lights on.
  • Rungar
    Rungar
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    what i would do would be to offer mines, farms and woodlots as housing options and let you cash in your surveys there. So if you had 5 blacksmithing or jewelcrafting surveys you could go collect all 5 from your mine or you could go get them in the world. Either way the survey would be used up.

    doesnt really change anything, just a convenience

    you could do the same with alchemy surveys and the farm and perhaps they could add provisioning surveys as well.

    i suppose they could have a grove or woodlot as well for wood and fabric.


    i could see those selling in the crownstore lol. Tie it to an achievement like 100 surveys completed for each set or something.

    the workshop of course will help get all the tables out of people houses. Not sure what convenience they could add. Perhaps a large empty box style building is the convenience.



  • anadandy
    anadandy
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    I also want co-ownership and cultivation.

    Someone explained to me once that ZOS doesn't want to get caught up in disputes over the ownership of homes if people should have a falling out. My answer to that is to simply. . . not get caught up in the disputes.

    This! (emphasis mine). I have wanted co-ownership since Homestead dropped - I was sorely disappointed that it wasn't there. Put enough warnings and "share at your own risk" wording to CYA.
  • VarenDarkHeart
    VarenDarkHeart
    Soul Shriven
    Coatmagic wrote: »
    ZoS had better damn well do something with housing since it's probably the only thing that is going to continue to keep the lights on.

    Can you say this a little louder?
  • VarenDarkHeart
    VarenDarkHeart
    Soul Shriven
    I'd quote so many of you right now, but truthfully. It seems like the majority of us are all on the same page.

    1. We need co-ownership of houses. Whatever you, zos decides that means. I have several guilds that are co-owned with MUCH more valued assets then any of my houses. Furthermore, co-ownership does not, rather should not equal transfer of ownership. But, just the ability to add to the current ability to move items, but also the ability to place your own items. (a simple red pop-up stating return of the item is SOLELY at the discretion of the homes PRIMARY owner) Pop that up after each placement, which yes would be annoying, but would be far less annoying then mailing/trading every item you want to place. Simply put, this would have/will save me many, many hours in game when I am decorating homes for buyers. (as someone else stated. I also run a furniture shop of sorts, with plans to expand. adding the ability to fully decorate someones home without them being at the helm every step of the way would be a god send)

    2. Attune-able way-shrines. I know this wasn't exactly a hit for this post, and no I'm not monetarily challenged, I just think it would be cool to save 8 seconds to porting animation, and have a nifty looking usable way-shrine in my home. Just think having it be attune-able would be the balance of the idea.

    3: Home space, seriously. We see right through your "other players won't enjoy your home" bullsnick. My home can take anywhere from 5% cpu to 45% cpu depending on what home I'm in, what furnishings are in it, what furnishings are currently active. As stated, a basket of apples does not have the same, or even close, the computational requirements of even the smallest light source. I fill my home with 700 daedric chandeliers, and now my pc is a molten pile of metal. You see how silly that sounds? Not to mention, I have my home open on certain addon's for tours. You wanna know how many people have showed up on their own accord in the past 3 months? 4, 4 total people. Yea... about that. Maybe note my next point, and more people would want to visit random homes?

    4: Cultivation of land. We know how difficult it would be to balance, implement, and design such a system. No-one is saying it would be easy. all we're saying, is we're very, VERY interested in such a system, and if you happen to design such a system in a reasonable, balanced, and positive way. I'm willing to be, everyone in this post that has shown interest, and many, many others would be willing to invest quite a bit of time and energy into purchasing one of these plots of land. Furthermore, as stated, the possibilites of housing are nearly endless. Think about it.
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