[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.
Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.
Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.
graybeardII wrote: »Like I don't have enough sustain problems lets add brake free too
so NO
Because you can't manage your primary resource already? No in block capitals because of that too, lul.Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.
With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.
At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.
Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.
How are you comparing purify and CC? Only Templar can consistently purify, other classes have no chance with the cost of Purge -Every stamina class can break free at will.
Also, this isn't overly complex at all, I assume they already check you're breaking free so another if statement to check the type wouldn't be much to add.
What's a stamina true weakness? What about damage, mobility etc on Magicka? Are you a stamina main?
I don't think this would be a bad addition but can you imagine the backlash from average stamina mains who would have to manage their magicka pool the same way we have to manage stamina? Imagine a stamina character not being able to break free, that would be a fun day.
graybeardII wrote: »Like I don't have enough sustain problems lets add brake free too
so NO
Because you can't manage your primary resource already? No in block capitals because of that too, lul.Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.
With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.
At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.
Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.
How are you comparing purify and CC? Only Templar can consistently purify, other classes have no chance with the cost of Purge -Every stamina class can break free at will.
Also, this isn't overly complex at all, I assume they already check you're breaking free so another if statement to check the type wouldn't be much to add.
What's a stamina true weakness? What about damage, mobility etc on Magicka? Are you a stamina main?
I don't think this would be a bad addition but can you imagine the backlash from average stamina mains who would have to manage their magicka pool the same way we have to manage stamina? Imagine a stamina character not being able to break free, that would be a fun day.
Stamina already has to manage sprint, ccs, dodge rolls and skills coming from one resource.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.
Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.
Oh, have to reply to this.
Did you even read the OP or even my reply you quoted. Heck, just reading the title says it all. OP is speaking only of breaking free of fear. Every other CC would still require stamina.
Not that it really matters. As someone who has played magicka in PvP more often that stamina this has not been an issue because I build for it. A good build and player skill goes a long way, as it should.
So your argument boils down to "there is no logic because it doesn't make sense." Gotcha.The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense.
Defend what??? There's nothing to defend against — your supposed "argument" has literally no substance.If you cannot defend that, which you have not, then your idea is based on flawed logic.
I don't mind reading long-winded posts if the author actually says something, however that never seems to be the case with you. You talk a lot, yet say very little. (And you tend to be pretty condescending when you do it.)Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
Lol, this is exactly what you did last time we crossed paths: jump into an opinion thread & proclaim the OP to be without logic (without actually refuting anything,) then once it's pointed out that you've not actually provided an argument, you turn tail & "take your leave." Well, as my grandma used to say: "don't let the door hit ya where the good Lord split ya."I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
validifyedneb18_ESO wrote: »No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
Uh dude... missing the point, not like Mag builds dont run out of magicka, just as stamina builds run out of stamina if they CC break constantly.
Mag builds can break stamina stuns with their off resource, Stam builds can break mag CC with their off resource.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.
Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.
Oh, have to reply to this.
Did you even read the OP or even my reply you quoted. Heck, just reading the title says it all. OP is speaking only of breaking free of fear. Every other CC would still require stamina.
Not that it really matters. As someone who has played magicka in PvP more often that stamina this has not been an issue because I build for it. A good build and player skill goes a long way, as it should.
Yeah I've not voted on it because I sit on the fence as it's not an issue for me.
Fair enough if you disagree with the OP talking about 1 skill, but this is something that has been mentioned before on a more grand scale.
I knew what you were saying, but the underlying issue is the imbalance.
Would you be more open to a discussion about changing all CC breaks to Magicka instead of stamina and letting Stamina classes tank their damage etc, to build for 17k Mag pools?
Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
I never understood why physical stamina was required to break free from fear (a magical/psychological attack). Most of the other stuns/CC's make sense to me, as they're all physical attacks — but since fear attacks your mind & requires mental fortitude to overcome, (and Major Intellect relates to magicka recovery,) I feel like it would make more sense if you had to use magicka to break free from it.
Not only would it be more logical, [in my opinion] but it would have the added benefit of evening the playing field a bit between magicka & stamina characters. (Stamina toons would continue to have the advantage with regard to CCs as the vast majority of them would still require stamina.)
Agree or disagree?
[edit] Copied & pasted from a later post for further clarification:1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.
I never understood why physical stamina was required to break free from fear (a magical/psychological attack). Most of the other stuns/CC's make sense to me, as they're all physical attacks — but since fear attacks your mind & requires mental fortitude to overcome, (and Major Intellect relates to magicka recovery,) I feel like it would make more sense if you had to use magicka to break free from it.
Not only would it be more logical, [in my opinion] but it would have the added benefit of evening the playing field a bit between magicka & stamina characters. (Stamina toons would continue to have the advantage with regard to CCs as the vast majority of them would still require stamina.)
Agree or disagree?
[edit] Copied & pasted from a later post for further clarification:1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.
It's an interesting idea to make magicka-based CC require magicka to break free from. But I'm of the belief CC effects are generally just far too overpowered in PvP situations. They also reduce the quality and over-all fun of the combat itself. So I would be more in favor of reducing the cost of break free and giving players the option to use magicka or stamina to break free from any of it.
That or they could just bring back the old unstoppable - which gave players a build option to negate it without being trapped in a perpetual snare.
But I do like how your idea would make stamina-based classes get a taste of what it's like to have to rely on their secondary resource to be able to do something as basic as being able to move.