1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
I never understood why physical stamina was required to break free from fear (a magical/psychological attack). Most of the other stuns/CC's make sense to me, as they're all physical attacks — but since fear attacks your mind & requires mental fortitude to overcome, (and Major Intellect relates to magicka recovery,) I feel like it would make more sense if you had to use magicka to break free from it.
Not only would it be more logical, [in my opinion] but it would have the added benefit of evening the playing field a bit between magicka & stamina characters. (Stamina toons would continue to have the advantage with regard to CCs as the vast majority of them would still require stamina.)
Agree or disagree?
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
I don't follow your logic. It would be a direct buff to fear against stamina toons.
On my stamblade, fear isn't much of a concern since I always have enough stamina to break free. If it required magicka though, it would be a much different story since I have much less of that.
Literally every CC in the game (and there are a lot of them) attacks your stamina — meaning magicka users are at a tremendous disadvantage in that regard. Personally, I think fear would be much more useful if it attacked magicka.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
I don't follow your logic. It would be a direct buff to fear against stamina toons.
On my stamblade, fear isn't much of a concern since I always have enough stamina to break free. If it required magicka though, it would be a much different story since I have much less of that.
Literally every CC in the game (and there are a lot of them) attacks your stamina — meaning magicka users are at a tremendous disadvantage in that regard. Personally, I think fear would be much more useful if it attacked magicka.
What you're suggesting would make some mag builds completely Broken in a dual against someone using fear as their primary CC because they wouldn't have to worry about their Stam pool at all. Your argument is one sided against Stam builds. There's a reason the Stam pool exists and thats so you are forced to manage it in a fight and if you don't you're dead.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.
I don't follow your logic. It would be a direct buff to fear against stamina toons.
On my stamblade, fear isn't much of a concern since I always have enough stamina to break free. If it required magicka though, it would be a much different story since I have much less of that.
Literally every CC in the game (and there are a lot of them) attacks your stamina — meaning magicka users are at a tremendous disadvantage in that regard. Personally, I think fear would be much more useful if it attacked magicka.
What you're suggesting would make some mag builds completely Broken in a dual against someone using fear as their primary CC because they wouldn't have to worry about their Stam pool at all. Your argument is one sided against Stam builds. There's a reason the Stam pool exists and thats so you are forced to manage it in a fight and if you don't you're dead.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
[And my reply is as someone who plays magicka most of the time.
A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.
If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:
"A proper build helps ensure we have stamina/magicka for break free and dodge roll."
It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.
As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.
The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.
If is not a reason to change anything is my point.
Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.
The logic behind the idea is flawed like most "if" or I want it different types of request.
you're actually illustrating my point: breaking free is already trivially easy for stamina toons — making fear attack magicka instead of stamina would lighten the burden on magicka users. And I can't speak for all classes, but I know that my stamblade wouldn't "laugh at the change," seeing as magicka is necessary for several vital skills, such as Cloak, Shade & [ironically enough:] Aspect of Terror. Yes, the skill that requires stamina to break free from is a magicka ability.It would just make things easier for magicka based characters
Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.
With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.
At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.
Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.
graybeardII wrote: »Like I don't have enough sustain problems lets add brake free too
so NO
Goregrinder wrote: »I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.
That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.
Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.
That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.
With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.
At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.
Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.