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Fear attacks should require magicka to break free from.

  • idk
    idk
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    Disagree — fear based attacks should require physical stamina to break free from.
    Langeston wrote: »
    idk wrote: »
    Langeston wrote: »
    [
    idk wrote: »
    And my reply is as someone who plays magicka most of the time.

    A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.

    If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:

    "A proper build helps ensure we have stamina/magicka for break free and dodge roll."

    It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.

    As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.

    The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.

    If is not a reason to change anything is my point.

    Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.

    The logic behind the idea is flawed like most "if" or I want it different types of request.

    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.

    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.

    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
  • BNOC
    BNOC
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    idk wrote: »
    Langeston wrote: »
    idk wrote: »
    Langeston wrote: »
    [
    idk wrote: »
    And my reply is as someone who plays magicka most of the time.

    A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.

    If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:

    "A proper build helps ensure we have stamina/magicka for break free and dodge roll."

    It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.

    As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.

    The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.

    If is not a reason to change anything is my point.

    Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.

    The logic behind the idea is flawed like most "if" or I want it different types of request.

    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.

    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.

    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.

    Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • idk
    idk
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    Disagree — fear based attacks should require physical stamina to break free from.
    BNOC wrote: »
    idk wrote: »
    Langeston wrote: »
    idk wrote: »
    Langeston wrote: »
    [
    idk wrote: »
    And my reply is as someone who plays magicka most of the time.

    A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.

    If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:

    "A proper build helps ensure we have stamina/magicka for break free and dodge roll."

    It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.

    As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.

    The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.

    If is not a reason to change anything is my point.

    Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.

    The logic behind the idea is flawed like most "if" or I want it different types of request.

    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.

    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.

    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.

    Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.

    Oh, have to reply to this.

    Did you even read the OP or even my reply you quoted. Heck, just reading the title says it all. OP is speaking only of breaking free of fear. Every other CC would still require stamina.

    Not that it really matters. As someone who has played magicka in PvP more often that stamina this has not been an issue because I build for it. A good build and player skill goes a long way, as it should.
  • CompM4s
    CompM4s
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    Disagree — fear based attacks should require physical stamina to break free from.
    BNOC wrote: »
    Like I don't have enough sustain problems lets add brake free too
    so NO

    Because you can't manage your primary resource already? No in block capitals because of that too, lul.
    Kadoin wrote: »
    Valykc wrote: »
    I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.

    That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.

    Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.

    That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.

    With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.

    At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.

    Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.

    How are you comparing purify and CC? Only Templar can consistently purify, other classes have no chance with the cost of Purge -Every stamina class can break free at will.

    Also, this isn't overly complex at all, I assume they already check you're breaking free so another if statement to check the type wouldn't be much to add.

    What's a stamina true weakness? What about damage, mobility etc on Magicka? Are you a stamina main?



    I don't think this would be a bad addition but can you imagine the backlash from average stamina mains who would have to manage their magicka pool the same way we have to manage stamina? Imagine a stamina character not being able to break free, that would be a fun day.

    Stamina already has to manage sprint, ccs, dodge rolls and skills coming from one resource.
  • Aznarb
    Aznarb
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    Agree — fear based attacks should require a more mystical defense.
    CompM4s wrote: »
    BNOC wrote: »
    Like I don't have enough sustain problems lets add brake free too
    so NO

    Because you can't manage your primary resource already? No in block capitals because of that too, lul.
    Kadoin wrote: »
    Valykc wrote: »
    I’m saying no because the stuns, Snares, roots all help drain stamina and if the person doesn’t manage their stam well then you can get a guaranteed kill. Splitting stuns between mag and stam will make it harder to drain resources.

    That being said, yes, your thought process absolutely makes more sense and I could get behind the ide. I just think draining stam is an important PvP mechanic. If you had an option for in between, I would have selected that.

    Well right now stam builds don't have to worry about ANY form of CC. Magicka builds have to. If you run only 10k stam on a mag build, good luck breaking free from any CC.

    That's your choice and your problem, similar to how stam builds cannot reliably purify without investing in a set or getting more mag.

    With the game as unbalanced as it is, I don't think adding more complexity to cater to certain builds is a good thing now or in the future.

    At some point you play the game, you make your character, and you have to take the downsides to the build or don't build that way in the first place.

    Not to mention that sustaining stamina is one of, if not the only true weakness mag chars have in the game.

    How are you comparing purify and CC? Only Templar can consistently purify, other classes have no chance with the cost of Purge -Every stamina class can break free at will.

    Also, this isn't overly complex at all, I assume they already check you're breaking free so another if statement to check the type wouldn't be much to add.

    What's a stamina true weakness? What about damage, mobility etc on Magicka? Are you a stamina main?



    I don't think this would be a bad addition but can you imagine the backlash from average stamina mains who would have to manage their magicka pool the same way we have to manage stamina? Imagine a stamina character not being able to break free, that would be a fun day.

    Stamina already has to manage sprint, ccs, dodge rolls and skills coming from one resource.

    Oh you mean exactly like magika user who have a TON less of stamina ?
    Worst excuse ever.

    The OP suggestion is great, Stamina have way to much advantage right now.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • BNOC
    BNOC
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    idk wrote: »
    BNOC wrote: »
    idk wrote: »
    Langeston wrote: »
    idk wrote: »
    Langeston wrote: »
    [
    idk wrote: »
    And my reply is as someone who plays magicka most of the time.

    A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.

    If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:

    "A proper build helps ensure we have stamina/magicka for break free and dodge roll."

    It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.

    As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.

    The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.

    If is not a reason to change anything is my point.

    Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.

    The logic behind the idea is flawed like most "if" or I want it different types of request.

    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.

    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.

    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.

    Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.

    Oh, have to reply to this.

    Did you even read the OP or even my reply you quoted. Heck, just reading the title says it all. OP is speaking only of breaking free of fear. Every other CC would still require stamina.

    Not that it really matters. As someone who has played magicka in PvP more often that stamina this has not been an issue because I build for it. A good build and player skill goes a long way, as it should.

    Yeah I've not voted on it because I sit on the fence as it's not an issue for me.

    Fair enough if you disagree with the OP talking about 1 skill, but this is something that has been mentioned before on a more grand scale.

    I knew what you were saying, but the underlying issue is the imbalance.

    Would you be more open to a discussion about changing all CC breaks to Magicka instead of stamina and letting Stamina classes tank their damage etc, to build for 17k Mag pools?
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Langeston
    Langeston
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    Agree — fear based attacks should require a more mystical defense.
    idk wrote: »
    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense.
    So your argument boils down to "there is no logic because it doesn't make sense." Gotcha.
    If you cannot defend that, which you have not, then your idea is based on flawed logic.
    Defend what??? There's nothing to defend against — your supposed "argument" has literally no substance.
    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.
    I don't mind reading long-winded posts if the author actually says something, however that never seems to be the case with you. You talk a lot, yet say very little. (And you tend to be pretty condescending when you do it.)
    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.
    Lol, this is exactly what you did last time we crossed paths: jump into an opinion thread & proclaim the OP to be without logic (without actually refuting anything,) then once it's pointed out that you've not actually provided an argument, you turn tail & "take your leave." Well, as my grandma used to say: "don't let the door hit ya where the good Lord split ya."

    For everyone else that's actually debating in good faith, the logic behind the OP boils down to this:
    1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
    2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
    3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
    4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
    5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
    6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
    7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.

    I'm certainly not surprised that there's disagreement, and I don't mind it in the least — this is a forum & that's to be expected. I'm also not at all surprised that there is strong disagreement, as there are many people that only play stamina classes & this would definitely not be a buff to their toons. However if you are going to attack the idea please do so on the merits, rather than simply dismissing it as poorly thought out or illogical & thinking that that suffices as an "argument."

    I'm sure there are reasons why implementing this could pose some problems & there have already been some valid points made. I'm also fairly certain that this change will never happen — I just thought that it was an interesting idea & was curious what everyone else thought. Thank you to everyone that responded in good faith.
    Regards
    Edited by Langeston on November 20, 2019 6:54PM
  • Vlad9425
    Vlad9425
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    Disagree — fear based attacks should require physical stamina to break free from.
    Vlad9425 wrote: »
    No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.

    Uh dude... missing the point, not like Mag builds dont run out of magicka, just as stamina builds run out of stamina if they CC break constantly.
    Mag builds can break stamina stuns with their off resource, Stam builds can break mag CC with their off resource.

    Lol these forums seriously man... the reason fear costs Stam is because it’s a CC and all CCs were universally designed to force EVERY build to manage their stamina. If someone is no longer having to worry about their Stam pool then you are throwing away one of the main core gameplay features this game works on. The OPs suggestion is interesting but not a good gameplay suggestion because it would introduce massive imbalances especially in duels against Fear users.
  • Fur_like_snow
    Fur_like_snow
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    Disagree — fear based attacks should require physical stamina to break free from.
    Seems like an unnecessary change to the way fear CC break works.
  • Casul
    Casul
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    Agree — fear based attacks should require a more mystical defense.
    Sounds like a buff to stamina for me so why not.
    PvP needs more love.
  • idk
    idk
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    Disagree — fear based attacks should require physical stamina to break free from.
    BNOC wrote: »
    idk wrote: »
    BNOC wrote: »
    idk wrote: »
    Langeston wrote: »
    idk wrote: »
    Langeston wrote: »
    [
    idk wrote: »
    And my reply is as someone who plays magicka most of the time.

    A proper build helps ensure we have stamina for break free and dodge roll. Player skill also plays a role.

    If fear required magicka to break free, the only thing that would change about the above sentence is that it would look like this:

    "A proper build helps ensure we have stamina/magicka for break free and dodge roll."

    It would require all classes to balance their builds, rather than just magicka toons. As it stands now, stamina classes can simply dump everything into stamina without consequence.

    As far as "player skill" playing a role in breaking free, I'm not sure what you're talking about — you press a button & you either have the resources to break free or you don't. If you dump all your stats into stamina you're more likely to have the resources to break free than someone who has to balance magicka with stamina. That's not "player skill," that's simply how allocation of finite resources works.

    The history of these forums is filled with "if" and most of it is nothing more than I do not like the way the game works to change it to my liking. If Zos listened to some of them we would have one resource for everything one quarter and 3 resources split among different things another quarter. We should also have several more stats in the game.

    If is not a reason to change anything is my point.

    Further, classes would not have to make any changes to their build because fear required magicak to break free. On my stamina characters I would laugh at the change. It would just make things easier for magicka based characters.

    The logic behind the idea is flawed like most "if" or I want it different types of request.

    The main reason is there is no logic that one CC requires magicka to break free while all others require stamina. It does not make sense. If you cannot defend that, which you have not, then your idea is based on flawed logic.

    Apologies if I used to many words for you in my previous post. I hope I kept this reply short and to the point.

    I will be taking leave of this thread. I just do not see the point in arguing about this. I doubt it would occur for the reason based on logic I just stated. But enjoy your thread.

    Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.

    Oh, have to reply to this.

    Did you even read the OP or even my reply you quoted. Heck, just reading the title says it all. OP is speaking only of breaking free of fear. Every other CC would still require stamina.

    Not that it really matters. As someone who has played magicka in PvP more often that stamina this has not been an issue because I build for it. A good build and player skill goes a long way, as it should.

    Yeah I've not voted on it because I sit on the fence as it's not an issue for me.

    Fair enough if you disagree with the OP talking about 1 skill, but this is something that has been mentioned before on a more grand scale.

    I knew what you were saying, but the underlying issue is the imbalance.

    Would you be more open to a discussion about changing all CC breaks to Magicka instead of stamina and letting Stamina classes tank their damage etc, to build for 17k Mag pools?

    For one it would make more sense than what OP has suggested. However, there are issues with what you suggest.

    First, there are no stamina or magicka classes. It is a choice in our build. It would also add server load as the server needs to figure out which resource needs to be charged. The last thing we need to be doing right now is add more load to the server.

    Further, magicka and stamina builds have different designs for survival. It is part of the balance of the game. Plus a great many players playing magicka builds do not have an issue with using stamina for break free. They build for it. Every half serous groups I have run with tells those who ask how to build to have resources to break free, roll dodge, and such. Granted, it also takes player skill and this game has a high player skill requirement vs simple games like WoW and FF.

    Just like most aspects in PvP that are challenging, it is best to figure out how to overcome challenges then ask the game to be made easier for you. Especially when many players for many years have done fine with how this aspect of the game works. Basically since 1.6/2.0.

    I probably used to many words for some people. Oops.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Disagree — fear based attacks should require physical stamina to break free from.
    I think if you would change that, you would have to make all magicka costing CC to require magicka to break free. Like Rune Prison for example.
  • NBrookus
    NBrookus
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    Disagree — fear based attacks should require physical stamina to break free from.
    BNOC wrote: »
    Logically, having one of the most important aspects of combat permanently usable by one type of player and not by the other is flawed.

    I mostly play magicka toons. The only time I have trouble with breaking free is if I am drained of resources overall and going to die anyway, or lag/stun lock/cc break shenanigans in Cyro, which are bugs, not design flaws. The reduced sprint costs this patch made it even easier. If CC break is not usable every 6 seconds on your mag toons, you need to address your build and/or stam management.

    I do think it's imbalanced that stam has reduced costs overall but still uses their mag pool, can stack more damage, has more weapon choices and two viable pvp armor types, and that stam pretty much ignores negates. But making a new mechanic that changes CC resource pools wouldn't address any of that and would likely confuse newer players even more than the mechanics already do.
  • WillhelmBlack
    WillhelmBlack
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    Disagree — fear based attacks should require physical stamina to break free from.
    This is a magicka or stamina poll.
    PC EU
  • Morgha_Kul
    Morgha_Kul
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    Agree — fear based attacks should require a more mystical defense.
    I agree... but I can understand why Stamina would still be appropriate. Fear creates stress, and initiates the production of adrenalin. Taken together, these things can cause physical fatigue (once the adrenalin wears off, of course).
    Exploring Tamriel since 1994.
  • Commancho
    Commancho
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    Agree — fear based attacks should require a more mystical defense.
    Vlad9425 wrote: »
    No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.

    Logic 0/10
  • labambao
    labambao
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    Agree — fear based attacks should require a more mystical defense.
    But, BUT! It should be another cc immune.
    Like 8 sec cc immune #1 after stam based break free
    And 8 sec cc immune#2 after magicka based break free
    So we can cc someone twice,with two different types of stun.
  • Vlad9425
    Vlad9425
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    Disagree — fear based attacks should require physical stamina to break free from.
    Commancho wrote: »
    Vlad9425 wrote: »
    No because that would be a direct nerf to Fear specially the nightblade fear since mag builds can essentially have a free CC break without worrying about managing their Stam pool and Stam builds could easily use some of their Mag pool to CC break.

    Logic 0/10

    Do you even play this game? Your comment alone says a lot about your logic.
  • Jeremy
    Jeremy
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    Langeston wrote: »
    I never understood why physical stamina was required to break free from fear (a magical/psychological attack). Most of the other stuns/CC's make sense to me, as they're all physical attacks — but since fear attacks your mind & requires mental fortitude to overcome, (and Major Intellect relates to magicka recovery,) I feel like it would make more sense if you had to use magicka to break free from it.

    Not only would it be more logical, [in my opinion] but it would have the added benefit of evening the playing field a bit between magicka & stamina characters. (Stamina toons would continue to have the advantage with regard to CCs as the vast majority of them would still require stamina.)

    Agree or disagree?

    [edit] Copied & pasted from a later post for further clarification:
    1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
    2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
    3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
    4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
    5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
    6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
    7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.

    It's an interesting idea to make magicka-based CC require magicka to break free from. But I'm of the belief CC effects are generally just far too overpowered in PvP situations. They also reduce the quality and over-all fun of the combat itself. So I would be more in favor of reducing the cost of break free and giving players the option to use magicka or stamina to break free from any of it.

    That or they could just bring back the old unstoppable - which gave players a build option to negate it without being trapped in a perpetual snare.

    But I do like how your idea would make stamina-based classes get a taste of what it's like to have to rely on their secondary resource to be able to do something as basic as being able to move.
    Edited by Jeremy on November 20, 2019 7:06PM
  • Morgha_Kul
    Morgha_Kul
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    Agree — fear based attacks should require a more mystical defense.
    Jeremy wrote: »
    Langeston wrote: »
    I never understood why physical stamina was required to break free from fear (a magical/psychological attack). Most of the other stuns/CC's make sense to me, as they're all physical attacks — but since fear attacks your mind & requires mental fortitude to overcome, (and Major Intellect relates to magicka recovery,) I feel like it would make more sense if you had to use magicka to break free from it.

    Not only would it be more logical, [in my opinion] but it would have the added benefit of evening the playing field a bit between magicka & stamina characters. (Stamina toons would continue to have the advantage with regard to CCs as the vast majority of them would still require stamina.)

    Agree or disagree?

    [edit] Copied & pasted from a later post for further clarification:
    1. CCs & stuns currently only pose a [serious] threat to magicka classes, as it targets their weakest link — i.e. their stamina pool.
    2. In my opinion: the CC mechanic would be more well-rounded if some of the skills could be more strongly weaponized against stamina classes by attacking their weakest link — i.e. their magicka pool. (I also think it would make combat more interesting.)
    3. Most CCs (such as Stun, Knock Back/Knock Down, Off-Balance, Pull, & in most cases Disorient) make sense to require stamina to break free from as they are physical attacks.
    4. Since in ESO "Major Intellect" increases magicka recovery, if you attack someone's mind/intellect (as you are with Fear) you are attacking their magicka.
    5. Since Aspect of Terror is a magicka based skill that attacks an enemies psyche, requiring magicka to break free from it makes far more sense than physical stamina.
    6. If you attack a person's stamina to the point that their stamina pool is depleted, they become physically exhausted & incredibly vulnerable. Attacking your opponent's magicka to the point that their magicka pool is depleted should cause them to become mentally/psychically exhausted (i.e. momentarily insane) & thus equally vulnerable.
    7. This tweak to the CC mechanic would require all classes to take a more holistic approach to resource management, rather than allowing stamina based classes to completely ignore their magicka pool.

    It's an interesting idea to make magicka-based CC require magicka to break free from. But I'm of the belief CC effects are generally just far too overpowered in PvP situations. They also reduce the quality and over-all fun of the combat itself. So I would be more in favor of reducing the cost of break free and giving players the option to use magicka or stamina to break free from any of it.

    That or they could just bring back the old unstoppable - which gave players a build option to negate it without being trapped in a perpetual snare.

    But I do like how your idea would make stamina-based classes get a taste of what it's like to have to rely on their secondary resource to be able to do something as basic as being able to move.

    The bold part deserves special notice. This right here is largely why I don't play Star Wars The Old Republic Online anymore. The constant stuns, holds, snares, roots, fears, sleeps.... it just destroys the fun of the game, especially when its paired with oneshot kill abilities that they prevent you even trying to avoid.
    Exploring Tamriel since 1994.
  • YandereGirlfriend
    YandereGirlfriend
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    Agree — fear based attacks should require a more mystical defense.
    Honestly, some of these partisan Stamina posts are too much, I can't help but chuckle.

    Have these people ever tried playing a Magicka class in non-CP situations, where a single Break Free costs 2/3 of your Stamina bar? There is simply no equivalence when you are running a Stamina build, you're free to spam all your points and enchants into Stamina with no downside whatsoever, because Stamina is simply the more valuable resource in PvP.

    So when someone suggests a teeny, tiny "taste of their own medicine" and suggests requiring Magicka to Break Free, suddenly the sky is falling and it is brutally OP? As I say, chuckles.

    FWIW, I main a stamSorc in PvP. It's just that I am aware of how OP Stamina is as a stat and wouldn't mind throwing our Magicka friends a small bone. The deck is already stacked enough against them as it is.
  • VerboseQuips
    VerboseQuips
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    Agree — fear based attacks should require a more mystical defense.
    That makes a lot of sense and would also make a really interesting change to combat. Kudos to the OP!
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • IsharaMeradin
    IsharaMeradin
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    Magicka / Stamina doesn't matter to me. Just fix fear so that it doesn't send your character into places that you cannot normally get to. I've been feared by NPCs inside walls, inside clutter, etc.

    Instead of sending the player running for a fixed distance regardless of collision, fear should cause the player to stop and cower if they hit collision of any sort.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • Solariken
    Solariken
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    Agree — fear based attacks should require a more mystical defense.
    Kudos for the suggestion, this is a really excellent idea that would add some depth to ESO combat.
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