Would you like to see wayshrines replaced with horse cart's and boat's?

  • ZeroXFF
    ZeroXFF
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    If they actually made carts and ships that move you around, it would add a cool RP element to the game, but beyond the first couple times and some special occasions the vast majority of people would prefer teleporting. And if it were just teleports, but with a different skin for wayshrines, then I don't see a point in it at all.
  • zZzleepyhead
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    I like the Wayshrines.
    The game already has boats and horse carts for certain quests and/or zone access points.
    Edited by zZzleepyhead on November 15, 2019 5:23AM
  • starkerealm
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    driosketch wrote: »
    1) Teleportation has been in Elder Scrolls since the days of Morrowind and Daggerfall.

    *Casts Mark*
    *Spell Failed*
    *Casts Mark again*
    *Spell Failed*
    *Mashes Cast Spell until they run out of Mag*
    *Mark finally takes*

    Three days later

    *Casts Recall*
    *Spell Failed*
    *Is eaten by a guar*
  • idk
    idk
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    1. Because you want it is not a reason for Zos to up and change what is already in game.,
    2. Interacting with the graphic of a wayshrine is just as interactive as a graphic of a carriage/cart/boat.

    In other words, the suggestion does nothing to improve anything in the game and is nothing more than a players personal desire. Pretty sure it will not happen for those reasons but you have put your idea out there so who knows.
  • Darkenarlol
    Darkenarlol
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    carriages and boats have some sense

    because traveling thru wayshrines while NOT

    being a vestige is kinda strange and not lore friendly

    and we have this situation since morrowind when

    ZOS have changed starting zone and prologue.


    on other side it gives nothing but some "immurshn"

    to a small group of extra hardcore rp lorefag geeks

    so i can't mark it as some kind of primary and mandatory

    change that should be implemented ASAP
  • JPS
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    Yes to boats, no to horsecarts. If I have a horse, why would I want to ride in the back of a cart, like a peasant?
  • MartiniDaniels
    MartiniDaniels
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    And mage guild's teleports. Silt striders. Wayshrines are so anti immersive.
    idk wrote: »
    1. Because you want it is not a reason for Zos to up and change what is already in game.,
    2. Interacting with the graphic of a wayshrine is just as interactive as a graphic of a carriage/cart/boat.

    In other words, the suggestion does nothing to improve anything in the game and is nothing more than a players personal desire. Pretty sure it will not happen for those reasons but you have put your idea out there so who knows.

    It improves immersion. You know why Skyrim was so popular? Immersion, you really believe you are there.
  • Olauron
    Olauron
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    NaomiHutt wrote: »
    Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

    However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

    They would work similar to how it currently is just it would give a more interactive feel to the game.

    Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

    What do people think?

    Or are you happy with the way it currently is?

    There are quests in game that mention your (and only your) ability of using the Wayshrines for faster movement due to being a Vestige.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • idk
    idk
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    And mage guild's teleports. Silt striders. Wayshrines are so anti immersive.
    idk wrote: »
    1. Because you want it is not a reason for Zos to up and change what is already in game.,
    2. Interacting with the graphic of a wayshrine is just as interactive as a graphic of a carriage/cart/boat.

    In other words, the suggestion does nothing to improve anything in the game and is nothing more than a players personal desire. Pretty sure it will not happen for those reasons but you have put your idea out there so who knows.

    It improves immersion. You know why Skyrim was so popular? Immersion, you really believe you are there.

    It does not improve immersion. Heck, even if you were stuck on a carriage for the trip between point A and B it would have to fast for immersion to be part of it.

    Also, do we really want have to buy a new mount every time we jump off a cliff? Mounts died in Skyrim There is your immersion.,
  • MartiniDaniels
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    idk wrote: »
    And mage guild's teleports. Silt striders. Wayshrines are so anti immersive.
    idk wrote: »
    1. Because you want it is not a reason for Zos to up and change what is already in game.,
    2. Interacting with the graphic of a wayshrine is just as interactive as a graphic of a carriage/cart/boat.

    In other words, the suggestion does nothing to improve anything in the game and is nothing more than a players personal desire. Pretty sure it will not happen for those reasons but you have put your idea out there so who knows.

    It improves immersion. You know why Skyrim was so popular? Immersion, you really believe you are there.

    It does not improve immersion. Heck, even if you were stuck on a carriage for the trip between point A and B it would have to fast for immersion to be part of it.

    Also, do we really want have to buy a new mount every time we jump off a cliff? Mounts died in Skyrim There is your immersion.,

    Yes, and it was great that horse can die. We must select proper place to park mount, or you will find it eaten when you return. And Morrowind's teleport to shrines was lore-justified because it was 1-way only to closest one. Mages guild had whole chambers which provide means to teleport and had mage performing this. Wayshrines are bad, because if they existed, Tamriel history will be completely different. Whole armies will be able to travel huge distances very fast through them. Ships, other then exploration ones will be not needed etc...
  • Olauron
    Olauron
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    Wayshrines are bad, because if they existed, Tamriel history will be completely different. Whole armies will be able to travel huge distances very fast through them. Ships, other then exploration ones will be not needed etc...
    Whole armies of soulless warriors? Tamriel history would be different indeed.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • FierceSam
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    Like the innumerable carts, boats, skippers, hirelings, et al we now have cluttering up major cities?

    No. Those are useful for taking players to areas they have not been to yet.

    For regular travel I want weyshrines.

    They are part of the lore of Tamriel, so I’m perfectly happy with them.

    So much so it would be handy to have one in my house.
  • myskyrim26
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    No.

    1. Fast travel is a lore-friendly thing. Explained in a book by Vanus Galerion (I guees he is the author, don't remeber exactly)
    2. Fast travel is vital. A lot of people here don't care for immersion and atmosphere. They need fast action.
    3. We already have ships, boats and caravans.

    And here's my experience of not using fast travel at all:

    I started a new character, a Khajiit. I decided where in the world his adventure will start - the choice was Gold Coast. So I used a wayshrine to place him there. I didn't fast travel since. I took a mount siutable for the region - a horse. I ride it only if I need to get from Anvil to Kvatch, or the midpoint - Sanctuary. I don't ride horse in cities or wilds.

    So, what I have is great immersion. I don't have the feeling that Gold Coast is too small or quests are too shot. Once done with the Gold Coast, I will travel else where using a ship. I'm not sure what zone will it be, maybe there's no direct ship and I'll have to plan route.
    DO I need carts instead of wayshrines? Well... no...
  • MartiniDaniels
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    Olauron wrote: »
    Wayshrines are bad, because if they existed, Tamriel history will be completely different. Whole armies will be able to travel huge distances very fast through them. Ships, other then exploration ones will be not needed etc...
    Whole armies of soulless warriors? Tamriel history would be different indeed.

    Your soul is restored in the main quest. And if we take that only vestige and few survived people after Molag Bals "therapy" can use this wayshrines, who built them all over Tamriel? Why this wayshrines didn't exist in 3rd era? There are too much lore and logic breaches in wayshrine network to cover it with couple of short lore articles.
  • mague
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    NaomiHutt wrote: »
    Or are you happy with the way it currently is?

    It wouldnt matter if we teleport by clicking a cart or a tower. But it is to late for such changes. You can re-roll immersion resp. impression. Btw, minus the overland towers you can travel all by ship or cart.
  • Chuaznega
    Chuaznega
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    I loved the idea, tho isnt a really necessary thing, and I guess people are too used to shrines already, on most games at least.
    Edited by Chuaznega on November 15, 2019 10:05AM
  • Grianasteri
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    NaomiHutt wrote: »
    Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

    However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

    They would work similar to how it currently is just it would give a more interactive feel to the game.

    Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

    What do people think?

    Or are you happy with the way it currently is?

    No thank you, wayshrines work fine.

    There are already horse/cart and boat fast travel options as well.

  • xxthir13enxx
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    JPS wrote: »
    Yes to boats, no to horsecarts. If I have a horse, why would I want to ride in the back of a cart, like a peasant?

    What if they display your mount and the piles of crap in your inventory in the wagon Aswell?lol y’know that mutha f’n mount needs a rest to from time to time....lol
  • VaranisArano
    VaranisArano
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    Olauron wrote: »
    Wayshrines are bad, because if they existed, Tamriel history will be completely different. Whole armies will be able to travel huge distances very fast through them. Ships, other then exploration ones will be not needed etc...
    Whole armies of soulless warriors? Tamriel history would be different indeed.

    Your soul is restored in the main quest. And if we take that only vestige and few survived people after Molag Bals "therapy" can use this wayshrines, who built them all over Tamriel? Why this wayshrines didn't exist in 3rd era? There are too much lore and logic breaches in wayshrine network to cover it with couple of short lore articles.

    Uh, go play (or replay) TES IV Oblivion. There are wayshrines in Cyrodiil in the 3rd era. Wayshrines are simply shrines built to honor the Divines (or the Daedra, as in Coldharbor).

    They aren't used for transport in Oblivion, unless you count trippy visions of Pelinal Whitestrake, but then no one in TES IV is soulless.

    They are used for transport in Skyrim which predate the disappearance of the Dwemer in the 1st era, when you use the Wayshrines to Auriel to skip around the Forgotten Vale.

    Wayshrines are NOT unique to ESO.
    Nor is it even the first example of a transportation network - that would be the Propylons of TES III.
  • pdblake
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    driosketch wrote: »
    1) Teleportation has been in Elder Scrolls since the days of Morrowind and Daggerfall.

    *Casts Mark*
    *Spell Failed*
    *Casts Mark again*
    *Spell Failed*
    *Mashes Cast Spell until they run out of Mag*
    *Mark finally takes*

    Three days later

    *Casts Recall*
    *Spell Failed*
    *Is eaten by a guar*

    The wiser adventurer would go to the mages guild and have a couple of amulets enchanted with mark and recall, cast on use.
  • TheChinbone
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    Can't you choose to ignore the wayshrines and use the current boats/carts as it is?
    Wayshrines imo are a great utility to move around the world fast specially when you're farming or doing long quests that require you to go to multiple locations or go to a friends aid long ways away.
  • dennissomb16_ESO
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    Only if the player had the "option" to choose between teleporting or going by boat/horse. Travel is one of the biggest time syncs in any MMO and while I can appreciate the concept of immersion that horse/boat can give I much prefer the time savings of teleporting.
  • Inaya
    Inaya
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    No thanks.
  • Doc45
    Doc45
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    No. Wayshrines work well. The only thing wrong with them is the players that stand at them while afk with pets out so they're harder to use.
  • Nestor
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    I can accept that getting on a cart is putting me on a transportation system that includes boats and silt riders and heck, dragons.

    What I would not be able to accept is these methods being instant with no time passage. I use the Navigators sparingly, so I can ignore the inconsistencies on those rarer occasions.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kagukan
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    In some places you can already travel by carriage or boat. Limited places to travel though. And then you have places like Vvardelfell where you can travel by giant bugs.
  • Olauron
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    Your soul is restored in the main quest.
    That's just ignored. It is ignored even in quests. Do you really think it will not be ignored in gameplay? Do you really think devs will remove your ability to travel and, more importantly, your ability to resurrect after restoring your soul?
    And if we take that only vestige and few survived people after Molag Bals "therapy" can use this wayshrines, who built them all over Tamriel?
    First possible answer: wayshrines are constructed as mere shrines to the Divines and this Divine Intervention is a side effect (like shrines are portals to the Divines - to Aetherius and only a soulless can use them to travel there and back again).
    Second possible answer: they are constructed by Ayleids (from the book, Lord Corvus was also a renowned conjurer, who devised and promulgated the standard "portal" spells now popularized by the Mages Guild. (His work was based on the pioneering research of the Ayleid sorcerer known to history as "The Transmigrant.")).
    Third possible answer: they are constructed by Ayleids as shrines and transportation effect is side effect.
    Why this wayshrines didn't exist in 3rd era? There are too much lore and logic breaches in wayshrine network to cover it with couple of short lore articles.
    Those that do not exist in the 3rd Era were destroyed? It is possible. It is not something unbelievable.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • NoodleESO
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    bad players need a place close to res at, and this game is full of players who only know how to light attack sadly
  • Kiralyn2000
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    It improves immersion. You know why Skyrim was so popular? Immersion, you really believe you are there.

    Thank you for reminding me of the old official Skyrim forums, and all the facepalm-inducing "but ____ breaks mah immershuns!" threads that popped up. (first time I ever ran into the word, actually)

    Let's see, what all destroyed people's immersion in Skyrim: third person view ("how can my character see himself?!?!?"); combat music (actually, any music - "my character isn't carrying around an ipod with him!"); oh, yes, and let's not forget - the existence of any UI on the screen at all.

    Yeah, the Skyrim forums were the beginning of my utter disdain for "but it ruins my immersion!" arguments, and my disbelief in the concept at all. I'm glad that I don't suffer from this "immersion" thing, so I can just enjoy the games I play. Instead of constantly having them "ruined" by trivial things.


    edit: and considering how any sign of game UI, gameplay mechanics, or anything else that "reminded you it's a game" was constantly ruining the immersion of Skyrim players, I've no idea how someone playing an MMO (a game genre with exponentially more of those things than Skyrim) could ever hope to have this supposed "immersion."
    Edited by Kiralyn2000 on November 15, 2019 5:58PM
  • AlnilamE
    AlnilamE
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    It is possible to go anywhere in the game without using the wayshrines. The navigators are everywhere.
    The Moot Councillor
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