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Global auction house verses limited traders

  • JKorr
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    PizzaCat82 wrote: »
    There's absolutely no way a successful trader would fail with a global trader. He sells. He buys. He gets money. Mission Accomplished. There's a whole lot of people here extremely invested in the status quo that keeps the majority of people from selling things in the game, and it shows.

    Yep, totally exclusive. That's why a lot of players join a guild with a trader, dump the mats/motifs/items they want to sell, and immediately drop the guild. Because the process is so hardcore exclusive they find it impossible to do it on a regular basis. That exclusive thing is why I see so many posts in zone chat from trading guilds who are looking for members. They ask people to join so the majority can't sell anything......wait a minute.....If the people *don't* want to let people join trading guilds.....and I see constant offers from guild who want more people to join....then something is really really out of kilter here.

    Wouldn't it be better, if the people invested in the status quo made it almost impossible to join a trading guild? Instead of constantly asking people to join? Guilds that have no dues or sales requirements, have a trader, and ask people to join are obviously totally screwing up that exclusive status quo thingie....And the cartels and mafias should send the Dark Brotherhood around to harass anyone who actually joins a trading guild that doesn't have a million in dues and sale requirements of 2 million a week. That'll show 'em.
  • idk
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    PizzaCat82 wrote: »
    There's absolutely no way a successful trader would fail with a global trader. He sells. He buys. He gets money. Mission Accomplished. There's a whole lot of people here extremely invested in the status quo that keeps the majority of people from selling things in the game, and it shows.

    All of it is total irrelevant. Zos could pretty much care less about the banter in this thread. Most of it is merely just players stating their preference and nothing more.

    In the end, Zos chose a trading system and they see the only metrics that really matter about the choice to continue with this system or change it. After 5 years of the current system it does seem they feel it meets the needs they intended.
  • NotaDaedraWorshipper
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    zer0_sum wrote: »
    As a newerish player, frankly I dislike this concept of trade guilds massively.

    From what I see there is l iterally only 2 types of guides:

    1) Trade guilds who don't talk but require a set amount of sales per week.

    or

    2) Hardcore RP guilds.

    That appears to be it. As a newer player I don't, and can't, post anything to anything near the zones I'm at. I don't know the world or where to look so I don't buy either. I'd venture to say 80% of the entire game playerbase completely ignores traders entirely.

    I mean sure it's great for the few people that enjoy trading. But most hate it.

    Why not both system? Somewhere easy to get to and linked for newer players and people who don't care, but traders for people who want bargain hunting and reposting.

    And here I am struggling to find any RP guild and want to know where you look :|

    I'm always in at least one trading guild and none of them has required a sales quota. The one I'm currently in only requires a small donation which also gives me tickets for the weekly lottery. I understand that trading is not something everyone enjoys in ESO, but joining a decent trading guild is not very hard and plenty of them don't have high requirements or any at all. Even the housing guild I'm in often have a trader.
    [Lie] Of course! I don't even worship Daedra!
  • PizzaCat82
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    idk wrote: »
    PizzaCat82 wrote: »
    There's absolutely no way a successful trader would fail with a global trader. He sells. He buys. He gets money. Mission Accomplished. There's a whole lot of people here extremely invested in the status quo that keeps the majority of people from selling things in the game, and it shows.

    All of it is total irrelevant. Zos could pretty much care less about the banter in this thread. Most of it is merely just players stating their preference and nothing more.

    In the end, Zos chose a trading system and they see the only metrics that really matter about the choice to continue with this system or change it. After 5 years of the current system it does seem they feel it meets the needs they intended.

    Perhaps, perhaps not. I don't work for ZOS, and I'm pretty sure no one else in this thread does. Who can say what they read or what they have planned for the future. No one is expecting it for Christmas.
    JKorr wrote: »
    Yep, totally exclusive. That's why a lot of players join a guild with a trader, dump the mats/motifs/items they want to sell, and immediately drop the guild. Because the process is so hardcore exclusive they find it impossible to do it on a regular basis. That exclusive thing is why I see so many posts in zone chat from trading guilds who are looking for members. They ask people to join so the majority can't sell anything......wait a minute.....If the people *don't* want to let people join trading guilds.....and I see constant offers from guild who want more people to join....then something is really really out of kilter here.

    Wouldn't it be better, if the people invested in the status quo made it almost impossible to join a trading guild? Instead of constantly asking people to join? Guilds that have no dues or sales requirements, have a trader, and ask people to join are obviously totally screwing up that exclusive status quo thingie....And the cartels and mafias should send the Dark Brotherhood around to harass anyone who actually joins a trading guild that doesn't have a million in dues and sale requirements of 2 million a week. That'll show 'em.

    Trading guilds want members. What they dont want is to lose their spots in capital cities. Why don't you figure out what you're trying to say and come back and try to argue some more later.
    Edited by PizzaCat82 on November 12, 2019 1:22AM
  • MisterBigglesworth
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    ZOS should add a new type of "hireling" NPC that you can send out on a mission to travel the world for the next seven days looking for X item and spend no more than X amount of gold you specify. The NPC would charge a 15% finder's fee.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Contaminate
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    ZOS should add a new type of "hireling" NPC that you can send out on a mission to travel the world for the next seven days looking for X item and spend no more than X amount of gold you specify. The NPC would charge a 15% finder's fee.

    Should be a 35% extra cost just like the fence
  • kargen27
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    Thinking there wouldn't be a large fee for selling in an auction house is a mistake. The bidding process takes many millions of gold out of the game every week. If the bidding system goes then something has to replace that gold sink. I'm guessing we would see a large listing fee that isn't returned if item doesn't sell and an added tax when an item does sell. Would have to be a large amount because it needs to take millions out of the game daily.

    I was able to make the gold I needed just selling to guild mates for a long time. We very rarely got a trader but were an active guild and could sell to each other by putting things in the guild store. Every guild can have a store that sells to guild members. Not a way to amass a fortune but good for unloading unwanted materials and things like that.

    Rare items sell well in zone chat. I'm guessing it is harder to set good prices on consoles but on PC people are really good about providing pricing information through add-ons.

    The trading guild I am in now is one of the more active guilds I have been a member of. My PvP guild is mostly dead unless we are running a group in Cyrodiil. Same with the trial guild. We sign up for trials in Discord and it is rare to see anything in chat unless we need a couple more people for a trial. Usually guild chat is "if you signed up for trial X up now" then a bunch of X's and nothing else. I am in a really active social guild that does a bit of everything and that guild gets a trader probably two out of every three weeks. The short of it is every trading guild I have been in has been really active in game. Fishing events, contests farming materials to be offered as raffle prizes and all kinds of things on top of dungeons trials and PvP. We don't just run around looking for bargains to flip.

    You have to remember WoW isn't a good comparison because of the difference in how population is handled on the server. And I know the pro auction house crowd doesn't want to admit this but me and three or four other people could easily monopolize perfect roe with an auction house. Well not completely monopolize as people could still sell in zone chat but we could make sure any perfect roe sold in the auction house was sold by us. Maybe one or two slip through but not near enough to keep us from controlling the price. And yes there are people in the game that would do this just like there are people in the game that take advantage of events to grief other players in PvP just because they can.

    I've posted this idea in other threads and wasn't going to post it yet again but here we go. There should be a bulletin in each zone. That bulletin would have all the items from the traders in that zone. You would see where the items are located. The bulletin would not show prices. Players who just want a rare item quick can save time and just go to a trader that has the item and buy it. Players that want a bargain would need to visit every trader that has that item to find the best price. Makes it easy to find what you need but keeps alive the flipping aspect of the game. You would have to go to the actual trader to buy the item the bulletin is just a list of items and locations.

    and then the parrot said, "must be the water mines green too."
  • PizzaCat82
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    Its almost as if PC players are playing a different game than consoles.

    However Its not terribly hard to farm ROE (anyone can do it) but if you were farming motifs from vet dungeons or trials it makes a tad more sense. The thing is, nothing prevents you from cornering the market now, with the search feature you can just jump from trader to trader and buy up anything not priced correctly and make money. There's probably even an add-on to help with that if you're on PC.

  • idk
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    PizzaCat82 wrote: »
    idk wrote: »
    PizzaCat82 wrote: »
    There's absolutely no way a successful trader would fail with a global trader. He sells. He buys. He gets money. Mission Accomplished. There's a whole lot of people here extremely invested in the status quo that keeps the majority of people from selling things in the game, and it shows.

    All of it is total irrelevant. Zos could pretty much care less about the banter in this thread. Most of it is merely just players stating their preference and nothing more.

    In the end, Zos chose a trading system and they see the only metrics that really matter about the choice to continue with this system or change it. After 5 years of the current system it does seem they feel it meets the needs they intended.

    Perhaps, perhaps not. I don't work for ZOS, and I'm pretty sure no one else in this thread does. Who can say what they read or what they have planned for the future. No one is expecting it for Christmas.

    You could be right. Someone at Zos just might be bored enough to see what is said here. Thinking this thread will make any difference is nothing more than wishful thinking as the current system works just fine. Just because some player prefer a different system is not reasoning for such a major change and that is the only thing said in favor of a GAH.
  • Contaminate
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    PizzaCat82 wrote: »
    Its almost as if PC players are playing a different game than consoles.

    However Its not terribly hard to farm ROE (anyone can do it) but if you were farming motifs from vet dungeons or trials it makes a tad more sense. The thing is, nothing prevents you from cornering the market now, with the search feature you can just jump from trader to trader and buy up anything not priced correctly and make money. There's probably even an add-on to help with that if you're on PC.

    That hopping around is the preventative measure that stops true or lasting monopolization attempts in ESO. It’s simply not possible to automize the system.

    TTC is opt-in (you won’t see every listing), updates on logouts or reloads only (the info isn’t real time), and shows listing prices instead of sales prices (not reflective of active market prices).

    It’s not a global system stand-in, it’s an approximate pricing tool.
    Edited by Contaminate on November 12, 2019 5:50AM
  • barney2525
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    No. ESO's system makes trading and visiting places all over the Tamriel worthwhile.

    What you suggest is just a dumb goodies exchange, this maybe more effective to buyer, but less profitable to seller, which means there will be less actual sellers and there will be ton of crap sold by everybody.

    Thanks god, AH most probably will cause server meltdown, so we won't see this boring thingie in nearest time.


    The only thing I can figure, based on your response, is that you have no idea how an actual AH works.

    You want to make 'visiting places all over Tamriel' worthwhile? Complete Pathfinder achievements. Having to waste hours moving to the same 20 spots in zones all over the map is NOT ' visiting places all over Tamriel '.

    The bottom line is - The GAH allows ALL players to sell whatever they want, whenever they want, quickly and efficiently. The Trader system does NOT allow all players to sell, is Not quick for the buyer to find what they are looking for, and is NOT efficient in any way.

    The experience of using the Trader system to find something can be defined as - IMHO - ' A Frustrating Waste of Time and Effort '.

  • kargen27
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    PizzaCat82 wrote: »
    Its almost as if PC players are playing a different game than consoles.

    However Its not terribly hard to farm ROE (anyone can do it) but if you were farming motifs from vet dungeons or trials it makes a tad more sense. The thing is, nothing prevents you from cornering the market now, with the search feature you can just jump from trader to trader and buy up anything not priced correctly and make money. There's probably even an add-on to help with that if you're on PC.

    Players have tried to corner the market on certain items before on the US PC server. They were able to increase the price of one item for a few hours but no attempt has been truly successful. Even the group that saw an item would be in demand once a change on the PTS went live failed when they tried to corner the market ahead of the update. Over 200 locations makes price manipulation very hard. It simply doesn't work.
    With a single location it becomes much easier to control prices. A few players can manipulate common items down to almost nothing and can also manipulate rare items to increase in price. The biggest complaint is the low low prices for common items. Common items are what the casual players often count on for their gold. A global market system would wreck that part of the economy.
    and then the parrot said, "must be the water mines green too."
  • MartiniDaniels
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    barney2525 wrote: »
    No. ESO's system makes trading and visiting places all over the Tamriel worthwhile.

    What you suggest is just a dumb goodies exchange, this maybe more effective to buyer, but less profitable to seller, which means there will be less actual sellers and there will be ton of crap sold by everybody.

    Thanks god, AH most probably will cause server meltdown, so we won't see this boring thingie in nearest time.


    The only thing I can figure, based on your response, is that you have no idea how an actual AH works.

    You want to make 'visiting places all over Tamriel' worthwhile? Complete Pathfinder achievements. Having to waste hours moving to the same 20 spots in zones all over the map is NOT ' visiting places all over Tamriel '.

    The bottom line is - The GAH allows ALL players to sell whatever they want, whenever they want, quickly and efficiently. The Trader system does NOT allow all players to sell, is Not quick for the buyer to find what they are looking for, and is NOT efficient in any way.

    The experience of using the Trader system to find something can be defined as - IMHO - ' A Frustrating Waste of Time and Effort '.

    I played WoW and I highly disliked GAH. Even more, that GAH was one of the reasons why I quit. Again, what you propose turns fun and interesting trading system in ESO in "quick and efficient exchange". This is just another layer of simplification. Just look at how popular WoW Classic is. It's not only about nostalgia, it is about game which is not over-simplified to became tasteless.

    Now, let's face truth. Trade guilds are always recruiting and there are ton of trading guilds which have laughably small fees/requirements. Like REALLY small. Something like 10k trading requirement per week, If somebody wants to trade he can easily join any of this guilds. Sell at least 1 roe or 1 hakeijo per week and you are good to go.
  • Grimm13
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    idk wrote: »
    Grimm13 wrote: »
    AlnilamE wrote: »
    On top of that an Auction House is really impersonal, and doesn't serve any function that an NPC trader doesn't. If you are going to play a single player game, you might as well just have NPC traders with random inventories that buy your stuff for a range of prices and save yourself the server load.

    Server load is used a lot in saying how a AH would crash it. You know that database systems such as AH's in MMO's are not handled by the same dedicated server processing as that which handles the combat or environmental interactions. If they are not then they are idgits, but this is how you can have large scale markets without bringing problems to those other parts such as you find in Eve Online.

    Of course the markets are handled by a different physical/virtual server than the main zone just as each zone is handled by different servers than other zones. I understand some might not get it but even that server get a server load and when everything listed in the game has to be queried on these servers it is obvious it will create a significantly greater load than with the guild traders. After all, our game server has a much more significant population than the tiny server that WoW and FF use. It is why our servers are called mega servers.

    But again, the reason Guild traders will remain is it is what we have, it is working, and no one here has provide a solid reason for them to change other than they have a personal preference.

    Yet once again you choose to ignore what I was pointing out. That there is a Mega-Server in operation, which lists # of current players and has a robust global trading house with a lot more complicated features that does not affect the load of their servers. This being Eve Online. It also allows for a greater number of orders per character, up to 305 orders. It is available to all characters in the game, where TESO has a order limit of pretty close to 3,255,000 (217x500x30). TESO is small potato's in comparison to Eve's 300k players in a month. It is more than possible for the TESO servers to handle the changes I have proposed.

    I have been pointing out that solid reason to evolve the Trading System, you just care to ignore yet again. Has the Trading system been able to keep pace with increases in the trader slot to population ratio. No it has not. I have presented a means which makes it easier and faster for ZOS to keep pace with it. It also has features to maintain a guild trader system that you have a personal preference for.
    https://sparkforautism.org/

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  • zarocco26
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    You get 5 guilds to join, most people have a pve/social guild, a trials guild if that's your thing, a pvp guild and one or 2 trading guilds. I personally am in 2 trading guilds, both that have traders every week and neither have any dues or requirements other that you have to log into the game. They offer guild houses with all the sets, mundus stones, and target dummies. The guild is funded through a weekly auction that you don't have to participate in. My point is that you seem to have to just find the right guild for you. Go on the guild finder, check the little box that says trading under activities and look for one that suits you. Sure, if you want to be a power seller and need a trader in Rawlka or Grahtwood, then yes you are going to have to pay dues because those are prime locations. People who sell in those guilds make enough profit to justify the dues. However a smaller trader outside a major hub can be good for a more casual trader. I have millions of gold, and full my trader a couple times a week, because that's the level of trading I'm willing to do. My trading guild isn't my main guild, but it is nice to be part of a small trading community for that part of the game.

    ESOs guild trading system is the game to many people, and to suggest that they should change that because casual traders can't participate in it is like suggesting getting rid of vet trials because they are too hard for casual pve players. There are lots of ways to play this game, and it's okay if not every aspect of the game is for every player. There are lots of games with central auction houses, but the unique trading system in eso is enjoyable to a lot of people who like to play the economy game.

    Also, you can find some great deals outside of major hubs, buy stuff and sell it in zone chat for a profit, also a fun thing for some people to do. This game is 5 years old, and changing the system to something that isn't necessarily better is a bad idea. I'd much rather them focus on improving the game than making changes just because that's how other games do it.
  • Gariele
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    With this new bid system an AH starts to sound more appealing every post I see requesting. Putting in 40 bids a week is draining.
    PC/EU
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  • Ri_Khan
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    I certainly don't want to see anyone's poor little gold hoarding mini-game taken away by a big scary auction house but there should absolutely be an option similar to an AH added to open up this joke of an economy to all players. The current system sucks.
  • AlnilamE
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    Ri_Khan wrote: »
    I certainly don't want to see anyone's poor little gold hoarding mini-game taken away by a big scary auction house but there should absolutely be an option similar to an AH added to open up this joke of an economy to all players. The current system sucks.

    The economy is open. You can see clear supply and demand curves.

    Not to mention the fact that there are a number of common items that can be vendored for more than what they can be sold at traders, for example, soul gems.
    The Moot Councillor
  • Siohwenoeht
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    Kagukan wrote: »
    Agree 100%. The trader system is a broken mess. A traditional auction system would be best for ESO.
    And for those complaining of another auction post. Get use to it. Like I said, the system is broken and these posts will be here for as long as this game is active or the broken trader system is fixed by completely removing it for something that works equally for everyone.
    Ri_Khan wrote: »
    I certainly don't want to see anyone's poor little gold hoarding mini-game taken away by a big scary auction house but there should absolutely be an option similar to an AH added to open up this joke of an economy to all players. The current system sucks.

    It is open to all players. Many many guild's with very small dues or sales requirements. Mine is quite low and I sell enough with almost no effort that I end up giving at least twice the amount in dues each week.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Dagobert
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    I agree with the OP that this trading system isn't really a good one. I bought the game in 2016 and never used these guild traders because
    1, the requirements they advertised like minimum weekly sales
    2, I play irregularly so I will be kicked out/have to find yet another player guild
    3, I am picky with joining a guild in which I am comfortable with, I am mostly a lone wolf
    4, trader guilds are handled by players who also could just go MIA, got bored of the game, have a breakdown, guild drama, whatever, which could screw you over

    Someone here wrote an excuse that this system is good because sightseeing, which I disagree. You mostly travel to new places because of your ongoing quests, not because trader npcs, that are 2 meters away from a wayshrine anyway, so you wont travel much already having that wayshrine. And someone who is new to the game, wont use from the start something like Tamriel Trade Centre website to search for deals.
    I came from Star Wars Galaxies with lot of years of play, where the trader mechanics were waaay better and deeper and THERE the sightseeing excuse was true, not here.

    Beside the aforementioned problems I have with this type of trading system, there is the problem with traders on places that you can't reach without owning a DLC like for example Summerset. I can't reach it so for trader who put stuff in a locked region it will be worse sale wise. Who knows how many players are only owning the base game.

    That said I think an AH isn't really needed instead of this system, but it's an obvious choice as it's a solid system many games using it.

    My suggestions are these. Some would take more work, others do less.

    1) This would require ZOS. It would be similar to Star Wars Galaxies' trader system. Keep the trader NPCs, but put them into player houses, players will have a new line of skills(Trading). They can drop, lets say 1-3 trader NPCs, depending on your skills. You could name them. To benefit ZOS, you could even put different costumes on them, that ZOS can sell for crowns in the store. Maybe adding greeting animations, voice lines. Other Trading skill lines would be the quantity of items you can put on sale(5-10-15-30?), and maybe a skill line for lowering sale tax, npc hiring costs. You could use the traders account wide, so you only need one character that usually is your crafter, to have spend skill points on it. Every gold sink would still apply to these player made trader NPCs.

    Players who want to buy from your trader, enter your instanced house and buy there and with that, the player also can see your custom house deco, which is also a sightseeing. You still need to travel to the house entrance. In SWG half of the fun of going around to vendors buying stuff is looking how creative the players were with decorating their player houses.
    This system also will still need some kind of central hub where you see the list of sellers and their "house address" something like a Stock Clerk NPC you can visit outside. There are some obvious difficulties that needs to be solved with this system, but it would be a nice addition and maybe even profitable for ZOS.

    2) This will require the dedicated players to create a system outside of ESO. I am sure lot of people are familiar with Warframe. That game has an outside "AH" called Warframe Market, where basically you putting up your stuff into a list, someone sees it and wants to buy it. If you tag yourself being online in game, the player who wants to buy your stuff just messages you and you two just do a regular in game trade. The drawback of this is that you have store your sellable stuff in your inventory and you wont free up space like with the trader NPC.
    I did not do a throughout research if something like this already exists here, I only know about TTC and the addon for scanning the trader market. Maybe there is?

    Also the suggestion here of a guild hall would be also fine. Every guild could have one, not just trader guilds, and put one or more trader NPCs in it. We did that in SWG too which we called "shopping malls". Would be a neat idea here also. ZOS could sell cosmetics for trader NPCs here too, to balance out the dev time it took creating it.
  • ApostateHobo
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    max_only wrote: »
    zer0_sum wrote: »
    As a newerish player, frankly I dislike this concept of trade guilds massively.

    From what I see there is l iterally only 2 types of guides:

    1) Trade guilds who don't talk but require a set amount of sales per week.

    or

    2) Hardcore RP guilds.

    That appears to be it. As a newer player I don't, and can't, post anything to anything near the zones I'm at. I don't know the world or where to look so I don't buy either. I'd venture to say 80% of the entire game playerbase completely ignores traders entirely.

    I mean sure it's great for the few people that enjoy trading. But most hate it.

    Why not both system? Somewhere easy to get to and linked for newer players and people who don't care, but traders for people who want bargain hunting and reposting.

    I’m in a guild that has a trader spot and there are no requirements whatsoever. With the TTC website, PC guilds don’t even need a city trading spot to get good sales. Console is a different matter

    Yep on console you're pretty much screwed on selling anything unless your guild trader is in a popular location. Also makes it difficult to find exactly what you want to buy because you have to travel all over the place hoping somebody is selling the one thing you're looking for. There needs to be some kind of built in TTC function instead of just the website for pc players.
  • Aurie
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    barney2525 wrote: »
    No. ESO's system makes trading and visiting places all over the Tamriel worthwhile.

    What you suggest is just a dumb goodies exchange, this maybe more effective to buyer, but less profitable to seller, which means there will be less actual sellers and there will be ton of crap sold by everybody.

    Thanks god, AH most probably will cause server meltdown, so we won't see this boring thingie in nearest time.


    The only thing I can figure, based on your response, is that you have no idea how an actual AH works.

    You want to make 'visiting places all over Tamriel' worthwhile? Complete Pathfinder achievements. Having to waste hours moving to the same 20 spots in zones all over the map is NOT ' visiting places all over Tamriel '.

    The bottom line is - The GAH allows ALL players to sell whatever they want, whenever they want, quickly and efficiently. The Trader system does NOT allow all players to sell, is Not quick for the buyer to find what they are looking for, and is NOT efficient in any way.

    The experience of using the Trader system to find something can be defined as - IMHO - ' A Frustrating Waste of Time and Effort '.

    Exactly this.

  • CynicK
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    For having played for 5 years your knowledge of the eso trading system seems to say the least limited, I mean eso trading system has stands where most people buy and sell items and most guilds I am in 2 in trading hubs do not charge 150k a week they charge, one nothing if you do more 20k sales and the other 5 k and exempts the 10 best sellers (I have to say that usually I am exempted).

    I have come to realize that with a global auction house it will be impossible to sell crafted goods at a benefit because everyone would undercut each other, it would only work for selling the ocasional in demand item you find that those fly, and that items would have to drop less for a GAH I mean why look for a drop if you have 100 listings of the 100 item everyone undercuting the other's price.

    I have come to a little of an habit to check traders when I travel for mats and tempers and I find good prices from time to time and got to know some vendors that sell cheep as a norm to buy the things I need and I have to say that it is not that bad, there is tamriel trade center for pc and if well when I do not use it I put a search of what i am looking for and repeat it on all the traders of the trading hub you usually find it if it is not very rare and it is very fast.

    The games with auction house that I played the good items droped much less frequent too.
  • Drachenfier
    Drachenfier
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    CynicK wrote: »
    I have come to realize that with a global auction house it will be impossible to sell crafted goods at a benefit because everyone would undercut each other,

    Welcome to the wonderful world of supply and demand. You don't get to gouge other players any more, what a time to be alive!
  • Tatanko
    Tatanko
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    Ri_Khan wrote: »
    I certainly don't want to see anyone's poor little gold hoarding mini-game taken away
    The fact that you think wealth would become more distributed with an auction house is laughable. Anyone defending the current system, myself included, would do just fine with an auction house -- maybe even better -- but we would have less fun doing it. Either way, you would still be poor because you're just lazy, and that wouldn't cease to be true just because the method we use to sell things is different.
    Silvanus the Gilded
    Merchant, Scholar, and Benefactor
    Imperial Templar - PC/NA
    Learn More
  • AlnilamE
    AlnilamE
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    Dagobert wrote: »
    3, I am picky with joining a guild in which I am comfortable with, I am mostly a lone wolf
    If you are on NA, may I point you in the direction of Lone Wolf Help? They are a guild for solo players who want to do group stuff sometimes, and they do seem to have a trader pretty regularly.
    4, trader guilds are handled by players who also could just go MIA, got bored of the game, have a breakdown, guild drama, whatever, which could screw you over

    I've had one trade guild that sort of died because the GM went MIA. For the other one, when the original GM got tired of playing, he passed on the reins to a group of officers and they have been doing a fine job since.

    The Moot Councillor
  • AlnilamE
    AlnilamE
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    CynicK wrote: »
    I have come to realize that with a global auction house it will be impossible to sell crafted goods at a benefit because everyone would undercut each other,

    Welcome to the wonderful world of supply and demand. You don't get to gouge other players any more, what a time to be alive!

    But exploiting crafters to the point where they can only sell their wares below cost is ok, right?

    That's what happens with 99% of the crafted stuff in GW2.

    Also, there are several items in ESO that you can only sell at guild traders for below the price you would get by vendoring them.
    The Moot Councillor
  • Dusk_Coven
    Dusk_Coven
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    barney2525 wrote: »
    The bottom line is - The GAH allows ALL players to sell whatever they want, whenever they want, quickly and efficiently. The Trader system does NOT allow all players to sell, is Not quick for the buyer to find what they are looking for, and is NOT efficient in any way.

    The experience of using the Trader system to find something can be defined as - IMHO - ' A Frustrating Waste of Time and Effort '.

    This is especially true because of a problem that the players made for themselves -- listing garbage. Like tons and tons of Alkahest. Style stones you can get cheaper from the NPC vendor. And anyone remember the days not too long ago when the first page of All Listings was purple jewelry writs too expensive to craft?
    Edited by Dusk_Coven on November 14, 2019 5:30PM
  • CynicK
    CynicK
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    CynicK wrote: »
    I have come to realize that with a global auction house it will be impossible to sell crafted goods at a benefit because everyone would undercut each other,

    Welcome to the wonderful world of supply and demand. You don't get to gouge other players any more, what a time to be alive!

    Hey I do not gouge other players because of that website that lets people know which is cheaper and functions a bit like global ah you will see that I am always the first one by price in the things i cragt there but i have to run around getting the mats with the loading screens to craft that is some time and I explect to get something out of it.
    Edit: And we already undercut each other if you check there.
    Edited by CynicK on November 14, 2019 5:52PM
  • Drachenfier
    Drachenfier
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    AlnilamE wrote: »
    CynicK wrote: »
    I have come to realize that with a global auction house it will be impossible to sell crafted goods at a benefit because everyone would undercut each other,

    Welcome to the wonderful world of supply and demand. You don't get to gouge other players any more, what a time to be alive!

    But exploiting crafters to the point where they can only sell their wares below cost is ok, right?

    That's what happens with 99% of the crafted stuff in GW2.

    Also, there are several items in ESO that you can only sell at guild traders for below the price you would get by vendoring them.

    If the market is flooded, you can't expect to charge more than it's worth, that's just the way the world works. Only in fragmented and isolated markets like ESO can you sell your wares for more than they're worth, which is why so many of the ESO 'traders' don't want an AH.
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