As a newerish player, frankly I dislike this concept of trade guilds massively.
From what I see there is l iterally only 2 types of guides:
1) Trade guilds who don't talk but require a set amount of sales per week.
or
2) Hardcore RP guilds.
That appears to be it. As a newer player I don't, and can't, post anything to anything near the zones I'm at. I don't know the world or where to look so I don't buy either. I'd venture to say 80% of the entire game playerbase completely ignores traders entirely.
I mean sure it's great for the few people that enjoy trading. But most hate it.
Why not both system? Somewhere easy to get to and linked for newer players and people who don't care, but traders for people who want bargain hunting and reposting.
EternalDiva wrote: »Global auction house
1) buyers and sellers only as limited as the realm (or server) you are playing on. Potentially hundreds or thousands of players.
2) auction houses are located in every city and the goods can be accessed from anyone of them. No hoping from city to city, or down beaten path to find what you need.
3) The auction house does take a small fee for items sold on auction house. But you do not pay anyone else for access.
4) prices are governed by competition. Just as with a trader, if the item is limited the price may be jacked out of proportion and only the wealthiest players can afford it. On the other hand, more often, the more sellers you have the better the prices.
5) because you have access to more buyers and sellers its easier to find what you need or easily sell what you farm or create
ESO trading system
1) Limited to 5 guilds for a total of 2500 players to buy and sell from.
2) most guilds demand 150K per week to be a member. You are spending with no guarantee of getting your moneys worth. The guild owner reels in the profits.
3) guild trader also charges a fee per item
4) you will have to travel a LOT if you are looking for something that your limited 5 guilds isnt selling.
5) with less buyers your options for selling usually are not be as good as it is with a global auction house.
6) because access to buyers is limited the items generally sell for higher prices
I have used both systems for years. The global auction house is better by far. T
What I like about the global auction house THE most is that there is no highway robbery from your guild. If you belong to a guild it's about game play. Whether you stay in the guild or get kicked --it is about your game play and attitude toward others. Not about the money the guild owner wants you to provide so that they can make a profit off you.
ESO is a great game. But the trading system only works for the few. Too much like capitalism.
Id also like ESO to stop closing down legitimate conversations about this when one person gets nasty. Delete the nasty person from the thread. Don't shut down the rest of us. Because it kinda looks like you just don't want to hear a different opinion when you do that. Especially when the convo really wasn't contentious at all. Its kind of like the bully yells at the kid chatting amiably to shut up. Then instead of making the bully go away you just shush everyone. Bully wins every time.
You might not want an auction house dear ESO. But you should at least be willing to let us talk about it. And listen to what we are saying. There is nothing to be afraid of. And everything to be gained by LISTENING.
Love you!
P.s to those of you who feel threatened by people talking about auction houses or you are just "so sick of hearing about it"...stop reading things you do not like. Go away. Play your game. Leave those who do want to talk about it alone. Don't be that troll. You know that troll? The one who has no life and goes around looking for people to be rude to. If you dont like the topic go find one you do. Or make up your own!
Pretty much an AH is not going to happen in this game in any form as the devs stated the reasons they purposely chose this the guild based trading over an central AH and some of those reason directly concerned the AH itself.
I understand and respect those who prefer a different system for various aspects of the game. However, there are some things the devs should hold true to their vision if it is working fine for the game and this trading system seems to do that just fine though only Zos can see the actual numbers of the millions of gold traded each day vis guild traders.
I'm willing to bet anything that 80% or more people ignore trading entirely in this game. If a system isn't being used by the majority of players in the game, your "vision" needs to change and adapt.
You are probably right as 80% of those who have purchased the game have probably not logged in over the past few months. Heck, it could also be 80% of the player base of any MMORPG rarely deals with or never deals with an AH in any given month.
The reality is you are just tossing out numbers without any basis for how you came up with those numbers making it pretty meaningless. Hence your reason that Zos needs to change needs to change and adapt is really you not wanting to change and adapt. Nothing more and nothing less.
This is going against other games with intuitive market systems. WoW's global Auction House is really a nobrainer of an auction system, as dumbed down as you can get. I.
Intuitive does not mean easy or dumbed down. One could say it is intuitive that trading be done on a social nature since that is how it has been done historically (before the internet).
Further, ESO is it's own game and should not even try to be like other games. Heck, I do not play WoW because I do not want to play a dumbed down game. Besides, ESO is not the first game to have a decentralized trading system. Just some games go with easy dumbed down things. Glad ESO does not.
You are arguing with me as though as though if you win the argument Zos will bend to your will or you just want to argue on the subject. Either way, I was merely pointed out Zos' position on the subject and really do not care that people have different opinions on any subject. The only reason I replied to you in the first place is you replied to me with baseless false information.
I'm not saying that at all. I'm saying unless the system was simplified as to not require usage of memberships to trade guilds you'd might get people to take the multiplayer aspect of the game more seriously.
Right now it seems the only guilds anyone joins aren't ones they want to be in at all. They're trade guilds for necessity.
I don't care if they charge me an extra fee to use somebody elses trader I don't want to join your useless trade guild that serves no function at all apart from the usage of a trader. That's not a guild I want to be in. Why should I be forced to join a guild just to access the trade function of the game? Why isn't there an unaffiliated trader that anyone can use?
Pretty much an AH is not going to happen in this game in any form as the devs stated the reasons they purposely chose this the guild based trading over an central AH and some of those reason directly concerned the AH itself.
I understand and respect those who prefer a different system for various aspects of the game. However, there are some things the devs should hold true to their vision if it is working fine for the game and this trading system seems to do that just fine though only Zos can see the actual numbers of the millions of gold traded each day vis guild traders.
I'm willing to bet anything that 80% or more people ignore trading entirely in this game. If a system isn't being used by the majority of players in the game, your "vision" needs to change and adapt.
You are probably right as 80% of those who have purchased the game have probably not logged in over the past few months. Heck, it could also be 80% of the player base of any MMORPG rarely deals with or never deals with an AH in any given month.
The reality is you are just tossing out numbers without any basis for how you came up with those numbers making it pretty meaningless. Hence your reason that Zos needs to change needs to change and adapt is really you not wanting to change and adapt. Nothing more and nothing less.
This is going against other games with intuitive market systems. WoW's global Auction House is really a nobrainer of an auction system, as dumbed down as you can get. Guild Wars 2 simplifies it as well but adds the ability to post both a request and an item. Allowing crafters to make money by just selling to already bosted requests without looking for customers.
ESO is a complicated system designed for really hardcore traders. This system makes the Stock Market seem easy to get into. I mean if you just want to go into who's in a trade guild and who isn't, more probably aren't in one.
But of course game devs will never admit their vision is wrong. I mean look at wow, "You think you do, but you don't!". They never have and never will admit their system design isn't quite working.
But to me, who cares. I play this game like a single player game with very weird AI.
Pretty much an AH is not going to happen in this game in any form as the devs stated the reasons they purposely chose this the guild based trading over an central AH and some of those reason directly concerned the AH itself.
I understand and respect those who prefer a different system for various aspects of the game. However, there are some things the devs should hold true to their vision if it is working fine for the game and this trading system seems to do that just fine though only Zos can see the actual numbers of the millions of gold traded each day vis guild traders.
I'm willing to bet anything that 80% or more people ignore trading entirely in this game. If a system isn't being used by the majority of players in the game, your "vision" needs to change and adapt.
PizzaCat82 wrote: »The number of trading spots is limited and the number of traders is constantly growing. Imagine joining a trading guild, paying 15k a week, and then not getting a trading spot.
I make millions from traders and I know I'd rather have a central auction house, accessible from any capital city like your bank.
It wont crash the economy. It'll let more people participate in it.
It wont hurt socialization, as there's still billions of reasons to join guilds in this game. (social, pvp, pve)
Trading guilds have to actively fight against other guilds to get top spots. This is great if you're on top. Or you could be a mid-tier guild with no trader 50% of the time because blind bidding screws you out of your spot because a bigger guild lost their first 3 choices.
If WOW can do it with millions of people I dont see a problem with giving everyone 20-30 spots once they've hit level 20 on their account.
ESO trading system
1) Limited to 5 guilds for a total of 2500 players to buy and sell from.
2) most guilds demand 150K per week to be a member. You are spending with no guarantee of getting your moneys worth. The guild owner reels in the profits.
3) guild trader also charges a fee per item
4) you will have to travel a LOT if you are looking for something that your limited 5 guilds isnt selling.
5) with less buyers your options for selling usually are not be as good as it is with a global auction house.
6) because access to buyers is limited the items generally sell for higher prices
I've played games with auction houses. They're ok. There's really nothing bad about it. ESO's trading system has an entire subculture built up around it with a lot of players invested in kiosk bid strategies and community events to support having a kiosk. Removal of this system destroys that subculture. I am pretty sure players advocating for scrapping the system are completely unaware of the cultural aspect of the trader kiosks. You may thing that switching to a global trading system is all good, but I can assure you it won't end well for the game.
PizzaCat82 wrote: »That subculture has pros and cons. I've heard tails of constant harassment and bullying due to trade spot stealing. The cultural aspects are overrated and deserve to be destroyed.
FlopsyPrince wrote: »MartiniDaniels wrote: »No. ESO's system makes trading and visiting places all over the Tamriel worthwhile.
I know some of you love it because you get more from it because of its limits, but it doesn't make visiting places the slightest bit more worthwhile. Unless you like visiting places to waste your time and accomplish nothing since the vendor is almost guaranteed to not have anything you want at a good price.
EternalDiva wrote: »Global auction house
1) buyers and sellers only as limited as the realm (or server) you are playing on. Potentially hundreds or thousands of players.
2) auction houses are located in every city and the goods can be accessed from anyone of them. No hoping from city to city, or down beaten path to find what you need.
3) The auction house does take a small fee for items sold on auction house. But you do not pay anyone else for access.
4) prices are governed by competition. Just as with a trader, if the item is limited the price may be jacked out of proportion and only the wealthiest players can afford it. On the other hand, more often, the more sellers you have the better the prices.
5) because you have access to more buyers and sellers its easier to find what you need or easily sell what you farm or create
ESO trading system
1) Limited to 5 guilds for a total of 2500 players to buy and sell from.
2) most guilds demand 150K per week to be a member. You are spending with no guarantee of getting your moneys worth. The guild owner reels in the profits.
3) guild trader also charges a fee per item
4) you will have to travel a LOT if you are looking for something that your limited 5 guilds isnt selling.
5) with less buyers your options for selling usually are not be as good as it is with a global auction house.
6) because access to buyers is limited the items generally sell for higher prices
I have used both systems for years. The global auction house is better by far. T
What I like about the global auction house THE most is that there is no highway robbery from your guild. If you belong to a guild it's about game play. Whether you stay in the guild or get kicked --it is about your game play and attitude toward others. Not about the money the guild owner wants you to provide so that they can make a profit off you.
ESO is a great game. But the trading system only works for the few. Too much like capitalism.
Id also like ESO to stop closing down legitimate conversations about this when one person gets nasty. Delete the nasty person from the thread. Don't shut down the rest of us. Because it kinda looks like you just don't want to hear a different opinion when you do that. Especially when the convo really wasn't contentious at all. Its kind of like the bully yells at the kid chatting amiably to shut up. Then instead of making the bully go away you just shush everyone. Bully wins every time.
You might not want an auction house dear ESO. But you should at least be willing to let us talk about it. And listen to what we are saying. There is nothing to be afraid of. And everything to be gained by LISTENING.
Love you!
P.s to those of you who feel threatened by people talking about auction houses or you are just "so sick of hearing about it"...stop reading things you do not like. Go away. Play your game. Leave those who do want to talk about it alone. Don't be that troll. You know that troll? The one who has no life and goes around looking for people to be rude to. If you dont like the topic go find one you do. Or make up your own!
Where did you get this 150K requirement to be in Most trade guilds?
Most I have ever had to pay as a min requirement is 25K per week and that could be paid through sales tax if I didn't feel like buying raffle tickets.
Pretty much an AH is not going to happen in this game in any form as the devs stated the reasons they purposely chose this the guild based trading over an central AH and some of those reason directly concerned the AH itself.
I understand and respect those who prefer a different system for various aspects of the game. However, there are some things the devs should hold true to their vision if it is working fine for the game and this trading system seems to do that just fine though only Zos can see the actual numbers of the millions of gold traded each day vis guild traders.
I'm willing to bet anything that 80% or more people ignore trading entirely in this game. If a system isn't being used by the majority of players in the game, your "vision" needs to change and adapt.
You are probably right as 80% of those who have purchased the game have probably not logged in over the past few months. Heck, it could also be 80% of the player base of any MMORPG rarely deals with or never deals with an AH in any given month.
The reality is you are just tossing out numbers without any basis for how you came up with those numbers making it pretty meaningless. Hence your reason that Zos needs to change needs to change and adapt is really you not wanting to change and adapt. Nothing more and nothing less.
This is going against other games with intuitive market systems. WoW's global Auction House is really a nobrainer of an auction system, as dumbed down as you can get. I.
Intuitive does not mean easy or dumbed down. One could say it is intuitive that trading be done on a social nature since that is how it has been done historically (before the internet).
Further, ESO is it's own game and should not even try to be like other games. Heck, I do not play WoW because I do not want to play a dumbed down game. Besides, ESO is not the first game to have a decentralized trading system. Just some games go with easy dumbed down things. Glad ESO does not.
You are arguing with me as though as though if you win the argument Zos will bend to your will or you just want to argue on the subject. Either way, I was merely pointed out Zos' position on the subject and really do not care that people have different opinions on any subject. The only reason I replied to you in the first place is you replied to me with baseless false information.
I'm not saying that at all. I'm saying unless the system was simplified as to not require usage of memberships to trade guilds you'd might get people to take the multiplayer aspect of the game more seriously.
Right now it seems the only guilds anyone joins aren't ones they want to be in at all. They're trade guilds for necessity.
I don't care if they charge me an extra fee to use somebody elses trader I don't want to join your useless trade guild that serves no function at all apart from the usage of a trader. That's not a guild I want to be in. Why should I be forced to join a guild just to access the trade function of the game? Why isn't there an unaffiliated trader that anyone can use?
You have to be in 5 trading guilds to be able to trade in this game? I have done just fine and have never been in more than one trading guild at a time.
I am in 2 raiding guilds and a social guild as well. One of the guilds will get a cheap trader if they can get it for the bare minimum big but that is clearly not an attempt at being a trading guild.
Your argument does not reflect how things actually work in game and seems more like grasping at straws to try to make an argument.
As I said earlier I really do not care. I merely pointed out Zos stated reasons why they chose this over an AH and that still holds true today. I doubt they have any interest in changing it so I suggest you either figure out how to use it or maybe go to WoW or GW since you seem to prefer their trading systems.
Ok, so that's a stretch to deflect it was meant as 5 guilds in order to discredit. Yes, we all choose what aspects of the game we want to play. Some it is heavy into trading and others no trading. The system needs adjustment to fit better with the players.
I'll paste this next part as I answered you before: At the time that this statement was made you could only sell and BUY from the guilds you belonged to. This was part of the reasoning on why have 5 guilds. Players rejected it, GAH was first proposed by players at that time and ZOS changed their original intent to adding in the Trader System as we know it. Even the intent of the bidding system has evolved.
Not only the "most guilds" part, but the "reels in the profits" part. Remember that thread about the troll who took over the guilds in rawlkha? The one gm posted her *losing* bid. She did manage to get a trader in a different location for the week, but it wasn't the usual one. How is needing to make bids that high "reeling in the profits"?2) most guilds demand 150K per week to be a member. You are spending with no guarantee of getting your moneys worth. The guild owner reels in the profits.
Contaminate wrote: »Trader systems make monopolizing anything a futile effort due to decentralization.
A global AH... saves you a few minutes here and there.
Tommy_The_Gun wrote: »One thing that I would add is:
- Items sold once are bound.
^ Because as far as I can tell, currently that is not the case, so if something is sold cheap, people deliberately buy stuff, just to sell it for more. It only causes unnecessary ramping of the prices.
Also "auction" house is very misleading as there are no "auctions", rather a fixed price. So it would be um... Trading House ?
Anyway OP, as much as I like the idea to have both systems in game:
- Trading guilds.
- Global or per zone "Trading House" with limited sell per week (lets say 5 per week per account).
Trading guild "cartel" / "mafia" (whatever you call it) wont let you. As for a very tiny % of player base they are, They are extremely vocal on forums.
I have seen pretty much all topics about Auction / Trading house or even topics about improving the godawful "WTS/WTB" zone chat spam system to be improved, going to s**t because of them, despite all reason & quite logic and solid arguments.
As a newerish player, frankly I dislike this concept of trade guilds massively.
From what I see there is l iterally only 2 types of guides:
1) Trade guilds who don't talk but require a set amount of sales per week.
or
2) Hardcore RP guilds.
That appears to be it. As a newer player I don't, and can't, post anything to anything near the zones I'm at. I don't know the world or where to look so I don't buy either. I'd venture to say 80% of the entire game playerbase completely ignores traders entirely.
I mean sure it's great for the few people that enjoy trading. But most hate it.
Why not both system? Somewhere easy to get to and linked for newer players and people who don't care, but traders for people who want bargain hunting and reposting.
PizzaCat82 wrote: »That subculture has pros and cons. I've heard tails of constant harassment and bullying due to trade spot stealing. The cultural aspects are overrated and deserve to be destroyed.
I've heard the same about many other aspects of the game. Lets destroy those too. If you heard it, it must be true and pervasive, right?
PizzaCat82 wrote: »I'd rather not bring guild drama on to the forums. So no, I will not prove to you that the harassment is true. I don't owe you or your vague rebuttals any sort of response, yet here I am. Is it pervasive? Why does it have to be? Is it only bad if thousands of players are getting bullied, instead of hundreds? Do you care if it doesn't happen on the PC or whatever system you use? People on this forum act like other systems don't even exist.
But I digress. If a part of the game is being used to harass other players and by design has winners and losers, then it does not deserve to be in the game. It needs to be fixed. Never has something that affects so many people been controlled by so few.
Game bad, destroy it.
The main pro of separate traders is that they help sellers of crafted goods not to be instant undercut, by one gold, via addons/bots all day.
On the other hand, they are truly awful when it comes to trying to find reasonably priced materials, that haven't already sold by the time you get there and require addons to be able to reasonably use, at all.
This is why my current, ongoing, stance is to suggest a compromise, hybrid system, where you list materials in one central, or a far smaller number of, warehouse/wholesaler type venue(s), but continue to list other items on separate traders.
Alternate Option:
Zone (Regional) auction house access point aka zap or rap
01) Add 5 selling slots that can be used at any location to all accounts. ( no more than 10 if 5 is to low) (edit: listing fee should equal the listing & tax a guild faces, no advantage over the other).
02) Zone auction houses are accessible at every trader in a Zone and the goods can be accessed from anyone of them. No more hoping from trader to trader in a zone.
03) The ZAH ZAP does take a small fee for listing and selling items using the 5 granted selling slots.
04) Greater price competition as all traders have a equal access footing and you have the added listings from any account.
05) It is easier to find what you need or easily sell what you farm or create but you still have to travel to the ZAH's ZAP's.
06) Trade guilds are still viable and accounts still get the 30 slots per guild of top of the 5 global slots.
07) You can still access your guild store at a Bank but you would need to travel to a ZAH ZAP location to see what is on all of that Zone.
08) Multi-bidding is still required for a guild to be part of a ZAH ZAP. ZOS can set a ZAH ZAP to have 1 available slot or 40 as they see the need to adjust Trader to Account ratio on a per server basis. Place a bid at any ZAH ZAP access point (current traders), have a # of Bid slots in ZAHthe ZAP and # of Hire's available inZAH the ZAP..
09) Outlaw refuge's are behind a portal from the zone, so I think they all should be part of a Outlaw ZAH ZAP instead of that zone.
10) Cyrodill is Faction based and claimed locations. Each Faction is their own ZAH ZAP, it makes all claimed locations equal on the access to buyers of that Faction.
I do believe a hybrid system such as this would allow for needed changes, bring greater access and the guild structure. Have better ideas on how to achieve those points, please present them.
ZOS needs a way to place or remove trader to account ratio per server without figuring in where to place them. This addresses that ability.
On top of that an Auction House is really impersonal, and doesn't serve any function that an NPC trader doesn't. If you are going to play a single player game, you might as well just have NPC traders with random inventories that buy your stuff for a range of prices and save yourself the server load.
Kiralyn2000 wrote: »Contaminate wrote: »Trader systems make monopolizing anything a futile effort due to decentralization.
Improves the profits of traders by keeping many players out of the market.
On top of that an Auction House is really impersonal, and doesn't serve any function that an NPC trader doesn't. If you are going to play a single player game, you might as well just have NPC traders with random inventories that buy your stuff for a range of prices and save yourself the server load.
Server load is used a lot in saying how a AH would crash it. You know that database systems such as AH's in MMO's are not handled by the same dedicated server processing as that which handles the combat or environmental interactions. If they are not then they are idgits, but this is how you can have large scale markets without bringing problems to those other parts such as you find in Eve Online.