Grayphilosophy wrote: »Nameplats?
I'm now able to tell the difference between friend and foe in PvP without the use of giant colourful nameplates. Because I've adapted to notice character features instead. Whoa.
scruffycavetroll wrote: »there are certain things that this game just needs to do.
I totally get what they're trying to do in keep true to TES series, and i appreciate it, really i do.
HOWEVER, some things just need to be in this game, and the hardcore fans just need to suck it up and sacrifice some authenticity for better playability / economic features. The reality is THIS IS NOT A SINGLE PLAYER GAME. This game needs to push player interactions. Player names, whether as a toggle setting or static should be there. A public AH is needed to push the games economy forward, no player should be forced to guild just to buy items...it was an interesting thought in theory, but as a practice, is far from practical.
No one is suggesting turn this into another game, or strip the game of its TES roots, but, there are certain features that should be in an MMO. this game is turning features that need to be open to all players into a semi-private / restricted venue.
no on is saying a guild store can't be there, but if you know ANYTHING about selling an item, your whole thought process should be having that item reach as many people as possible...having 5 guild stores reaching a limited amount of people is FAR less efficient than 1 store reaching everybody. IF you're a crafter wanting to make gold, you should prefer the second option every single time because it's far more exposure.
the uber fan blinders need to come off, and compromises need to be made to make this game the success we ALL want it to be. there is no reason an trade house / public commerce center takes away from the game.
the game has merchants that can sell to everyone, players can't? makes 0 sense. adding a common feature among all MMO's to this, doesn't push it in one direction or the other, this game still has PLENTY OF ITS OWN IDENTITY to distinguish it.
luckyjoemcb14_ESO wrote: »scruffycavetroll wrote: »there are certain things that this game just needs to do.
I totally get what they're trying to do in keep true to TES series, and i appreciate it, really i do.
HOWEVER, some things just need to be in this game, and the hardcore fans just need to suck it up and sacrifice some authenticity for better playability / economic features. The reality is THIS IS NOT A SINGLE PLAYER GAME. This game needs to push player interactions. Player names, whether as a toggle setting or static should be there. A public AH is needed to push the games economy forward, no player should be forced to guild just to buy items...it was an interesting thought in theory, but as a practice, is far from practical.
No one is suggesting turn this into another game, or strip the game of its TES roots, but, there are certain features that should be in an MMO. this game is turning features that need to be open to all players into a semi-private / restricted venue.
no on is saying a guild store can't be there, but if you know ANYTHING about selling an item, your whole thought process should be having that item reach as many people as possible...having 5 guild stores reaching a limited amount of people is FAR less efficient than 1 store reaching everybody. IF you're a crafter wanting to make gold, you should prefer the second option every single time because it's far more exposure.
the uber fan blinders need to come off, and compromises need to be made to make this game the success we ALL want it to be. there is no reason an trade house / public commerce center takes away from the game.
the game has merchants that can sell to everyone, players can't? makes 0 sense. adding a common feature among all MMO's to this, doesn't push it in one direction or the other, this game still has PLENTY OF ITS OWN IDENTITY to distinguish it.
I have to admit here that the AH is bottom of my list of things I want to stay as is. I get why people want one I truly do, I dont like AH because it generally leads to bloated economy and high prices on basic things, but it also makes alting not as big of a pain in the arse. I would like to think that Zeni will give the Trade guild thing some time to grow and maybe make some improvements such as allowing Trade guilds to set up market stalls that allows the public to buy from them ( One large guild store , rather than individual player stalls) That way belonging to a trade guild comes with some perks other than just the 500 or so members you may have access to.
If you target somebody you get their name, nameplates simply make it easier to remember, this is more important in PvP as you might have multiple raid groups in action.Grayphilosophy wrote: »Nameplats?
I'm now able to tell the difference between friend and foe in PvP without the use of giant colourful nameplates. Because I've adapted to notice character features instead. Whoa.
I think you have missed the point. I do not have trouble distinguishing enemies its more for own faction organization.
Grayphilosophy wrote: »but I'm now able to tell the difference between friend and foe in PvP without the use of giant colourful nameplates. Because I've adapted to notice character features instead. Whoa.