starkerealm wrote: »You do realise that the comment about true crit chance was made about MMOs in general?
You do realize that video was ESO content, right?
Not WoW.
Not FF14.
Not TSW, AOC, STO, Neverwinter, Rift, BDO, EVE, Archeage, EQ2, AO, or any number of other MMOs that are completely irrelevant to making, or "critiquing," a build in ESO.
It was for ESO. If you want to discuss mechanics in ESO, it would be helpful if you don't accidentally reference concepts that don't exist here, or try to kludge systems into the game that don't really reflect the nature of this game.
EDIT: I do like the irony of you using a spreadsheet to argue that you're not using a spreadsheet, though. That part's nice.
So it totally makes sense to bring up other games.
As for the spreadsheet, your entire arguement against it...
Most OwOrated healer of all time
Could you please elaborate on how to "prototype stuff on the PTS and test it" and why it is fundamentally different than the approach by Heelie?starkerealm wrote: »At that point, simply put, it's easier to prototype stuff on the PTS and test it, than it is to develop the model and run the numbers.
vesselwiththepestle wrote: »Could you please elaborate on how to "prototype stuff on the PTS and test it" and why it is fundamentally different than the approach by Heelie?starkerealm wrote: »At that point, simply put, it's easier to prototype stuff on the PTS and test it, than it is to develop the model and run the numbers.
starkerealm wrote: »So it totally makes sense to bring up other games.
Not so much, really. It's worth remembering that each game is its own creature, and trying to forcibly graft your expectations from one onto another is a fantastic way to make some catastrophic mistakes.
It's why we see people talking about BiS in ESO. The concept really doesn't apply, but, they know, Best in Slot is a thing in other MMOs, so "it must be true here, too, right?"As for the spreadsheet, your entire arguement against it...
I didn't make an argument against the spreadsheet. I just find it amusing that you literally presented (screenshot of) a spreadsheet to argue that you don't use "spreadsheet magic."
It also doesn't change the fact that you're a healer main. Healing, Tanking, and DPS are all significantly different skillsets in ESO. So, any accusation that you might not be the best person to talk about DPS is, kinda supported by your signature.
For posterity: When I wrote this post, it was:Most OwOrated healer of all time
starkerealm wrote: »
starkerealm wrote: »
My signature literally says most overated healer of all time
starkerealm wrote: »starkerealm wrote: »
My signature literally says most overated healer of all time
Is that what OwO is supposed to mean these days?
To be fair, it's probably for the best that you don't have all of that in your signature, as selling runs does carry a certain stigma about it. Though, I suspect you already knew that.
starkerealm wrote: »The only hickup is when the PTS is set up for a future build. Usually ahead of a DLC release. At that point, you're testing what your build will do under that build, not the live version.
starkerealm wrote: »starkerealm wrote: »
My signature literally says most overated healer of all time
Is that what OwO is supposed to mean these days?
To be fair, it's probably for the best that you don't have all of that in your signature, as selling runs does carry a certain stigma about it. Though, I suspect you already knew that.
it might have carried a stigma over a year ago. But everyone has done them now. We even set up a discord to monopolise the EU market with a shared player pool among the top guilds, so that no other group of players could compete with us. We then hired a bunch of players to find the carries for an equal take in the cut.
vesselwiththepestle wrote: »Yeah, you didn't elaborate on how you actually do these tests.
vesselwiththepestle wrote: »However, such a process would be only strengthened by making use of math and joining the crew from Captain Spreadsheet to interprete it.
starkerealm wrote: »vesselwiththepestle wrote: »Yeah, you didn't elaborate on how you actually do these tests.
Okay, that's fair.
What you do is you get a dummy, like I said you can go to a house. If you don't own one (which can happen), you can use the PTS crown store to grab the house of your choosing for 1 crown.
You download and install combat metrics.
Then you practice your rotation on your dummy in your house. You practice a lot.
You may also want to try alternate sets, to see if some perform better than expected.
T3hasiangod wrote: »You literally just described how every single end-game player tests their builds.
T3hasiangod wrote: »The difference is that some end-game players go through and determine ability metrics first to see how different set combos will compare to each other so they don't test weaker permutations.
starkerealm wrote: »First, the game is idiosyncratic.
An example of this was back before Summerset released. While I was at ZOS, I remember asking if it was intended that the short duration poisons scaled with Master-at-Arms, while the lingering poisons scaled with Thaumaturge, and was told yes, that was intended behavior. I think I was asking Eric, but it's been over a year, So the answer may have come from Rich or Finn.
If you're going to model the game, you need to know all of the idiosyncrasies that affect your build. This isn't impossible, but does require you have a, frankly unrealistic, encyclopedic knowledge of how the game works. At that point, simply put, it's easier to prototype stuff on the PTS and test it, than it is to develop the model and run the numbers.
The poison thing is one example, there are literally hundreds of others, and some of these change with each patch. The introduction of Jump Points competently screwed up any previous CP models, and the entire false jump point thing is just a nightmare to test. If you're trying to model the game, all of this stuff becomes immediately relevant.
Further, this stuff distorts people's understanding of how the game works. One of the funnier examples were the cries about how bleeds were buffed this summer. Fact is, if you were running heavy bleed set ups in PvP before that, you took a nerf. The reason is that bleeds used to ignore resists. They were flagged like Oblivion damage, and so the damage on the tooltip was the damage your enemy would take. Also, at one point, bleeds were actually bugged so they couldn't be cleansed.
So, here's a very specific question, and if you can't answer it off the top of your head, you should start to see why these idiosyncrasies are important for modeling: Can Undaunted Infiltrator (and Undaunted Unweaver) crit?
This might sound like a stupid question. Of course, proc sets cannot crit, and UI is a proc set.
Except, UI doesn't, actually, deal damage. It causes your light and heavy attacks to do more damage. Normally, your light and heavies can crit. And we've seen in other cases (such as imbue weapon) that abilities (and buffs) that modify your light and heavy attacks simply bake into those attacks, and those attacks can still crit.
So, if your first response was, "no, that's stupid, of course it can't," you should start to be able to see why modeling this externally is more trouble than it's worth. (You'd also be wrong, because the bonus damage is baked straight into your light and heavy attacks, just like with a number of other sources that modify your basic attacks.)
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
My signature literally says most overated healer of all time
Is that what OwO is supposed to mean these days?
To be fair, it's probably for the best that you don't have all of that in your signature, as selling runs does carry a certain stigma about it. Though, I suspect you already knew that.
it might have carried a stigma over a year ago. But everyone has done them now. We even set up a discord to monopolise the EU market with a shared player pool among the top guilds, so that no other group of players could compete with us. We then hired a bunch of players to find the carries for an equal take in the cut.
No, it still does. You can see threads on it in General Discussion as recently as a month ago that are sharply divided. Actually, the Stigma may be slightly more pronounced now, because of the change to AoEs let a lot of people who simply weren't good enough to do carries suddenly swing the damage they needed to clear content that would have been blocked before, with enough of a margin to pull someone along who didn't have the frame of reference to understand they were getting bilked. Even though the AoEs were brought back in line, there was a period where a lot of groups started carrying.
Now, personally? I don't care. If service is rendered, service is rendered, so long as you didn't abuse the client's unfamiliarity with the market to grossly overcharge them. However, there are a lot of people in the community who still view it alongside things like selling bites. Which, again, I don't care, if the service is rendered, it's rendered, and there's no problem unless the amount of gold that changed hands is unreasonable.
I would say carry runs are about as stigmatized as selling your gold for crowns. Sure it's not really what zos intended. But it's done none the less.
starkerealm wrote: »T3hasiangod wrote: »You literally just described how every single end-game player tests their builds.
This is patently untrue as many endgame players don't create their own builds. They make minor tweaks on an existing build, but creating one from scratch? No, the vast majority of endgame players don't do that.
starkerealm wrote: »T3hasiangod wrote: »The difference is that some end-game players go through and determine ability metrics first to see how different set combos will compare to each other so they don't test weaker permutations.
Something you might want to read:starkerealm wrote: »First, the game is idiosyncratic.
An example of this was back before Summerset released. While I was at ZOS, I remember asking if it was intended that the short duration poisons scaled with Master-at-Arms, while the lingering poisons scaled with Thaumaturge, and was told yes, that was intended behavior. I think I was asking Eric, but it's been over a year, So the answer may have come from Rich or Finn.
If you're going to model the game, you need to know all of the idiosyncrasies that affect your build. This isn't impossible, but does require you have a, frankly unrealistic, encyclopedic knowledge of how the game works. At that point, simply put, it's easier to prototype stuff on the PTS and test it, than it is to develop the model and run the numbers.
The poison thing is one example, there are literally hundreds of others, and some of these change with each patch. The introduction of Jump Points competently screwed up any previous CP models, and the entire false jump point thing is just a nightmare to test. If you're trying to model the game, all of this stuff becomes immediately relevant.
Further, this stuff distorts people's understanding of how the game works. One of the funnier examples were the cries about how bleeds were buffed this summer. Fact is, if you were running heavy bleed set ups in PvP before that, you took a nerf. The reason is that bleeds used to ignore resists. They were flagged like Oblivion damage, and so the damage on the tooltip was the damage your enemy would take. Also, at one point, bleeds were actually bugged so they couldn't be cleansed.
So, here's a very specific question, and if you can't answer it off the top of your head, you should start to see why these idiosyncrasies are important for modeling: Can Undaunted Infiltrator (and Undaunted Unweaver) crit?
This might sound like a stupid question. Of course, proc sets cannot crit, and UI is a proc set.
Except, UI doesn't, actually, deal damage. It causes your light and heavy attacks to do more damage. Normally, your light and heavies can crit. And we've seen in other cases (such as imbue weapon) that abilities (and buffs) that modify your light and heavy attacks simply bake into those attacks, and those attacks can still crit.
So, if your first response was, "no, that's stupid, of course it can't," you should start to be able to see why modeling this externally is more trouble than it's worth. (You'd also be wrong, because the bonus damage is baked straight into your light and heavy attacks, just like with a number of other sources that modify your basic attacks.)
Just something to keep in mind, while you're working on your models.
Is there some even slightly convenient place bits of information like this are gathered? There's an incredibly high entry barrier for people who want to make their own builds, or even make minor adjustments to other people's builds, or even understand why other people's builds do certain things and whether that's good or not. But things as "basic" (and obviously with the Uh-oh Spaghetti Code at play here, nothing is basic, but yeah) as this can be quite hard to find, and one has to look for them individually. It would be ludicrously helpful to have a place where I can look at, say, Thaumaturge and get a list of what it affects. Or even if something like ESO Skillbook listed this for each skill (it does list some of the CP trees for Mystic Orb in particular, but it doesn't have that), ESO Sets listed it for equipment, etc.T3hasiangod wrote: »Not to mention that, through the efforts of literally dozens of theorycrafters and end-game players, we have an immense working knowledge of how things work in the game. There is very little that is uncertain about game mechanics because there are dozens of us testing various things. Hell, just a few days ago we "discovered" (or rediscovered? I already knew this but others did not) that while Mystic Orb's tooltip scales off of Master-at-Arms, the damage scales off of Thaumaturge.
Is there some even slightly convenient place bits of information like this are gathered? There's an incredibly high entry barrier for people who want to make their own builds, or even make minor adjustments to other people's builds, or even understand why other people's builds do certain things and whether that's good or not. But things as "basic" (and obviously with the Uh-oh Spaghetti Code at play here, nothing is basic, but yeah) as this can be quite hard to find, and one has to look for them individually. It would be ludicrously helpful to have a place where I can look at, say, Thaumaturge and get a list of what it affects. Or even if something like ESO Skillbook listed this for each skill (it does list some of the CP trees for Mystic Orb in particular, but it doesn't have that), ESO Sets listed it for equipment, etc.T3hasiangod wrote: »Not to mention that, through the efforts of literally dozens of theorycrafters and end-game players, we have an immense working knowledge of how things work in the game. There is very little that is uncertain about game mechanics because there are dozens of us testing various things. Hell, just a few days ago we "discovered" (or rediscovered? I already knew this but others did not) that while Mystic Orb's tooltip scales off of Master-at-Arms, the damage scales off of Thaumaturge.
But as it stands, unless I'm missing something, the only options seem to be:
- Spend hours testing on the PTS yourself
- Read every forum post and watch every video
- Just blindly accept someone's build
Particularly since, as demonstrated by this (and by the way things like Leeching + Bahraha work...and I'm sure the list goes on, except there isn't a list), the catalogue of information attempting to be understood here is basically insane. Pretty frustrating for someone who wants to think for themselves, to some extent, but also has a job, family, house, etc.
kylewwefan wrote: »Btw, I was just playing with Siroria, Mother Sorrow, Zaan’s. It was pretty bad. Nuked a dummy real good, but complete butcheeks to play. Did not like it at all. Maybe it would be great with a couple hundred more hours dummy practice. But I don’t have that kind of time.
kylewwefan wrote: »Now, take that; and start your own darn thread. Get your own build together. Put some yuck oh math and statistics and nasty spreadsheets in there. And sit back and take it while everyone rips your build to shreds.
kylewwefan wrote: »Xynode’s might not be perfect or even close to meta, but it works good enough to land him a spot on the games website. He was even modest enough to stay out of here while we Reviewed the build.
See, I did though. But then I start to look at an Alcast build and wonder e.g. "Why does the Necro tank have zero points in Thaumaturge? It seems to me like the class has some useful DoTs, certainly enough to put a few points in it rather than continue to push the diminishing returns of a ton of points into Blessed. Wouldn't at least something in Bone Tyrant benefit?" And I find I lack sufficient knowledge to understand the decisions, so I go delving (har) in search of answers. And find both yes, and no, and many other things having nothing to do with what I was looking for in the first place.starkerealm wrote: »@Bakthi, start with AlcastHQ, Dottz site, or Xynode's site, if you want to get started. You'll get a higher quality of information than a Discord server where anyone wandering through can spout off bad info.
Thanks; I will check those out. I've been watching some of the Nefas tank videos, and they've been most informative. Maybe I can find a way to make some of the info easier to access...after I re-caulk my bathtub. Sometimes, I think back on the old Mitch Hedberg "Apartment Depot" joke and do indeed ask myself, "How did I get here?"T3hasiangod wrote: »Much of this stuff is not centrally documented; there is no "information database". There are many sources out there, but none of it is in a single Google Doc or website. A lot of it is considered "common knowledge", but if you ask any end-game player, they are more than happy to share that knowledge.
The best way to get started is to join in the various Discords where end-game players tend to congregate; we don't normally post on these forums or the subreddit. Two of the best Discords for this are TRE and Nefas and Atsona's ESO Academy. Particularly the latter is a great place for centralized information and to get started in the end-game community.
See, I did though. But then I start to look at an Alcast build and wonder e.g. "Why does the Necro tank have zero points in Thaumaturge? It seems to me like the class has some useful DoTs, certainly enough to put a few points in it rather than continue to push the diminishing returns of a ton of points into Blessed. Wouldn't at least something in Bone Tyrant benefit?" And I find I lack sufficient knowledge to understand the decisions, so I go delving (har) in search of answers. And find both yes, and no, and many other things having nothing to do with what I was looking for in the first place.starkerealm wrote: »@Bakthi, start with AlcastHQ, Dottz site, or Xynode's site, if you want to get started. You'll get a higher quality of information than a Discord server where anyone wandering through can spout off bad info.
It certainly does care, given that healing returned from certain sets/abilities is based on outgoing damage. I agree that Tactician is probably the least useful, which again makes one wonder about sinking a combined 120 points into Physical Weapons Expert and Master-at-Arms to achieve it. That's one heck of an opportunity cost if there's literally any benefit to be gained in The Ritual.starkerealm wrote: »See, I did though. But then I start to look at an Alcast build and wonder e.g. "Why does the Necro tank have zero points in Thaumaturge? It seems to me like the class has some useful DoTs, certainly enough to put a few points in it rather than continue to push the diminishing returns of a ton of points into Blessed. Wouldn't at least something in Bone Tyrant benefit?" And I find I lack sufficient knowledge to understand the decisions, so I go delving (har) in search of answers. And find both yes, and no, and many other things having nothing to do with what I was looking for in the first place.starkerealm wrote: »@Bakthi, start with AlcastHQ, Dottz site, or Xynode's site, if you want to get started. You'll get a higher quality of information than a Discord server where anyone wandering through can spout off bad info.
The answer to that question is simple: Your tank doesn't care about outgoing damage. You stack into Blessed because there's shockingly little in the blue stars that's useful for your tank. (Foresight 75pts in The Apprentice, Tactician 120 in The Attronach, and Last Stand 120 in The Ritual) are the only things you might find useful. Of the three, Tactician is probably the least useful