Grianasteri wrote: »Grianasteri wrote: »I have been running a variation of the "Easy Sorc" for several years. I rarely copy a build/rotation completely, I adapt it to suit my play style and preference.......
Just thought I would drop past to advise that with a little tweaking, my version of this build is now pulling in excess of 10k more dps than I was at the time of writing my original contribution.
Still running IA and Netch. Still with significant room for improvement as I do not have a maelstrom destro staff or gold gear.
The build works. Its so funny seeing so many rile against what is a build that clearly and unequivocally works.
Emma_Overload wrote: »I don't have a dog in this right, but the video above didn't convince me of anything. All the time monkeying with spreadsheets would have been better spent just aquiring all the relevant gear and running a couple of DPS tests on dummies. Not the goofy iron atros, but realistic 3m or 6m dummies. That's all it would take to prove the point, one way or the other.
Fights go on long enough that our Crit stats become 'true'...
Grianasteri wrote: »Grianasteri wrote: »I have been running a variation of the "Easy Sorc" for several years. I rarely copy a build/rotation completely, I adapt it to suit my play style and preference.......
Just thought I would drop past to advise that with a little tweaking, my version of this build is now pulling in excess of 10k more dps than I was at the time of writing my original contribution.
Still running IA and Netch. Still with significant room for improvement as I do not have a maelstrom destro staff or gold gear.
The build works. Its so funny seeing so many rile against what is a build that clearly and unequivocally works.
Even on the PTS server?
Grianasteri wrote: »Grianasteri wrote: »Grianasteri wrote: »I have been running a variation of the "Easy Sorc" for several years. I rarely copy a build/rotation completely, I adapt it to suit my play style and preference.......
Just thought I would drop past to advise that with a little tweaking, my version of this build is now pulling in excess of 10k more dps than I was at the time of writing my original contribution.
Still running IA and Netch. Still with significant room for improvement as I do not have a maelstrom destro staff or gold gear.
The build works. Its so funny seeing so many rile against what is a build that clearly and unequivocally works.
Even on the PTS server?
I do not play on PTS and am unlikely to either as I am a console player. At the time of writing the build worked great. Fast forward to now, the build STILL works great and its still funny that folk seem to get so angry about a build that unequivocally works.
kylewwefan wrote: »Xynode’s easy Sorc build is on the elder scrolls online dot com main page.
What have you got?
“My spreadsheets and yuck-o math confirm using mother sorrow and Julianos gives more damage”
starkerealm wrote: »T3hasiangod wrote: »I may just be a sheepie toxic elitist meta lover but I guarantee almost any combination of Acuity/MS + BSW/Julianos/Crafty Alfiq/Spell Strat will beat that build with the same rotation.
I can (mathematically) confirm that running something like Juli + MS + Slimecraw will be better than UI.
Is this like the time you "proved" that Alkosh can't be used on DPS mathematically... By not taking any synergies?
So some basic info for you, T3, for Ui to work, you need to heavy attack. If you're not doing that, you're not using the set.
Also, as someone who doesn't DPS, you might not know this, but Slimecraw is a dead set most of the time if your healer is on the ball. I get how +8% accross the board looks good, but if your healer is on the ball, you already have the buff.
Now, if you're alone, that's different, but builds like this don't really need help for overland content.
Its too bad all the parses are used on the unrealistic trials dummies...
...we only use the 3/6mill dummies to prove dps for my trails. Then after perfecting and proving you can actually do DPS against a target with resistance we say yeah go ahead and play on the trials dummy.
the math is great it proves meta but i often do more damage just by workingon my own rotation and sets...
Bobby_V_Rockit wrote: »Probably a dumb question, but has anyone tested IA + FGD? I’m veeeeery curious, I have them currently equipped, 54% crit chance, 2400 spell damage. Looking at it from the angle of fgd being a sustain set and ia being damage set, particularly if heavy attacks are going to be more frequent
El_Borracho wrote: »Bobby_V_Rockit wrote: »Probably a dumb question, but has anyone tested IA + FGD? I’m veeeeery curious, I have them currently equipped, 54% crit chance, 2400 spell damage. Looking at it from the angle of fgd being a sustain set and ia being damage set, particularly if heavy attacks are going to be more frequent
Haven't seen that combo myself. Good crit numbers there.
A couple of drawbacks I see: (1) Sustain shouldn't be an issue with a heavy attack build. (2) I was always under the impression that you got more DPS from stacking the Minor Vulnerability and increase in weapon damage of IA with the increase in weapon damage from UI (or Elegance). I don't know if that's true, but I know it works very well.
I do seem to recall a vMA sorc build that utilized FGD, but I don't think it was paired with IA. I think it was paired with Sprell Strat. Supposedly that was a beast of a combo for single target, but that was also before the last patch
DaNnYtHePcFrEaK wrote: »Your first problem? Using a Xynode build 😂😂
El_Borracho wrote: »Bobby_V_Rockit wrote: »Probably a dumb question, but has anyone tested IA + FGD? I’m veeeeery curious, I have them currently equipped, 54% crit chance, 2400 spell damage. Looking at it from the angle of fgd being a sustain set and ia being damage set, particularly if heavy attacks are going to be more frequent
Haven't seen that combo myself. Good crit numbers there.
A couple of drawbacks I see: (1) Sustain shouldn't be an issue with a heavy attack build. (2) I was always under the impression that you got more DPS from stacking the Minor Vulnerability and increase in weapon damage of IA with the increase in weapon damage from UI (or Elegance). I don't know if that's true, but I know it works very well.
I do seem to recall a vMA sorc build that utilized FGD, but I don't think it was paired with IA. I think it was paired with Sprell Strat. Supposedly that was a beast of a combo for single target, but that was also before the last patch
starkerealm wrote: »Fights go on long enough that our Crit stats become 'true'...
Yeah... if you're having a lot of twenty to thirty minute pulls, I can see why you're the perfect person to discuss high end DPS.
EDIT: Though, come to think of it, it still never really happens in ESO, because RNG is streaky as ****.
starkerealm wrote: »Fights go on long enough that our Crit stats become 'true'...
Yeah... if you're having a lot of twenty to thirty minute pulls, I can see why you're the perfect person to discuss high end DPS.
EDIT: Though, come to think of it, it still never really happens in ESO, because RNG is streaky as ****.
actually most of the time it only takes a couple of mins of fighting, also throughout an entire trial or dungeon, by the end it will be near true.
kylewwefan wrote: »
I do wonder why this medium armor Dungeon set with a flat 1000 extra damage per tick/ hit that cannot Crit; outperforms queens elegance that does %20 extra damage for light and heavy attacks?
Intuitively it would make sense elegance/ ia should go together better. But like many things it doesn’t work out that way.
I dont know? I’m not busting out a calculator to figure it out either.
Will say I’m a big fan of false god and it pairs well with many of magic DPS sets. But you’re gonna have to get a little sweaty to make good use of it so it’s not for everyone.
T3hasiangod wrote: »starkerealm wrote: »Fights go on long enough that our Crit stats become 'true'...
Yeah... if you're having a lot of twenty to thirty minute pulls, I can see why you're the perfect person to discuss high end DPS.
EDIT: Though, come to think of it, it still never really happens in ESO, because RNG is streaky as ****.
actually most of the time it only takes a couple of mins of fighting, also throughout an entire trial or dungeon, by the end it will be near true.
I mean, it's easy enough to model in any statistical software package...
Using total hits (from sources that can crit) from this short Yolnahkriin fight, we get a total of 1760 critable hits.
Recreating the build in the UESP Build Editor and applying both Major and Minor Savagery gives us a max crit chance of 58.1 percent when not in execute, and a max crit chance of 88.1 in execute.
Playing the fight, we can see that execute started at around 3:52 fight time, giving us a total of ~12 percent uptime on the 88.1 percent crit and 88 percent uptime on the 58.1 percent crit. We can take these values to get an average of 61.7 percent crit chance.
We can then model this distribution as a binomial distribution and plot the probability as we continue forward with total number of hits.
Using a binomial distribution with properties n=1 and p=.617 with 1760 total trials (see here to learn what these values represent), we can then model the overall probability.
We end up with a plot that looks something like this:
Notice that in this instance, we start to level off at around 750 hits. In other words, at this point, we've started to approach our true probability of crit chance. And this is a fairly short fight of only 4:24.
We can even go one step further and do a Monte Carlo simulation, but ain't nobody got time for that.
Well you have much better software than me...
What I did was just open ESO logs from the last top 3 vAS runs
All of them were less than 4 mins.
Almost every dd had crit within 1-2% of their actual value.
T3hasiangod wrote: »Notice that in this instance, we start to level off at around 750 hits. In other words, at this point, we've started to approach our true probability of crit chance. And this is a fairly short fight of only 4:24.
We can even go one step further and do a Monte Carlo simulation, but ain't nobody got time for that.
starkerealm wrote: »Well you have much better software than me...
The problem being, that software is not ESO. You can sit there and say, "well, it should behave this way," only to find that, no, really, it doesn't.
A simple example of this, that you can see, is jump points. You can model your data correctly, and still have that throw you off.
Another example is the ult cost discount system from before Elsweyr. Trying to figure out what an ult would cost on a given build was a nightmare. There's a lot of eccentricity in the way ESO crunches numbers that makes modeling it a pain.
In a lot of cases, it's a lot more efficient to actually just test it in game, rather than trying to model it statistically. Now, this does mean that sometimes you need an accomplice, so if you're particularly antisocial, that can be an issue, but, you're much better off actually testing this stuff.
It doesn't mean you can't model things, but it does mean that anything coming off of a model should be viewed with a lot of suspicion until you actually get into the trenches and try to take it apart, try to understand the behavior at work.What I did was just open ESO logs from the last top 3 vAS runs
All of them were less than 4 mins.
Almost every dd had crit within 1-2% of their actual value.
So, the important thing to note is, your crit chance should be, "true," from the first hit. If all things were equal it would roll accurate, and you'd be sitting at that value within the first 10 damage ticks (that can crit.)
But, it's not. This is just a problem with the way ESO generates random seeds.
This isn't saying, "crit chance," is bad, but if you're giving up flat for crit, you've made a mistake.T3hasiangod wrote: »Notice that in this instance, we start to level off at around 750 hits. In other words, at this point, we've started to approach our true probability of crit chance. And this is a fairly short fight of only 4:24.
We can even go one step further and do a Monte Carlo simulation, but ain't nobody got time for that.
Problem with this, and you know it, is that the margin for error on 750 points of data is somewhere around six or seven percent. (I'm going off the top of my head, and don't really care enough to calculate the exact value.)
This is a problem with statistics, when you're trying to force a sample population to be 100% accurate, you need a lot of data. You're not getting that in four minutes. I'm willing to bet four minutes will put you at a 90% confidence interval, but that's not the same thing as, "your crit becomes true."
So, you can, potentially, have a "true crit" value out of the gate, but to force to happen will require way more than 750 points of data. You're modeling that part correctly, but you're aiming for an "acceptable margin for error" in a sample population (which should be slightly over 1k), while also saying, "this is true," which is not, because you're trying to force a specific value.
All of this also glazes over a fundamental problem about ESO. All the crit in the world doesn't matter if you don't have flat to back it up. And, we're back to, you should try this in game, and not worry about what you can do on graphing software.