They just need to make earning transmutes between pvp and pve more balanced
Every 20k ap, you earn a geode from rotw that can give 4 to 25 transmutes and 50 transmutes everytime you earn 25k for a 30 day campaign!
They just need to make earning transmutes between pvp and pve more balanced
Every 20k ap, you earn a geode from rotw that can give 4 to 25 transmutes and 50 transmutes everytime you earn 25k for a 30 day campaign!
You don't get a geode with every RftW. More like 1 in every 10 or so.
I wish they'd either:
1 - get rid of the low value geodes that take up a tom on inventory space
2 - let geodes stack of same value
3 - get rid of the arbitrary geode storage limit. You earned the geodes already, re-grinding content is double punishment
4 - let us buy and sell them in guild stores so players with lots don't have to store them in the first place and players don't have to run content they don't like to get them
Taleof2Cities wrote: »Just remove the 100/200 capacity altogether. I'm swimming in geodes of all sizes and shapes.Caffinated_Mouse wrote: »I would like to see the cap lifted on how many transmute crystals you can hold at any one time.
Why is it capped at 200? That’s not even enough for a full 5 piece set.
A lot of players don’t know why the cap exists. A lot more players like to “conveniently forget” why the cap exists.
The transmute cap exists so that transmute stones aren’t a substitute for players running content to get the gear they need.
Without a cap, players can simply buy a complete set of gear at a guild store (all 12 slots including jewelry) and then transmute traits to the desired build needs. No running any content to get gear needed.
Players can still do the above if they have a sufficient amount of geodes banked. But, those geodes come at a price for players ... because they are taking up inventory slots.
Having too many geodes usually means you don’t have any use for transmute stones ... where the excess amount of stones should be destroyed to relieve pressure on inventory.