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Purchasable or increased drop rate/sources - transmute crystals

  • idk
    idk
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    NO
    We can farm a decent amount of transmutes from various sources already:

    Guaranteed drops:
    Alliance War Campaign End Rewards
    Arena, Trial, and Battlegrounds Leaderboards
    Random Daily Activity Finder (1st activity completed per day)
    Rewards for the Worthy (1st per day)
    Trial Weekly Quests
    Undaunted Pledges
    Veteran Dragonstar Arena
    Veteran Maelstrom Arena

    Potential drops:
    Dungeon Master Boss
    Random Daily Activity Finder (after 1st activity)
    Rewards for the Worthy (after 1st reward)

    This. And it takes very little time to meet the requirement per character to obtain the end of campaign rewards.
  • IndianaJames7
    IndianaJames7
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    OTHER
    For 75-100 crystals gear should become ‘transmutable’ allowing you to continually retransmute for a small gold fee and not have it cost any crystals.
  • Shantu
    Shantu
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    YES
    I spent 6 months of my life trying to have fun with PVP. While doing so I was swimming in transmute stones. Now I'd rather chew glass. Not even the lure of transmutes can draw me back.

    I'll never understand what's so god damned great about uninspired, robotic, mindless grinding. Maybe early on as a character develops. But month after month, year after year of the same stupid grinds is not fun. It's not challenging or rewarding. It's just damn stupid...and just make me not give a crap and go do something else.
  • darthgummibear_ESO
    darthgummibear_ESO
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    We can farm a decent amount of transmutes from various sources already:

    Guaranteed drops:
    Alliance War Campaign End Rewards
    Arena, Trial, and Battlegrounds Leaderboards
    Random Daily Activity Finder (1st activity completed per day)
    Rewards for the Worthy (1st per day)
    Trial Weekly Quests
    Undaunted Pledges
    Veteran Dragonstar Arena
    Veteran Maelstrom Arena

    Potential drops:
    Dungeon Master Boss
    Random Daily Activity Finder (after 1st activity)
    Rewards for the Worthy (after 1st reward)

    Can we not pretend it's remotely feasible to actually do all of those things? Most of that list is out reach for the average player and it can take weeks to get enough crystals to change one trait for one piece of gear, unless you farm the train wreck known as BG's.
  • Taleof2Cities
    Taleof2Cities
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    NO
    Shawn_PT wrote: »
    Just remove the 100/200 capacity altogether. I'm swimming in geodes of all sizes and shapes.
    I would like to see the cap lifted on how many transmute crystals you can hold at any one time.

    Why is it capped at 200? That’s not even enough for a full 5 piece set.

    A lot of players don’t know why the cap exists. A lot more players like to “conveniently forget” why the cap exists.

    The transmute cap exists so that transmute stones aren’t a substitute for players running content to get the gear they need.

    Without a cap, players can simply buy a complete set of gear at a guild store (all 12 slots including jewelry) and then transmute traits to the desired build needs. No running any content to get gear needed.

    Players can still do the above if they have a sufficient amount of geodes banked. But, those geodes come at a price for players ... because they are taking up inventory slots.

    Having too many geodes usually means you don’t have any use for transmute stones ... where the excess amount of stones should be destroyed to relieve pressure on inventory.

    Edited by Taleof2Cities on November 7, 2019 7:19PM
  • idk
    idk
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    NO
    Shawn_PT wrote: »
    Just remove the 100/200 capacity altogether. I'm swimming in geodes of all sizes and shapes.
    I would like to see the cap lifted on how many transmute crystals you can hold at any one time.

    Why is it capped at 200? That’s not even enough for a full 5 piece set.

    A lot of players don’t know why the cap exists. A lot more players like to “conveniently forget” why the cap exists.

    The transmute cap exists so that transmute stones aren’t a substitute for players running content to get the gear they need.

    Without a cap, players can simply buy a complete set of gear at a guild store (all 12 slots including jewelry) and then transmute traits to the desired build needs. No running any content to get gear needed.

    Players can still do the above if they have a sufficient amount of geodes banked. But, those geodes come at a price for players ... because they are taking up inventory slots.

    Having too many geodes usually means you don’t have any use for transmute stones ... where the excess amount of stones should be destroyed to relieve pressure on inventory.

    Very true.

    Heck, I get the end of campaign rewards on many characters which is quick and easy to do. I have those geodes stockpiled on a mule for whenever I need it. I use all the other geodes as I go along. So even with the cap we can stockpile them if we plan ahead.
  • Kagukan
    Kagukan
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    NO
    If you PvP a decent amount, how do you not have enough crystals? I have so many I destroy them now.
  • LucyferLightbringer
    LucyferLightbringer
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    NO
    Sorry first world you used is purchase and thats a huge NO. Also looking at what they do with fallout 76 i do not trust them to do anything that won't be aimed at filling up their pockets so once again a huge NO.
  • Lumenn
    Lumenn
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    OTHER
    I'm going to say other simply because of the purchase for crowns statement. Gold or event tickets sure, I can get behind that for those that hate pvp. But once they're behind crowns, and the pricing Zo$ like a to put up, I'm afraid of some change where those of us that DO PVP will have to start spending more money in the cash shop.
  • ShawnLaRock
    ShawnLaRock
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    NO
    My main has so many character-locked Crystals waiting for free ESO Plus 200 cap raise as it is.

    S.
  • Mr_Walker
    Mr_Walker
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    ELawlis wrote: »
    I also think this gear should be character bound, and limited to armor pieces to keep people in dungeons/trials for the weapons and jewelry, but that's just me.

    No.
  • Hapexamendios
    Hapexamendios
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    One transmute crystal for doing a gold level master writ would be nice. Can’t be alchemy, enchanting or provisioning.
    Edited by Hapexamendios on November 8, 2019 1:25AM
  • ELawlis
    ELawlis
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    OTHER
    Mr_Walker wrote: »
    ELawlis wrote: »
    I also think this gear should be character bound, and limited to armor pieces to keep people in dungeons/trials for the weapons and jewelry, but that's just me.

    No.

    It was just the gear from the currency idea, not all dungeon/trial drops. Same principle as maintaining gear level to prevent PVP from being a nightmare at 10-49.

    And please, at least bold the part you disagreed with instead of just that section of the post or it's taken out of context.
  • cheifsoap
    cheifsoap
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    OTHER
    I think the PVE rate in which they drop is terrible and should be reevaluated. The LOE involved is much too high when compared to simply zerg surfing in Cyrodiil.
  • redlink1979
    redlink1979
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    NO
    Dogzey wrote: »
    BGS is slow. Rewards of the worthy and the daily rewards is once a day dude and 4 most of the time. 25 once in a blue moon. 200 is 4 transmutes stam dw takes up 2 instantly and idk how many times its shifted between nirn + either precise/sharpened for different classes recently. Campaigns are alliance locked ... they brought 1 unlocked now this week to console but it's dead.

    Again, no.

    Get 4 characters into Cyrodiil and get them up to tier 1 rewards (25000 AP - which isn't much). When the campaign ends you have your 200 Transmute Stones. Need more? Roll out more chars. 8 means 400 transmute crystals.

    Do you really need to change everything every time a new patch is released to be in line with with the so called META build? No, you don't. So, your arguments aren't strong as you think they are: you lose some dps with all the nerfs? Yes you do, but it's insignificant when you take a look at the overall.

    FYI: I don't change gear since Murkmire went live and until now I lost only a few k in dps without changing any gear pieces.

    In this game, the major factor that determines a good dps is just related to how consistent you are at parsing (LA weaving between skills). Nothing else.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Taleof2Cities
    Taleof2Cities
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    NO
    cheifsoap wrote: »
    The LOE involved is much too high when compared to simply zerg surfing in Cyrodiil.

    Except you don’t even have to do that.

    Repairing walls and running siege are equally viable ways to accumulate AP towards that tier 1 50-stone geode.

    You’re not even put in harm’s way ...
  • Dogzey
    Dogzey
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    Dogzey wrote: »
    BGS is slow. Rewards of the worthy and the daily rewards is once a day dude and 4 most of the time. 25 once in a blue moon. 200 is 4 transmutes stam dw takes up 2 instantly and idk how many times its shifted between nirn + either precise/sharpened for different classes recently. Campaigns are alliance locked ... they brought 1 unlocked now this week to console but it's dead.

    Again, no.

    Get 4 characters into Cyrodiil and get them up to tier 1 rewards (25000 AP - which isn't much). When the campaign ends you have your 200 Transmute Stones. Need more? Roll out more chars. 8 means 400 transmute crystals.

    Do you really need to change everything every time a new patch is released to be in line with with the so called META build? No, you don't. So, your arguments aren't strong as you think they are: you lose some dps with all the nerfs? Yes you do, but it's insignificant when you take a look at the overall.

    FYI: I don't change gear since Murkmire went live and until now I lost only a few k in dps without changing any gear pieces.

    In this game, the major factor that determines a good dps is just related to how consistent you are at parsing (LA weaving between skills). Nothing else.

    If you think that traits of gear and weights of gear don't matter for the higher dps your wrong. Please bare in mind this wasn't an issue until this "year of the dragons" with radical changes so frequently. All the infernos you have to change to precise, all the dw from infused to nirn sharp or nirn precise. Tank 1h to decisive from infused. Magicka gear needing all divines because of how strong shadow mundus is where as before you could stick infused on large pieces.

    All this stuff adds to dps if your happy with a few k dps loss good for you. My raid teams have dps caps that need to be reached and I'd imagine 90% of end game raid groups are the exact same.
    PS4 EU [810CP] - (Clairvoyance)

    PvE High Elf Mag DK - Irelia Dragneel (Voice of Reason) (Dro-m'Athra Destroyer)
    PvE Orc Stam DK - Minato Uzamaki
    PvE Breton Templar - Ashura Namikaze (Voice of Reason)
    PvE Altmer Magcro - Zeref Dragneel
    PvE Orc Stamcro - Saphira Dragonsbane (Dro-m'Athra Destroyer)
    PvE Orc Stam Sorc - Laxus Dreyar
    PvE Imperial DK Tank- Tartarus the Abyss
    PvE Dumner Magblade - Apex the Destroyer (Flawless Conqueror)
    PvE/PVP Orc Stamblade - IIzuna Uchiha
    PvE Altmer Warden Healer - Lady Netch

    PVP Dumner Mag DK - Lady Embers

    Clears
    vAS HM
    vMoL HM
    vHoF HM
    vCR +1
    vSS
    Craglorns HM
  • Dogzey
    Dogzey
    ✭✭✭
    Dogzey wrote: »
    BGS is slow. Rewards of the worthy and the daily rewards is once a day dude and 4 most of the time. 25 once in a blue moon. 200 is 4 transmutes stam dw takes up 2 instantly and idk how many times its shifted between nirn + either precise/sharpened for different classes recently. Campaigns are alliance locked ... they brought 1 unlocked now this week to console but it's dead.

    Again, no.

    Get 4 characters into Cyrodiil and get them up to tier 1 rewards (25000 AP - which isn't much). When the campaign ends you have your 200 Transmute Stones. Need more? Roll out more chars. 8 means 400 transmute crystals.

    Do you really need to change everything every time a new patch is released to be in line with with the so called META build? No, you don't. So, your arguments aren't strong as you think they are: you lose some dps with all the nerfs? Yes you do, but it's insignificant when you take a look at the overall.

    FYI: I don't change gear since Murkmire went live and until now I lost only a few k in dps without changing any gear pieces.

    In this game, the major factor that determines a good dps is just related to how consistent you are at parsing (LA weaving between skills). Nothing else.

    Just to reiterate also, I stated in the initial post that I can farm a decent amount of transmutes that in any other year of the game would have been fine but I just cannot keep up anymore because of how the devs don't even know what the identity of the game should be 5 years post launch. If you want to argue otherwise scalebreaker was a thing that they done and completely back tracked on because they didn't test in private in advance, didn't listen to pts testers who said it was over performing and didn't use common sense then rushed it to live for money to completely change it for the 3rd consecutive time in Dragonhold. It's not a case anymore of rolling with the nerfs, that was okay previously its just absurd now. If you can't see this from the past 2/3 months on the forums then you must selectively read.
    PS4 EU [810CP] - (Clairvoyance)

    PvE High Elf Mag DK - Irelia Dragneel (Voice of Reason) (Dro-m'Athra Destroyer)
    PvE Orc Stam DK - Minato Uzamaki
    PvE Breton Templar - Ashura Namikaze (Voice of Reason)
    PvE Altmer Magcro - Zeref Dragneel
    PvE Orc Stamcro - Saphira Dragonsbane (Dro-m'Athra Destroyer)
    PvE Orc Stam Sorc - Laxus Dreyar
    PvE Imperial DK Tank- Tartarus the Abyss
    PvE Dumner Magblade - Apex the Destroyer (Flawless Conqueror)
    PvE/PVP Orc Stamblade - IIzuna Uchiha
    PvE Altmer Warden Healer - Lady Netch

    PVP Dumner Mag DK - Lady Embers

    Clears
    vAS HM
    vMoL HM
    vHoF HM
    vCR +1
    vSS
    Craglorns HM
  • cheifsoap
    cheifsoap
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    OTHER
    cheifsoap wrote: »
    The LOE involved is much too high when compared to simply zerg surfing in Cyrodiil.

    Except you don’t even have to do that.

    Repairing walls and running siege are equally viable ways to accumulate AP towards that tier 1 50-stone geode.

    You’re not even put in harm’s way ...

    You assume i'm talking about the end of the campaign rewards. I wasn't, I was talking about the number of geodes from RotW.
  • xxthir13enxx
    xxthir13enxx
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    NO
    Heh....with the amount of these I end up Destroying...‘‘Tis a shame really
  • NupidStoob
    NupidStoob
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    NO
    Transmutes were never intended to just replace gear farming. Sure meta shifts a lot, but you make it sound as if you could completely replace all your sets every three months which is just not true.

    People also overrate traits a lot, a few bad ones won't break your build. Do you gild all your gear OP or do you sometimes hesitate cause it will give you limited effect? Considering that golden tempers are far easier to get you should apply the same mindset to transmuting then.
  • Araneae6537
    Araneae6537
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    OTHER
    Increased drop rate and sources would be nice but as it is now does give more value to armor and weapons of the desired trait. I’m not sure whether increasing them would be beneficial for the game or not although from a personal perspective I’d welcome it! :lol:

    Not purchaseable, no thank you. I’m generally all in favor of more options but the prices of a lot of the more recent Crown store additions (outfit slots, for instance) I feel are priced too high for what you get. :/
  • Sirvaleen
    Sirvaleen
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    OTHER
    I'm not contesting the reasoning behind the presence of a cap on Crystals, but IMHO there is a notable difference between "running content" and "grinding content".

    Running the same content a few times is fun and actually rewarding as learning experiences. However, with the significant incidence of RNG it can as easily become an endless and mindless grind leaving you feeling pretty empty and wrung-out.
    And I can be wrong but I guess it's at least one of the reasons Transmutation Crystal came to be.

    Incidentally, I would like to point out that players farming those Crystals are not necessarily doing so to follow the "meta" flavour or the week. Theorycrafting is nice and all, but I personally find trying out different gears instead of using a builder and a calculator way more fun. I don't think presumptuous to speculate that I am not alone in this.

    Means of getting those Crystals are pretty scarce, moreso if you're not inclined or able to do some content. I will not touch upon the RNG based ones, as since the player has absolutely no control over that grind I cannot honestly consider them reliable or effective.

    The "End of Campaign" rewards are IMHO the only consistent source of Crystals, but it involves a month wait period. I'm not asking or hoping for an instant gratification of getting that many of them, since I imagine integrating the transmutation option in the game was not a way to override the initial grind, but to supersede it.
    But honestly, I would have liked for them to find an alternative to the RNG-based trait grind other than another unreliable RNG-based grind, or a one-month wait.

    That said, purchasable means are not means I'm hoping for either as substitutes to those slow-moving grinds.

    Even if, as I've said in another thread about a pretty nasty bug resulting in having to grind anew the PvP skill lines, time is IMHO something we all value greatly as human beings, which ZoS knows very well (purchasable Skill Lines), having to resort to pay to skip some content is not what I would call an adequate or beneficial alternative.

    However, it strongly implies that the mechanics involved to get those content rewards are so lacking that some players consider it a substantial waste of their time.
    It's then no wonder that they find acceptable to invest real money to spare themselves what appears as a tedious chore if they consider their time has a higher value.
    As I said, I don't think it's a great option, but I seriously doubt another one would be in ZoS interest.
    Edited by Sirvaleen on November 8, 2019 5:55PM
  • Taleof2Cities
    Taleof2Cities
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    NO
    Sirvaleen wrote: »
    Means of getting those Crystals are pretty scarce, moreso if you're not inclined or able to do some content.

    Being “not inclined” to do certain types of content is totally fine. That’s a player’s choice.

    It becomes an issue, however, when players come to the forums asking for better stone drops ... when they ignore the existing better stone drops already in the game.
  • JumpmanLane
    JumpmanLane
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    I get to many as it is. If ANYTHING increase the amount you can hold. Or let you bank unopened ones (can you?).

    I’m always swimming in the things when I don’t need them. Then, I’ll transmute something just to transmute it. I cant bring myself to decon them. Then, when I need them, I never have enough lol.
  • bmnoble
    bmnoble
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    OTHER
    Would like a way to earn a decent amount in PVE, in a similar amount of time as the PVP sources other than that don't think they should be on the crown store.

    If they included them in the random dungeon rewards beyond the 1 you get from your large XP bonus daily dungeon, I would be more likely to do extra random dungeons more often, the rewards past the first daily dungeon just seem to low for me to bother with.
  • kojou
    kojou
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    OTHER
    More sources outside of PvP, but in game, not purchase.
    Playing since beta...
  • dem0n1k
    dem0n1k
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    OTHER
    Remove the cap on transmute crystals & allow geodes to be transferred from character to character through the bank or storage chests.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • AndyMac
    AndyMac
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    OTHER
    They should increase the cap for sure - I always have too many of the damn things.

    The think 500 would be more realistic.

    My mail is full of rewards of the worthy that I won’t open as I’d just end up with even more.

    That’s why I purposely keep off trait stuff for anything new just so I can use some of the stones.
    Edited by AndyMac on November 9, 2019 9:20AM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • starkerealm
    starkerealm
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    OTHER
    I just wish we could do more with transmute crystals. Preferably in smaller quantities. I'm pretty happy with the traits I've got right now, and the geodes are backing up.
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