Carbonised wrote: »Also ZOS: "Now let's rip that tapestry into little pieces and sew it up with crude yellow thread to completely ruin whatever motif was on it in the first place" =
Carbonised wrote: »Also ZOS: "Now let's rip that tapestry into little pieces and sew it up with crude yellow thread to completely ruin whatever motif was on it in the first place" =
Ahhh, you are forgetting that ZOS is the master of taking potentially beautiful player homes and filling them with irreparable rubble and broken bits. It should come as no surprise that they would damage furnishings as well.
Credit for a cool idea, though. Mostly because I want them to do it again. Maybe tiles so the breakage will just add flavor instead of making the finished piece ugly.
Credit for a cool idea, though. Mostly because I want them to do it again. Maybe tiles so the breakage will just add flavor instead of making the finished piece ugly.
They do have a pile of skulls that assemble and disassemble with a click or button press. Maybe they could do that with the tapestry.
Credit for a cool idea, though. Mostly because I want them to do it again. Maybe tiles so the breakage will just add flavor instead of making the finished piece ugly.
well that guy from Hew's Bane tailor shop does NOT do good work! He should stick to dresses and suits!

Carbonised wrote: »Furniture devs (if you even exist), can we fix this please. Either make a toggle or remove the ugly stitching altogether.
Carbonised wrote: »Also ZOS: "Now let's rip that tapestry into little pieces and sew it up with crude yellow thread to completely ruin whatever motif was on it in the first place" =
Ahhh, you are forgetting that ZOS is the master of taking potentially beautiful player homes and filling them with irreparable rubble and broken bits. It should come as no surprise that they would damage furnishings as well.