TBH in GF you will meet a lot of players that are not very skilled. In ESO those numbers are pretty high due to the B2P.
I suggest you find a decent guild, one where players are actually active in that guild. You will find that even in a more casual guild the players are much more competent than what you will often find in GF.
Love it when I am in a trial and have to run around rezing other people because the other 7 dps cant get it through their head that it's not the healers job to rez because the healers are keeping everyone else alive and if they stop healing to rez, everyone will die.
Well on one hand you have healers who get mad if you do stack. On the other hand you have healers who get made if you keep moving and dodging the AoE's etc.
I guess most of DPS and Tank players have just gotten used to being cussed out in chat because the healer can't do their job right, and so now alot of us just stand still to make it easier for potato healers. (in pugs anyway)
Healers don't heal experienced players that much - except in DLC content that is intended to stress healers
Well, except the bits where I’m debuffing the enemy, buffing you and adding about 30% onto your DPS.
You are constantly being ‘healed’
It’s why the content you do with me seems ‘easy’ to you.
Yeah, but no.
The guys is right. Good player don't need healer in most 4 man content.
I've do vDSA, vBRP, vMalatar, etc.. with 1 tank + 3 DPS.
Way easier and faster.
Doesn't mater the few buff-debuff, it will never replace another dps who can pull 60k+.
I'm a healer main, and I now play tank a lot since for my friend a healer is just gonna slow down the run.
I keep healer for Trial or less experienced friend.
Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
This used to frustrate me a lot as a healer as well, and I still feel bad when someone dies 'on my watch', even if it's their own fault due to ignoring mechanics or standing in AoE etc., but I learned to accept that DDs will do as they like (especially in PUGs when there're no comms in which you can tell them to stack, and so on); good DDs will know to avoid damage, bad DDs... well you can't do much other than maybe ask politely in chat. Sometimes I wonder 'why are you moving away, don't you want minor beserk??' when I try to be behind DDs so I can combat prayer them, but then I remember that as a DD I'm guilty myself of moving around too much, and an experienced DD will do their thing anyway, so now I try my best, but won't sweat about it anymore.
If you're doing vanilla dungeons through the dungeon finder, you're probably being grouped with other players who are learning as well. They may not understand the mechanics yet, or it could just be that your healing was so on point, they decided to take a little risk and stand in some stupid for the sake of doing a little extra damage. Our job as a healer is to mitigate the impact of some of the damage so the dps can do their jobs better. If you have your HoTs down, your orb constantly out, and you're keeping up Combat Prayer, they should be okay to stand in the red a bit more. Most of it isn't going to outright kill them.
This so much, vDSA dps is kind of pointless as its lots of adds. VO and false god was designed for thisHealers don't heal experienced players that much - except in DLC content that is intended to stress healers
Well, except the bits where I’m debuffing the enemy, buffing you and adding about 30% onto your DPS.
You are constantly being ‘healed’
It’s why the content you do with me seems ‘easy’ to you.
Yeah, but no.
The guys is right. Good player don't need healer in most 4 man content.
I've do vDSA, vBRP, vMalatar, etc.. with 1 tank + 3 DPS.
Way easier and faster.
Doesn't mater the few buff-debuff, it will never replace another dps who can pull 60k+.
I'm a healer main, and I now play tank a lot since for my friend a healer is just gonna slow down the run.
I keep healer for Trial or less experienced friend.
A group I run with often was doing vBRP with the tank and three DPS setup. They brought me in on my healer and told me the run went smoother and quicker than when they run with the three DPS. I do slow them down though when doing vDSA. I'm guessing the DPS averages around 50k+ on the good runs. I also get into groups that have DPS that is happy when they hit 30k. Those groups (and there are way more of these than groups that hit 60k) really benefit from a good healer.