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Healer's Role In A Group?

  • Ysbriel
    Ysbriel
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    You have heals over time to avoid spamming heals, also there is an Ult in the alliance skill lines called barrier that gives the entire group a shield and one of the morphs heals them while shielded.
    If you are with low level people, pulling 20% group damage is not a surprise. Also there is alot of new players that still don’t know the mechanics of dungeons well or haven’t adjusted the enemy damage area color settings so its very visible.

    I have mine setup that all AoE heals and buffs are blue and all enemy AoE are a certain tone of red that can be easily noticed regardless of everything that is going on.

    Since you mentioned a guide people tend to forget that a lot of the guides online work best in organized runs and simply slot skills as is but the reality is that the hard pug life does require you to at least have a flex slot with one heal. When i run with my friends even when our healer knows his stuff we all have one emergency heal slotted.
  • Jeremy
    Jeremy
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    Ilision wrote: »
    Okay, I did not want to do this but I have to.

    I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.

    Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!

    Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.

    Please explain because I do not understand.

    The new Rapid Regeneration is a God-sent for healing pugs. So you may want to try focusing on using that more. It's great for healing wayward DPS outside the radius of your heals... because area heals are ineffective and undependable in pugs. Trying to rely on them will do nothing but give you an aneurysm.
    Edited by Jeremy on November 6, 2019 8:23AM
  • FierceSam
    FierceSam
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    srnm wrote: »
    Healers don't heal experienced players that much - except in DLC content that is intended to stress healers

    Well, except the bits where I’m debuffing the enemy, buffing you and adding about 30% onto your DPS.

    You are constantly being ‘healed’

    It’s why the content you do with me seems ‘easy’ to you.
  • Grianasteri
    Grianasteri
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    Ilision wrote: »
    Okay, I did not want to do this but I have to.

    I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.

    Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!

    Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.

    Please explain because I do not understand.

    Welcome to healing!

    Its the most thankless task in ESO group content. Undervalued, under appreciated, always blamed when things go wrong.

    Personally I see it as a challenge to heal through the vet aoes and dots that the group encounters, either via general mechs or a "standing in stupid" issue. I gain a huge degree of satisfaction from healing people through insane damage.

    BUT, I have sympathy with what you are saying because as I eluded to, it is certainly an issue. It is simply not possible to heal players through everything, for instance there are hits that do over 100k! We cannot control how others play ESO, or what their skill level is. All we can do as healers is do our best and advise people constructively of issues or improvements that can be made - yes, I know this is often unwanted information and results in a torrent of abuse, but rise above it and keep doing the right thing.
    Edited by Grianasteri on November 6, 2019 3:35PM
  • daemonios
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    You need to strike a balance between all the things you refer in your OP.

    While everyone - tanks included - needs to be aware of certain attacks and mechanics that might kill them even with the best healer, it may not be efficient to keep moving around for damage that *can* be healed through. It's a trade-off between a quicker fight and a safer ones. Asking everyone to slot self-heals and shields may make for a safer run, but it takes away a LOT of dps, especially in cases where players need to double bar certain skills such as sorc pets. Experienced groups will know when they can stand in stupid and when the can't, how to mitigate damage through blocking and dodging, etc.

    Your issues seem to stem more from the difficulty in coordinating well with a PUG than actual flaws in how a healer is expected to play. Speaking of which, and note that I have no clue about DK healing so this may not apply, if you're doing 20% of group damage, that may mean the group has low dps, but it may also mean that you are focusing too much on damage and too little on healing and buffing. Having a high uptime for group buffs will almost certainly out-dps your damage as a healer, especially in trials where you're buffing 12 people at a time.
  • ZonasArch
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    RebornV3x wrote: »
    Ive become a healer recently and the healer role is apparently to tank boss, rez dead teammates, heal and do 40k+ dps

    Preach, brother.
  • stefan.gustavsonb16_ESO
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    Healing pugs can be a thankless task, sure, but it can also be a really rewarding task. I take great joy and pride in being able to heal "bad" groups through content they would be unable to clear without my help, sometimes entering the group at later stages in a DLC or vet dungeon after their previous (often fake) healer quit or was kicked for being inadequate. I can't work miracles, of course, but as an actual healer, having built for heals and using my skills primarily to fill that role, I can make a real difference, and I do get some appreciation for healing well, even in pugs.

    Some groups are beyond any reasonable hope for redemption, but a lot of players are really nice, and they are both willing and able to learn and adapt if you take some time to explain things to them.

    I spent quite some time learning how to play this game, but I still remember being a beginner, making stupid mistakes and relying on other people's advice to improve. I'm still learning, and I don't expect everyone to be experienced. I just expect people to be in the game to have fun. Healing is fun. Mostly.
  • Aznarb
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    FierceSam wrote: »
    srnm wrote: »
    Healers don't heal experienced players that much - except in DLC content that is intended to stress healers

    Well, except the bits where I’m debuffing the enemy, buffing you and adding about 30% onto your DPS.

    You are constantly being ‘healed’

    It’s why the content you do with me seems ‘easy’ to you.

    Yeah, but no.
    The guys is right. Good player don't need healer in most 4 man content.
    I've do vDSA, vBRP, vMalatar, etc.. with 1 tank + 3 DPS.
    Way easier and faster.
    Doesn't mater the few buff-debuff, it will never replace another dps who can pull 60k+.

    I'm a healer main, and I now play tank a lot since for my friend a healer is just gonna slow down the run.
    I keep healer for Trial or less experienced friend.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • FrancisCrawford
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    I'm old-fashioned, and have never done a trial. So I run SPC for the Major Courage buff. So I need to keep HoTs on everybody anyway. So I also run Earthgore (purchased from the Golden).

    It usually procs several times per run, with good or bad groups alike. :) Often it's right at the start of a trash fight, when a DD pushed his luck a bit.
    Edited by FrancisCrawford on November 6, 2019 7:36PM
  • morrowjen
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    pelle412 wrote: »
    There's nothing in the game that teaches you how to play it that prepares you to do well in dungeons. I pug as tank, as dps, and as a healer every day. Do I get bad groups some runs? Of course I do. The problem I think from the OP's side is annoyance at the situation. The solution is abundantly simple yet very difficult to do successfully. Since you can't change everyone else's behavior, you can change your emotional response to it. Play to have fun. If *** happens, so what? If people become toxic, respond neutrally.

    There are so many threads on this forum about toxic people and what not. Where are these people? I've never met them.

    ^^This. I healed a PUG group last night where the first healer had fled. As soon as I get to them and we start the tank dies. I thought, 'ok, maybe I'm rusty because that shouldn't have happened.' Nope I see in a matter of seconds that the tank has zero health and I'm wondering if he any armor at all on. He was literally dying in the hallways before I could get through the load screen. To make matters worse, the two DPS play as far away from the tank and each other as possible (which might've been ok if the tank wasn't so squishy that he'd die from stubbing his toe).

    At this point, a lot of people would've abandoned ship (as the previous healer did) but instead of getting upset about it I just laughed at how amazingly bad our group was (especially the tank because a glass cannon DPS is more tankier than this tank was) and worked my butt off at keeping them alive. I didn't stress it because I knew the situation was one where it was out of my hands so I just relaxed and did what I could. Watching the unorganzied battle before me hilarious - a bit like watching Pop Warner football where all the little kids look like bobbleheads running around aimlessly.
  • Ilision
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    Ysbriel wrote: »
    You have heals over time to avoid spamming heals, also there is an Ult in the alliance skill lines called barrier that gives the entire group a shield and one of the morphs heals them while shielded.
    If you are with low level people, pulling 20% group damage is not a surprise. Also there is alot of new players that still don’t know the mechanics of dungeons well or haven’t adjusted the enemy damage area color settings so its very visible.

    I have mine setup that all AoE heals and buffs are blue and all enemy AoE are a certain tone of red that can be easily noticed regardless of everything that is going on.

    Since you mentioned a guide people tend to forget that a lot of the guides online work best in organized runs and simply slot skills as is but the reality is that the hard pug life does require you to at least have a flex slot with one heal. When i run with my friends even when our healer knows his stuff we all have one emergency heal slotted.

    Very Helpful bud, thank you. I have changed the incoming AOE damage from mobs/bosses but did not think about my healing AOE spells. I will most definitely change it today. I really think that is one of the issues I am having. Thank you again :)
  • Ilision
    Ilision
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    Jeremy wrote: »
    Ilision wrote: »
    Okay, I did not want to do this but I have to.

    I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.

    Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!

    Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.

    Please explain because I do not understand.

    The new Rapid Regeneration is a God-sent for healing pugs. So you may want to try focusing on using that more. It's great for healing wayward DPS outside the radius of your heals... because area heals are ineffective and undependable in pugs. Trying to rely on them will do nothing but give you an aneurysm.

    Thank you :) I did not morph into that but will do it now and test it today.
  • Ilision
    Ilision
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    Ilision wrote: »
    Okay, I did not want to do this but I have to.

    I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.

    Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!

    Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.

    Please explain because I do not understand.

    Welcome to healing!

    Its the most thankless task in ESO group content. Undervalued, under appreciated, always blamed when things go wrong.

    Personally I see it as a challenge to heal through the vet aoes and dots that the group encounters, either via general mechs or a "standing in stupid" issue. I gain a huge degree of satisfaction from healing people through insane damage.

    BUT, I have sympathy with what you are saying because as I eluded to, it is certainly an issue. It is simply not possible to heal players through everything, for instance there are hits that do over 100k! We cannot control how others play ESO, or what their skill level is. All we can do as healers is do our best and advise people constructively of issues or improvements that can be made - yes, I know this is often unwanted information and results in a torrent of abuse, but rise above it and keep doing the right thing.

    This is exactly why I will not quit. Reading over these comments helps A LOT :) I will change some morphs, change the AOE look so I can see better my AOE heals and will continue on. Like you say, it is a challenge and yes I get frustrated/pissed but I will learn to move on and do better.

    Thank you.
  • Woodoochill
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    it is quite simple... as healer you have upper hand about whether they live or die... When I am healing and some dd keeps standing in AOE I heal them couple of times, but if they do not move just because they are stupid, then they die. Also it is quite in place to let whole party know after such wipe to "next time move your ass from AOE or you will wipe us again!"

    Another thing is, that with proper rotation and positioning its quite impossible for them to die... As healer you have to know when is some high dmg mechanics(not IK) incoming so you throw couple of orbs and HS on ground and its OK. Apart from that you keep up dmg boosting buffs like Combat Prayer and lighting staffs Elemental Blockade and make sure everyone has resources throuch synergies to keep doing their job which I found very hard to do on lower CP levels due insuficient mag. rec.
  • Ilision
    Ilision
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    daemonios wrote: »
    You need to strike a balance between all the things you refer in your OP.

    While everyone - tanks included - needs to be aware of certain attacks and mechanics that might kill them even with the best healer, it may not be efficient to keep moving around for damage that *can* be healed through. It's a trade-off between a quicker fight and a safer ones. Asking everyone to slot self-heals and shields may make for a safer run, but it takes away a LOT of dps, especially in cases where players need to double bar certain skills such as sorc pets. Experienced groups will know when they can stand in stupid and when the can't, how to mitigate damage through blocking and dodging, etc.

    Your issues seem to stem more from the difficulty in coordinating well with a PUG than actual flaws in how a healer is expected to play. Speaking of which, and note that I have no clue about DK healing so this may not apply, if you're doing 20% of group damage, that may mean the group has low dps, but it may also mean that you are focusing too much on damage and too little on healing and buffing. Having a high uptime for group buffs will almost certainly out-dps your damage as a healer, especially in trials where you're buffing 12 people at a time.

    This is great and I guess I should have explained it better. As a DK heals I only use one damage ability and that ability is Obsidian Shard. The rest of the damage comes from spamming light/heavy attacks to regenerate Magicka in between heals. If I don't use light/heavy attacks I will not be able to heal :) So yes you are right, its probably the pug group.



  • kylewwefan
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    How much damages does your healer does? For trials, it’s not important. But for dungeons, it can make a world of difference.

    The tank is just kind of screwed. She has no chance of adding any significant damage to the group. But a healer that can pump out 15~20k DPS can be monster helpful.

    Worry about healing when you need to heal. I see much talk about buffing this or that and new players blah blah blah. You can’t shine a 💩 but you can ignore it and do some much needed damage instead.

    Giving the 7k DPS noob major courage isn’t gonna bring them up to an acceptable level. Since the dude probably has 30k health, he don’t need that much healing either.

    Saying “ I’m a healer I don’t do damage” is a cop out. Understand what the game is. Not what you want it to be. When you’re questing on your healer, you have to do damage.

    There’s a few dungeons that can be ok with no tank, but almost every dungeon can be done with minimum off heals.

    I wish it didn't take me so long to figure that out.
  • Soella
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    I think that healer in PUG is kind of a joker - right choice between buffing/healing/DPS depends on how group perform/choose positioning/so on. You cannot really buff/support a group when they are all over the place, but with nicely balled up team our buffs makes a wonder. Once I had a run in FG1(!!!) vet where I had to heal almost non-stop.

    Right choice of action - what is your main focus - is the most important skill for PUG healer.
  • stefan.gustavsonb16_ESO
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    After seeing far too many fake tanks and having suffered all-DD headless chicken runs where you need to chase kiting and dodging glass cannons with heals, and be prepared as a healer to have the boss glued to you because nobody slots a taunt, I went as far as carrying around a set of heavy armor for a couple of my healers. (Rattlecage heavy armor is quite nice for a caster, and a Julianos set can be crafted in heavy.) This means I can both heal and tank when the tank is fake. Those healer builds don't make great tanks, and my healing output suffers considerably from having to eat some part of my own heals and shields, but they can at least stay alive, keep the group alive and keep the bosses and some adds taunted in normal and non-DLC vet dungeons. The Templar even deals a fair amount of damage in the process just by its main source of self-healing: spamming Puncturing Sweep while standing in the middle of any larger group of enemies.

    I am not saying it's a great idea to play the game like that, because those tanks are too low on health to stand up against vet DLC bosses, but they work fine in most group dungeons, and I think it's a nice change of play style from the more common heal/dps blend. When the group has a real tank, I just stay in my light armor and focus on heals, buffs and ranged dps. No CP or attribute changes are involved, I just change gear and swap some skills around to tank. There's nothing fake about my heal-tanking, it's just not endgame quality.

    This game allows me to move away from the meta, mix things up a bit and still perform well enough in most situations. It's fun.
  • THEDKEXPERIENCE
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    I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.

    What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.
  • Huyen
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    I as a healer in a vet dungeon are mostly healing dps that is standing in stuff that kills them. Cant do much else these days.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Jaimeh
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    Ilision wrote: »
    Okay, I did not want to do this but I have to.

    I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.

    Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!

    Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.

    Please explain because I do not understand.

    This used to frustrate me a lot as a healer as well, and I still feel bad when someone dies 'on my watch', even if it's their own fault due to ignoring mechanics or standing in AoE etc., but I learned to accept that DDs will do as they like (especially in PUGs when there're no comms in which you can tell them to stack, and so on); good DDs will know to avoid damage, bad DDs... well you can't do much other than maybe ask politely in chat. Sometimes I wonder 'why are you moving away, don't you want minor beserk??' when I try to be behind DDs so I can combat prayer them, but then I remember that as a DD I'm guilty myself of moving around too much, and an experienced DD will do their thing anyway, so now I try my best, but won't sweat about it anymore.
  • Ilision
    Ilision
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    I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.

    What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.

    You have a good point here but I do believe that in this particular game, healers are not really healers but a support class. I use my group shield as often as possible so that everyone else has higher resistance. I am still leveling some of the skills to provide resources but mostly try to heal. We have to remember that this is not like some other games out there. Healer's job is not to strictly heal. You can take the route of just healing but I find that it does not work. Protecting someone while applying heals goes a long way.

    So thanks to all of your guy's posts, I have reworked my character and slotted differently abilities and now I can pretty much keep alive even the pr*** that don't bother moving at all. Unfortunately, they usually run out of resources due to not knowing how to sustain and we spend extra time in a fight :smile:

    Overall this thread helped me a lot.

    Thank you all!
    Edited by Ilision on November 7, 2019 5:58PM
  • THEDKEXPERIENCE
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    Ilision wrote: »
    I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.

    What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.

    You have a good point here but I do believe that in this particular game, healers are not really healers but a support class. I use my group shield as often as possible so that everyone else has higher resistance. I am still leveling some of the skills to provide resources but mostly try to heal. We have to remember that this is not like some other games out there. Healer's job is not to strictly heal. You can take the route of just healing but I find that it does not work. Protecting someone while applying a heals goes a long way.

    So thanks to all of your guy's posts, I have reworked my character and slotted differently abilities and now I can pretty much keep alive even the pr*** that don't bother moving at all. Unfortunately, they usually run out of resources due to not knowing how to sustain and we spend extra time in a fight :smile:

    Overall this thread helped me a lot.

    Thank you all!

    Like most things in life, a bit of communication beforehand goes a long way towards obtaining your goal. I work with a lady who used to call me with customers on the line all the time. I had to explain to her that Pearl Harboring a co-worker and just assuming you would both be on the same page is a bad idea. Now we have a 5 minute game plan session first and then call her customers together.

    The same thing applies to ESO. If you are doing an activity and need something from someone else just say so before you start. I have almost 400 skill points and can add whatever spell you need before we start. What I can’t do is read minds. People need to keep that in mind in all walks of life.
  • Aznarb
    Aznarb
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    Ilision wrote: »
    I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.

    What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.

    You have a good point here but I do believe that in this particular game, healers are not really healers but a support class. I use my group shield as often as possible so that everyone else has higher resistance. I am still leveling some of the skills to provide resources but mostly try to heal. We have to remember that this is not like some other games out there. Healer's job is not to strictly heal. You can take the route of just healing but I find that it does not work. Protecting someone while applying a heals goes a long way.

    So thanks to all of your guy's posts, I have reworked my character and slotted differently abilities and now I can pretty much keep alive even the pr*** that don't bother moving at all. Unfortunately, they usually run out of resources due to not knowing how to sustain and we spend extra time in a fight :smile:

    Overall this thread helped me a lot.

    Thank you all!

    Like most things in life, a bit of communication beforehand goes a long way towards obtaining your goal. I work with a lady who used to call me with customers on the line all the time. I had to explain to her that Pearl Harboring a co-worker and just assuming you would both be on the same page is a bad idea. Now we have a 5 minute game plan session first and then call her customers together.

    The same thing applies to ESO. If you are doing an activity and need something from someone else just say so before you start. I have almost 400 skill points and can add whatever spell you need before we start. What I can’t do is read minds. People need to keep that in mind in all walks of life.

    So much this.
    I'm so sick of all these ppl who never communicate, who never said they don't know the strat or ask for advice.
    That one of the main reason I almost don't pug anymore.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Delta1038
    Delta1038
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    I main healers in not just ESO, so take this for what it is worth. Depending on the individuals and circumstance, if I have teammates who continuously do not mind their surroundings and/or run off far from the group, I will not bother healing them other than in passing. My attitude is that I am responsible for the entire group, not just one moron who thinks I am their personal blood bag. So, if an individual in the dungeon is acting as such then I would say focus on the rest of your team first, hopefully they will realize their error.
    Xbox One NA
  • akl77
    akl77
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    If you got bad or newish dps in your team, no matter how op your healer or tank are, it won’t be able to help it, unless you can contribute to the dps aspects for the dungeon as a healer or tank. I don’t like how ZOS made it so, but that’s the fact after playing this game for 4 plus years, and pugged dungeons most of my time.
    Pc na
  • FrancisCrawford
    FrancisCrawford
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    kylewwefan wrote: »
    How much damages does your healer does? For trials, it’s not important. But for dungeons, it can make a world of difference.

    The tank is just kind of screwed. She has no chance of adding any significant damage to the group. But a healer that can pump out 15~20k DPS can be monster helpful.

    Worry about healing when you need to heal. I see much talk about buffing this or that and new players blah blah blah. You can’t shine a 💩 but you can ignore it and do some much needed damage instead.

    Giving the 7k DPS noob major courage isn’t gonna bring them up to an acceptable level. Since the dude probably has 30k health, he don’t need that much healing either.

    Saying “ I’m a healer I don’t do damage” is a cop out. Understand what the game is. Not what you want it to be. When you’re questing on your healer, you have to do damage.

    There’s a few dungeons that can be ok with no tank, but almost every dungeon can be done with minimum off heals.

    I wish it didn't take me so long to figure that out.

    I basically have a heal/buff bar and a damage bar. Of course, there can be minor exceptions; Elemental Drain was obviously on the damage bar for years until I changed to Siphon Spirit, there isn't always a perfect 5/5 split between the two kinds of skills, and some skills are multi-category anyway. I always heal (on a CP160 character at least) with a resto staff, a destro staff, SPC (since I don't have Olorime), enough HoTs for SPC, Earthgore (since I have those HoTs anyway), and a burst heal (or a Steadfast Ward morph on a class that doesn't have a good burst option). But I can do plenty of damage as well.

  • p00tx
    p00tx
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    If you're doing vanilla dungeons through the dungeon finder, you're probably being grouped with other players who are learning as well. They may not understand the mechanics yet, or it could just be that your healing was so on point, they decided to take a little risk and stand in some stupid for the sake of doing a little extra damage. Our job as a healer is to mitigate the impact of some of the damage so the dps can do their jobs better. If you have your HoTs down, your orb constantly out, and you're keeping up Combat Prayer, they should be okay to stand in the red a bit more. Most of it isn't going to outright kill them.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Ilision
    Ilision
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    p00tx wrote: »
    If you have your HoTs down, your orb constantly out, and you're keeping up Combat Prayer, they should be okay to stand in the red a bit more.

    See the real issue here is not having things up but having DPS take advantage of the things that are up. Combat Prayer is a directional heal and is only useful if you are standing in it. Most DPS are range and those that are melee obviously do not need to worry about it because they are there with the tank. I know my OP was not very clear but I mostly had issues with ranged deeps and sometimes with melee due to standing in stupid. After modifying some of the skills and listening to your guy's advice, everything is much better now. :)
  • BeamsForDemacia
    BeamsForDemacia
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    there is no no need for dds being healed through something in dungeons, u can nuke or slot a self heal and then u are good to go as long as the tank has aggro, and the tank usually doesnt need any healing neither or he is garbage
    IR/GH/TTT/GS [MEDUSA]
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