Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
Healers don't heal experienced players that much - except in DLC content that is intended to stress healers
Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
Healers don't heal experienced players that much - except in DLC content that is intended to stress healers
Well, except the bits where I’m debuffing the enemy, buffing you and adding about 30% onto your DPS.
You are constantly being ‘healed’
It’s why the content you do with me seems ‘easy’ to you.
There's nothing in the game that teaches you how to play it that prepares you to do well in dungeons. I pug as tank, as dps, and as a healer every day. Do I get bad groups some runs? Of course I do. The problem I think from the OP's side is annoyance at the situation. The solution is abundantly simple yet very difficult to do successfully. Since you can't change everyone else's behavior, you can change your emotional response to it. Play to have fun. If *** happens, so what? If people become toxic, respond neutrally.
There are so many threads on this forum about toxic people and what not. Where are these people? I've never met them.
You have heals over time to avoid spamming heals, also there is an Ult in the alliance skill lines called barrier that gives the entire group a shield and one of the morphs heals them while shielded.
If you are with low level people, pulling 20% group damage is not a surprise. Also there is alot of new players that still don’t know the mechanics of dungeons well or haven’t adjusted the enemy damage area color settings so its very visible.
I have mine setup that all AoE heals and buffs are blue and all enemy AoE are a certain tone of red that can be easily noticed regardless of everything that is going on.
Since you mentioned a guide people tend to forget that a lot of the guides online work best in organized runs and simply slot skills as is but the reality is that the hard pug life does require you to at least have a flex slot with one heal. When i run with my friends even when our healer knows his stuff we all have one emergency heal slotted.
Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
The new Rapid Regeneration is a God-sent for healing pugs. So you may want to try focusing on using that more. It's great for healing wayward DPS outside the radius of your heals... because area heals are ineffective and undependable in pugs. Trying to rely on them will do nothing but give you an aneurysm.
Grianasteri wrote: »Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
Welcome to healing!
Its the most thankless task in ESO group content. Undervalued, under appreciated, always blamed when things go wrong.
Personally I see it as a challenge to heal through the vet aoes and dots that the group encounters, either via general mechs or a "standing in stupid" issue. I gain a huge degree of satisfaction from healing people through insane damage.
BUT, I have sympathy with what you are saying because as I eluded to, it is certainly an issue. It is simply not possible to heal players through everything, for instance there are hits that do over 100k! We cannot control how others play ESO, or what their skill level is. All we can do as healers is do our best and advise people constructively of issues or improvements that can be made - yes, I know this is often unwanted information and results in a torrent of abuse, but rise above it and keep doing the right thing.
You need to strike a balance between all the things you refer in your OP.
While everyone - tanks included - needs to be aware of certain attacks and mechanics that might kill them even with the best healer, it may not be efficient to keep moving around for damage that *can* be healed through. It's a trade-off between a quicker fight and a safer ones. Asking everyone to slot self-heals and shields may make for a safer run, but it takes away a LOT of dps, especially in cases where players need to double bar certain skills such as sorc pets. Experienced groups will know when they can stand in stupid and when the can't, how to mitigate damage through blocking and dodging, etc.
Your issues seem to stem more from the difficulty in coordinating well with a PUG than actual flaws in how a healer is expected to play. Speaking of which, and note that I have no clue about DK healing so this may not apply, if you're doing 20% of group damage, that may mean the group has low dps, but it may also mean that you are focusing too much on damage and too little on healing and buffing. Having a high uptime for group buffs will almost certainly out-dps your damage as a healer, especially in trials where you're buffing 12 people at a time.
Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
THEDKEXPERIENCE wrote: »I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.
What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.
THEDKEXPERIENCE wrote: »I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.
What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.
You have a good point here but I do believe that in this particular game, healers are not really healers but a support class. I use my group shield as often as possible so that everyone else has higher resistance. I am still leveling some of the skills to provide resources but mostly try to heal. We have to remember that this is not like some other games out there. Healer's job is not to strictly heal. You can take the route of just healing but I find that it does not work. Protecting someone while applying a heals goes a long way.
So thanks to all of your guy's posts, I have reworked my character and slotted differently abilities and now I can pretty much keep alive even the pr*** that don't bother moving at all. Unfortunately, they usually run out of resources due to not knowing how to sustain and we spend extra time in a fight
Overall this thread helped me a lot.
Thank you all!
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I think it’s a reasonable expectation for non-healers to have a shield or something else so they can survive a small amount of damage and to do their best to not stand in red.
What I’ve always found unreasonable in pick up dungeons is when someone loses their mind because they can’t sustain their own build to a bare minimum. I throw out silly strong heals and shields, but if you need stamina returned I’m probably not gonna help you much. If it’s a problem just say so before the dungeon, not after you wipe.
You have a good point here but I do believe that in this particular game, healers are not really healers but a support class. I use my group shield as often as possible so that everyone else has higher resistance. I am still leveling some of the skills to provide resources but mostly try to heal. We have to remember that this is not like some other games out there. Healer's job is not to strictly heal. You can take the route of just healing but I find that it does not work. Protecting someone while applying a heals goes a long way.
So thanks to all of your guy's posts, I have reworked my character and slotted differently abilities and now I can pretty much keep alive even the pr*** that don't bother moving at all. Unfortunately, they usually run out of resources due to not knowing how to sustain and we spend extra time in a fight
Overall this thread helped me a lot.
Thank you all!
Like most things in life, a bit of communication beforehand goes a long way towards obtaining your goal. I work with a lady who used to call me with customers on the line all the time. I had to explain to her that Pearl Harboring a co-worker and just assuming you would both be on the same page is a bad idea. Now we have a 5 minute game plan session first and then call her customers together.
The same thing applies to ESO. If you are doing an activity and need something from someone else just say so before you start. I have almost 400 skill points and can add whatever spell you need before we start. What I can’t do is read minds. People need to keep that in mind in all walks of life.
kylewwefan wrote: »How much damages does your healer does? For trials, it’s not important. But for dungeons, it can make a world of difference.
The tank is just kind of screwed. She has no chance of adding any significant damage to the group. But a healer that can pump out 15~20k DPS can be monster helpful.
Worry about healing when you need to heal. I see much talk about buffing this or that and new players blah blah blah. You can’t shine a 💩 but you can ignore it and do some much needed damage instead.
Giving the 7k DPS noob major courage isn’t gonna bring them up to an acceptable level. Since the dude probably has 30k health, he don’t need that much healing either.
Saying “ I’m a healer I don’t do damage” is a cop out. Understand what the game is. Not what you want it to be. When you’re questing on your healer, you have to do damage.
There’s a few dungeons that can be ok with no tank, but almost every dungeon can be done with minimum off heals.
I wish it didn't take me so long to figure that out.
If you have your HoTs down, your orb constantly out, and you're keeping up Combat Prayer, they should be okay to stand in the red a bit more.