Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.
RogueShark wrote: »Depends. If I'm doing content with a healer and I know/trust them, I 100% stand in red to kill things faster. If it's 3 dps or a pug healer I avoid what crit surge + brawler can't outheal/shield (which isn't much in dungeons).
If you are a healer in a group, though, you shouldn't be expecting self-heals from DPS (in dungeons). ZoS did a fantastic job of making healers obsolete in 4man content, so yeah, break your fingers healing. You are the healer. Alternatively, roll a DPS setup with orbs and a couple heals. More DPS is a quicker dungeon.
I think that my overall concern is comments like, you are a healer so heal, lol. Can you imagine telling a doctor to fix someone who is halfway decomposed? It is a team effort and everyone should be on the same page, unfortunately, as some of you have already said it is a PUG and even asking nicely does not work.
Thank you for all your replies, it really does help to hear from the community.
I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius.
I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius.
You just summed up the issue, so many people have no clue how healing works in ESO.
All meaningful heals are in front of us, not 15m behind us. So when you go into Moongrave Fane, reach the second boss (the one with his shield and its increasing damage the longer the shield is up) and ask people to stand around him so that you can heal everyone... yet you still have people wandering around what else can you do? I still explain the positioning giving an example around an orb, like tank in front of the boss, heals behind and DPS on each side, explaining that the only real heals will come in front of me and yet... once again you still have the same idiot standing behind you.
There's nothing in the game that teaches you how to play it that prepares you to do well in dungeons. I pug as tank, as dps, and as a healer every day. Do I get bad groups some runs? Of course I do. The problem I think from the OP's side is annoyance at the situation. The solution is abundantly simple yet very difficult to do successfully. Since you can't change everyone else's behavior, you can change your emotional response to it. Play to have fun. If *** happens, so what? If people become toxic, respond neutrally.
There are so many threads on this forum about toxic people and what not. Where are these people? I've never met them.
I do not want to sound like a di** but being neutral does not work in-game situations. You are asking people to ignore the fact that there are 10-year-old children that would rather waste your time in-game then get on board. I am sorry, but adults do not act this way and if they do well I am sure there is a medical explanation for that. 90% of us here have jobs and like to come home and have fun with rl/online friends to forget about the day at work, instead, we come home and deal with idiots who do not care at all.
Here, read this.(https://www.scienceofpeople.com/toxic-people/) I find this article very informative since there is no real definition for "toxic people" as you say and that phrases like these are "toxic" themselves.
Healer role in dungeons depend on group and dungeon, General you should be able to switch from DD with off heal to fully healing and buffing, this also depend on stages in dungeon.RogueShark wrote: »Depends. If I'm doing content with a healer and I know/trust them, I 100% stand in red to kill things faster. If it's 3 dps or a pug healer I avoid what crit surge + brawler can't outheal/shield (which isn't much in dungeons).
If you are a healer in a group, though, you shouldn't be expecting self-heals from DPS (in dungeons). ZoS did a fantastic job of making healers obsolete in 4man content, so yeah, break your fingers healing. You are the healer. Alternatively, roll a DPS setup with orbs and a couple heals. More DPS is a quicker dungeon.
Okay, I did not want to do this but I have to.
I just leveled a dragon knight healer and I am currently healing in dungeons. I did not have any issues healing or keeping folks alive until level 2 dungeons/pledges/DLC dungeons (as expected due to gear). I am also using one of the online guides from Alcast's Website so I know its not ME.
Previously running through dungeons I have noticed that some if not 50% of players do not care for the mechanics of the game and will do whatever the f*** they want. I do not disagree with this in some cases. My issue is with folks that expect you to heal them while they are standing in poison, fire, spikes, etc. I am sure that most of us know that healing has a radius and only certain healing abilities can heal past that radius. So here is the question to the idiots that do not help others in the group and still expect a tank to pull agro and heals to heal them while standing in s***. Why are you playing in group content? Go play Skyrim!
Okay enough of that and back to my concern. Are we really expecting healers to heal through all the crap on the ground? Don't we all have self heals that can help healers to not spam heals 24/7 and break their fingers? Isn't this supposed to be a team effort not a fracking Tank/Heals battle? I also noticed that in most case I am doing 20% of all the group damage, WTH is wrong with that picture... I am a healer.
Please explain because I do not understand.