I haven’t played ESO in months. Two main reasons:
1. Terrible performance, especially in Cyrodiil.
2. Having to rebuild my characters from scratch/farm new gear every update.
Logging in just became a frustrating chore. I’m having far more fun in other games these days.
I haven’t played ESO in months. Two main reasons:
1. Terrible performance, especially in Cyrodiil.
2. Having to rebuild my characters from scratch/farm new gear every update.
Logging in just became a frustrating chore. I’m having far more fun in other games these days.
There's one I haven't seen in ages! Come back, enjoy the nerfhold lol. Hope you are good!
https://youtu.be/GbaS3VK-S1MJust becuause there is a lot of content doesn’t mean it’s good content.
I do not think content has anything to do with it. Heck, Zos has provided the best quality new PvE content over the past few years compared to the current major MMORPGs active today. Granted, that does not mean it meets everyone's interest but is has been better than what WoW and FF have provided by far.
With playing ESO there has been a high degree of change in combat each year because Zos has not been able to make up their mind. This past year Zos has been pushing the limits of the amount of change player can handle and it has caused heavy change fatigue. As someone who has played this game for almost 6 years I can say I am tired of all these changes.
I do not Blame ZoS as much as I blame the Meta. When these streamers and youtubers come out and say that only these X,Y,Z sets are Viable and Only these X,Y,Z skills are Viable and their fan base follow the cookie cutter builds.
Soon everyone starts running the same sets and skills not only dominating pvp with them in PvP, But also PvE. And in this lies the problem. The community starts to demand you run these builds and shame you for playing your own build. It starts to alienate a majority of the community, because many don't like to be told how to play.
So ZoS comes in tries to Balance it with other skills, but they over do it so have to adjust and we get forums like this with the Cookie Cutter players complaining and it starts all over again.
It has been going this way since the first patch and will continue until the end of the game. No different than any other MMO. If you really don't like it than maybe MMOs are not for you. Because this is the nature of the beast.
ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.
The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.
In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.
Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.
Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
probabkyravi wrote: »Cyrodiil population has more than halved since Ebony Blade was removed 2 years ago.
ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.
The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.
In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.
Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.
Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
ESO: 2014
Imperial City: 2015
Orsinium: 2015
Dark Brotherhood: 2016
Thieves Guild: 2016
Shadows of the Hist: 2016
Morrowind: 2017
Clockwork City: 2017
Horns of the reach: 2017
Summerset: 2018
Murkmire: 2018
Dragon Bones: 2018
Wolf hunter: 2018
Elsweyr: 2019
Wrathstone: 2019
Dragonhold: 2019
Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.


Did I miss anything? Most likely. This is no objective feedback, it's what a lot of guildies, friends and myself are unpleased with when it comes to the most recent changes of this game.
- Sustain nerfs were unpopular around Morrowind. They have not become more popular now.
- People are burnt out over all the nerf/buff changes.
- People are burnt out over the set nerfs of golded out items.
- People are burnt out over performance decrease, lag, endless loading screens, crashes and unfixed game bugs.
- People are burnt out over the cash shop ESO turned into with the most recent addition of close-to pay2win elements (bought skill lines for BGs, for example).
- In the end people also are burnt out with the consequences of burnt out people, aka decrease of population in Cyrodiil and PVE endgame activities.
- People are unhappy with the lack of information which direction ESO does take. We got a roadmap for the performance work which is good but we also need a roadmap for the combat changes.
- People are unhappy with the most recent Dragonhold DLC which seems over-priced for what it provides and might have been a more reasonable free addition for Elsweyr owners (it concludes the Elsweyr storyline after all).
ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.
The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.
In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.
Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.
Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
ESO: 2014
Imperial City: 2015
Orsinium: 2015
Dark Brotherhood: 2016
Thieves Guild: 2016
Shadows of the Hist: 2016
Morrowind: 2017
Clockwork City: 2017
Horns of the reach: 2017
Summerset: 2018
Murkmire: 2018
Dragon Bones: 2018
Wolf hunter: 2018
Elsweyr: 2019
Wrathstone: 2019
Scalebreaker: 2019
Dragonhold: 2019
Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.
Spaceroamer wrote: »I stopped believing people saying “this game is going to die” as I am a SWTOR player and have been hearing similar quotes since 2012 - present. ESO’s playerbase is fine right now.
That's true but we don't know if it's actually the amount of players that causes our daily trouble. Somehow the server infrastructure did not age with grace, did not grow with the game in the correct pace. Who knows, it could as well be all the mounts, costumes and motifs that were added that are rendered somewhere in the background. Unlike our inventory, there's no limit to mounts or costumes we own because well... it's a cash sink. That's merely speculation obviously but we won't see ZOS restrict mounts, motifs or costumes to test the impact on performance. However the nerf of abilities in desperate hope it might help does not cost anything. Unless subbed players or otherwise high spenders get upset and retire.And yet there are so many players the servers can’t cope.
You are very true with that as well and it's needed to have fresh blood in a game. However, it looks like this is not the case on my preferred server (PS4/EU). If you observe typical hotspots like towns, trading guilds or Cyrodiil, it is quite obvious that the numbers are no more where they have been before Morrowind anymore.Turnover of players is inevitable in a long running game.
That's probably a matter of perspective and expectation. The problem with Murkmire and Dragonhold is basically the same. ZOS promotes them as story DLCs but actually they are just lackluster cash cows. They offer little to no replayability in the context of this very game which is a MMO.I don’t know that many people who are unhappy about Dragonhold. To be honest, with Witches Festival, I don’t know anyone who is actually doing anything there other than dragons. But it seems exactly what people expected in size, content type etc... basically Murkmire with cats. I haven’t done much of it, but I already like it more than Elsweyr.
That's true but we don't know if it's actually the amount of players that causes our daily trouble. Somehow the server infrastructure did not age with grace, did not grow with the game in the correct pace. Who knows, it could as well be all the mounts, costumes and motifs that were added that are rendered somewhere in the background. Unlike our inventory, there's no limit to mounts or costumes we own because well... it's a cash sink. That's merely speculation obviously but we won't see ZOS restrict mounts, motifs or costumes to test the impact on performance. However the nerf of abilities in desperate hope it might help does not cost anything. Unless subbed players or otherwise high spenders get upset and retire.And yet there are so many players the servers can’t cope.You are very true with that as well and it's needed to have fresh blood in a game. However, it looks like this is not the case on my preferred server (PS4/EU). If you observe typical hotspots like towns, trading guilds or Cyrodiil, it is quite obvious that the numbers are no more where they have been before Morrowind anymore.Turnover of players is inevitable in a long running game.
Yes, at some point you get tired of a game and go on. But what about the players who like ESO and would like to keep on playing but cannot because what they want to do is not possible anymore? What about those who crash in PVP? What about those who cannot do no death dungeons/trials because lag, invisible AOE, bugs of sorts or client crashes terminate their progress and end in grand frustration? That's questions that should bother ZOS but won't. The way ESO is treated for a long while now does not look like there is much care for happy players. Happy on the pure basic level like having a game that "just works". Btw. happy players may happily spend on what they enjoy.That's probably a matter of perspective and expectation. The problem with Murkmire and Dragonhold is basically the same. ZOS promotes them as story DLCs but actually they are just lackluster cash cows. They offer little to no replayability in the context of this very game which is a MMO.I don’t know that many people who are unhappy about Dragonhold. To be honest, with Witches Festival, I don’t know anyone who is actually doing anything there other than dragons. But it seems exactly what people expected in size, content type etc... basically Murkmire with cats. I haven’t done much of it, but I already like it more than Elsweyr.
Once done, there's basically no reason to come back to play Murkmire or Dragonhold. No dungeons, no trials, no pvp content, basically nothing that makes a MMO a MMO. That's why I see Dragonhold's place as an update to Elsweyr, in particular because it is supposed to conclude its storyline. For a DLC of its own it offers too little for what it is charged for unless you are subbed already. But is the DLC on its own reason enough to return to the game, to reroll ESO+ or to pay 2000 crowns? The answer is highly subjective, of course. Story DLCs will have their fans and rightly so, each to their own. But the unrepresentative feedback I gather is rather negative.
StrykerGaming wrote: »
^This^
No other MMO gives you more lore than ESO. No other MMO let's you play as a werewolf or Vampire. No other MMO looks nearly as good or has better combat mechanics as ESO.
The all screaming "The End is Nigh!" Will be the first to preorder the next expansion
No other MMO let's you play as a werewolf or Vampire.
No other MMO looks nearly as good
has better combat mechanics as ESO.
I left to play Destiny 2 about a month ago and even though it lacks the community, large scale PvP and depth of ESO in terms of story line, I cannot muster the patience to boot up ESO again. I’ve tried a few times and have been immediately turned off by PvP performance, outdated graphics and sluggish combat.
Spaceroamer wrote: »I stopped believing people saying “this game is going to die” as I am a SWTOR player and have been hearing similar quotes since 2012 - present. ESO’s playerbase is fine right now.
ESO’s playerbase is “fine” because the developers and powers that be are quite clearly catering to the casual crowd that plays the game for a month or two, only to be replaced by more casuals. They’re no longer interested in long-term player retention. ESO is a great game if solo questing and cosmetics is all you care about.
I miss what this game once was. Some of my most enjoyable PVP moments over 29 years of gaming occurred in Cyrodiil circa about two years ago. When performance problems make your preferred game mode completely unplayable, it’s hard to justify logging in and spending money on this game.
Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.
happyhughes2001 wrote: »It seems busier than ever for me. Guilds are full, traders packed. Queue is shorter than ever in activity finder. It could be that the game is included on gamepass for Xbox, perhaps that is the reason.
Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.
And this is where ZOS fails in their "any class can do anything" strategy. It's boring, non-immersive, and ultimately discourages players from spending time developing a new class.
I haven't played GW2, but in EverQuest, each class had unique abilities, and if you wanted to be able to use those abilities, you had to level a character of that class. It made for more involved gameplay, and was shrewd on the part of the developers, because they knew they had people spending a lot more time on their game trying to perfect all aspects of the race/class differentials. And there was no crutching on CP to make the leveling process a one or two day affair to have a max capabilites character... you actually had to put in the time and earn it.
An ESO player may level up a toon and max out his CP, but the difference between classes is so small that he may just skip grinding a new one and move on to something else.
ESO is on a downward spiral
Yes dungeon DLC, expansion, dungeon DLC then small zone
It’s a spiral and it’s boring. It’s predictable and no one, and I really mean no one can be that excited for new dungeons.
They’re all the exact same with different visuals and mechanics. Kill mobs, face the boss, know the mechs. There’s nothing unique about them at all yet 50% of annual content is them.
Homestead was a great unique update, a new class is great and unique. The same watered down zones and dungeons is so so boring to me and I think most people who have been around since launch.
On top of all of that balance and performance has been poor....
Get creative ZOS man, shake things up, be consistent, have a proper plan in place with the right people in place. It’s just simply not good enough and the further you fall into this pit the harder it will be to get out. Your loyal TES fans have TES 6 on the horizon