Why are players dropping like flies?

  • siddique
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    Aurielle wrote: »
    I haven’t played ESO in months. Two main reasons:

    1. Terrible performance, especially in Cyrodiil.
    2. Having to rebuild my characters from scratch/farm new gear every update.

    Logging in just became a frustrating chore. I’m having far more fun in other games these days.

    There's one I haven't seen in ages! Come back, enjoy the nerfhold lol. Hope you are good!
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Aurielle
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    siddique wrote: »
    Aurielle wrote: »
    I haven’t played ESO in months. Two main reasons:

    1. Terrible performance, especially in Cyrodiil.
    2. Having to rebuild my characters from scratch/farm new gear every update.

    Logging in just became a frustrating chore. I’m having far more fun in other games these days.

    There's one I haven't seen in ages! Come back, enjoy the nerfhold lol. Hope you are good!

    But I can’t drop rockets in Cyrodiil, or enjoy a smooth gameplay experience with minimal FPS loss/no bluescreens when 64 players converge in on a single location! ;_;

    https://youtu.be/GbaS3VK-S1M

    Heh, all is good siddique. Hope you’re well!
  • Maxx7410
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    mmm i now have over 2000 hr for me the game expansions are how to say it? lame? boring? the same thing again and again? no real new things to do?and after that if we add the constant stupid changes and the ever the same bugs and performance problems i think is normal some people are getting burned out
  • Vapirko
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    I left to play Destiny 2 about a month ago and even though it lacks the community, large scale PvP and depth of ESO in terms of story line, I cannot muster the patience to boot up ESO again. I’ve tried a few times and have been immediately turned off by PvP performance, outdated graphics and sluggish combat. I cannot see myself ever coming back in any meaningful way. I’ve taken extended breaks in the past but have always had an eagerness to return after a few weeks. This time I have zero interest and the handful of times I have logged in over the past month have only reinforced that disinterest for the reasons stated above. No matter what anyone says, for me personally the game feels dead compared to what it was even if it’s still being populated. The spirit that made this game great is all but gone. Not to mention I’ve been monitoring the orc passives issue which are completely broken and ZOS still hasn’t implemented a fix. Doesn’t help at all.
    Edited by Vapirko on November 8, 2019 4:19AM
  • TheNightflame
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    @siddique get this
    the players who are dropping (myself included) are the ones zos doesn't care about
    yes, we're the players in the big guilds, the players you see around often, the players who raid, who achievement hunt, who run upper end pve content (you see us, in part, cuz we show it off).

    but we're not the ones zos cares about
    those are the people you don't see
    the questers, the lore eater uppers, the crown store shoppers, the normal base game dungeon folk
    that is zos' target market cuz they're the easiest to please

    initially, zos tried with us, but we pushed them to do better, and instead of rising to the challenge, they shied away.

    the game isn't dying, but the people you see in game, and the content you probably enjoy running and the community running it, are/is.
  • idk
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    Rampeal wrote: »
    idk wrote: »
    b95fister wrote: »
    Just becuause there is a lot of content doesn’t mean it’s good content.

    I do not think content has anything to do with it. Heck, Zos has provided the best quality new PvE content over the past few years compared to the current major MMORPGs active today. Granted, that does not mean it meets everyone's interest but is has been better than what WoW and FF have provided by far.

    With playing ESO there has been a high degree of change in combat each year because Zos has not been able to make up their mind. This past year Zos has been pushing the limits of the amount of change player can handle and it has caused heavy change fatigue. As someone who has played this game for almost 6 years I can say I am tired of all these changes.

    I do not Blame ZoS as much as I blame the Meta. When these streamers and youtubers come out and say that only these X,Y,Z sets are Viable and Only these X,Y,Z skills are Viable and their fan base follow the cookie cutter builds.

    Soon everyone starts running the same sets and skills not only dominating pvp with them in PvP, But also PvE. And in this lies the problem. The community starts to demand you run these builds and shame you for playing your own build. It starts to alienate a majority of the community, because many don't like to be told how to play.

    So ZoS comes in tries to Balance it with other skills, but they over do it so have to adjust and we get forums like this with the Cookie Cutter players complaining and it starts all over again.

    It has been going this way since the first patch and will continue until the end of the game. No different than any other MMO. If you really don't like it than maybe MMOs are not for you. Because this is the nature of the beast.

    Every MMORPG has meta. Every MMORPG has theorycrafters that figure out how to push playing the game to it's limits and figure out much more than the devs could even begin to imagine.

    In respect to this, the only difference between ESO and every other MMORPG out there is that ESO has many more variables. Just like other major MMORPGs, players know the game better than the developers at Zos.

    So the players are not the start of the problem, or any part of the problem. It is wrong to blame the theorycrafters or pawn the problem on whatever "cookie cutter" players are. The issue is Zos created a very complex game and they have yet to figure out how to mange combat. The problem has always lied at the feet of Zos devs and most specifically Matt Firor for their vision of combat in this game or lack thereof.
  • Vanos444
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    New player try the game l, stay for a while, understand what truly the game is, then leave the game for good.
  • Rontabs77
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    When I had beaten vMA, I felt that I have completed the game. I just go back for the main quests. Becoming a Stormproof was my goal and after becoming one, I just had to ascend to other games such as D2 and some other non-online games such as Dishonored or some choice and consequence games such as Draugen for relaxation. Veteran Maelstrom Arena had stressed me out but very rewarding when completed.
  • Malthorne
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    ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.

    The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.

    In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.

    Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.

    Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
  • Rampeal
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    Malthorne wrote: »
    ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.

    The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.

    In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.

    Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.

    Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.

    ESO: 2014

    Imperial City: 2015
    Orsinium: 2015

    Dark Brotherhood: 2016
    Thieves Guild: 2016
    Shadows of the Hist: 2016

    Morrowind: 2017
    Clockwork City: 2017
    Horns of the reach: 2017

    Summerset: 2018
    Murkmire: 2018
    Dragon Bones: 2018
    Wolf hunter: 2018

    Elsweyr: 2019
    Wrathstone: 2019
    Dragonhold: 2019

    Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.
  • FierceSam
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    Cyrodiil population has more than halved since Ebony Blade was removed 2 years ago.

    Tired, laggy old PvP campaign in “fewer players than before” shocker.

    Literally no one cares about the three banners war.

    Most players probably have no idea what it’s about or where they figure in it and why they can’t play with their friends there. And when they do it’s just the same tedious fight over and over again.

  • starkerealm
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    Rampeal wrote: »
    Malthorne wrote: »
    ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.

    The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.

    In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.

    Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.

    Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.

    ESO: 2014

    Imperial City: 2015
    Orsinium: 2015

    Dark Brotherhood: 2016
    Thieves Guild: 2016
    Shadows of the Hist: 2016

    Morrowind: 2017
    Clockwork City: 2017
    Horns of the reach: 2017

    Summerset: 2018
    Murkmire: 2018
    Dragon Bones: 2018
    Wolf hunter: 2018

    Elsweyr: 2019
    Wrathstone: 2019
    Dragonhold: 2019

    Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.

    Scalebreaker: 2019?

    EDIT:

    Incidentally, One Tamriel: 2016
    2dyF8pC.jpg
    Homestead: 2017
    tK19IfM.jpg?1

    EDIT2: I really need to get those things framed.
    Edited by starkerealm on November 8, 2019 8:12AM
  • FierceSam
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    apri wrote: »
    • Sustain nerfs were unpopular around Morrowind. They have not become more popular now.
    • People are burnt out over all the nerf/buff changes.
    • People are burnt out over the set nerfs of golded out items.
    • People are burnt out over performance decrease, lag, endless loading screens, crashes and unfixed game bugs.
    • People are burnt out over the cash shop ESO turned into with the most recent addition of close-to pay2win elements (bought skill lines for BGs, for example).
    • In the end people also are burnt out with the consequences of burnt out people, aka decrease of population in Cyrodiil and PVE endgame activities.
    • People are unhappy with the lack of information which direction ESO does take. We got a roadmap for the performance work which is good but we also need a roadmap for the combat changes.
    • People are unhappy with the most recent Dragonhold DLC which seems over-priced for what it provides and might have been a more reasonable free addition for Elsweyr owners (it concludes the Elsweyr storyline after all).
    Did I miss anything? Most likely. This is no objective feedback, it's what a lot of guildies, friends and myself are unpleased with when it comes to the most recent changes of this game.

    And yet there are so many players the servers can’t cope.

    Turnover of players is inevitable in a long running game. You join, you form groups, you get in guilds, you start to know a small number of players, you play together, have fun, complete things, move on, notice that ‘that player’ isn’t around any more, don’t notice the 3 new players who’ve just joined the guild you aren’t a member of... in your world, the game is short of ‘that player’, in ZOS’s world, the population has increased by 2 players, neither of you is wrong.

    I don’t know that many people who are unhappy about Dragonhold. To be honest, with Witches Festival, I don’t know anyone who is actually doing anything there other than dragons. But it seems exactly what people expected in size, content type etc... basically Murkmire with cats. I haven’t done much of it, but I already like it more than Elsweyr.
  • FierceSam
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    Rampeal wrote: »
    Malthorne wrote: »
    ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.

    The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.

    In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.

    Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.

    Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.

    ESO: 2014

    Imperial City: 2015
    Orsinium: 2015

    Dark Brotherhood: 2016
    Thieves Guild: 2016
    Shadows of the Hist: 2016

    Morrowind: 2017
    Clockwork City: 2017
    Horns of the reach: 2017

    Summerset: 2018
    Murkmire: 2018
    Dragon Bones: 2018
    Wolf hunter: 2018

    Elsweyr: 2019
    Wrathstone: 2019
    Scalebreaker: 2019
    Dragonhold: 2019

    Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.


    Fixed it for you. Although forgetting Scalebreaker’s existence speaks volumes about its sameness, even down to the unimaginative naming, Scalecaller, Scalebreaker?? Dragon Bones...Dragonhold? Aren’t they just the same thing?

    It also reflects both the speed at which players/people get used to things and the paucity of ZOS’s imagination that what stands out this year is not 4 decent, adequately put together releases containing a single overarching storyline that is quite engaging, but the fact that to long term players it just feels like more of the same.

    Has it provided me with lots of entertainment? Yes I’ve played ESO a lot this year.

    Has it provided my ‘best ESO’ moment? No, that’s probably the first time 3 hour assault on vet BRF before they diminished Golbachaar,.

    Is it some of my favourite content? Wrathstone is OK, but buggy as hell, Scalebreaker is fun but a return to the long run/short action dungeons, which is not a great look, Elsweyr is OK but not as fun as Summerset and I’ve had almost no time to do Dragonhold as it’s got lost in the Witches Festival.

    A familiar (albeit ambitious) release schedule featuring similar globs of content ends up feeling a bit anticlimactic for long time players. I’m feeling ambition in the storylines, but nothing in terms of gaming or performance ambition overall.

    It feels a bit like Apple and the iPhone, a ridiculously great idea that I love, well realised, where all the heavy lifting has been done and now we’re just talking about how fantastic it is that it’s out in 3 new colours. Meanwhile people who are getting it for the first time feel like I did a few years ago.
  • MajBludd
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    @Vapirko dam, you left? I guess good on you for not putting up with zos anymore..sad to lose another player, though.
  • Coppes
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    I stopped believing people saying “this game is going to die” as I am a SWTOR player and have been hearing similar quotes since 2012 - present. ESO’s playerbase is fine right now.
  • Aurielle
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    I stopped believing people saying “this game is going to die” as I am a SWTOR player and have been hearing similar quotes since 2012 - present. ESO’s playerbase is fine right now.

    ESO’s playerbase is “fine” because the developers and powers that be are quite clearly catering to the casual crowd that plays the game for a month or two, only to be replaced by more casuals. They’re no longer interested in long-term player retention. ESO is a great game if solo questing and cosmetics is all you care about.

    I miss what this game once was. Some of my most enjoyable PVP moments over 29 years of gaming occurred in Cyrodiil circa about two years ago. When performance problems make your preferred game mode completely unplayable, it’s hard to justify logging in and spending money on this game.
  • apri
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    FierceSam wrote: »
    And yet there are so many players the servers can’t cope.
    That's true but we don't know if it's actually the amount of players that causes our daily trouble. Somehow the server infrastructure did not age with grace, did not grow with the game in the correct pace. Who knows, it could as well be all the mounts, costumes and motifs that were added that are rendered somewhere in the background. Unlike our inventory, there's no limit to mounts or costumes we own because well... it's a cash sink. That's merely speculation obviously but we won't see ZOS restrict mounts, motifs or costumes to test the impact on performance. However the nerf of abilities in desperate hope it might help does not cost anything. Unless subbed players or otherwise high spenders get upset and retire.
    Turnover of players is inevitable in a long running game.
    You are very true with that as well and it's needed to have fresh blood in a game. However, it looks like this is not the case on my preferred server (PS4/EU). If you observe typical hotspots like towns, trading guilds or Cyrodiil, it is quite obvious that the numbers are no more where they have been before Morrowind anymore.

    Yes, at some point you get tired of a game and go on. But what about the players who like ESO and would like to keep on playing but cannot because what they want to do is not possible anymore? What about those who crash in PVP? What about those who cannot do no death dungeons/trials because lag, invisible AOE, bugs of sorts or client crashes terminate their progress and end in grand frustration? That's questions that should bother ZOS but won't. The way ESO is treated for a long while now does not look like there is much care for happy players. Happy on the pure basic level like having a game that "just works". Btw. happy players may happily spend on what they enjoy.
    I don’t know that many people who are unhappy about Dragonhold. To be honest, with Witches Festival, I don’t know anyone who is actually doing anything there other than dragons. But it seems exactly what people expected in size, content type etc... basically Murkmire with cats. I haven’t done much of it, but I already like it more than Elsweyr.
    That's probably a matter of perspective and expectation. The problem with Murkmire and Dragonhold is basically the same. ZOS promotes them as story DLCs but actually they are just lackluster cash cows. They offer little to no replayability in the context of this very game which is a MMO.

    Once done, there's basically no reason to come back to play Murkmire or Dragonhold. No dungeons, no trials, no pvp content, basically nothing that makes a MMO a MMO. That's why I see Dragonhold's place as an update to Elsweyr, in particular because it is supposed to conclude its storyline. For a DLC of its own it offers too little for what it is charged for unless you are subbed already. But is the DLC on its own reason enough to return to the game, to reroll ESO+ or to pay 2000 crowns? The answer is highly subjective, of course. Story DLCs will have their fans and rightly so, each to their own. But the unrepresentative feedback I gather is rather negative.
  • ketsparrowhawk
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    I haven't "dropped", but I haven't been playing as much lately because..

    - My favorite characters are all Orcs.
    - Orc "Swift Warrior" passive is bugged in no CP, putting Orcs at a disadvantage.
    - BG's are my favorite game mode, but I don't want to play gimped.
    - Decide to hang out in CP Cyrodiil and wait for the whole thing to blow over..
    - Faction lock.. only one of my Orcs can enter bc she began life as an Argonian and is therefore EP.
    - No option to change faction without deleting character.
    - Even with the character that can enter, performance is quite poor and unenjoyable much of the time.
    - Other campaigns + IC are dead.. no PVP to be found.

    So I'm having to fight the game just to play at all, really. A shame since I'm actually really enjoying the recent balance changes.
  • FierceSam
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    apri wrote: »
    FierceSam wrote: »
    And yet there are so many players the servers can’t cope.
    That's true but we don't know if it's actually the amount of players that causes our daily trouble. Somehow the server infrastructure did not age with grace, did not grow with the game in the correct pace. Who knows, it could as well be all the mounts, costumes and motifs that were added that are rendered somewhere in the background. Unlike our inventory, there's no limit to mounts or costumes we own because well... it's a cash sink. That's merely speculation obviously but we won't see ZOS restrict mounts, motifs or costumes to test the impact on performance. However the nerf of abilities in desperate hope it might help does not cost anything. Unless subbed players or otherwise high spenders get upset and retire.
    Turnover of players is inevitable in a long running game.
    You are very true with that as well and it's needed to have fresh blood in a game. However, it looks like this is not the case on my preferred server (PS4/EU). If you observe typical hotspots like towns, trading guilds or Cyrodiil, it is quite obvious that the numbers are no more where they have been before Morrowind anymore.

    Yes, at some point you get tired of a game and go on. But what about the players who like ESO and would like to keep on playing but cannot because what they want to do is not possible anymore? What about those who crash in PVP? What about those who cannot do no death dungeons/trials because lag, invisible AOE, bugs of sorts or client crashes terminate their progress and end in grand frustration? That's questions that should bother ZOS but won't. The way ESO is treated for a long while now does not look like there is much care for happy players. Happy on the pure basic level like having a game that "just works". Btw. happy players may happily spend on what they enjoy.
    I don’t know that many people who are unhappy about Dragonhold. To be honest, with Witches Festival, I don’t know anyone who is actually doing anything there other than dragons. But it seems exactly what people expected in size, content type etc... basically Murkmire with cats. I haven’t done much of it, but I already like it more than Elsweyr.
    That's probably a matter of perspective and expectation. The problem with Murkmire and Dragonhold is basically the same. ZOS promotes them as story DLCs but actually they are just lackluster cash cows. They offer little to no replayability in the context of this very game which is a MMO.

    Once done, there's basically no reason to come back to play Murkmire or Dragonhold. No dungeons, no trials, no pvp content, basically nothing that makes a MMO a MMO. That's why I see Dragonhold's place as an update to Elsweyr, in particular because it is supposed to conclude its storyline. For a DLC of its own it offers too little for what it is charged for unless you are subbed already. But is the DLC on its own reason enough to return to the game, to reroll ESO+ or to pay 2000 crowns? The answer is highly subjective, of course. Story DLCs will have their fans and rightly so, each to their own. But the unrepresentative feedback I gather is rather negative.

    And I would suggest that more people will play through Dragonhold than will play through the two associated dungeon DLC combined.

    Can’t say whether they will enjoy it or not as I’ve barely scratched the surface. But you can’t say that it’s not a story DLC.

    I know that a year after its release, I have probably spent more time in Murkmire than I have in SCP, Fang Lair, Moonhunter and March of Sacrifices combined. I’ve just started playing Blackrose Prison, which is fun and challenging. There seems to be a lot of replayability here.
  • apri
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    Blackrose Prison is actually a fair point for Murkmire I totally forgot. Thanks for pointing that out. Same time it shows how lackluster Dragonhold actually is.
  • Indoril_Nerevar
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    *poof!*

    They're in the banished cells for now
    Edited by Indoril_Nerevar on November 9, 2019 3:21PM
  • xeha_arwen11
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    I've already written a long post on why people are leaving in droves. Terrible combat changes, ZOS not listening, extreme toxicity, terrible trading systems, cheating everywhere, bugs, etc etc.

    I was a very dedicated player to this game. I'm gone. I stopped playing about a week ago and haven't touched the game since. I won't be coming back unless there is a DRASTIC change. What caused me to leave for good was toxicity. I was literally harassed, bullied, and threatened so much that I decided it's not worth it anymore.
  • jcm2606
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    Quickly about new content, the vast majority of which is questing content (especially with Dragonhold, since it's only questing content), I'm sorry but, when I have to have a video/show/movie running on my other monitor to keep myself engaged, because the quests are so god damn easy, they're not good. Sorry, but that's just how I feel.

    The actual quests themselves are fine. Writing is good, dialogue is great, "cutscenes" are alright. But the gameplay behind these quests, and, by extension, the difficulty behind them, is so god damn braindead, that it actually causes me to just zone out while playing. When your gameplay is so unengaging, that I have to watch something else on my other monitor to keep myself awake and engaged, there's something wrong.

    In the other MMO I play, GW2, I don't have this problem, because the gameplay actually requires me to pay attention to what I'm doing. I don't almost one-shot most trash mobs, I don't two-shot harder trash, I don't kill vets/elites/champions in under 10 seconds. All mobs have unique mechanics, and are threats in their own ways. Often, I'm so focused on the game, that I actually miss out what's going on in the video/show/movie/whatever, leading me to pause it to actually play. Which is how it should be.

    So long as overland and questing content in ESO is this braindead, there is no good content to me, beyond the new dungeons/trials/arenas/battlegrounds. And when overland and questing content makes up the majority of a patch (or the entire game), there is a distinct lack of good content to me in these patches. Might be an unpopular opinion, but I know I'm not the only one who thinks this way.
    Rampeal wrote: »
    TragedyOA wrote: »
    Some streamers are moving on to other games. :/

    Well, I'm not moving on to other games. ESO is one of my favorite games I enjoy streaming. It's superior to the other fantasy games like 'Neverwinter' or 'Dungeon and Dragons Online.'

    ^This^

    No other MMO gives you more lore than ESO. No other MMO let's you play as a werewolf or Vampire. No other MMO looks nearly as good or has better combat mechanics as ESO.

    The all screaming "The End is Nigh!" Will be the first to preorder the next expansion

    Lore, you've got me there. TES has a lot of lore that ESO can incorporate into new content, and, more importantly, there's room in that lore to expand. But everything else, eh. I've moved over to GW2 as my MMO of choice, and, IMO, it *** all over ESO.
    Rampeal wrote: »
    No other MMO let's you play as a werewolf or Vampire.

    GW2 doesn't, but it does allow certain classes to transform into other forms. Necromancer is built around transforming into the personification of death, the Soulbeast elite spec of the Ranger class allows you to meld with your pets which gives you access to new abilities and allows traits/passives that would normally affect your pet to affect you, the Druid elite spec of the Ranger class allows you to transform into a celestial form giving you access to a new set of weapon skills, and more.
    Rampeal wrote: »
    No other MMO looks nearly as good

    IMHO, GW2 beats ESO in terms of looks. Technically, ESO has the edge since GW2 is on an older graphics API that limits what it can do (DX9 for GW2 vs DX11 for ESO), but artistically, GW2 takes the cake, IMO. I get ESO's whole artistic schtick is it's trying to stay away from the typical fantasy art style of fantasy MMORPG's, but I do personally prefer the fantasy style, and GW2 has its fair share of more grounded zones and areas.
    Rampeal wrote: »
    has better combat mechanics as ESO.

    GW2 wins easily here. While I do prefer ESO's core combat system better (action > cooldown/tab, IMO), GW2 is just in a much better place right now, combat-wise.

    First and foremost, GW2 includes a few options to make it function more like an action MMO, similar to ESO, so you can take a lot of the tab targeting flavour out of it. You're still stuck with cooldowns, but most of your common attacks have fairly short cooldowns, so it's not as bad.

    Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.

    Thirdly, GW2 is very combo focused, even more so than ESO. Not only do you have "soft" combos, where certain skills have secondary effects that make them more optimal earlier in your combo, but you also have "hard" combos, where skills will outright change their functionality based on which skill they're following. Ranger greatsword 2 can be used for heavy burst, then you can use greatsword 5 to reset your 2, allowing you to burst with your 2 again. Certain AoE's will also place down a so called combo field, where if you use a particular kind of skill (such as a projectile, or a whirl, etc), it will cause the combo field to perform an additional effect in response to the used skill.

    Fourth, balance is much better in GW2, because it makes an active effort to separating stats. Direct damage uses different stats to DoT damage, which uses different stats to healing, which uses different stats to mitigation, which uses different stats to max health. You have to actually dedicate your stats towards one particular thing and be strong in that thing and weaker everywhere else, or split your stats between two or more things and be individually weaker in those things. There is no "tank that takes no damage, can heal to full in 1 button press, while also being able to 2-shot me". The closest thing is just people who play well and can actively prevent you from fighting back, but if you do, you have an actual chance against them, unlike here in ESO.
    Vapirko wrote: »
    I left to play Destiny 2 about a month ago and even though it lacks the community, large scale PvP and depth of ESO in terms of story line, I cannot muster the patience to boot up ESO again. I’ve tried a few times and have been immediately turned off by PvP performance, outdated graphics and sluggish combat.

    Honestly feel like this can apply to any game you use to leave ESO behind. Exact same story with me and GW2. Left to try out other games, tried a few out (Albion, ArcheAge, Destiny 2, GW2, a few more), stuck with GW2 (and D2 on the side), immediately realised how much better it was than ESO, and how cheaply ESO really had been made.

    Also tried to come back a few times, just like you, immediately left because I just got frustrated right out of the gate. Between performance, bugs (skills not firing is a massive one I have problems with), gameplay going in a garbage direction, content options dwindling over time (PCNA Sotha is dead which leaves me with Vivec, which I get extreme lag on, BGs are also dead between bugs and horrible meta after horrible meta), shitcans constantly being empowered, etc.
    Aurielle wrote: »
    I stopped believing people saying “this game is going to die” as I am a SWTOR player and have been hearing similar quotes since 2012 - present. ESO’s playerbase is fine right now.

    ESO’s playerbase is “fine” because the developers and powers that be are quite clearly catering to the casual crowd that plays the game for a month or two, only to be replaced by more casuals. They’re no longer interested in long-term player retention. ESO is a great game if solo questing and cosmetics is all you care about.

    I miss what this game once was. Some of my most enjoyable PVP moments over 29 years of gaming occurred in Cyrodiil circa about two years ago. When performance problems make your preferred game mode completely unplayable, it’s hard to justify logging in and spending money on this game.

    Yep, honestly feel that once the game leaves the spotlight (it has been under the spotlight for a while now, even since before Elsweyr's launch, though Elsweyr also opened the floodgates even wider), a lot of these people saying that the playerbase is "fine" will suddenly go "where'd everyone go?"

    The playerbase seems "fine" because of exactly what you said. The game is currently in the spotlight, the issues it has are currently only really applicable to vets and people just getting into end game content (though if they remain unaddressed, it can definitely affect casuals, all the same), and between these two, casuals keep coming in, staying for a few months, and either moving on, or committing until they realise the horrible state the game is in for vets.
  • Jaraal
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    jcm2606 wrote: »

    Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.

    And this is where ZOS fails in their "any class can do anything" strategy. It's boring, non-immersive, and ultimately discourages players from spending time developing a new class.

    I haven't played GW2, but in EverQuest, each class had unique abilities, and if you wanted to be able to use those abilities, you had to level a character of that class. It made for more involved gameplay, and was shrewd on the part of the developers, because they knew they had people spending a lot more time on their game trying to perfect all aspects of the race/class differentials. And there was no crutching on CP to make the leveling process a one or two day affair to have a max capabilites character... you actually had to put in the time and earn it.

    An ESO player may level up a toon and max out his CP, but the difference between classes is so small that he may just skip grinding a new one and move on to something else.
  • mb10
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    It seems busier than ever for me. Guilds are full, traders packed. Queue is shorter than ever in activity finder. It could be that the game is included on gamepass for Xbox, perhaps that is the reason.

    Lmao that’s just a straight up lie or you’ve been playing the game for a maximum of 6 months
  • mb10
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    ESO is on a downward spiral

    Yes dungeon DLC, expansion, dungeon DLC then small zone

    It’s a spiral and it’s boring. It’s predictable and no one, and I really mean no one can be that excited for new dungeons.
    They’re all the exact same with different visuals and mechanics. Kill mobs, face the boss, know the mechs. There’s nothing unique about them at all yet 50% of annual content is them.

    Homestead was a great unique update, a new class is great and unique. The same watered down zones and dungeons is so so boring to me and I think most people who have been around since launch.

    On top of all of that balance and performance has been poor....

    Get creative ZOS man, shake things up, be consistent, have a proper plan in place with the right people in place. It’s just simply not good enough and the further you fall into this pit the harder it will be to get out. Your loyal TES fans have TES 6 on the horizon
    Edited by mb10 on November 10, 2019 6:17AM
  • Calboy
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    Still plenty around on Xbox na. Personally I'm just bored with the combat system and also the constant clueless combat changes.

    For me, the only thing that will keep me here long term is a complete redevelopment of the combat system by a dev team that has freedom and isn't controlled by people who are themselves creatively limited.
  • jcm2606
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    Jaraal wrote: »
    jcm2606 wrote: »

    Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.

    And this is where ZOS fails in their "any class can do anything" strategy. It's boring, non-immersive, and ultimately discourages players from spending time developing a new class.

    I haven't played GW2, but in EverQuest, each class had unique abilities, and if you wanted to be able to use those abilities, you had to level a character of that class. It made for more involved gameplay, and was shrewd on the part of the developers, because they knew they had people spending a lot more time on their game trying to perfect all aspects of the race/class differentials. And there was no crutching on CP to make the leveling process a one or two day affair to have a max capabilites character... you actually had to put in the time and earn it.

    An ESO player may level up a toon and max out his CP, but the difference between classes is so small that he may just skip grinding a new one and move on to something else.

    Yep, GW2 is the same. Each class has a selection of weapons, and each weapon also has abilities unique to that specific class (weapons give you a fixed set of 5 weapon skills). Warrior, Guardian, Ranger, Mesmer, Reaper subclass of Necromancer, all can use greatsword, but in different ways, with their own unique 5 weapon skills.

    Warrior's greatsword is all about mid speed AoE attacks that offer a lot of mobility, Guardian is about ground AoE attacks that allow you to place magical AoE's on the ground that grant certain effects when standing in them (similar to Templar's Rune), Ranger mixes high speed single target attacks with high mobility and some defensive skills built in, Mesmer uses their greatsword to throw an illusionary sword at foes and summon clones when the sword hits a foe, and Reaper has these slow but exceptionally powerful hits that can cleave multiple foes down. Same weapon, different skills, different playstyle.

    Not only that, but classes in GW2 all have their own unique class-specific mechanics. Going back to the 5 (sub)classes I mentioned, Warrior allows you to build up adrenaline/energy to gain access to a powerful burst attack that hits harder the more adrenaline you have, Guardian has access to a ton of control and defensive tools allowing them to auto block attacks when they have aegis up or apply a strong burn effect on targets every few hits, Ranger allows you to tame wild pets and rewards you for being able to play off of your pet, Mesmer summons illusions to distract foes and grant access to a number of shatter skills which can shatter all summoned illusions for an effect (high burst damage, daze, confusion, etc), Reaper has access to a second health bar that allows you to transform into an incarnation of death, allowing you to cheat death and granting access to some extremely high AoE damage.

    Where's this sort of class identity in ESO? Where's the actual unique mechanics for each class, where's the abundance of strong options making it hard to pick one you like, because you like them all? Answer: Nerfed out of existence. ZoS has perpetually nerfed everything that's ever strong that anybody complains about, which has slowly killed class identity, and boiled character building down to "which skill/set/class/weapon is least trash".
  • TheNightflame
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    mb10 wrote: »
    ESO is on a downward spiral

    Yes dungeon DLC, expansion, dungeon DLC then small zone

    It’s a spiral and it’s boring. It’s predictable and no one, and I really mean no one can be that excited for new dungeons.
    They’re all the exact same with different visuals and mechanics. Kill mobs, face the boss, know the mechs. There’s nothing unique about them at all yet 50% of annual content is them.

    Homestead was a great unique update, a new class is great and unique. The same watered down zones and dungeons is so so boring to me and I think most people who have been around since launch.

    On top of all of that balance and performance has been poor....

    Get creative ZOS man, shake things up, be consistent, have a proper plan in place with the right people in place. It’s just simply not good enough and the further you fall into this pit the harder it will be to get out. Your loyal TES fans have TES 6 on the horizon

    new dungeons excite me so much
    honestly
    but only when there are people to run them with and the performance needed to reliably run then...
    both of which are gone
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