Saying that the "tank meta" (or rather HoT stack meta) doesn´t exist in no-cp is a nice lie many peope like to tell themselves.
After switching back to noCP camp after few months I can clearly see that this problem is nonexistent in noCP environment. Yes there are tanks that are unkillable in 1v1 but I haven't seen anybody who would be able to facetank 3 or more experienced players.
CPs need rework, there is no point in nerfing sets or armour type because:
A. People will switch to other similar sets and result will be almost the same.
B. Or it will kill tanks completely which is even worse.
M
We already had oblivion, bleeds, defiles, dots. Everything in the end leads to more imbalance and extremely cheesy setups.
CPs need to change. IMHO we should rework CPs from giving passive stats into system that allows to use them to buff active abilities. E.g. you want lower the cost of an ability? Spend thief points on that certain ability. You want stronger ability? Spend mage points on it. But you won't have buffed passive resistances, passive damage and sustain, it won't buff your sets, potions etc. You will be able to slightly adjust your skills, but only this.
I believe that's the direction they should go with CP as well: allow players to invest in specific abilities instead of broad and blanket increases in certain areas. Not only would it help alleviate the balance issues, but I believe it would also be more interesting and lead to a greater variety of personalized builds.
So you wanna 1 shot ppl?
Typical pvp whine. Zerglings had trouble killing someone and then asking nerfs in forums. How about l2p?
DCZergNoob wrote: »DCZergNoob wrote: »DCZergNoob wrote: »
Because you want to nerf something that affects only a tiny portion of the game population.
Lmao, endgame pvp wether it be cp or no cp is a solid 50% of the endgame, Just as how endgame PVE & trials make up the other 50%
Saying otherwise is obnoxious
And endgame (PvP and PvE) is at most 5% of the player base :shrug:
Dude.....Thats a straight up lie
Agreed. I suspect it would be less.
Indoril_Nerevar wrote: »Heavy Armor is absolutely fine. It does not need any changes. It will not recieve any.
Let me simplify this before you get cocky;
1) Hold your breathe on it If you dont trust me
2) If you're still here and I was wrong, now you can say "meta" when referring to this topic.
FearlessOne_2014 wrote: »Indoril_Nerevar wrote: »Heavy Armor is absolutely fine. It does not need any changes. It will not recieve any.
Let me simplify this before you get cocky;
1) Hold your breathe on it If you dont trust me
2) If you're still here and I was wrong, now you can say "meta" when referring to this topic.
Heavy Armor is not fine. It outclasses medium and light armor by a long shot.
I you are tanky, you should not be able to burst players down.
Light and Medium armors can't have the tankiness and survivability that Heavy has. So how is it balance that Heavy gets the damage that medium and light has?
No, Heavy Armor needs a huge shave of damage output!
FearlessOne_2014 wrote: »Heavy vs Medium vs Light with players at the same skillset range and class who wins?
My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
FearlessOne_2014 wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Tanks should be tanks and nothing else. If you build to be a tank. You should not be able to do a Damage Dealers worth of damage at the same time.
Battlespirit addition = While wearing 5 piece heavy in PvP your Weapon Damage and Spell Power is reduced by 50%.
Boom done Tank Meta over and more playstyle variety.
My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Sure, then add a damage taken debuff for wearing more than 3 medium or light. It goes both ways or not at all......FearlessOne_2014 wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Tanks should be tanks and nothing else. If you build to be a tank. You should not be able to do a Damage Dealers worth of damage at the same time.
Battlespirit addition = While wearing 5 piece heavy in PvP your Weapon Damage and Spell Power is reduced by 50%.
Boom done Tank Meta over and more playstyle variety.
Yikes.......
THEDKEXPERIENCE wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Sure, then add a damage taken debuff for wearing more than 3 medium or light. It goes both ways or not at all......FearlessOne_2014 wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Tanks should be tanks and nothing else. If you build to be a tank. You should not be able to do a Damage Dealers worth of damage at the same time.
Battlespirit addition = While wearing 5 piece heavy in PvP your Weapon Damage and Spell Power is reduced by 50%.
Boom done Tank Meta over and more playstyle variety.
Yikes.......
The debuff is already there in the form of lower armor ratings.
FearlessOne_2014 wrote: »Tanks should be tanks and nothing else.
FearlessOne_2014 wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Tanks should be tanks and nothing else. If you build to be a tank. You should not be able to do a Damage Dealers worth of damage at the same time.
Battlespirit addition = While wearing 5 piece heavy in PvP your Weapon Damage and Spell Power is reduced by 50%.
Boom done Tank Meta over and more playstyle variety.
FearlessOne_2014 wrote: »Indoril_Nerevar wrote: »Heavy Armor is absolutely fine. It does not need any changes. It will not recieve any.
Let me simplify this before you get cocky;
1) Hold your breathe on it If you dont trust me
2) If you're still here and I was wrong, now you can say "meta" when referring to this topic.
Heavy Armor is not fine. It outclasses medium and light armor by a long shot.
I you are tanky, you should not be able to burst players down.
Light and Medium armors can't have the tankiness and survivability that Heavy has. So how is it balance that Heavy gets the damage that medium and light has?
No, Heavy Armor needs a huge shave of damage output!
SilverPaws wrote: »FearlessOne_2014 wrote: »My idea is to add a damage penalty for 3 or more pieces of heavy worn so at 3 it would be 2% reduction in weapon and spell damage at 4 pieces 4% 5 heavy- 6% and so on
But to kill the PvP tank meta without gutting tanks in PvP is going to be rough.
Tanks should be tanks and nothing else. If you build to be a tank. You should not be able to do a Damage Dealers worth of damage at the same time.
Battlespirit addition = While wearing 5 piece heavy in PvP your Weapon Damage and Spell Power is reduced by 50%.
Boom done Tank Meta over and more playstyle variety.
Players like him are reason why PvP is in such bad state, clueless and whining...
xenowarrior92eb17_ESO wrote: »bait title, another pvp short sighted player.
move along.
Urzigurumash wrote: »@DCZergNoob
There's another recent thread on this subject which you might peruse, but anyhow:
Your vision of balance may be quite a bit more restrictive than most players would like. Balancing the TES and MMO aspects is never simple.
However, if you are frustrated with the durability of heavily armored players in Cyro, one suggestion you might make that would engender some accord rather than hostile disagreement with us "PvP Tanks" is:
Stronger debuffs in PvP tied to active skills. Double them all versus their PvE weights. Something like that. Trying to delete heavy and/or force us into stricty PvE roles just isn't going to be a popular idea.