Hello everyone,
Lately I have been seeing people making claims about how DPS is so much greater now then a year or two ago. I have an issue with this statement as I am not sure how true it is.
A little backstory, I started playing DPS at the beginning of this year. My first parse on a 300k was 6k (ouch I know lol) over the course of the last 10 months I have improved greatly, maxing out at 51.5k on a 3 mil, or 48k on a 6 mil (solo parse no healer/tank sustain food)
I remember back before this year how most people considered 35-40k to be high DPS, so seeing 50-60k bring possible definitely shows that it had gone up. But I see a lot of people who are using people that hit 90-100k and are claiming that this is the true power creep. I feel this is misleading for two reasons.
1.) The iron atro did not exist during the time frame where 35-40k was considered high. Had it existed I suspect most people would have DPS in the 70-80k realm.
2.) There is not generally an accepted way to do parses. Some people allow healer/tanks. Some don't.
Perhaps I am mistaken, and if I am I encourage someone to elaborate on the issue further.
TL;DR - I feel the comparison between 90-100k today vs 35-40k a year or two ago is a falsehood and is not representative of the actual growth of DPS.
Re: the notion that people rely too much on dummies and their results...
...only if they take it literally. Nobody with sense expects a player to actually pull 80-100k in a real trial fight. At least, I feel safe in saying it doesn't happen. However. If the most practiced, reliable players can hit that mark while standing still and under no pressure, while people who aren't quite as skilled max out at about 50k in the same conditions (and poor players average at 20-30k), it still gives an idea of their relative skill compared to the people you already know can get the job done.
I feel like this is how most people use the dummies. For practice and basic benchmarking.
SidraWillowsky wrote: »In my opinion, the Iron Atro dummy is absurd and has been a detriment to the ESO community as a whole. The VAST majority of players will NEVER play in groups organized enough to see the numbers they pull on the iron atro dummy. People claim that it’s a way to standardize parses, but come ON. I’m at around 72k on the atro dummy but have never, ever come even close to that on a single target in trials. If I’m lucky I’ll pull about 50k on a rather static boss fight, which is what I can pull on a 6 mil dummy.
Unless someone is looking to be the l33test of the l33t, their 21 mil parse will likely to wildly unrealistic.
Morgha_Kul wrote: »I'd like to know what people are getting in dps in actual world content, say when fighting a Dragon.
Typically, I get around 4-5k (and much of that comes from my Thunderbug armour). I should say though, I do usually build for survivability more than damage, so I can generally tank my way through most things I meet. I wonder if someone getting 50k on a dummy would get that in actual play, or if they could survive getting hit once or twice.
Hello everyone,
Lately I have been seeing people making claims about how DPS is so much greater now then a year or two ago. I have an issue with this statement as I am not sure how true it is.
A little backstory, I started playing DPS at the beginning of this year. My first parse on a 300k was 6k (ouch I know lol) over the course of the last 10 months I have improved greatly, maxing out at 51.5k on a 3 mil, or 48k on a 6 mil (solo parse no healer/tank sustain food)
I remember back before this year how most people considered 35-40k to be high DPS, so seeing 50-60k bring possible definitely shows that it had gone up. But I see a lot of people who are using people that hit 90-100k and are claiming that this is the true power creep. I feel this is misleading for two reasons.
1.) The iron atro did not exist during the time frame where 35-40k was considered high. Had it existed I suspect most people would have DPS in the 70-80k realm.
2.) There is not generally an accepted way to do parses. Some people allow healer/tanks. Some don't.
Perhaps I am mistaken, and if I am I encourage someone to elaborate on the issue further.
TL;DR - I feel the comparison between 90-100k today vs 35-40k a year or two ago is a falsehood and is not representative of the actual growth of DPS.
Morgha_Kul wrote: »I'd like to know what people are getting in dps in actual world content, say when fighting a Dragon.
Typically, I get around 4-5k (and much of that comes from my Thunderbug armour). I should say though, I do usually build for survivability more than damage, so I can generally tank my way through most things I meet. I wonder if someone getting 50k on a dummy would get that in actual play, or if they could survive getting hit once or twice.
The answers to your questions are, yes and yes.
Also no one cares about DPS in world content. In case you are interested in some DPS when figthing a dragon, you can take a look at veteran Sunspire section on EsoLogs.
In all it's elegant complexity, much of ESO combat ends up shooting itself in the foot. Now we have sweeping nerfs and changes to combat that affect everyone because relatively few players can hit 100K on a cheesed out dummy and post their self-impressed nonsense to YouTube. Something about this just feels totally misguided. Combat should be fun and exhilarating...not an annoying part time job.
Morgha_Kul wrote: »Morgha_Kul wrote: »I'd like to know what people are getting in dps in actual world content, say when fighting a Dragon.
Typically, I get around 4-5k (and much of that comes from my Thunderbug armour). I should say though, I do usually build for survivability more than damage, so I can generally tank my way through most things I meet. I wonder if someone getting 50k on a dummy would get that in actual play, or if they could survive getting hit once or twice.
The answers to your questions are, yes and yes.
Also no one cares about DPS in world content. In case you are interested in some DPS when figthing a dragon, you can take a look at veteran Sunspire section on EsoLogs.
Thing is, people SHOULD care about dps in world content. It's been said before, if the game requires players to have in excess of 50k dps to be able to do higher end content, it means that those players are going to find world content (ie. most of the game) trivial. That's not good for them, because it limits them only to the top end content, and because when they DO venture into the world, they obliterate everything in sight before people trying to DO that content can do anything.
For example, today I was in the Bonesnap Ruins public dungeon. There was someone in there running around gathering up all the enemies he could find and then instantly destroying all of them. This meant that everyone else in the dungeon had nothing to DO... and that's not good for the game as a whole.
As I say, my dps is only around 4-5k, and I can do all the world content (even most World Bosses). If I go into a Veteran Dungeon (even a NORMAL dungeon), I'm not going to be able to do much of ANYTHING. A group of casual players like me would never be able to do Dungeons or Trials... and I don't think it should BE that way. At least, not at normal levels.
That I can do most of the world content reliably, but still with SOME challenge suggests that my damage is adequate at the lower end. That I can't do higher end content AT ALL suggests that the requirements at the top end are too high for more casual players.
Emmagoldman wrote: »
Morgha_Kul wrote: »I'd like to know what people are getting in dps in actual world content, say when fighting a Dragon.
Typically, I get around 4-5k (and much of that comes from my Thunderbug armour). I should say though, I do usually build for survivability more than damage, so I can generally tank my way through most things I meet. I wonder if someone getting 50k on a dummy would get that in actual play, or if they could survive getting hit once or twice.
Hello everyone,
Lately I have been seeing people making claims about how DPS is so much greater now then a year or two ago. I have an issue with this statement as I am not sure how true it is.
A little backstory, I started playing DPS at the beginning of this year. My first parse on a 300k was 6k (ouch I know lol) over the course of the last 10 months I have improved greatly, maxing out at 51.5k on a 3 mil, or 48k on a 6 mil (solo parse no healer/tank sustain food)
I remember back before this year how most people considered 35-40k to be high DPS, so seeing 50-60k bring possible definitely shows that it had gone up. But I see a lot of people who are using people that hit 90-100k and are claiming that this is the true power creep. I feel this is misleading for two reasons.
1.) The iron atro did not exist during the time frame where 35-40k was considered high. Had it existed I suspect most people would have DPS in the 70-80k realm.
2.) There is not generally an accepted way to do parses. Some people allow healer/tanks. Some don't.
Perhaps I am mistaken, and if I am I encourage someone to elaborate on the issue further.
TL;DR - I feel the comparison between 90-100k today vs 35-40k a year or two ago is a falsehood and is not representative of the actual growth of DPS.
https://www.youtube.com/watch?v=WWpyYDdqUrQ
https://www.youtube.com/watch?v=vLpROTTFJd4 l
This demonstrates that the power creep has not only been real but has been real significant.
ValueDrift wrote: »You are right, I often see people compare Iron Atronarch numbers of today to 6 mil dummy numbers of the past when the two have little in common and shouldn't be compared. Also these parse videos tend to run 11K health which you might not want to do against targets that fight back.
Yeah I do all my parses with 12k HP, but I also don't use a healer so in a actual trial I can assume that orbs can make up for the Regen I lost.
Who MMO show dps based on gear? Yes WOW has gear score but dps is based on how much damage you do.As long as we don't have Combat Metrics on console, we're pretty much in the dark in regards to parses, or dps.
Heck, on other MMOs I've seen the "damage per second" immediately calculated by the system the instant you change gear, even if that's only a theoretical number. I find it mind boggling that ESO has dps checks in their trials and vet dungeons yet supplies maybe 0.001% of the information a player needs to improve.
And OP, I think I agree with you, and I really hope the developers are NOT using the new trial dummy as their standard for when to nerf dps. As you said, it's rare to see those kind of perfect conditions in any actual game contact where there's an enemy trying to kill you.
SidraWillowsky wrote: »In my opinion, the Iron Atro dummy is absurd and has been a detriment to the ESO community as a whole. The VAST majority of players will NEVER play in groups organized enough to see the numbers they pull on the iron atro dummy. People claim that it’s a way to standardize parses, but come ON. I’m at around 72k on the atro dummy but have never, ever come even close to that on a single target in trials. If I’m lucky I’ll pull about 50k on a rather static boss fight, which is what I can pull on a 6 mil dummy.
Unless someone is looking to be the l33test of the l33t, their 21 mil parse will likely to wildly unrealistic.
A good group can buff you beyond the iron atro dummy. I have seen parses of ST 120k on vHRC
They multiplied everything with 10 once back around Craglorn.I remember when 800-1000 DPS was great.
So don’t compare apples to orangutans.
Compare apples to apples.
Craftable target dummies were introduced with Homestead. So smack a 3 or 6 mil and compare DPS numbers with those from two years ago.
You’ll find that the DPS numbers are in fact significantly higher than they were - just not quite as high as comparing a 3mil kill with the trials atro kill.
When vMOL was introduced, 35k was considered godly DPS. Now groups “require” 50k on a 3mil.
The content itself has not changed.
The three bosses in vMoL have a combined total health of 182M (that's with Hard Mode) and the speed-run is 40 minutes. In Sunspire, we're looking at 398M combined total health (with HM) and the speed-run is 30 minutes. 10 fewer minutes. And well over twice as much health to slog through.
The same goes for dungeons. Molag Kena in vWGT HM has, IIRC, around 3M health. The two latest DLC dungeons feature final bosses that have 15M and 17M health on HM.
Darkenarlol wrote: »the ones who cry on forums about 100k dps versus 40
are the ones who don't even know about iron atro existance..