"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
As I understand they are not really private and persistent worlds like the ones in age of Conan who is natural to compare it to.
In that game you also have house rules like not allow for attacking bases then none of the other group is online.
From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.MornaBaine wrote: »Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
Yes. This is the sort of thing that is happening apparently -- people in FO76 are farming high-value locations/bosses whereas usually it would be contested and possibly frustrating to even find. It'll be interesting to see what they do about this sort of situation but it might be too early to tell right now.I can just imagine what a player would do with their own Imperial City instance if they could keep the loot...
From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.MornaBaine wrote: »Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.
From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.MornaBaine wrote: »Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.
So you can carry Mats / Progression into the "public" Server? Why? Thats really not good for the health of the game.. They have to somehow restrict it...
Dusk_Coven wrote: »As I understand they are not really private and persistent worlds like the ones in age of Conan who is natural to compare it to.
In that game you also have house rules like not allow for attacking bases then none of the other group is online.
From what I understand, it is like being able to generate a private INSTANCE where you and people you invite can enter. Such as an instance of an overland map. It's basically what we have in Craglorn Delves right now.
Imagine if you could be in a the Alik'r Desert or a Public Dungeon, but it's just you and a few people you invite. Now imagine if you could do it right now during the Witches Festival.
MornaBaine wrote: »Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.
And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.
The fall out 76 subscription also seems to be largely pointless in my mind. Why would you not want to meet other players? that's the whole point of playing an online game.
AcadianPaladin wrote: »I think many would agree that delves and public dungeons are often overcrowded. One thing I adore about the small number of group dungeons that I can solo is the leisurely pace I can set.
Kiralyn2000 wrote: »"Private servers" in games like Minecraft/Ark/Conan Exiles are for people who want a persistant, always-accessable world for a group of friends to play in whenever they have time, without the annoyance of jerk@%$ trolls/griefers/"pvp"ers screwing with the cool bases they're building. Which is a problem when you play on public servers.
Dusk_Coven wrote: »https://bethesda.net/en/article/3r1YDnDtyO1CtNFbJX6RBJ/fallout-76-fallout-1st-launchThe community has been asking for the ability to play in private worlds since before the launch of Fallout 76, and we’re very excited to announce that they are coming to the game with Fallout 1st. If you’re a Fallout 1st member, how you use your private world is completely up to you: Invite up to seven of your friends at a time (eight total people per private world) to join you in taking on the dangers of post-apocalyptic West Virginia, or play completely solo. All gameplay remains the same from Adventure Mode and all characters entering the Fallout 1st private worlds must be existing characters.
Only the owner of a private world is required to be a Fallout 1st member. Head into your private world, open your Social menu once you’re in-game, and start inviting your friends to kick off the party. You can also create a squad outside of your private world and then switch to it to bring everyone along at once. Should the owner of the private world leave, the world will still stay active as long as one other player in the world is a Fallout 1st member.
EDIT: It's NOT a private SERVER. It's more like being able to generate an overland instance that only allows you and a limited number of people you invite.
Dusk_Coven wrote: »https://bethesda.net/en/article/3r1YDnDtyO1CtNFbJX6RBJ/fallout-76-fallout-1st-launch
EDIT: It's NOT a private SERVER. It's more like being able to generate an overland instance that only allows you and a limited number of people you invite.
Sylvermynx wrote: »I wouldn't mind the ability to have my own space once the servers go dark. Other than that, nopenopenope.